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Propopsed AI changes and their effect. [UPDATED]

Author
Jenn aSide
Worthless Carebears
The Initiative.
#141 - 2012-10-03 18:37:00 UTC
War Kitten wrote:
OP,

It would seem that Foxfour is talking specifically to you in this excerpt from one of the posts you linked:

CCP FoxFour wrote:
Null sec ganks of people running PvE content. This does have an effect on that no doubt. To be honest yes this means you will no longer be able to do this solo in a stealth bomber. I however just tested it and was able to tank six frigate NPC in my nemesis long enough for another character to jump into the system and warp 73au. I might be wrong but with the amount of EWAR that comes from frigates, and their hatred of drones, most people usually shoot them first when running these. The cruisers and BS never even looked at my Nemesis while I ganked the Raven. I also made sure the Raven was only running local tank so as not to generate any extra threat. If you want to be able to gank these guys solo, then yes it is going to mean you will need to bring something bigger. If there are a lot of frigate NPC on the field, well that will be difficult. We have accepted that as OK.


"We have accepted that as OK"

They are aware of your tears. These are not unforeseen consequences.

/thread


Yep, CCP is accepting a pvp nerf (even if it is a minor one) as ok. "Anti-PVP" zealots (who inhabit a pvp oriented game for some) rejoice.

I just don't get why they are doing this, you don't have to nerf any kind of pvp to make pve better.
Pak Narhoo
Splinter Foundation
#142 - 2012-10-03 18:48:19 UTC
Capqu wrote:
Edit2:
Running list of play styles negatively affected or destroyed by this change:

Solo hunting ratters in a stealth bomber
Solo hunting ratters in a destroyer
Tackling ratters in an interceptor (in particular, battleships and above, since the cruisers and below will EWAR and shoot the interceptor)
Mission flipping (even high sec rats will shoot the mission flipping frigate now)
Ninja salvaging
Awoxing (now you have to train into something that can tank the rats EWAR AND the mission runner before you can awox)


You forgot, amongst others, null sec miners.

I know, I know, who gives a frak about miners. They should be ganked period because they all AFK after all, no?

But thus far a null sec miner had an option to simply AFK mine in a dead end system with bubbled gates, while a buddy farmed the rats. With this change the miner is suddenly a target of the rats too! Oh the horror. Shocked

I was really against this change but the more I read, the more I start to like it.
Change is coming people, better get prepared. No more AFK-ing EVE. Not even in null.




Of cours people will still find ways around this, as they usually do.


Ranger 1
Ranger Corp
Vae. Victis.
#143 - 2012-10-03 18:52:06 UTC
Destiny Corrupted wrote:
Ranger 1 wrote:
Destiny Corrupted wrote:
Ranger 1 wrote:
Again, to play your silly game, a frigate pilot getting clobbered by the big bad ratter would absolutely switch targets to the hostile ship that is extremely vulnerable to him. Anything else would be mildly re tarded. Blink

I'm just gonna quote this so you can't change it later. I'm sure other posters will take care of it for me. I'm tired and need to go sleep.

Good luck with the whole "they're not real players but NPCs so combat logic shouldn't apply to their behavior!" deus ex machina you have going on there.


Please do.

And when you try to explain that a pilot should keep shooting a ship he can't hope to significantly hurt instead of going after another hostile ship he could easily destroy, make sure you let me know. I like a good laugh as much as the next guy.

You'll have to explain your combat strategy to the rest of the FC's in the game. Apparently they are doing it wrong. Big smileBig smileBig smile

Let's try this again. Together this time. Ready? The stealth bomber that comes in is shooting the ratter. It isn't shooting the frigate. It isn't hostile to the frigate from the frigate's immediate perspective. The stealth bomber is attacking the ratter who is in the process of destroying the frigate.

The only thing the frigate should be shooting at the bomber in this case is fruit baskets.

Okay, tagging out for real this time now.


The stealth bomber (or any other ship that isn't part of the faction in question) is hostile and will be targeted and destroyed, regardless of who it is currently shooting. The frigate in question is likely NOT the only ship of that faction on the field... not that that matters in the slightest. Even if it were, and knew it was going to die, it's best course of action is to take out the vessel that is within it's capability to destroy.

Now I'll agree, in a perfect world the frigate would wait and get as much damage out of that stealth bomber on it's other target as possible before destroying it. But as it usually turns out with player characters... blood lust, standing destroy ALL reds orders, lack of situational awareness, or lack of a psychic ability to determine the motivations of other pilots... the end result is the hostile stealh bomber gets blown up along with the hostile battleship.

