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[Winter] Combat Cruisers

First post
Author
Harvey James
The Sengoku Legacy
#81 - 2012-10-02 14:57:52 UTC
Tsubutai wrote:
Mizhir wrote:
Wouldn't the rupture steal the spotlight from the Stabber with its 4 mids? I would love to see both ships viable and different.

This, pretty much. I'm playing around with them in evehq and I can't come up with anything I can do with a stabber that the rupture doesn't do better.


its like give the stabber a role that works properly this time... oh and then make the ruppy who already has a role as armour tanker better than the stabber as its role and lol at people who thought we would make the stabber a viable ship again... also maller is the only cruiser without drones... lol even the bb got some for some reason oh and one drone is pointless on a ship.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Frothgar
State War Academy
Caldari State
#82 - 2012-10-02 14:58:39 UTC  |  Edited by: Frothgar
Tsubutai wrote:
Mizhir wrote:
Wouldn't the rupture steal the spotlight from the Stabber with its 4 mids? I would love to see both ships viable and different.

This, pretty much. I'm playing around with them in evehq and I can't come up with anything I can do with a stabber that the rupture doesn't do better.

I'm kinda concerned about that too. Rupture has hands downt he most utility options out of all of the cruisers ATM. Perhaps its speed boost shouldn't be as large to make the other Assault/Attack cruisers competetive in speed. I'm just thinking things like...

Rupture Vs Stabber
Overload MWD, Approach Neut, Kill

Rupture Vs Moa
Kite, Kill

Rupture Vs Omen

Approach, neut, Kill

Vs Caracal

Appeoach Neut Kill.

The Assault cruisers need to be faster than the Combat cruisers, and the Rupture is just plain faster than them, and is a crazy good brawler and now has more utility mids?
Dr Sheng-Ji Yang
Doomheim
#83 - 2012-10-02 15:00:42 UTC  |  Edited by: Dr Sheng-Ji Yang
Quote:
Major Killz
Posted: 2012.10.02 14:38

First of all. The dudes complaining about the Rupture getting a boost are p deluded. The ship got 1 mid slot and lost a utility slot. Every other combat cruiser received a significant boost. Either a damage bonus or extra slots. The Vexor is the worse offender and probably, along with other Gallente ships should be near overpowered given Gallente ships lack of versatility.

Only those who understand meta combat aspects of Eve will see the usefulness of a forth mid slot. Most will just think about having an extra shield extender.

In anycase, if the Rupture didn't get a forth mid slot many attack cruisers would overshadow a Rupture close or long range and according to CCP that's not suppose to happen.

So only 3 of the 4 cruisers on that list got boosted. The Rupture is the same ship and all of the combat cruisers got a increase in velocity.

EDIT: Also, to the r3t@rds. The Omen will and does do significantly more damage @ 17km than a shield-Rupture. The new Caracal and Bellicose will also out damage a Rupture @ those ranges with more tank. Infact the shield-Rupture will have as much damage and tnak as a shield-thorax @ 20km.


Omen doing more damage than rupture? What did you smoke?
Yeah all combat cruisers got increase in velocity and rupture is still faster.
Standard Rupture fit is 4 425mm ac T2, medíum energy neut, small energy neut 2, large shield ext, warp dis2, 10mn microwarp, tracking enhancer2, nanofiber2, 2gyrostab 2, damage control, field extender, thermal and em shield rigs.
Does 391fdmg at 26km with drones, 1741m/s and 19k ehp. 465dmg/s with Rep fleet phase plasma m at almost 18km.
NOW we can get rid of the small energy neut and get an invu field.... CCP are you crazy???
That thing is faster than any other T1 non faction cruiser (okay stabber is faster) and kills like hell PLUS tank????
Rofl.
Anja Suorsa
Deep Core Mining Inc.
Caldari State
#84 - 2012-10-02 15:01:22 UTC
Satracz wrote:
Deez Icho wrote:
Why Moa have only 4 medium slots? As brawler he need tank and good tackle options, we put scrambler, web and MWD and only 1 medium slot left for tank. Better remove 1 hight slot and give additional 1 medium, trade for 1 low slot will be good too.

