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For all the FW peeps: "Diagonal plexing" - working as intended?

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Mara Rinn
Cosmic Goo Convertor
#21 - 2012-10-06 00:33:52 UTC
Rengerel en Distel wrote:
Perhaps I'm wrong, but i think Hans means if the changes already proposed go in, should diagonal plexing stay.


Diagonal plexing means the risk-averse have more options for spreading out to farm their ISK while avoiding PvP.
2ofSpades
Doomheim
#22 - 2012-10-06 04:18:41 UTC  |  Edited by: 2ofSpades
Faction warfare I would call the frig farming grounds. You should have to destroy all the ships in each plex before its completed so that way noobships cant earn millions of LP. All the LP flooding from faction warfare pretty much killed all mission LP stores, remove the tier booster system and reset LP prices back to normal. I also think more LP for ship kills would help to increase PvP. But please make it so a cruiser has to complete a cruiser size plex, a battle cruiser for the majors, and a battleship for the unrestricted majors.
Squatdog
State Protectorate
Caldari State
#23 - 2012-10-06 06:23:31 UTC
There's nothing wrong with 'Diagonal Plexing' and if anything, friendly militia should be displayed as blue by default.

The BIG problem is that the laughably, retardedly broken plexing system means that FW plexes are farmed by an endless procession of unarmed Incursus alts, many of whose mains AREN'T EVEN IN MILITIA.


Looking at the post-DT killboard, I can almost see a pattern developing:

IncursusPlague



Mara Rinn
Cosmic Goo Convertor
#24 - 2012-10-06 07:11:05 UTC
Squatdog wrote:
The BIG problem is that the laughably, retardedly broken plexing system means that FW plexes are farmed by an endless procession of unarmed Incursus alts, many of whose mains AREN'T EVEN IN MILITIA.


Obviously the Incursus needs a nerf, right? Lol
Squatdog
State Protectorate
Caldari State
#25 - 2012-10-06 07:57:49 UTC
Mara Rinn wrote:
Squatdog wrote:
The BIG problem is that the laughably, retardedly broken plexing system means that FW plexes are farmed by an endless procession of unarmed Incursus alts, many of whose mains AREN'T EVEN IN MILITIA.


Obviously the Incursus needs a nerf, right? Lol


They use Merlins too.
Veshta Yoshida
PIE Inc.
Khimi Harar
#26 - 2012-10-06 08:02:48 UTC
Squatdog wrote:
.....

They are in militia just not one of the locals .. CCP still haven't managed to make the ally militias show as such in local channel.

Another argument against cross-faction plexing: It removes a major balancing tool as there is no consequence to steamrolling at home as one can merely send excess farm hands abroad to rake in the cash.
Success ought to be a double edged sword, once combat operations are completed, principal income should come from the newly acquired territories thus emphasizing defense.

That is unless the bi-annual flip of entire regions rather than a continual tug-o-war is the desired goal.
Squatdog
State Protectorate
Caldari State
#27 - 2012-10-06 08:49:30 UTC  |  Edited by: Squatdog
Veshta Yoshida wrote:
Squatdog wrote:
.....

They are in militia just not one of the locals .. CCP still haven't managed to make the ally militias show as such in local channel.

Another argument against cross-faction plexing: It removes a major balancing tool as there is no consequence to steamrolling at home as one can merely send excess farm hands abroad to rake in the cash.
Success ought to be a double edged sword, once combat operations are completed, principal income should come from the newly acquired territories thus emphasizing defense.

That is unless the bi-annual flip of entire regions rather than a continual tug-o-war is the desired goal.


The most voracious Incursus farmers are usually the alts of local pirate corps, Nullbear fags or just players who have heard they can farm astronomical amounts of Isk from doing nothing.
fingie
Tribal Liberation Force
Minmatar Republic
#28 - 2012-10-06 09:16:07 UTC
Hans Jagerblitzen wrote:
The community has been very loud and clear that we need to get back to FW being a PvP-centric feature, where players enlist for the pew, and stay because they can afford to fight, as supposed to enlisting for the isk, and fighting if they have to (which is never.)


