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Crimewatch pointless on arrival

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Author
Gaia Ma'chello
Photosynth
#221 - 2012-10-05 18:45:10 UTC
With preparation the pickup freighter needs no help.

Pickup freighter pilot sets many many BMs around the gate, at range, off grid.
On arrival at gank site, freighter pilot picks a BM that is close to a line between himself and the target wreck.
Freighter pilot aligns to BM.
When passing the wreck the freighter pilot loots, then hits warp. As he is already at speed, he warps right away.
Freighter pilot logs while in warp to start that 60 second timer as soon as possible.

With a little help (a "warp to me" buddy) the freighter pilot does not even need BMs. The buddy pre-positions himself so the freighter pilot, on arriving at his buddy's location, can align to a celestial. Make it a celestial that is far away, so the 60 second log off timer will expire while the freighter is in warp.

Note: The freighter log off timer will always be 60 seconds. To make it 15 minutes he needs to have a PvP flag, and that requires he shoot someone. He cannot do that with a freighter.
Eugene Kerner
TunDraGon
Goonswarm Federation
#222 - 2012-10-05 18:53:30 UTC
I have to admit...at first I was a bit disappointed and I did not react in the friendliest way. But Greyscale, You know what? - All you are going to achieve is that the existing pirate entities in High/Low/Null and wh are going to become even more organized and just kill everything that is possible rather than sometimes let someone pass...

So you will need to put some more effort in nerfing piracy next time.

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Tippia
Sunshine and Lollipops
#223 - 2012-10-05 18:57:03 UTC
Gaia Ma'chello wrote:
Note: The freighter log off timer will always be 60 seconds. To make it 15 minutes he needs to have a PvP flag, and that requires he shoot someone.
…or be shot by someone, but since he'll be in warp the instant he becomes a legal target, it's going to be difficult to tag him with a P-flag.
Savira Terrant
Native Freshfood
Minmatar Republic
#224 - 2012-10-06 11:48:51 UTC
Really, i am sorry to say this, but everyone who thinks piracy in highsec is unreasonable now, might want to go back to WoW. That's because those of you are not clever enough to notice, that PVP just got more hardcore than before this proposal. As real EVE players you should REJOICE that the PVP you are doing now needs more of your ability to think. Twisted

I am so sorry (not) for you guys that you cannot kill people anymore who were misinformed or plain not informed. How was that even hardcore? Oh, you killed the poor noob in his mission ship? What a GREAT pvp'er you are. Here, have a candy. Roll

Every game needs to have a room for different game styles (let alone for new players). One of those is to just amass money and not to care about anything else. In an environment where caring about anything else is not needed. In the end we all share the love for spaceships! Blink

Of course arguably, the place in EVE to do that might be too big and the means of amassing ISK in that area might be too powerful, but I have the hopes up that at least the latter might change in the future.

What I want to say, hell give the newbs and noobs their space, who cares? And if you want to have a "real" sense of achievement, come fight in low and wormhole space (and null space), where all the real hardcore EVE Online is going on. Pirate

Only because some players in EVE don't participate in PvP does not mean EVE is not hardcore. EVE is hardcore in many ways, not just PvP. Don't neglect everyone else because YOU do PvP.

I for one am glad to have a game with a diverse community, that I can play different styles depending on my mood. Shocked


And always remember, use your head to exploit the system and the loot will be yours anyway! Cool

.

Tysinger
Shoulda Checked Local
Break-A-Wish Foundation
#225 - 2012-10-06 17:16:19 UTC
Tippia wrote:
James Amril-Kesh wrote:
Simpler is not better.
Yes it is, in particular if, as in this case, it removes difficulty that stems from things being pointlessly convoluted.

Quote:
When that hauler is a freighter, yes it's considerably more difficult.
Not really, no. Just use the same quick-warp techniques that would have saved the original freighter. Or, if he carries the right loot, use a sacrificial lamb and an Orca (or two). Oh, and just nuke the competition and steal their stuff as well, legally.


