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Issues, Workarounds & Localization

 
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Unable to deactivate modules

Author
Adarnof
Anoikis Equilibrium
Honorable Third Party
#1 - 2012-10-04 00:43:41 UTC
I'm running into a problem where, regardless of my ship, modules will quite frequently fail to deactivate, instead giving me a message saying they're already active:

00:36:09 Hint 220mm Vulcan AutoCannon II is already active

This is a surprising problem when active tanked and being neuted... gosh I wish I could turn off that afterburner... or say switching targets. I can make the modules stop by unloading the ammo to cargo or putting that module offline, however setting auto-repeat off has no effect.

I've confirmed this in multiple ships and systems. Anyone have an idea? Clearing cache had no effect.