The whine is strong with this one.
Morgan North
Dark-Rising
Wrecking Machine.
#29 - 2012-10-06 10:10:33 UTC
I am ofthe oppinion that simply making the ships inside the complex destroyed is sufficient to pretty much wipe out the farming community.
Veshta Yoshida
PIE Inc.
Khimi Harar
#30 - 2012-10-06 10:34:32 UTC
Morgan North wrote:
I am ofthe oppinion that simply making the ships inside the complex destroyed is sufficient to pretty much wipe out the farming community.

Isn't that essentially what is planned? Timer stopping when NPCs are present?

Will cut down on the solo-alt farming but if payouts remain at the same levels I doubt we'll see much of a decrease as it is a simple matter of adding one DPS alt per plex, especially considering the plans for allowing all cruiser in mediums and what not .. farming will be easier (T2 ships vs. rats balanced against T1) but more expensive to start up and may (or may not) require a second account.

Worst case: We'll see a surge in bots. Currently no point in using them as an ab frig can be left largely unattended, but when it becomes the equivalent of clearing a mission room/complex we'll probably see bots taking over .. hope Screegs is ready for it Big smile
Best case: Payouts are reduced to a point where dual-boxing is not profitable enough, forcing farm hands to seek employment elsewhere.

PS: Above dependent on defensive plexing NOT getting much of anything and bleed rates changes axed .. were that to happen then all that is accomplished is the relocation of orbit alts making both front lines effectively dead as no system will change hands ever again barring a staggering undertaking by one side or another .. just the thought of chasing stab-alts around for a week per system makes me cringe.
Squatdog
State Protectorate
Caldari State
#31 - 2012-10-06 11:12:11 UTC
Veshta Yoshida wrote:
Morgan North wrote:
I am ofthe oppinion that simply making the ships inside the complex destroyed is sufficient to pretty much wipe out the farming community.

Isn't that essentially what is planned? Timer stopping when NPCs are present?

Will cut down on the solo-alt farming but if payouts remain at the same levels I doubt we'll see much of a decrease as it is a simple matter of adding one DPS alt per plex, especially considering the plans for allowing all cruiser in mediums and what not .. farming will be easier (T2 ships vs. rats balanced against T1) but more expensive to start up and may (or may not) require a second account.

Worst case: We'll see a surge in bots. Currently no point in using them as an ab frig can be left largely unattended, but when it becomes the equivalent of clearing a mission room/complex we'll probably see bots taking over .. hope Screegs is ready for it Big smile
Best case: Payouts are reduced to a point where dual-boxing is not profitable enough, forcing farm hands to seek employment elsewhere.

PS: Above dependent on defensive plexing NOT getting much of anything and bleed rates changes axed .. were that to happen then all that is accomplished is the relocation of orbit alts making both front lines effectively dead as no system will change hands ever again barring a staggering undertaking by one side or another .. just the thought of chasing stab-alts around for a week per system makes me cringe.


Having to kill the NPCs mean you can't AFK with a week-old T1 frig account

Having to kill the NPCs means you can't feasibly do anything bigger than a Minor plex with a T1 frig.

The Incursus Plague is at an end.
Rengerel en Distel
#32 - 2012-10-06 14:00:46 UTC
Squatdog wrote:
Veshta Yoshida wrote:
Morgan North wrote:
I am ofthe oppinion that simply making the ships inside the complex destroyed is sufficient to pretty much wipe out the farming community.

Isn't that essentially what is planned? Timer stopping when NPCs are present?

Will cut down on the solo-alt farming but if payouts remain at the same levels I doubt we'll see much of a decrease as it is a simple matter of adding one DPS alt per plex, especially considering the plans for allowing all cruiser in mediums and what not .. farming will be easier (T2 ships vs. rats balanced against T1) but more expensive to start up and may (or may not) require a second account.