Wow, I swear to god you are CCP Greyscales Game alt that never plays ingame.
Tysinger
Shoulda Checked Local
Break-A-Wish Foundation
#226 - 2012-10-06 17:28:31 UTC
March rabbit wrote:
Vimsy Vortis wrote:
Pretty sure we are referred to as "The Bad Guys". Because if you're trying to PVP in this PVP game you obviously deserve to be at every possible disadvantage for engaging in an undesirable activity.

problem with you is not "i try to PVP in this PVP game" but "i want risk-free PVP in this PVP game".

because when I TRY to PVP i engage people who does PVP. And new CW makes it more interesting to me.

GOD it would be nice to just drop can on Dodixie undock with alt and take it with main just to watch whole area shooting at me Lol Because... Because i don't worry about loosing fight. So should you "risk averse PVP gods" Lol



Really? you have no fkn clue do you lolol
Vol Arm'OOO
Central Co-Prosperity Union
#227 - 2012-10-10 13:13:42 UTC
Savira Terrant wrote:
Really, i am sorry to say this, but everyone who thinks piracy in highsec is unreasonable now, might want to go back to WoW. That's because those of you are not clever enough to notice, that PVP just got more hardcore than before this proposal. As real EVE players you should REJOICE that the PVP you are doing now needs more of your ability to think. Twisted

I am so sorry (not) for you guys that you cannot kill people anymore who were misinformed or plain not informed. How was that even hardcore? Oh, you killed the poor noob in his mission ship? What a GREAT pvp'er you are. Here, have a candy. Roll

Every game needs to have a room for different game styles (let alone for new players). One of those is to just amass money and not to care about anything else. In an environment where caring about anything else is not needed. In the end we all share the love for spaceships! Blink

Of course arguably, the place in EVE to do that might be too big and the means of amassing ISK in that area might be too powerful, but I have the hopes up that at least the latter might change in the future.

What I want to say, hell give the newbs and noobs their space, who cares? And if you want to have a "real" sense of achievement, come fight in low and wormhole space (and null space), where all the real hardcore EVE Online is going on. Pirate

Only because some players in EVE don't participate in PvP does not mean EVE is not hardcore. EVE is hardcore in many ways, not just PvP. Don't neglect everyone else because YOU do PvP.

I for one am glad to have a game with a diverse community, that I can play different styles depending on my mood. Shocked


And always remember, use your head to exploit the system and the loot will be yours anyway! Cool


What you fail to understand is that what we call "pvp" is actual points of interaction between players in a game. While the new update tinkered with the rules for how players fought with each other, it also eliminated or made significantly more difficult the means for obtaining interaction between players, thus driving down the amount of available pvp. PVP therefore did not become more hardcore - it simply became more rare.

In effect CCP is saying if you want to pvp go to low and null, but that is not why many players are here. I personally have little interest in engaging in consensual pvp. I started playing eve because of its "open world" traits. Of course it was not a perfect open world model, but still, you could be the hunter -- the wolf looking for sheep. But now CCP is saying this game is more wow like then you may have known -- its not really an open world game at all, its more of safe zone with consensual battle fields. I find that unfortunate -- almost like a bait and switch on ccp's part. Hopefully crimewatch will not be as bad in implementation as it appears it will be but I guess we will just have to wait and see.

I don't play, I just fourm warrior.

