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Propopsed AI changes and their effect. [UPDATED]

Author
BoBoZoBo
MGroup9
#41 - 2012-10-03 13:51:29 UTC
I do not support this view.

Why should NPCs ignore a juicy target... you wouldn't.
Why should NPCs continue attacking targets they cannot take down... you wouldn't.
Why should NPCs help you kill something you would benefit from... you wouldn't

Not to mention, there is already an in-game precedent for this as WH hunters have to deal with this already. Maybe you just need to expand your horizons and raise the challenge bar a bit?

Besides, what after you made your kill? Do they continue to ignore you? Help you loot? It is good and immersive to have smarter AI all around that treats everyone equally. Keeps everyone on their toes.

Primary Test Subject • SmackTalker Elite

Ayn Randy
Home For Pugs
#42 - 2012-10-03 13:52:30 UTC  |  Edited by: Ayn Randy
As a wormhole resident, we often gank targets running anomalies. As soon as another pilot lands in the site, the sleepers switch to it almost straight away. Majority of the time we have to be sneaky and wait until the sites on an easier wave before we can attack.

New changes. Learn to adapt. Otherwise, you will not survive in EVE in the long run.
Bloodpetal
Tir Capital Management Group
#43 - 2012-10-03 13:54:33 UTC
Destiny Corrupted wrote:

Common sense in military doctrine dictates that in the presence of a weaker mutual enemy, you concentrate on the stronger target unless you are the focus of both. You would disregard this because now, as a matter of public record, you are incapable of common sense in combat.



In the presence of a weaker mutual enemy....

Concentrate on the stronger target.

Your statement is totally out of synch there. A stronger mutual enemy?


From a story perspective, there is no reason that the Sansha should have a preference. For all they know you have shot as many of "them" as you have shot the other capsuleer.

If their frigates see a valid and "Easy" frigate target, they should shoot it. If I was in a 2 way PVP fight and a 3rd neutral frigate warped in, I would engage it. Webs, Neuts, Scrams and kill it. Because I don't know who the **** it is or what he's doing, or for whom he is scouting or tackling.

Manufacturing bad judgement to prove your case doesn't mean you're right.





Where I am.

Denidil
Cascades Mountain Operatives
#44 - 2012-10-03 13:56:50 UTC
Sladislov wrote:
I believe another point is that with the AI changes, 2 mini professions (Ninja salvaging/baiting and solo/small gang player vs ratter) get flushed down the toilet with nothing in return..


oh gnoes! you have to fly a tanked ship! the horror!

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Myelinated
Triple K Mafia
#45 - 2012-10-03 13:57:56 UTC
BoBoZoBo wrote:
I do not support this view.

Why should NPCs ignore a juicy target... you wouldn't.
Why should NPCs continue attacking targets they cannot take down... you wouldn't.
Why should NPCs help you kill something you would benefit from... you wouldn't

Not to mention, there is already an in-game precedent for this as WH hunters have to deal with this already. Maybe you just need to expand your horizons and raise the challenge bar a bit?

Besides, what after you made your kill? Do they continue to ignore you? Help you loot? It is good and immersive to have smarter AI all around that treats everyone equally. Keeps everyone on their toes.


1-3 bil isk Faction fit pve ship are a juicier target than a 50 mil stealth.

Wormholes don't have local as a instant intel channel, removing local from non w-space would be fine. Actually I'd very much love to see all local channels in eve function like wormhole local.

This change basically kills low sp pvp, which hurts new players most of all(you know that thing a mmo needs to stay alive)
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#46 - 2012-10-03 14:04:56 UTC
BoBoZoBo wrote:
I do not support this view.

Why should NPCs ignore a juicy target... you wouldn't.
Why should NPCs continue attacking targets they cannot take down... you wouldn't.
Why should NPCs help you kill something you would benefit from... you wouldn't

Not to mention, there is already an in-game precedent for this as WH hunters have to deal with this already. Maybe you just need to expand your horizons and raise the challenge bar a bit?

Besides, what after you made your kill? Do they continue to ignore you? Help you loot? It is good and immersive to have smarter AI all around that treats everyone equally. Keeps everyone on their toes.


Must be nice to be able to sit and wait for an opportune moment to attack without some sort of easily accessible intel channel letting you know exactly who is nearby.

Hunting in W-Space is very different to K-Space, so please stop drawing false parallels and misleading people.
Bloodpetal
Tir Capital Management Group
#47 - 2012-10-03 14:05:08 UTC
Myelinated wrote:


1-3 bil isk Faction fit pve ship are a juicier target than a 50 mil stealth.