Now really, seriously, lets stop with the trying to attribute human motivations to NPC game logic. It doesn't work either way.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Alexa Coates
Center for Advanced Studies
Gallente Federation
#144 - 2012-10-03 18:58:29 UTC
I'm a pve mission runner and I welcome these new changes. The way I see it is that lore wise, rats finally adapted pod technology or developed their own.

All I know is, missions will be an actual challenge now, therefore fun.

That's a Templar, an Amarr fighter used by carriers.

War Kitten
Panda McLegion
#145 - 2012-10-03 19:05:12 UTC
Jenn aSide wrote:
you don't have to nerf any kind of pvp to make pve better.


It's been shown in this thread, the mining barge threads, and countless other threads that just about any PvE change can be looked at in just the right angle to be a perceived nerf (or buff) to PvP.

But, if you have a magical solution to make PvE better without even the most contrived "nerf" to PvP, go ahead and share it.




I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Ranger 1
Ranger Corp
Vae. Victis.
#146 - 2012-10-03 19:15:46 UTC
Jenn aSide wrote:
Ranger 1 wrote:
[but apparently you feel that anyone not blinding agreeing with your assessment is a chuckle head ratter gloating that he will soon be perfectly safe from ganks.


Tell me where I said any such thing. I said people like you are not thinkning about this critically, and you aren't, you just seem really happy to proclaim the way this is happening as a good idea. It's generally not, and we've seen time and time and time again that CCP will change something only to have to come back to it later. We don't want that.

Quote:

Wake up, or shut up.


lol, You formed an opinion about something that you haven't even tested a LITTLE bit (unlike me), but I'm the one that needs to "wake up". Thats really priceless. why haven't you waited till you can test it to post about it?

I know it's hard to man up and admit when you are wrong, but you should try it, it'll make you feel better, and let you out of the ignorant corner your uninformed opinion you just painted yourself into lol.


Wake up or shut up was referring to your tendency to completely ignore the relevant points being made in favor of testing the changes extensively and jump to conclusions as to the motivations of anyone who dissagrees that this is necessarily a bad thing.

You have tunnel vision on this issue, and it shows in your responses in this thread. Your preconcieved assumptions as to why people are dissagreeing with your assessments are widely off the mark.

People ARE thinking about this issue critically, and have expressed the desire to explore the ramifications (both good and bad) from this change by testing it completely over time... as opposed to jumping to conclusions based on a very brief testing window.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

James Amril-Kesh
Viziam
Amarr Empire
#147 - 2012-10-03 19:24:04 UTC
Ranger 1 wrote:
as opposed to jumping to conclusions based on a very brief testing window.

We only get a very brief testing window before CCP pushes the change through regardless of feedback.

There's effectively no reason to push this change through. Adding simple AI changes nothing for people who do PVE alone and without drones (read: Tengu) and makes it more difficult for drone pilots. Fine, but what about other scenarios?

NPC AI will now switch targets in any situation, and this includes certain complexes that are tankable only with capital ships or extremely expensive subcap setups. One of these ships warps in and takes aggro, and then the DPS comes in and does the rest of the site. With these changes it will be almost impossible for smaller groups to do these sites. It's a nerf to nullsec PVE.

As stated before it's also a nerf to any kind of ratter hunting in nullsec. Things are already too easy for ratters, this change only makes things easier for them.

Enjoying the rain today? ;)

Jenn aSide
Worthless Carebears
The Initiative.
#148 - 2012-10-03 19:24:25 UTC
War Kitten wrote:
Jenn aSide wrote:
you don't have to nerf any kind of pvp to make pve better.


It's been shown in this thread, the mining barge threads, and countless other threads that just about any PvE change can be looked at in just the right angle to be a perceived nerf (or buff) to PvP.

But, if you have a magical solution to make PvE better without even the most contrived "nerf" to PvP, go ahead and share it.







Sure.

In his case, positive standings to npcs meaning no aggro would be cool. Or perhaps a universal delay of 45 seconds from warp in on any ship that does not directly threaten the NPCs themselveas (or aid the ratter, like remote reps or tracking linking). Call this the "Savior Delay".

For the DED high end plexes, one solution could be to keep the "torp chucker/overseer" from switching aggro ever, so everything else coudl switch, but not the ship killer torp. Or remove the torp all together and replace with a few more npc ships maybe. OR drastically reduce the ehp of the torp to the point where a single defender volly or smart bomb can destroy it (would give people a reason to use defenders, and a reason to bring "firewall ships" into DEDs.