Slowest ship of this type, so a lot of low sots only can have at dealing damage. This ship have bonus for shield not for armor.



100'% agree
If you dont want too add an Extra Mid - 1 Lowslot pls....
otherwise Moa is a real bad Cruiser :/


Wat?

Don't get me wrong, I agree it needs a fifth midslot, preferably at the expense of a Low or the utility high. But if we can't get the mid you want them to take a low slot anyway?

...

Not sure if serious.
Heribeck Weathers
Caldari Provisions
Caldari State
#85 - 2012-10-02 15:05:48 UTC  |  Edited by: Heribeck Weathers
I must display my disatisfaction over these changes.

@Mauler - So what we got here looks like a Prophocy with 2 less highs and no drones. Its not Bad but its not anything interestign to put it on par with the other Combat cruisers, likely still going to be bait or only sean with T1 logis. Not sure how to fix it tho other than givign it another turet, gimping its speed and just have it as a high damage "defence" platform. (at least give it more cap)

@ Moa - so Yay? we do more damamge but as a caldari ship still shield tank the same as the other cruisers? 4 mids is a caldari sin especialy on a blaster boat that almost requires you to have MWD, scram and web. not much is changing here. still to slow and not enough mids to get adiquate tank/tackle. (+1 mid or go home)

@ Vexor - Looks great, but sadly not in a good way, its now going to be a mini Gila, it can fit a decent shield tank with plenty of room for speed and drone damage mods, or just shield gank bralwer it up. wont see many of these armor tanked lol. (give it 100 band with and 125 bay, lose another turet and that will make 4 sentury vexors something to play around with.)

@ Ruppy - LOL seriously LOL! you made a better Stabber than the stabber, is fast, has better slot layout and dose more damage, will be able to ift bigger guns easyer AND has room for an aditional TE, so stabbers fall off bonus wont be an advantage, and oh look it gets the one thing you ddin't give the stabber. darn drones! .... (Honestly drop the drones from the stabber all together and give it 5 turrets, or there will be no reason to fly the stabber beside alittle speed)

Honestly you guys buffed things nicely, but you didnt change the balance of the cruiser class at all. Amarr will still never be used besides arbitrator, Ruppy will still outclass Stabber and most cruisers in general. Moa will still blow, guess T1 logis will be something to look forward to. (did make the thorax, carical, vexor, and Belicose funner tho, 1/2 right isent terrible i guess.)

TLDR: give more love to amarr and the Moa, Make the stabber not a crappy ruppy.
Takeshi Yamato
Ministry of War
Amarr Empire
#86 - 2012-10-02 15:10:21 UTC  |  Edited by: Takeshi Yamato
Compare this armor Rupture to the Maller fit posted earlier

[Rupture, New]
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
Energized Adaptive Nano Membrane II
Gyrostabilizer II
Gyrostabilizer II

10MN MicroWarpdrive II
Fleeting Propulsion Inhibitor I
Warp Disruptor II
Tracking Disruptor II

220mm Vulcan AutoCannon II, Hail M
220mm Vulcan AutoCannon II, Hail M
220mm Vulcan AutoCannon II, Hail M
220mm Vulcan AutoCannon II, Hail M
Rocket Launcher II, Scourge Rage Rocket

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Hobgoblin II x4
Hammerhead II x1

No fitting issues, about 34k hitpoints (more than the Maller), 521 dps with Hail, 480 dps with fleet EMP, 410 with Barrage. Has no issues killing frigates and doesn't have to fear neutralizers like the plague. The Tracking Disruptor reduces the Maller's Scorch to 11-12 km optimal. Even with the 1600mm plate it's still faster in top speed and align times than the Maller.