Wormholes don't have local as a instant intel channel, removing local from non w-space would be fine. Actually I'd very much love to see all local channels in eve function like wormhole local.

This change basically kills low sp pvp, which hurts new players most of all(you know that thing a mmo needs to stay alive)


How does this kill low-sp PVP?

Instead of bombers, use Assault Frigates, or Recon Cruisers... Or... Or..

Where I am.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#48 - 2012-10-03 14:08:13 UTC
Bloodpetal wrote:
Destiny Corrupted wrote:

Common sense in military doctrine dictates that in the presence of a weaker mutual enemy, you concentrate on the stronger target unless you are the focus of both. You would disregard this because now, as a matter of public record, you are incapable of common sense in combat.



In the presence of a weaker mutual enemy....

Concentrate on the stronger target.

Your statement is totally out of synch there. A stronger mutual enemy?


From a story perspective, there is no reason that the Sansha should have a preference. For all they know you have shot as many of "them" as you have shot the other capsuleer.

If their frigates see a valid and "Easy" frigate target, they should shoot it. If I was in a 2 way PVP fight and a 3rd neutral frigate warped in, I would engage it. Webs, Neuts, Scrams and kill it. Because I don't know who the **** it is or what he's doing, or for whom he is scouting or tackling.

Manufacturing bad judgement to prove your case doesn't mean you're right.

So what you're saying is, when faced with certain death, you would immediately switch to the new, objectively weaker target if one appeared, and help the enemy who is about to finish you off kill the new challenger? You would not instead take your chances with the third party, and work together with him at least until your current threat is eliminated, even if you know that third party is hostile to you? Am I reading that right?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Brooks Puuntai
Solar Nexus.
#49 - 2012-10-03 14:08:43 UTC
No longer can I warp into someones mission with all salvagers, now I might actually have to *gasp* equip guns!

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#50 - 2012-10-03 14:09:51 UTC
Bloodpetal wrote:
Myelinated wrote:


1-3 bil isk Faction fit pve ship are a juicier target than a 50 mil stealth.

Wormholes don't have local as a instant intel channel, removing local from non w-space would be fine. Actually I'd very much love to see all local channels in eve function like wormhole local.

This change basically kills low sp pvp, which hurts new players most of all(you know that thing a mmo needs to stay alive)


How does this kill low-sp PVP?

Instead of bombers, use Assault Frigates, or Recon Cruisers... Or... Or..



I tried using assault frigs instead of stealth bombers, it doesn't work. You don't have enough DPS to break the ratters tank, and your ability to land a point is pathetic due to the 5 second decelerate from warp combined with a relatively short point and slow speed.

Recon ships are not low SP.
Myelinated
Triple K Mafia
#51 - 2012-10-03 14:10:15 UTC
Bloodpetal wrote:
Myelinated wrote:


1-3 bil isk Faction fit pve ship are a juicier target than a 50 mil stealth.

Wormholes don't have local as a instant intel channel, removing local from non w-space would be fine. Actually I'd very much love to see all local channels in eve function like wormhole local.

This change basically kills low sp pvp, which hurts new players most of all(you know that thing a mmo needs to stay alive)


How does this kill low-sp PVP?

Instead of bombers, use Assault Frigates, or Recon Cruisers... Or... Or..



Those are some noice low sp suggestions m8.

War Kitten
Panda McLegion
#52 - 2012-10-03 14:10:55 UTC
Jenn aSide wrote:

The old adaptation fallacy. Just because you can adapt to a change doesn't make it a good change.


The fallacy is your straw man here.

I didn't say it was a good change because you could adapt to it. I said it is a good change. And I said that one can adapt to it.

Quote:

How exactly is making pve easier and good change?

A good change would be either making new content with new AI and slowly phasing out the old content, or redesigning the old content to fit with the new NPC behavior, both ways could minimize unintended consequences like the negative effect on pvp). Jury rigging new AI onto old content is the worst thing ccp could do, yet that looks like what they are planning to do.

It's just crazy.


Now wait, you claim there will be unintended consequences - implying bad ones presumably - and you also claim PvE will get easier. So the worst that can happen is that something will get too easy? Or are you conceding that some content is going to get harder?

If the former, I'm not sure all the PvE content consumers here will agree with you. And if it's the latter, well, then your whole point about PvE getting easier is moot.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Denidil
Cascades Mountain Operatives
#53 - 2012-10-03 14:11:16 UTC
Bloodpetal wrote:
Myelinated wrote:


1-3 bil isk Faction fit pve ship are a juicier target than a 50 mil stealth.