There are more solutions for some of the consequences we see comig out of this, but you get the jist I think. A PVE buff doesn't HAVE to be a pvp nerf, and this issue has nothing to do with mining or anything else you mentioned. We are examining and commenting on the sole issue of NPC AI.

Also, the above are more like "quick fixes". i still think a better thing to do is a real revamp of the old pve content to fit with the new AI, just like CCP when they created Incusrions and Wormholes out of whole cloth.

But by all means, continue to disagree just for the sake of it, as if everything we are saying is somehow wildey unreasonable because we aren't shouting "rah rah ccp" while proposing it.
Golar Crexis
Donald Trump Real Estate
#149 - 2012-10-03 19:27:49 UTC  |  Edited by: Golar Crexis
Malcanis wrote:


If you can't out-think and out-fly a few rats, then I have no sympathy whatsoever. Your chicken-little act is ridiculous.

Pro-tip: fit an afterburner and a hardener to your bombers Roll



Ok let me start by saying:
Thanks for providing your opinion I appreciate your attempt to continue this discussion and I am fully supportive of your right to an opinion.

Now the my rebuttal:
Your opinion is horrendously misinformed and laughable to people who actually gank ratters.

Let me explain
First of all your protip. We already fit ab's and mse's to our bombers. We also fly thrashers and slashers, ranis' and atrons all fit with a tank of some form (mse usually with resist rigs). So your protip is redundant but thanks anyway.

Secondly outhinking:
We ran tests on sisi and used these fits against ratting fits we commonly face to see if it affected us and by god it did. Rats continuously swapping to us because of ewar, ratting carriers having everything kill the interceptor tackling it and of course thrashers getting blapped like there's no tomorrow. Oh and by the way the rats aren't the only thing we have to out think most ratters will carry a light set of drones. Ever see what those will do to a frigate/destroyer?

What if we upgrade our ships and fly cruisers or battle cruisers? Well first of all it becomes harder to catch ratters, secondly gate camps start appearing, thirdly home def gangs are much more common because who wants to kill a t1 thrasher flown by a newb? Now they can kill a cruiser or battlecruiser flown by a newb.

And so that is my response.

The problem here is xxpizzaxx and others who gank ratters are victims of our own success. We show you all our amazing kills and you see it as proof ganking is easy. What we don't show you is for every dead ratter there are 40 missed and at least 2 hours wasted in searching.

We have to be far more active than those we hunt to even have a chance of success.
Ranger 1
Ranger Corp
Vae. Victis.
#150 - 2012-10-03 19:28:35 UTC
James Amril-Kesh wrote:
Ranger 1 wrote:
as opposed to jumping to conclusions based on a very brief testing window.

We only get a very brief testing window before CCP pushes the change through regardless of feedback.

There's effectively no reason to push this change through. Adding simple AI changes nothing for people who do PVE alone and without drones (read: Tengu) and makes it more difficult for drone pilots. Fine, but what about other scenarios?

NPC AI will now switch targets in any situation, and this includes certain complexes that are tankable only with capital ships or extremely expensive subcap setups. One of these ships warps in and takes aggro, and then the DPS comes in and does the rest of the site. With these changes it will be almost impossible for smaller groups to do these sites. It's a nerf to nullsec PVE.

As stated before it's also a nerf to any kind of ratter hunting in nullsec. Things are already too easy for ratters, this change only makes things easier for them.


We have close to two months James.

Frankly, aside from your last sentence your example is a strong reason push these changes through as is. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

James Amril-Kesh
Viziam
Amarr Empire
#151 - 2012-10-03 19:30:04 UTC  |  Edited by: James Amril-Kesh
Golar Crexis wrote:
What we don't show you is for every dead ratter there are 40 missed and at least 2 hours wasted in searching.

We have to be far more active than those we hunt to even have a chance of success.

This, dear god, this.

Ranger 1 wrote:
We have close to two months James.

Frankly, aside from your last sentence your example is a strong reason push these changes through as is. Smile

So you think nullsec PVE needs a nerf?
You wouldn't, by any chance, have a valid defense for that position?

Enjoying the rain today? ;)

Ranger 1
Ranger Corp
Vae. Victis.
#152 - 2012-10-03 19:30:08 UTC
Jenn aSide wrote:
War Kitten wrote:
Jenn aSide wrote:
you don't have to nerf any kind of pvp to make pve better.