Common sense dictates that a ship such as the Maller with two big drawbacks should pretty much kick ass in other areas to compensate.
Nnezu
Artificial Memories
#87 - 2012-10-02 15:12:32 UTC  |  Edited by: Nnezu
Dear Mr. Fozzie,

Why those mixed highslots?
Especially aiming at the moa, the rupture (and the stabber). They all provide slots for missile launchers, even though over the last decade, that slot has been used for NOS/neuts/smartbombs exclusively. Maybe with the exception of the claymore/cyclone, but wait -- ASB makes you use neuts again.
So currently, I see those sweet cruisers and I like them a lot. Especially the maller. Was hoping that you would overcome some unnecessities, like those mixed turret/launchers, but hey - let's enjoy them being an unused relict of the past for a bit more. (Or just think of them as the appendix that still wasn't cut out)

And why are you giving the rupture that many drones, it looks like the slightly slower, but incredibly much better stabber when not in superdeep falloff -- with drones, even there.
In addition, the midslot overdose of the current iteration really smells like shieldtanking all the ships (but amarr). Especially given that shieldtanking is (atm) the superior way of tanking for solo and large fleets (small engagements aside), this really looks weird.


(my impression of the T1 revamp:
new cruiser fits now look like this
(high-slots)
MWD, long point, 2 LSE
2 damage mods, 2 TEs, DCU/nano

more or less matching for 6 of 8 combat/attack-cruiser)
Nagarythe Tinurandir
Einheit X-6
#88 - 2012-10-02 15:13:13 UTC
on behalf of the rupture:

it has the second worst base HP (4900)
an even bigger base mass than the maller (which is also more agile),
while beeing as agile as the moa (i assume agility means agility modifier)

though the moa has 100 base HP less then the rupture, it has 2100 base shield with resist bonus.
from the base stats, the rupture will depend on its smaller sig and speed to compensate for the smaller tank.

the stabber will still be faster and will be the choice if speed is needed, not to speek of the new, sexy design ^^.
additionally it still has 2 "utility highs" whereas the rupture now as one.
if the rupture needs to be nerfed, which only can be determined by actual testing, it should loose all or some of the drones.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#89 - 2012-10-02 15:19:09 UTC
These look pretty disappointing.

I like moas currently. I've used them a lot. I think they're alright, but don't work just because t1 cruisers aren't popular gang ships, and this is definitely a gang ship. They currently have a problem with cap, inflexibility with the mids (you need 2 slots of tank, so you really have no choice with the other 2 slots), and the fitting is pretty annoying. All these problems remain with this new thing. Like the cormorant: long range ships really have no use for utility highslots, it's such a waste. I don't want an unbonused heavy launcher, even if it was possible to fit one. If I'm at the ranges I plan to be at (20km), I have no use for nos/neut. Give 5th mid and some powergrid, basically. I can deal with the horrible cap problems.

Maller is even worse than I expected since you cut its slots and gave it no drones or anything. So you fixed the PG problem slightly, but it still has a CPU problem. The 25% damage bonus is nice, except the damage is still really bad, and you may have just traded bad damage for bad cap. I don't think I'd want a cruiser that effectively only has 2 midslots. I think this may be a laser problem, not a maller problem, but even if you fix lasers this is still going to be a pretty poor ship, just like the punisher, tormentor and planned omen. I'm pretty sure I'm not making this up - nobody flies punishers and tormentors, because they are rubbish.

I was expecting some sort of boost to the vexor's defenses beyond tiericiding its hitpoints and giving it the same slots as a thorax. I was also expecting a change to its drone bandwidth and possibly bay. You talk about how well drones project damage, and even though that's actually wrong when you're using the correct size, it's really even more wrong when you're using heavy drones. They are slower than a drake, and everyone explodes them instantly. It's pretty terrible. Totally unsuitable weapon for a cruiser. How about 50 bandwidth and a bigger damage bonus, or one specifically for meds? Having to use this wonky 2h/2m/1l loadout is also really irritating for having spares, though the vexor has no bay for spares anyway. Its sig is strangely out of line as well. If you need another reason to do what I say, it's it's probably more annoying for new players to train for, because of heavy drone op.