Wormholes don't have local as a instant intel channel, removing local from non w-space would be fine. Actually I'd very much love to see all local channels in eve function like wormhole local.

This change basically kills low sp pvp, which hurts new players most of all(you know that thing a mmo needs to stay alive)


How does this kill low-sp PVP?

Instead of bombers, use Assault Frigates, or Recon Cruisers... Or... Or..




i wouldn't call any of those ships - properly equipped - low SP

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Jenn aSide
Worthless Carebears
The Initiative.
#54 - 2012-10-03 14:12:17 UTC
Myelinated wrote:
Pak Narhoo wrote:
Capqu wrote:
Adapt? I think you missed the part where CCP FoxFour explicitly stated soloing in a stealth bomber is dead and gone. How can you adapt that?


I would rather see it for myself then have a (new) CCP dev, who's time is most likely more occupied by working on the game then actually playing it, tell me I cannot find a way around this new targeting system (it's not even worth calling it an AI).

Time and time again we players have run into dev's who obviously had little to no real in game experience. Nucking around on test servers is not the way you get experience imho.

And even if the dev in case is right, it doesn't mean things cannot be modified after the change.


So, I would wait a bit before crying wolf. Smile


Yeah, like when grayscale ruined nullsec anomalies, we sure found a good way to work around that.


The null anomalies, like incursions are a case in point. CCP made a change to something "to make things better" but that they didn't really understand, only to have to come back later and redo them, after chasing damn near every null sec ratter to high sec or wormholes.

I'm not against the change, NPCS in old content are boring. I against the way they are doing this thing, tacking on new AI to old content because it's too much work to do it right and redesign the old content to fit or just make new content and gradually phase out the old stuff.

What will happen is this will hit TQ, a fuss will ensue, all the people who thought this was such a great idea will make it a point to NOT come back and post that they were wrong about it, and CCP will have to spend time and money putting it back to damn near where they started from in the 1st place. It's just a dumb way to do things.

CCP chasing it's own tail, Benny Hill style.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#55 - 2012-10-03 14:15:00 UTC
Jenn aSide wrote:
What will happen is this will hit TQ, a fuss will ensue, all the people who thought this was such a great idea will make it a point to NOT come back and post that they were wrong about it

Reminds me of that time CCP removed CONCORD insurance, and then ganking completely stopped literally overnight. Like not a single barge/hauler died ever since the downtime for that patch ended.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Jenn aSide
Worthless Carebears
The Initiative.
#56 - 2012-10-03 14:21:24 UTC  |  Edited by: Jenn aSide
War Kitten wrote:
Jenn aSide wrote:

The old adaptation fallacy. Just because you can adapt to a change doesn't make it a good change.


The fallacy is your straw man here.

I didn't say it was a good change because you could adapt to it. I said it is a good change. And I said that one can adapt to it.


Which is the exact same thing. You're using "adapt" as a crutch.

I already have adapted (as you can see from my posting counters to the new AI), that's not an issue, the issue is that it's a bad change because:

A- The thing they say they want to do ie make pve more engaging probably won't happen. FoxFour admits that people who don't use drones won't notice a difference

B- It invites unintended consequences that affects people not even closely related to the people ccp wants this change to affect (in other words, instead of making it more engaging for PVE'rs, it makes it harder for PVP'rs)

C- It makes it easier in some ways to make isk (I'll be able to put out more dps when I triple box Battleships in anoms because now I can manipulate threat management and use drones) in an economy that doesn't need more isk.

And more that I'm too lazy to type right now.

And yet people like you call it a good change on the sole idea that some stealthbomber dude won't get easy kills?

This is why bad things make it into the game, because too many of it's players are short-sighted.



Quote:

Now wait, you claim there will be unintended consequences - implying bad ones presumably - and you also claim PvE will get easier. So the worst that can happen is that something will get too easy? Or are you conceding that some content is going to get harder?


Both, high end DEDs (like Blood Raider Naval Shipyard), all of which were written and designed under the old/current NPC AI scheme could become impossoble sure. But most missions and anomalies ect ect will simply become as "gameable" as incursions are now, while adding extra safety for ratters....IN NULL SEC......

Quote:

If the former, I'm not sure all the PvE content consumers here will agree with you. And if it's the latter, well, then your whole point about PvE getting easier is moot.