It's been shown in this thread, the mining barge threads, and countless other threads that just about any PvE change can be looked at in just the right angle to be a perceived nerf (or buff) to PvP.

But, if you have a magical solution to make PvE better without even the most contrived "nerf" to PvP, go ahead and share it.







Sure.

In his case, positive standings to npcs meaning no aggro would be cool. Or perhaps a universal delay of 45 seconds from warp in on any ship that does not directly threaten the NPCs themselveas (or aid the ratter, like remote reps or tracking linking). Call this the "Savior Delay".

For the DED high end plexes, one solution could be to keep the "torp chucker/overseer" from switching aggro ever, so everything else coudl switch, but not the ship killer torp. Or remove the torp all together and replace with a few more npc ships maybe. OR drastically reduce the ehp of the torp to the point where a single defender volly or smart bomb can destroy it (would give people a reason to use defenders, and a reason to bring "firewall ships" into DEDs.

There are more solutions for some of the consequences we see comig out of this, but you get the jist I think. A PVE buff doesn't HAVE to be a pvp nerf, and this issue has nothing to do with mining or anything else you mentioned. We are examining and commenting on the sole issue of NPC AI.

Also, the above are more like "quick fixes". i still think a better thing to do is a real revamp of the old pve content to fit with the new AI, just like CCP when they created Incusrions and Wormholes out of whole cloth.

But by all means, continue to disagree just for the sake of it, as if everything we are saying is somehow wildey unreasonable because we aren't shouting "rah rah ccp" while proposing it.


Well, positive standings should never mean "No aggro". It could however mean a lower chance of aggro shifting to you, or a longer delay before it does.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Jenn aSide
Worthless Carebears
The Initiative.
#153 - 2012-10-03 19:30:23 UTC
Ranger 1 wrote:
Jenn aSide wrote:
Ranger 1 wrote:
[but apparently you feel that anyone not blinding agreeing with your assessment is a chuckle head ratter gloating that he will soon be perfectly safe from ganks.


Tell me where I said any such thing. I said people like you are not thinkning about this critically, and you aren't, you just seem really happy to proclaim the way this is happening as a good idea. It's generally not, and we've seen time and time and time again that CCP will change something only to have to come back to it later. We don't want that.

Quote:

Wake up, or shut up.


lol, You formed an opinion about something that you haven't even tested a LITTLE bit (unlike me), but I'm the one that needs to "wake up". Thats really priceless. why haven't you waited till you can test it to post about it?

I know it's hard to man up and admit when you are wrong, but you should try it, it'll make you feel better, and let you out of the ignorant corner your uninformed opinion you just painted yourself into lol.


Wake up or shut up was referring to your tendency to completely ignore the relevant points being made in favor of testing the changes extensively and jump to conclusions as to the motivations of anyone who dissagrees that this is necessarily a bad thing.

You have tunnel vision on this issue, and it shows in your responses in this thread. Your preconcieved assumptions as to why people are dissagreeing with your assessments are widely off the mark.

People ARE thinking about this issue critically, and have expressed the desire to explore the ramifications (both good and bad) from this change by testing it completely over time... as opposed to jumping to conclusions based on a very brief testing window.


lol, "people" may be, YOU are not.

I'm not ignoring anything relevant, you've simply said nothing compelling. The people disagreeing with those of us who are advocating CAUTION (unlike you, who are just cheering this madness on) are not thinking about the possible downsides of this.

Tunnel vision? Sorry, now, if you check the thread CCP FoxFour made and has participated in, I've been a part of the discussion from the start and after that brief testing I've simply pointed CCP at some really bad possible outcomes of doing this.

See, here is the thing, If I'm wrong about it and my fears prove unfounded, NOTHING BAD happens, nothing gets broken and everyone is happy.

If YOU knee-jerk supporters of this idea are wrong, the bad things people like me are predicting come true, then elements of CCP have to go back and fix it when they COULD be working on "the next big thing".

You are advocating recklessness and foolishness, and some of us simply pray wiser heads at CCP prevail.
Jenn aSide
Worthless Carebears
The Initiative.
#154 - 2012-10-03 19:35:43 UTC  |  Edited by: Jenn aSide
Ranger 1 wrote:
James Amril-Kesh wrote:
Ranger 1 wrote:
as opposed to jumping to conclusions based on a very brief testing window.

We only get a very brief testing window before CCP pushes the change through regardless of feedback.