Rupture, whatever. I expect it to be really obnoxious just because ACs and tracking enhancers are obnoxious. It's hard to see past that. Why is it so much easier to fit than other cruisers?

I was expecting to see some tank bonuses. I don't think adding 100-200 to the base hitpoints really makes any difference at all in the end setup, because there's so much plating and extending going on. These all seem to be based around buffer tanking as well, and for 3 of them if you're fitting them properly that's buffer armour. Buffer armour makes you far too slow, wrecks your agility and uses too much fitting, and in the case of small gang honour bros you have a problem with getting your HP back, which is really a seriously annoying problem if you're a pirate as well.
I guess active tanking would never work like on frigs, because you just can't mitigate damage in the same way in these. That sucks.

Anyway, I expect to see vast numbers of shield buffer/tracking enhancer plebs in ruptures, thoraxes and vexors, and probably the usual bads in blaster moas. Still going to advise all new amarr players to crosstrain asap if they want to do t1 frigs/cruisers.
Nnezu
Artificial Memories
#90 - 2012-10-02 15:24:15 UTC
TrouserDeagle wrote:


I was expecting to see some tank bonuses. I don't think adding 100-200 to the base hitpoints really makes any difference at all in the end setup, because there's so much plating and extending going on. These all seem to be based around buffer tanking as well, and for 3 of them if you're fitting them properly that's buffer armour. Buffer armour makes you far too slow, wrecks your agility and uses too much fitting, and in the case of small gang honour bros you have a problem with getting your HP back, which is really a seriously annoying problem if you're a pirate as well.


cruisers getting a 25% velocity buff and mostly a fourth midslot. And you want to armortank them?
Ager Agemo
Rainbow Ponies Incorporated
#91 - 2012-10-02 15:24:24 UTC  |  Edited by: Ager Agemo
all i have to say is that i love how you are sort of making the combat cruisers be mini versions of the tier 3 battleships, mini abaddon, mini maelstrom, mini rokh, mini dominix? when will we get a fix for poor hyperion and the Rokh could use a DPS bonus instead of the optimal one really.
Harvey James
The Sengoku Legacy
#92 - 2012-10-02 15:28:05 UTC
it kind of reminds me of the problems bc's have i hope they get nerfed more for these cruisers to be worth bothering with seems only the e-war cruisers are worth training in prep for T2 Recons Sad

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Harvey James
The Sengoku Legacy
#93 - 2012-10-02 15:30:15 UTC
Ager Agemo wrote:
all i have to say is that i love how you are sort of making the combat cruisers be mini versions of the tier 3 battleships, mini abaddon, mini maelstrom, mini rokh, mini dominix? when will we get a fix for poor hyperion and the Rokh could use a DPS bonus instead of the optimal one really.


The rokh is fine can be used as sniper or blaster boat with its range bonus its dps is nice also with blasters if you swapped it it would be too short range and without megas tracking bonus would struggle to apply it.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Dinsdale Pirannha
Pirannha Corp
#94 - 2012-10-02 15:30:19 UTC
Akrasjel Lanate wrote:
Cool Cool


So 4 minutes after the dev makes a post you have managed to assimilate all the information and make your own post proclaiming the changes are "cool". Yet another waste of forum space.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#95 - 2012-10-02 15:31:09 UTC
Nnezu wrote:
cruisers getting a 25% velocity buff and mostly a fourth midslot. And you want to armortank them?



I think it should be the preferred option for all of them except the moa, but if it isn't, something is broken. If all that happens is that now people can fly 3 new superior variations on the LSE AC rupture, then these changes aren't very good.
Major Killz
inglorious bastards.
#96 - 2012-10-02 15:31:35 UTC  |  Edited by: Major Killz
Dr Sheng-Ji Yang wrote:
Quote:
Major Killz
Posted: 2012.10.02 14:38

First of all. The dudes complaining about the Rupture getting a boost are p deluded. The ship got 1 mid slot and lost a utility slot. Every other combat cruiser received a significant boost. Either a damage bonus or extra slots. The Vexor is the worse offender and probably, along with other Gallente ships should be near overpowered given Gallente ships lack of versatility.