Worst case: We'll see a surge in bots. Currently no point in using them as an ab frig can be left largely unattended, but when it becomes the equivalent of clearing a mission room/complex we'll probably see bots taking over .. hope Screegs is ready for it Big smile
Best case: Payouts are reduced to a point where dual-boxing is not profitable enough, forcing farm hands to seek employment elsewhere.

PS: Above dependent on defensive plexing NOT getting much of anything and bleed rates changes axed .. were that to happen then all that is accomplished is the relocation of orbit alts making both front lines effectively dead as no system will change hands ever again barring a staggering undertaking by one side or another .. just the thought of chasing stab-alts around for a week per system makes me cringe.


Having to kill the NPCs mean you can't AFK with a week-old T1 frig account

Having to kill the NPCs means you can't feasibly do anything bigger than a Minor plex with a T1 frig.

The Incursus Plague is at an end.


Which is why diagonal plexing should probably end as well. As said, there should be a consequence for winning the war, and lack of offensive plexing sites is just that. Being able to just run to the other warzone should never be the answer.

With the increase in shiptoasting, the Report timer needs to be shortened.

Moonaura
The Dead Rabbit Society
#33 - 2012-10-06 14:45:39 UTC  |  Edited by: Moonaura
When Faction Warfare was updated, the first couple of weeks prior and after were a lot of fun. There was regular PvP and several larger engagements which is interesting when you're limited to ship sizes.

But frankly, it became incredibly boring. I'd form fleets, and it became an exercise in watching counters going down for 15 minutes, while the enemy faction in local, didn't sniff or bother to get a counter fleet ready anymore.

Systems were just left invulnerable, so that they could not be farmed, so the previous 'flashpoint' when fights would start to take place, evaporated.

I've been giving EvE a break, pretty much because Faction Warfare became incredibly dull. I hope changes are made to make it more interesting, otherwise when I restart the corp in November, we'll be focusing on something else.

The best idea, is the one about making there be a front line, removing the ability to farm behind those lines. But it seems that isn't doable just yet, which is a real shame. This would bring the fights together, and make for compelling PvP. I can only hope this is put in as a priority in a point release.

Quite simply, the LP farming has to be smashed into tiny pieces via game mechanics, and rewards for actual PvP - what should essentially be the heart of Faction Warfare - placed firmly front and centre. The AI should be hard enough to stop solo farmers. Death is the simplest form of punishment. And yes... enemy AI should be a LOT harder and yes, able to scramble and disrupt so farming solo is risky, and can be countered.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Pinky Feldman
Dirt 'n' Glitter
Local Is Primary
#34 - 2012-10-06 19:13:43 UTC
When framed in the context of helping the underdog against a dominant entity, it sounds really nice.

A lot of arguement for rewarding diagonal plexing is that it allows the underdog on one side of a conflict to come back from allied help, so it serves as a check and balance against total dominance.

The reality is, it's not a check and balance at all and the underdog term is relative. Saving one underdog at the cost of creating different one doesn't mean much. In fact, it just means that whatever pair of friendly militias has more 'net' dominance will be able to dominate the warzone as a whole.

Allied plexing is probably the biggest reason we have seen as much farming as we have. Instead of farmers diminishing once one side loses their space, they move onto the opposite warzone and keep farming. I think the concept of having a friendly militia being able to help is cool, but it creates too much of a PVE farming metagame in the meantime.

I wouldn't suggest removing it completely, but the 1:1 parity in terms of rewards could be adjusted.
Taoist Dragon
Okata Syndicate
#35 - 2012-10-07 01:34:20 UTC
remove lp gained from solo plexing allied militia sites.

Award LP for the site only in you are there with someone from the actual militia. and split it as normal. This way if the ally wants to flips systems quickly they can organise some help but get less LP from the plexing. But they will still get full benefit from WZ control.

Reduce LP for plex's by at least half and double PVP gained LP.

More LP for fighting less for plexing.

That is the Way, the Tao.

Balance is everything.