There's effectively no reason to push this change through. Adding simple AI changes nothing for people who do PVE alone and without drones (read: Tengu) and makes it more difficult for drone pilots. Fine, but what about other scenarios?

NPC AI will now switch targets in any situation, and this includes certain complexes that are tankable only with capital ships or extremely expensive subcap setups. One of these ships warps in and takes aggro, and then the DPS comes in and does the rest of the site. With these changes it will be almost impossible for smaller groups to do these sites. It's a nerf to nullsec PVE.

As stated before it's also a nerf to any kind of ratter hunting in nullsec. Things are already too easy for ratters, this change only makes things easier for them.


We have close to two months James.

Frankly, aside from your last sentence your example is a strong reason push these changes through as is. Smile


Which is another example of you not understanding what is going on.

James is talking about high end DED complexes. The risk here is that it could get so bad, no one does them until CCP fixes the problem they just created like they did with incursion OTAs.. That's an explorer "fun and income" nerf, a deadspace mod market nerf and AGAIN a waste of DEV resources and time (because they WILL go back and fix it). This is not what ccp is trying to do (you don't make PVE "more engaging" by killing PVE sites and income), one of those unintended consequences.

A better thing to do is redesign the DED plexes for "smart AI" THEN implement smarter AI. But that's not what ccp is talking about doing, as you can see from the DEVBLOG and dev posting.

I've seen "thickness of skull" syndrome before, but you take the space cake lol
James Amril-Kesh
Viziam
Amarr Empire
#155 - 2012-10-03 19:43:45 UTC
I see this disturbing trend emerging from CCP whereby they're trying to make PVE similar and equally desirable as PVP. In the same breath they're also making subtle changes here and there that ensure that people who want to do PVE don't ever have to do any kind of PVP if they don't want to.

Enjoying the rain today? ;)

Ranger 1
Ranger Corp
Vae. Victis.
#156 - 2012-10-03 19:51:03 UTC
Jenn aSide wrote:
Ranger 1 wrote:
Jenn aSide wrote:
Ranger 1 wrote:
[but apparently you feel that anyone not blinding agreeing with your assessment is a chuckle head ratter gloating that he will soon be perfectly safe from ganks.


Tell me where I said any such thing. I said people like you are not thinkning about this critically, and you aren't, you just seem really happy to proclaim the way this is happening as a good idea. It's generally not, and we've seen time and time and time again that CCP will change something only to have to come back to it later. We don't want that.

Quote:

Wake up, or shut up.


lol, You formed an opinion about something that you haven't even tested a LITTLE bit (unlike me), but I'm the one that needs to "wake up". Thats really priceless. why haven't you waited till you can test it to post about it?

I know it's hard to man up and admit when you are wrong, but you should try it, it'll make you feel better, and let you out of the ignorant corner your uninformed opinion you just painted yourself into lol.


Wake up or shut up was referring to your tendency to completely ignore the relevant points being made in favor of testing the changes extensively and jump to conclusions as to the motivations of anyone who dissagrees that this is necessarily a bad thing.

You have tunnel vision on this issue, and it shows in your responses in this thread. Your preconcieved assumptions as to why people are dissagreeing with your assessments are widely off the mark.

People ARE thinking about this issue critically, and have expressed the desire to explore the ramifications (both good and bad) from this change by testing it completely over time... as opposed to jumping to conclusions based on a very brief testing window.


lol, "people" may be, YOU are not.

I'm not ignoring anything relevant, you've simply said nothing compelling. The people disagreeing with those of us who are advocating CAUTION (unlike you, who are just cheering this madness on) are not thinking about the possible downsides of this.

Tunnel vision? Sorry, now, if you check the thread CCP FoxFour made and has participated in, I've been a part of the discussion from the start and after that brief testing I've simply pointed CCP at some really bad possible outcomes of doing this.

See, here is the thing, If I'm wrong about it and my fears prove unfounded, NOTHING BAD happens, nothing gets broken and everyone is happy.

If YOU knee-jerk supporters of this idea are wrong, the bad things people like me are predicting come true, then elements of CCP have to go back and fix it when they COULD be working on "the next big thing".

You are advocating recklessness and foolishness, and some of us simply pray wiser heads at CCP prevail.


You... haven't actually read or understood anything I've posted have you.... Roll

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#157 - 2012-10-03 19:54:24 UTC  |  Edited by: Capqu
http://www.youtube.com/watch?v=_ZP9NZ-I0IE&hd=1

Watch this video and see how long it takes to land on grid with the ratters. This is a perfect scan pretty much, he loads grid at 1:02 and doesn't land on grid with the ratters until 1:58, that's almost a whole minute that the ratters had to notice local spike and warp out. Why do they need another layer of defense, when they already have such a massive advantage? I actually don't think he even caught these ratters since they were 50km off when he warped in cloaked, but it couldn't have been any faster.

This form of PVP will be dead and gone if these changes go live. You can't simply "use a Proteus" instead, because a Proteus is too slow, can be easily baited and doesn't have a 0 second lock delay after decloak. You can no longer use a stealth bomber because it will simply die to rat and ratter damage. You could try use an interceptor if it wasn't for the fact that rat EWAR will neut /target paint / ECM the interceptor if they don't just straight up kill it. As for some other suggestions; an assault frigate doesn't have a long enough point or enough speed. A force recon doesn't have enough tank to tank the rats or the DPS to kill the ratter and that's assuming you can get a point in a super slow ship with a decloak delay.

Please also bear in mind this is only one aspect of the game hugely affected by something meant as a change to PVE, there are several more in the OP. I urge CCP to reconsider these changes until they are sure they want to affect and effectively destroy so many different things.
Jenn aSide
Worthless Carebears
The Initiative.
#158 - 2012-10-03 19:58:42 UTC
Ranger 1 wrote:


You... haven't actually read or understood anything I've posted have you.... Roll


I've read, everything you wrote, and none of it seems the least bit compelling or reasonable.

Would you like for me to do specific quotes (again)?

It's not my fault you put yourself on the wrong side of the issue, it's you at your keyboard, not me. Simply explain why, with no testing of your own of any kind you think this is a great idea AS IS and those of us advocating caution are wrong for...advocating caution.. to changes to a complex system.

Ranger 1
Ranger Corp
Vae. Victis.
#159 - 2012-10-03 20:01:08 UTC
Capqu wrote:
http://www.youtube.com/watch?v=_ZP9NZ-I0IE&hd=1

Watch this video and see how long it takes to land on grid with the ratters. This is a perfect scan pretty much, he loads grid at 1:02 and doesn't land on grid with the ratters until 1:58, that's almost a whole minute that the ratters had to notice local spike and warp out. Why do they need another layer of defense, when they already have such a massive advantage? I actually don't think he even caught these ratters since they were 50km off when he warped in cloaked, but it couldn't have been any faster.

This form of PVP will be dead and gone if these changes go live. You can't simply "use a Proteus" instead, because a Proteus is too slow, can be easily baited and doesn't have a 0 second lock delay after decloak. You can no longer use a stealth bomber because it will simply die to rat and ratter damage. You could try use an interceptor if it wasn't for the fact that rat EWAR will neut /target paint / ECM the interceptor if they don't just straight up kill it. As for some other suggestions; an assault frigate doesn't have a long enough point or enough speed. A force recon doesn't have enough tank to tank the rats or the DPS to kill the ratter and that's assuming you can get a point in a super slow ship with a decloak delay.

Please also bear in mind this is only one aspect of the game hugely affected by something meant as a change to PVE, there are several more in the OP. I urge CCP to reconsider these changes until they are sure they want to affect and effectively destroy so many different things.


While the rest of us urge CCP to continue testing a change in the game mechanics that is long overdue, with an eye towards tweaking the variables (during the considerable testing period we have left) to ensure that both PVP and PVE players are affected to the degree they have in mind.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

War Kitten
Panda McLegion
#160 - 2012-10-03 20:02:33 UTC
Jenn aSide wrote:

See, here is the thing, If I'm wrong about it and my fears prove unfounded, NOTHING BAD happens, nothing gets broken and everyone is happy.

If YOU knee-jerk supporters of this idea are wrong, the bad things people like me are predicting come true, then elements of CCP have to go back and fix it when they COULD be working on "the next big thing".

You are advocating recklessness and foolishness, and some of us simply pray wiser heads at CCP prevail.


But this is one of the "next big things." The new AI has been mentioned as being much more flexible and adjustable by the programmers and content people.

It came out with wormholes and sleepers, with the promise of being a good upgrade for other NPC AI down the road if things turned out the way CCP hoped.

Here we are, a few years down the road, with all due caution and attention being paid, and here's you waving a red flag saying, "HOLD ON! SLOW DOWN! Let's be cautious."

How much time spent on a change is enough time for you? This one has been years in the planning. You're the one having a knee-jerk reaction to it now.

And please, by all means, drum up another specious argument or straw man attack to the people who are bothering to keep talking to you.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.