You simply don't understand what's being discussed then.
War Kitten
Panda McLegion
#57 - 2012-10-03 14:21:51 UTC
Destiny Corrupted wrote:

So what you're saying is, when faced with certain death, you would immediately switch to the new, objectively weaker target if one appeared, and help the enemy who is about to finish you off kill the new challenger? You would not instead take your chances with the third party, and work together with him at least until your current threat is eliminated, even if you know that third party is hostile to you? Am I reading that right?


Wait, you're saying the NPCs know they are faced with certain death from one ratter? And then another pod-pilot in a small ship thinks he can take on that nigh-invicible ratter? Clearly the small ship is the superior force that needs to be eliminated rapidly. He's not objectively weaker, he's a glass cannon - only a threat for as long as he's allowed to exist on the field. Most small gang FC's call them primary in the absence of any communicated desire to work together.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Jenn aSide
Worthless Carebears
The Initiative.
#58 - 2012-10-03 14:27:26 UTC
Destiny Corrupted wrote:
Jenn aSide wrote:
What will happen is this will hit TQ, a fuss will ensue, all the people who thought this was such a great idea will make it a point to NOT come back and post that they were wrong about it

Reminds me of that time CCP removed CONCORD insurance, and then ganking completely stopped literally overnight. Like not a single barge/hauler died ever since the downtime for that patch ended.


That has nothing to do with what i'm talking about. The change CCP is making here won't end the gamer, I'm not predicting megahelldeath if they do it.

I'm saying it's totally wrong headed. They have examples of how to do it right (ie incursions and wormholes, content designed with better AI i mind), but for some reason now that want to do it wrong (tack new AI onto old content not designed for it, and in a way that invites some really bad unintended consequences.... that I intend to exploit like a mofo till they fix it.......)

While I enjoy pvp and have a toon in a null sec alliance for that purpose, I primarily consider myself an "explorer". That just means I Love bearing, and to be honest, this change would be a serious boon to me.

But my own narrow personal interests are secondary to the health and well being of the game, and I'm all for GOOD change to this game.

This isn't one of them , it likely won't do what they (CCP) think it will, and could hurt other areas of the game as well, forcing a company i respect (and that needs it's money) to spend money fixing things they could have just done right the 1st time In a game I love.

Is any of this hard to understand?
Myelinated
Triple K Mafia
#59 - 2012-10-03 14:28:15 UTC
War Kitten wrote:
Destiny Corrupted wrote:

So what you're saying is, when faced with certain death, you would immediately switch to the new, objectively weaker target if one appeared, and help the enemy who is about to finish you off kill the new challenger? You would not instead take your chances with the third party, and work together with him at least until your current threat is eliminated, even if you know that third party is hostile to you? Am I reading that right?


Wait, you're saying the NPCs know they are faced with certain death from one ratter? And then another pod-pilot in a small ship thinks he can take on that nigh-invicible ratter? Clearly the small ship is the superior force that needs to be eliminated rapidly. He's not objectively weaker, he's a glass cannon - only a threat for as long as he's allowed to exist on the field. Most small gang FC's call them primary in the absence of any communicated desire to work together.


Yes, fcs will tell everyone to switch targets from a lone faction fitted battleship or tier 3 cruiser to target a single frigate who isn't aggressed.

You're an idiot.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#60 - 2012-10-03 14:28:27 UTC  |  Edited by: Destiny Corrupted
War Kitten wrote:
Destiny Corrupted wrote:

So what you're saying is, when faced with certain death, you would immediately switch to the new, objectively weaker target if one appeared, and help the enemy who is about to finish you off kill the new challenger? You would not instead take your chances with the third party, and work together with him at least until your current threat is eliminated, even if you know that third party is hostile to you? Am I reading that right?


Wait, you're saying the NPCs know they are faced with certain death from one ratter? And then another pod-pilot in a small ship thinks he can take on that nigh-invicible ratter? Clearly the small ship is the superior force that needs to be eliminated rapidly. He's not objectively weaker, he's a glass cannon - only a threat for as long as he's allowed to exist on the field. Most small gang FC's call them primary in the absence of any communicated desire to work together.

Yes, let's clearly ignore the fact that different ships have different roles and abilities, and that with the existence of whatever internet they have 20,000 years from now, that Guristas frigate cappin' probably knows what a Hound is and does.

I don't know what kind of FCs you've had in your EVE experience, but none of mine have ever prioritized a stealth bomber over a massive murderball of drones and death while leading a frigate gang.

Edit: Actually, you know what this proves? You have no comprehension of EVE combat mechanics, but still deem yourself fit to dictate development policy. What does that make you?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted