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1 VS 1 Matches

Author
Karl Hobb
Imperial Margarine
#21 - 2012-10-05 22:08:19 UTC
ShahFluffers wrote:
As long as this 1v1 "contract" does not prevent people outside of the 1v1 from "interfering" (providing RR, warfare links, etc) It won't change much of anything.

I imagine it'll be something along the lines of a "mutual limited engagement" where neither has a suspect flag, in which case neutral RR would be flagged as suspect (but not CONCORDed). The problem is that It's a safer mechanic than the old can-flipping method (for the flipper) since the other party's corp can't jump in, and it's also safer than can-flipping under CW2 since the flipper doesn't gain a suspect flag. Although not instanced in the traditional sense, a lot of the risk is "instanced".

Alternatively you could have a "mutual suspect engagement" where both parties gain a suspect flag and all the fun that goes along with it, and enter into a limited engagement. This opens up far more options for general lulz and, IMO at least, feels more "EVE".

A professional astro-bastard was not available so they sent me.

Nicolo da'Vicenza
Viziam
Amarr Empire
#22 - 2012-10-05 22:53:05 UTC
cool

next they can have a special 'test dual mode" that recinds the mutual kill rights and sends CONCORD in if one of the players puts his opponents into structure. Instead a trumpet noise is blared and a system-wide announcement is made that xXm0nK3y$p4nkXx has defeated Eldritch Gondlor and both players keep their ships after the duel, albeit one has likely learned a lesson in humility.

it would give space duelists the option of embracing the honoure of the cosmos
Pipa Porto
#23 - 2012-10-06 05:25:34 UTC
highonpop wrote:
Karl Hobb wrote:
highonpop wrote:
So now you have to ask someone if you can shoot at them? And if they say no, your guns wont activate on them?

No, this topic is discussing what will replace the can-flipping 1v1 mechanic that will no longer work under CW2. Ganking and other sorts of PvP are not affected.



Can flipping has never been and never will be a way to 1v1. The person who 'takes' from the can always gets dropped on by the other corp.

why its called bait-can


Now the question is whether CCP's going to retain the possibility of those kinds of tarps when 1v1ing in HS. Somehow I doubt it.

EvE: Everyone vs Everyone

-RubyPorto

Mars Theran
Foreign Interloper
#24 - 2012-10-06 12:33:37 UTC
Random McNally wrote:
I have no trouble getting 1 v 1's. vOv

Edit: cuz speling is hard


Neither do I. I just undock in Jita in some classy, expensive ship, and drop a can. If my fit is decent, I have to grab someone elses can, then wait for them to get there buddies to back them up, but still get a fight after all.

Usually, in the second case, it doesn't last quite as long, and it's only usually 1v1 for a brief few moments. Straight
zubzubzubzubzubzubzubzub
Optimo Sebiestor
The New Eden School of trade
Organization of Skill Extracting Corporations
#25 - 2012-10-06 17:00:08 UTC
What about 2v2!!?
Petrus Blackshell
Rifterlings
#26 - 2012-10-06 17:19:25 UTC
Optimo Sebiestor wrote:
What about 2v2!!?

Enabling NvN "fair" fights is about the worst thing CCP could do, for a few reasons:

  1. Fights will never be truly fair. Even if neutral RR, offgrid boosts, and other dickery are done with, there are still issues of boosters (drugs), implants, skill differentials, etc. Not to mention the inherent imbalance in ships (Wolf vs Hawk is nearly an impossible win for the Wolf, despite both ships being AFs).
  2. Why would you take your small gang out and roam low/null sec if instead you could sit in Jita station and spam "Looking For Fight" all day? The latter involves far less effort, and has less of a chance of "SUDDENLY FALCON". A fight system like this would lead to further deadening of low/null sec small gang PvP.
  3. There is nothing in Eve that says "fair". It is not in the spirit of the game: there is always a bigger fish. Turning the ocean into a series of aquariums makes it boring, and no different than other MMOs. We don't need that.
  4. L2P, HTFU, etc.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#27 - 2012-10-06 18:15:48 UTC
I really don't have a problem with a "mutual Concord non-involment pact" or whatever. But it shouldn't interfere with any established game mechanics. Specifically it should still be possible to suigank or remote assist the participants in highsec, and shoot them in low even if you're not involved in the pact. I don't think that it would be in the "spirit" of EVE to provide any guarantees (e.g. frigate vs frigate) though. Both parties agree to combat, and from that moment until either party dies, anything goes.

It should be possible to declare on an individual or fleet-vs-fleet basis.
MeBiatch
GRR GOONS
#28 - 2012-10-06 18:55:44 UTC
i have been an advocate for pvp concord contracts fro a few years now... have made several threads about it... glad to see CCP is embrasing another great idea

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Mars Theran
Foreign Interloper
#29 - 2012-10-06 19:23:11 UTC
I'm thinking it will be rather simple. Just an invite that flags a limited engagement between 2 people. flag more people with similar invites if you want them.
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Roime
Mea Culpa.
Shadow Cartel
#30 - 2012-10-06 20:01:26 UTC
Stop this madness.

.

Wyke Mossari
Staner Industries
#31 - 2012-10-06 20:24:22 UTC  |  Edited by: Wyke Mossari
Ayn Randy wrote:
"We're also working on a replacement for the usage of loot-theft as a way to initiate consensual 1v1s without incurring criminal penalties that we hope to release for Winter."


Allow a mechanism for Players to join Pirate Corps.

When in High-Sec allow them to be legitimate targets for other players, equivalent to Flashy Red -10
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