Doddy
Excidium.
#228 - 2012-10-10 14:08:15 UTC
Does anyone seriously think the serious gank groups are not going to be able to organise thier pick ups properly? All that will change is some randoms trying freighter ganks out will get thier own freighter ganked by others waiting to gank freighters. So one more dead freighter, yay. Plus the possible random passing freighter pilot looting your kill before you just got even more unlikely.
TheGunslinger42
All Web Investigations
#229 - 2012-10-10 14:12:09 UTC
The direction EVE - or at least hisec - is heading is crystal bloody clear at this point. CCP want the wowbears. They want them BAD. That means making hisec as safe as possible. Bring in incredible isk rewards for hisec baddies with incursions. Buff mining ships by an insane amount. Ramp up the prices for war decs and allow defenders to drag in allies to help. The newest failwatch mechanics... it all reeks of caving into the carebear idiots. EVE is not the harsh universe it once was.
Destination SkillQueue
Doomheim
#230 - 2012-10-10 14:19:29 UTC
TheGunslinger42 wrote:
The direction EVE - or at least hisec - is heading is crystal bloody clear at this point. CCP want the wowbears. They want them BAD. That means making hisec as safe as possible. Bring in incredible isk rewards for hisec baddies with incursions. Buff mining ships by an insane amount. Ramp up the prices for war decs and allow defenders to drag in allies to help. The newest failwatch mechanics... it all reeks of caving into the carebear idiots. EVE is not the harsh universe it once was.


Funny how harsher player enforced consequenses for criminals means the game isn't harsh anymore. What's the matter? Ganking isn't as cool when it isn't safe and predictable? CCP isn't preventing players from doing anything they couldn't do before. Some of them are just too cowardly to continue doing it when there is even a chance of actual PvP happening.
Vol Arm'OOO
Central Co-Prosperity Union
#231 - 2012-10-10 14:25:09 UTC
Destination SkillQueue wrote:
TheGunslinger42 wrote:
The direction EVE - or at least hisec - is heading is crystal bloody clear at this point. CCP want the wowbears. They want them BAD. That means making hisec as safe as possible. Bring in incredible isk rewards for hisec baddies with incursions. Buff mining ships by an insane amount. Ramp up the prices for war decs and allow defenders to drag in allies to help. The newest failwatch mechanics... it all reeks of caving into the carebear idiots. EVE is not the harsh universe it once was.


Funny how harsher player enforced consequenses for criminals means the game isn't harsh anymore. What's the matter? Ganking isn't as cool when it isn't safe and predictable? CCP isn't preventing players from doing anything they couldn't do before. Some of them are just too cowardly to continue doing it when there is even a chance of actual PvP happening.


Player enforced consequences would be cool if there was actual crime to fight against. But while with one hand ccp gives players tools to enforce consequences with the other hand ccp removes the crimes for which the consequences could be applied against. Whats the point of having a tool if you cant use it?

I don't play, I just fourm warrior.

Kitty Bear
Deep Core Mining Inc.
Caldari State
#232 - 2012-10-10 15:09:19 UTC  |  Edited by: Kitty Bear
I'm struggling to understand a point raised by the OP

1) How exactly does the Noctis prevent someone from ninja-salvaging?
2) And how does Ninja-Salavaging affect the crimewatch system, as salvaging doesn't activate any of the flags ?

If you could clarify your original statement Vol Arm'OOO, and explain how it impacts my 2 queries I'd appreciate a lot, thanks.
Jonah Gravenstein
Machiavellian Space Bastards
#233 - 2012-10-10 17:01:15 UTC
Kitty Bear wrote:
I'm struggling to understand a point raised by the OP

1) How exactly does the Noctis prevent someone from ninja-salvaging?
2) And how does Ninja-Salavaging affect the crimewatch system, as salvaging doesn't activate any of the flags ?

If you could clarify your original statement Vol Arm'OOO, and explain how it impacts my 2 queries I'd appreciate a lot, thanks.


Common sense & reason has no place in this thread What?, people have pointed out the above multiple times, the OP and his cronies just ignore it and keep bleating about how crimewatch makes their game untenable. Maybe they should follow the advice that they've been handing out for years, HTFU & adapt or GBTW also obligatory tears comment.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Vol Arm'OOO
Central Co-Prosperity Union
#234 - 2012-10-10 18:21:29 UTC
Jonah Gravenstein wrote:
Kitty Bear wrote:
I'm struggling to understand a point raised by the OP

1) How exactly does the Noctis prevent someone from ninja-salvaging?
2) And how does Ninja-Salavaging affect the crimewatch system, as salvaging doesn't activate any of the flags ?

