These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
12Next page
 

what pirate faction ships are good armor tankers?

Author
Mirima Thurander
#1 - 2012-10-03 14:56:24 UTC
I like the nightmare but its not an armor boat.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Daniel Plain
Doomheim
#2 - 2012-10-03 15:10:51 UTC
bhaalgorn, vindicator. a mach can be armor tanked if you don't mind being hated.

I should buy an Ishtar.

Mirima Thurander
#3 - 2012-10-03 15:15:26 UTC
Daniel Plain wrote:
bhaalgorn, vindicator. a mach can be armor tanked if you don't mind being hated.


Man from what I can tell pvp armor Tanks are just about a dead art now days if it don't have speed its left out And that just seams like broken game play.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Danny John-Peter
Blue Canary
Watch This
#4 - 2012-10-03 15:19:58 UTC
Mirima Thurander wrote:
Daniel Plain wrote:
bhaalgorn, vindicator. a mach can be armor tanked if you don't mind being hated.


Man from what I can tell pvp armor Tanks are just about a dead art now days if it don't have speed its left out And that just seams like broken game play.



Well, thats not true.

Bhaalghorn
Ashimmu
Vigilant
Machariel (Also, Armour machs are bitchin)
Vindicator (Ownzone)
Aptenodytes
Reckless Abandon
#5 - 2012-10-03 15:54:06 UTC
Mirima Thurander wrote:
that just seams like broken game play.

Just because something is not used often, does not mean it is broken.
Mirima Thurander
#6 - 2012-10-03 16:40:19 UTC
Aptenodytes wrote:
Mirima Thurander wrote:
that just seams like broken game play.

Just because something is not used often, does not mean it is broken.



It means is not as usefull, or that it sucks.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Aeril Malkyre
Knights of the Ouroboros
#7 - 2012-10-03 17:17:59 UTC
The Mach is about dead split between shield and armor, and has 7 lows. I don't fit armor tanks much anymore, but it looks to be a hell of a candidate when you figure it... well that it's a Mach and it does stupid amounts of damage. You are sort of losing the maneuverability angle, and a rack full or TE's and gyros, but... it would work.
Marcus Gideon
Triglavian Assembly
#8 - 2012-10-03 17:25:19 UTC
"In general"...

Armor PvP is just a waiting game. The target has a set amount of HP to whittle through, and then they're toast.

Shield tanks are so disgustingly biased in this game, all because they refuse to offer any kind of passive regen for armor.
Songbird
#9 - 2012-10-03 17:32:49 UTC

"Shield tanks are so disgustingly biased in this game, all because they refuse to offer any kind of passive regen for armor."

I can say it's all because they refuse to offer midslot damage mods :). Or they refuse to offer ancillary armor reppers...or they refuse to remove the speed/ agility penalty for armor mods and rigs...
Exploited Engineer
Creatively Applied Violence Inc.
#10 - 2012-10-03 18:51:18 UTC
Songbird wrote:
I can say it's all because they refuse to offer midslot damage mods :).


Tracking computers? Kind of ...

Armor, though, has a higher sum of base resists than shield.
Mirima Thurander
#11 - 2012-10-04 00:54:52 UTC
Meh u know armors done.for when you see armor based ships doing better when you shield tank them....

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Daniel Plain
Doomheim
#12 - 2012-10-04 01:18:38 UTC
Songbird wrote:

"Shield tanks are so disgustingly biased in this game, all because they refuse to offer any kind of passive regen for armor."

I can say it's all because they refuse to offer midslot damage mods :). Or they refuse to offer ancillary armor reppers...or they refuse to remove the speed/ agility penalty for armor mods and rigs...

or lowslot ewar... wait, what?

I should buy an Ishtar.

Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#13 - 2012-10-04 05:19:21 UTC  |  Edited by: Fronkfurter McSheebleton
The nightmare technically has enough slots to armor tank. You'd have to fly it as some kind of webby neuty utility ship that also shoots things, like armor ravens of yore, but it could work in the right situation. : /

thhief ghabmoef

King Rothgar
Deadly Solutions
#14 - 2012-10-04 07:23:26 UTC
I'll get all sorts of hate for this, but the cynabal actually armor tanks really nicely too. Armor is far from dead as well, anywhere you can dictate the starting range armor tanks do well.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#15 - 2012-10-04 08:34:47 UTC
IMO none of the pie ships tank they gank. Some have the slots to pull of a tank but often work best with a minimal tank and maxed DPS/Ewar.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Maeltstome
Ten Thousand Days
#16 - 2012-10-04 13:00:25 UTC
Rel'k Bloodlor wrote:
IMO none of the pie ships tank they gank. Some have the slots to pull of a tank but often work best with a minimal tank and maxed DPS/Ewar.


