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... 72% Penalty on explosion radius? is ccp on crack?

Author
HELLBOUNDMAN
Aliastra
Gallente Federation
#21 - 2012-10-07 00:01:21 UTC
Doddy wrote:

You don't actually understand any of this do you.

Exp radius is going up, not velocity, but as GMP reduces it by 5% per level the increase will be cancelled out (at level 4 it will be slightly worse, level 5 slightly better). Admittedly pure torp chars (bombers i guess) who haven't trained GMP will have some skilling to do but i guess they will be fine with that since thier normal torps are getting very buffed at the same time. A single painter mitigates the exp radius of rage on a bs in any case and you shouldn't be using rage against anything smaller (with GMP normal torps are going to be v nice v bcs esp drakes). So against their intended target rage torps are going to do better damage than currently with a very small loss of range, t1/faction/javelin are going to do far better against sub bs.


Putting velocity and not radius was accidental.
Ager Agemo
Rainbow Ponies Incorporated
#22 - 2012-10-07 04:48:09 UTC
Allthough i agree that TDs affecting all the weapons was not exactly... a good idea, i believe what could have worked would have been an alternate ewar module to affect missiles and keep the tracking computers for missiles, nonetheless seeing some of the math you guys have put out, i will hope they do actually decide to look at BS missile weapons in the future and fix some of the weird inconscistencies (not quite sure how to type that word... not my language...).


but since i already have GMP maxed i m thinking maybe i will be able to use a legion/tengu to replace a golem, since either got the same missile range as the marauder if not more... now to complain about marauders being ******* crappy...
Gypsio III
State War Academy
Caldari State
#23 - 2012-10-07 09:44:28 UTC  |  Edited by: Gypsio III
HELLBOUNDMAN wrote:


Oh, and rage torp exp radius is going up to 774..Shocked
This means that a torp anything is useless unless you only use javelin , t1, or navy...

Also, since they're making fury and javelin the same range no one will ever use anything but navy ammo on guided missiles


No you fool, Rage torp explosion radius will be 580.5 m. You have bothered training GMP for all your HML carebearing, haven't you?

The range issue for Rage is almost entirely irrelevant. Rage torps are basically only used against capitals and tackled, painted BS, and neither tend to run very fast. There may be some niche PVE issue, but I'd say that most people using Rage torps in PVE are Doing It Wrong because they don't understand the missile damage formula.

Edit - missed out POS bashing with Rage Ravens, that's a legitimate use. Ah, just use CN, it's no big deal.
HELLBOUNDMAN
Aliastra
Gallente Federation
#24 - 2012-10-07 16:38:18 UTC  |  Edited by: HELLBOUNDMAN
Gypsio III wrote:
HELLBOUNDMAN wrote:


Oh, and rage torp exp radius is going up to 774..Shocked
This means that a torp anything is useless unless you only use javelin , t1, or navy...

Also, since they're making fury and javelin the same range no one will ever use anything but navy ammo on guided missiles


No you fool, Rage torp explosion radius will be 580.5 m. You have bothered training GMP for all your HML carebearing, haven't you?

The range issue for Rage is almost entirely irrelevant. Rage torps are basically only used against capitals and tackled, painted BS, and neither tend to run very fast. There may be some niche PVE issue, but I'd say that most people using Rage torps in PVE are Doing It Wrong because they don't understand the missile damage formula.

Edit - missed out POS bashing with Rage Ravens, that's a legitimate use. Ah, just use CN, it's no big deal.


Was the derogatory comment necessary?

Anyway, POS bashing is a concern, but like you stated can be solved by using navy.
As far as missions, truthfully this will make rage more viable for missions with angels and other missions where the bss get in close range.

Oh, and I have over 8 mill sp in missiles with just about all support skills to 5.
Unfortunately the hml nerf is going to kick the crap out of my tengu, which is the most effective lvl 4 missiles boat in the game.
1 because it's OP and 2 because all missile boats including the golem aren't that effective
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