Bad Messenger
Rehabilitation Clinic
#36 - 2012-10-07 19:37:52 UTC
cross militia plexing is fine , all ccp has to do is to remove standing plexing.

There was time when caldari had all systems, similar may happen also in the future, there has to be something to do after that also.
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#37 - 2012-10-08 05:03:20 UTC
remove all npcs from lowsec faction warfare.
make LP gains increase the more isk you destroy
Commander Ted
Caldari Provisions
Caldari State
#38 - 2012-10-08 17:29:41 UTC  |  Edited by: Commander Ted
How come we have plexes anyway, if FW is such a pvp centric feature how come the primary way of advancement is pve. The system for conquering systems should be reworked and LP should be dolled out in large chunks if you conquer a system. Maybe the rewards for killing enemy militia members should be increased, then after someone has died they will not be worth any LP when killed again for a set period of time.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Trinkets friend
Sudden Buggery
Sending Thots And Players
#39 - 2012-10-09 13:59:00 UTC
FW PVP should be affordable. This means that you need a mechanism to make sufficient ISK which is available to the people involved in FW, and intrinsic to FW. CCP created LP's from plexing as a way of allowing FW participants to pay for their PVP and not go bankrupt.

Perhaps LP's should be redeemable for full reinsurance of your lossmails. You lose a ship, you can cash in LP's at a set rate to gain ISK up to the value of the lossmail, minus insured value. Ie, you could exchange LP's to get a 100% coverage of your ship and fittings. You earn the LPs by offensive or defensive plexing.

You don't lose a ship, you can't cash your LP's out. You also could not get more ISK out of a ship than you put in, voiding the insurance rorts of old.

This would keep the ISK fountain a closed loop within FW. FW people would be able to PVP and PVE (ie; plex) in order to prevent loss of ISK from PVP. You wouldd strike a balance between flying ships and losing them, and orbiting buttons in order to be able to afford to do this. Too little orbiting prevents you from claiming insurance, too much and you have wasted your damn time.

Just an idea.
Veshta Yoshida
PIE Inc.
Khimi Harar
#40 - 2012-10-09 14:39:56 UTC
Trinkets friend wrote:
.. CCP created LP's from plexing as a way of allowing FW participants to pay for their PVP and not go bankrupt....

Your tinfoil is weak. Look at the timeline and the way it was pushed through, it screams to the heavens that it was done solely to satisfy null's craving for cheap affordable bling.
I do not know of a single PvP'er, from before CCP decided to devalue the LP completely, who could not make ends meet by doing a single mission per day .. one mission gave you 2 navy frigates for 5-6 minutes work. And with the lopsided timezones there were oodles of time in which PvP was suicidal so grinding the grind when otherwise 'docked' was pretty much the way to go.

If the goal was to throw active FW PvP'ers a bone and increase plexing activity then they would have system occupancy matter and given LP-for-Kills in plexes a massive modifier .. neither happened despite we hapless few's best attempts at waving the bulls in Iceland off.

System already assigns a value to killing folk, use that to determine what is available in the store .. ex. you get 1k LP for killing John Doe and provided you have the LP in the bank you can now 'redeem' 5k LP in the store regardless of where they from.

But .. someone (not naming he who should not be named for fear of reprisals from ISD) at CCP wants carebears/PvE players to be able to do their thing without ever firing a shot at another person as he does not believe it is CCP's place to say how the game is to be played *sigh* .. makes all kinds of sense and has loads of real world examples to draw from: All warzones throughout history has been swamped in merchants, livestock herders, farmers and artisans to such an extent that military forces can't fire a single round without hitting one Big smile

In Short: The farm is here to stay due to null pressure and weak minded yes men, best we can hope for is meaningful mechanics to increase the pew .. should be doable as it has been almost entirely decoupled from the farm now. Eve/CCP is trying to prove that Love and Hate can co-exist within the same heart!

PS: Can we please get the ally militias to show appropriate colours in local .. it cannot be that damn hard to do. Freaks me out when plexes vanish with nothing but neutrals around .. hahahahaha.
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