If you could clarify your original statement Vol Arm'OOO, and explain how it impacts my 2 queries I'd appreciate a lot, thanks.


Common sense & reason has no place in this thread What?, people have pointed out the above multiple times, the OP and his cronies just ignore it and keep bleating about how crimewatch makes their game untenable. Maybe they should follow the advice that they've been handing out for years, HTFU & adapt or GBTW also obligatory tears comment.


Jezze you guys keep asking and you keep ignoring the answers and the issues. The noc doesnt make ninja salvaging impossible - it makes it more difficult. It can simply vacuum the wrecks faster then you can get to them. Now some folk claim they work around it by sitting on top of the noc etc. . . Maybe they can -- good for them, but for us mere mortals, its become more difficult. As for the second issue of how ninja salvaging impacts crimewatch -- the whole point of the activity is to get the missioner angry enough to shoot at you. The salvage you obtain is kinda meaningless. There are only a handful of ways players can acquire aggro on a ship to ship basis in this game -- ninja salvaging was one means and since its been made harder, its logical that the amount of pvp obtained from such activities would go down. And "HTFU & adapt" is kinda a funny thing for you to say when what you mean is that you really like hello kitty online and cannot wait until ccp completes eve's transmorgafication into HKO's clone.

I don't play, I just fourm warrior.

Benilopax
Federal Navy Academy
Gallente Federation
#235 - 2012-10-10 19:00:18 UTC
The one thing I have always loved about EVE is the CONSEQUENCES of your actions.

This new system allows people to be the scum of the galaxy, as it should be, it's just you have to deal with the CONSEQUENCES of your actions.

What people really want is a way to act bad and not have to think about how that might come back around to hurt them.

HTFU

...

Jonah Gravenstein
Machiavellian Space Bastards
#236 - 2012-10-10 19:09:49 UTC  |  Edited by: Jonah Gravenstein
Vol Arm'OOO wrote:

Jezze you guys keep asking and you keep ignoring the answers and the issues. The noc doesnt make ninja salvaging impossible - it makes it more difficult. It can simply vacuum the wrecks faster then you can get to them. Now some folk claim they work around it by sitting on top of the noc etc. . . Maybe they can -- good for them, but for us mere mortals, its become more difficult. As for the second issue of how ninja salvaging impacts crimewatch -- the whole point of the activity is to get the missioner angry enough to shoot at you. The salvage you obtain is kinda meaningless. There are only a handful of ways players can acquire aggro on a ship to ship basis in this game -- ninja salvaging was one means and since its been made harder, its logical that the amount of pvp obtained from such activities would go down. And "HTFU & adapt" is kinda a funny thing for you to say when what you mean is that you really like hello kitty online and cannot wait until ccp completes eve's transmorgafication into HKO's clone.


I'd rephrase that if I was you, ninja SALVAGING has NEVER given an aggro flag, ninja LOOTING does, there's a sizable difference between merely salvaging a wreck and looting it Roll.

If you're trying to ninja to get aggro once a noctis is on the field you're doing it wrong, do it before the noctis gets there while the mission runner is still shooting at NPCs and you stand a better chance of finding someone stupid enough to shoot at you, the new NPC aggro mechanics will also curtail mission runners multiboxing with a noctis on the field which helps the would be ninja looter/ganker, I don't see the mission runners whining about it.

Whilst on the subject why don't you whine about the ability to set all wrecks as abandoned? that also removes your chances of getting into a fight that you know you can win.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Kitty Bear
Deep Core Mining Inc.
Caldari State
#237 - 2012-10-10 19:12:34 UTC
Jonah Gravenstein wrote:

Common sense & reason has no place in this thread What?,


Oops
oops, my bad.
Shocked