Only those who understand meta combat aspects of Eve will see the usefulness of a forth mid slot. Most will just think about having an extra shield extender.

In anycase, if the Rupture didn't get a forth mid slot many attack cruisers would overshadow a Rupture close or long range and according to CCP that's not suppose to happen.

So only 3 of the 4 cruisers on that list got boosted. The Rupture is the same ship and all of the combat cruisers got a increase in velocity.

EDIT: Also, to the r3t@rds. The Omen will and does do significantly more damage @ 17km than a shield-Rupture. The new Caracal and Bellicose will also out damage a Rupture @ those ranges with more tank. Infact the shield-Rupture will have as much damage and tnak as a shield-thorax @ 20km.


Omen doing more damage than rupture? What did you smoke?
Yeah all combat cruisers got increase in velocity and rupture is still faster.
Standard Rupture fit is 4 425mm ac T2, medíum energy neut, small energy neut 2, large shield ext, warp dis2, 10mn microwarp, tracking enhancer2, nanofiber2, 2gyrostab 2, damage control, field extender, thermal and em shield rigs.
Does 391fdmg at 26km with drones, 1741m/s and 19k ehp. 465dmg/s with Rep fleet phase plasma m at almost 18km.
NOW we can get rid of the small energy neut and get an invu field.... CCP are you crazy???
That thing is faster than any other T1 non faction cruiser (okay stabber is faster) and kills like hell PLUS tank????
Rofl.



Someone stop this dude before he continues to show how t@rded he really is. @ 20,000m (20k) that shield-Rupture with 2 tracking enhancers is in falloff. I dont include drones when comparing turret damage with regard to specific setups. The Rupture will only start seeing it's maximum damage @ 4,000m (4km)

The shield-Omen will be doing @tleast 300 damage p sec up to 27,000m (27km) and 360 damage p sec @ 9,000m (9km) and lower provided it can track. That is with Focused pulse and not with what will be a reduced heavy pulses.

@ 20km with faction ammunition and 2 tracking enhancers a Rupture will be doing less than 160 damage p sec without drones = / A Omen will be doing 300 damage p sec silly...

Now why anyone would try to Kite a shield Omen In a shield-Rupture with close range ammo I don't know. Your only hope is going up close and the shield Omen can prolong that long enough for either ship to lose.

Guess how much a Caracal will be doing after these changes? Right! Guess how much a shield-Thorax will do? About the same as the shield-Rupture. Guess what will out damage them both @ 20 k or morer? The Bellicose...

[u]Ich bin ein Pirat ![/u]

MIrple
Black Sheep Down
Tactical Narcotics Team
#97 - 2012-10-02 15:32:15 UTC
Harvey James wrote:
it kind of reminds me of the problems bc's have i hope they get nerfed more for these cruisers to be worth bothering with seems only the e-war cruisers are worth training in prep for T2 Recons Sad


BC's need there EHP decreased. Battle Cruisers are supposed to be high damage fast moving ships not High damage High HP ships.
Harvey James
The Sengoku Legacy
#98 - 2012-10-02 15:32:52 UTC
TrouserDeagle wrote:
Nnezu wrote:
cruisers getting a 25% velocity buff and mostly a fourth midslot. And you want to armortank them?



I think it should be the preferred option for all of them except the moa, but if it isn't, something is broken. If all that happens is that now people can fly 3 new superior variations on the LSE AC rupture, then these changes aren't very good.