Not wholey true. They have insane EHP and fitting - meaning you can get reasonable buffer for little no no slot usage, and also rigs are more effective on them since they are % based.

Mach's can use ASB's really well and vindi's can dual-rep armor tank if you have 2 officer/deadspace reps. Failing that strap on plates to your PIE ship and wait to die ;)
Malcanis
Vanishing Point.
The Initiative.
#17 - 2012-10-04 15:05:19 UTC
Marcus Gideon wrote:
"In general"...

Armor PvP is just a waiting game. The target has a set amount of HP to whittle through, and then they're toast.

Shield tanks are so disgustingly biased in this game, all because they refuse to offer any kind of passive regen for armor.


Heh, it amuses me to recall the exact opposite being said a few years ago.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Maeltstome
Ten Thousand Days
#18 - 2012-10-04 15:36:54 UTC
Malcanis wrote:
Marcus Gideon wrote:
"In general"...

Armor PvP is just a waiting game. The target has a set amount of HP to whittle through, and then they're toast.

Shield tanks are so disgustingly biased in this game, all because they refuse to offer any kind of passive regen for armor.


Heh, it amuses me to recall the exact opposite being said a few years ago.


That's why i love ASB's - i've been sick of flying plated ships since the nano nerf.
Azock
Backwater Redux
Tactical Narcotics Team
#19 - 2012-10-04 18:57:24 UTC
That isn't true. Armor and Shield tanking both have their advantages and disadvantages. Hellcats (Armor Abbadons) + Ahacs (Armor Zealots) are still a mainstay in fleet warfare to this day, because armor tanking is awesome. Super Capitals and Capitals armor tanking is the dominate tanking method. In the past it use to be all about Armor tanks, and only lately it has started to balance out where there are just as many, if not more in some regards, shield tanking fleets as armor tanking fleets.

Shield = More speed, higher Sig, less EHP (Usually)
Armor = Slower, smaller sig, more EHP (Usually)

^ It changes a bit depending on the ships but overall that is generally the rule. Shield stuff is generally favored for smaller gangs or solo work because of their speed advantage.
Aeril Malkyre
Knights of the Ouroboros
#20 - 2012-10-04 19:48:39 UTC  |  Edited by: Aeril Malkyre
Since I'd never armor tanked a Mach (or many other ships) before, I played around with EFT a bit to see what happens. I have no idea why anyone would build this, but it's an interesting thought experiment. With the Mach's speed (even with plates) you can help dictate engagement distance.

109K EHP, omni resists 61-71%, tanks 419 for 1m 39s, 392 DPS/8505 Alpha
509 m/s, target range out to 189km, sig 340.
Obviously have to pulse the reps to avoid wrecking the cap, stable with those off.

For comparison, a shield Mach that can use all the lows for damage projection, but tank slots for distance, is:
63K EHP, omni resists 48-74%, tanks 211 for 3m 39s, 648 DPS/10749 Alpha
553 m/s, target range out to 203km, sig 357.

So armor is almost twice as durable, but does much less damage.

[Machariel, Armored Sniper]
Armor Kinetic Hardener II
Armor Explosive Hardener II
Damage Control II
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Large Armor Repairer II
Large Armor Repairer II

Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Sensor Booster II, Targeting Range Script
Sensor Booster II, Targeting Range Script
100MN Afterburner II

1400mm Howitzer Artillery II, EMP L
1400mm Howitzer Artillery II, EMP L
1400mm Howitzer Artillery II, EMP L
1400mm Howitzer Artillery II, EMP L
1400mm Howitzer Artillery II, EMP L
1400mm Howitzer Artillery II, EMP L
1400mm Howitzer Artillery II, EMP L
[empty high slot]

Large Ancillary Current Router II
Large Ancillary Current Router II
Large Anti-Thermic Pump I
12Next page