Well that's the problem with cruisers their speed is their only reason for being used over bc's so unless bc's get nerfed quite a bit across the board then armour tank cruisers need higher speed buffs.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

MIrple
Black Sheep Down
Tactical Narcotics Team
#99 - 2012-10-02 15:35:09 UTC
Major Killz wrote:
Dr Sheng-Ji Yang wrote:
Quote:
Major Killz
Posted: 2012.10.02 14:38

First of all. The dudes complaining about the Rupture getting a boost are p deluded. The ship got 1 mid slot and lost a utility slot. Every other combat cruiser received a significant boost. Either a damage bonus or extra slots. The Vexor is the worse offender and probably, along with other Gallente ships should be near overpowered given Gallente ships lack of versatility.

Only those who understand meta combat aspects of Eve will see the usefulness of a forth mid slot. Most will just think about having an extra shield extender.

In anycase, if the Rupture didn't get a forth mid slot many attack cruisers would overshadow a Rupture close or long range and according to CCP that's not suppose to happen.

So only 3 of the 4 cruisers on that list got boosted. The Rupture is the same ship and all of the combat cruisers got a increase in velocity.

EDIT: Also, to the r3t@rds. The Omen will and does do significantly more damage @ 17km than a shield-Rupture. The new Caracal and Bellicose will also out damage a Rupture @ those ranges with more tank. Infact the shield-Rupture will have as much damage and tnak as a shield-thorax @ 20km.


Omen doing more damage than rupture? What did you smoke?
Yeah all combat cruisers got increase in velocity and rupture is still faster.
Standard Rupture fit is 4 425mm ac T2, medíum energy neut, small energy neut 2, large shield ext, warp dis2, 10mn microwarp, tracking enhancer2, nanofiber2, 2gyrostab 2, damage control, field extender, thermal and em shield rigs.
Does 391fdmg at 26km with drones, 1741m/s and 19k ehp. 465dmg/s with Rep fleet phase plasma m at almost 18km.
NOW we can get rid of the small energy neut and get an invu field.... CCP are you crazy???
That thing is faster than any other T1 non faction cruiser (okay stabber is faster) and kills like hell PLUS tank????
Rofl.



Someone stop this dude before he continues to show how t@rded he really is. @ 20,000m (20k) that shield-Rupture with 2 tracking enhancers is in falloff. I dont include drones when comparing turret damage with regard to specific setups. The Rupture will only start seeing it's maximum damage @ 4,000m (4km)

The shield-Omen will be doing @tleast 300 damage p sec up to 27,000m (27km) and 360 damage p sec @ 9,000m (9km) and lower provided it can track. That is with Focused pulse and not with what will be a reduced heavy pulses.

@ 20km with faction ammunition and 2 tracking enhancers a Rupture will be doing less than 40 360 damage p sec without drones = / A Omen will be doing 300 damage p sec silly...

Now why anyone would try to Kite a shield Omen In a shield-Rupture with close range ammo I don't know. Your only hope is going up close and the shield Omen can prolong that long enough for either ship to lose.

Guess how much a Caracal will be doing after these changes? Right! Guess how much a shield-Thorax will do? About the same as the shield-Rupture. Guess what will out damage them both @ 20 k or morer? The Bellicose...



I love the fact you are leaving drones out of this when the Rupture has them and the Omen does not. Add the Drones and look you are doing more damage at 20k. But then this breaks your argument. Give the Omen drones and I will be ok with what you are saying.
Zarnak Wulf
Task Force 641
Empyrean Edict
#100 - 2012-10-02 15:37:48 UTC
Moa: It doesn't have enough power grid and it's gimped with four mids:

High:
Nuetron II x 5
(empty)
Mid:
Named MWD
Regolith LSE
Adaptive Hardner II
Warp Scrambler II
Low:
MFS II x 2
TE II
DC II
Rigs:
Thermal Shield
EM Shield
Ancillary Current Router

Warrior II x 3

The above fit is 10 pg from becoming a reality. I can fit it with a genolution implant set - but that's not really fair to everyone else, eh? It does 477 DPS with Null and 649 DPS with Void. That is very nice. But it needs a web. Please note the empty worthless high slot?

Summary: Give this 10 - 20 more PG and trade that sixth high for a mid and we'll be in business.