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Player Features and Ideas Discussion

 
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[Winter] Combat Cruisers

First post
Author
Mizhir
Devara Biotech
#801 - 2012-10-30 12:49:00 UTC
Bienator II wrote:
give the maller a fourth medium slot for a cap booster and it would be a fine ship. It has no option for a nos and i fear that without giving the maller something interesting it will end up as bait brick again.


The Maller should loose its dronebay and gain a utility highslot in return.

❤️️💛💚💙💜

Kai'rae Saarkus
Sebiestor Tribe
Minmatar Republic
#802 - 2012-10-30 13:23:10 UTC  |  Edited by: Kai'rae Saarkus
Mizhir wrote:
Bienator II wrote:
give the maller a fourth medium slot for a cap booster and it would be a fine ship. It has no option for a nos and i fear that without giving the maller something interesting it will end up as bait brick again.


The Maller should loose its dronebay and gain a utility highslot in return.


Because the Maller deserves more slots than any other T1 Cruiser?
To get an extra high or an extra mid, you have to give up a low: I don't think that's worth it.

I mean, if you are so desperate for a Nos, Web, Point on a Maller there is nothing stopping you from fitting that. Yeah you take a DPS hit to do that, but you don't actually have to fit the max amount of turrets. (Yes, acknowledge that for their benefit Nos have too high fitting; Nos do need a fix).

Or, you can fly it as a gang ship. Where, with other ships providing webs, it will do superbly.

Not every ship in the game is balanced as a "Solo"* ship. That does not mean that they're not balanced.The Arbi will do well as a solo ship for Amarr. The Omen will be worth flying. The Maller+Auguror combo is scary. Overall the Amarr cruiser line up works.

*By this I mean actually Solo, or in a very small gang where each ship must be capable of being flown independently.
The VC's
The Scope
Gallente Federation
#803 - 2012-10-30 14:04:16 UTC  |  Edited by: The VC's
Kai'rae Saarkus wrote:

Because the Maller deserves more slots than any other T1 Cruiser?
To get an extra high or an extra mid, you have to give up a low: I don't think that's worth it.


No extra slots, just 4 turrets and a utility. +10 damage bonus. That's a change from the present 6.25 effective turrets to 6 effective turrets.

Losing 0.25 turrets is a fair trade for a nos or a neut I think.Smile


ed. and lose the drones obviously.
Kai'rae Saarkus
Sebiestor Tribe
Minmatar Republic
#804 - 2012-10-30 14:29:14 UTC  |  Edited by: Kai'rae Saarkus
The VC's wrote:
Kai'rae Saarkus wrote:

Because the Maller deserves more slots than any other T1 Cruiser?
To get an extra high or an extra mid, you have to give up a low: I don't think that's worth it.


No extra slots, just 4 turrets and a utility. +10 damage bonus. That's a change from the present 6.25 effective turrets to 6 effective turrets.

Losing 0.25 turrets is a fair trade for a nos or a neut I think.Smile


Losing less than 4% of your DPS (0.25 turrets is 4% DPS of turret DPS) is not enough to justify gaining a Nos or a Neut. Particularly when "gaining a Nos" really means "not having to fit a Cap Booster in my mids".

Basically, you're after a ship that can do everything. This is boring ship design.

In the present iteration you need to choose. The Maller has the slots and fitting to allow you to make that choice. But you have to make a choice, it doesn't just hand it all to you on a platter. This is good ship design.
Alara IonStorm
#805 - 2012-10-30 14:40:43 UTC
Kai'rae Saarkus wrote:

Basically, you're after a ship that can do everything. This is boring ship design.

3 Drones, the equivalent of 6 unbonused turrets and with Trimarks and a 1600 it barely breaks 1200m/s...

Apparently we have very different definitions of do everything. If anything it would make it okay at most, bait at worst.
Mizhir
Devara Biotech
#806 - 2012-10-30 14:51:13 UTC
Kai'rae Saarkus wrote:
Mizhir wrote:
Bienator II wrote:
give the maller a fourth medium slot for a cap booster and it would be a fine ship. It has no option for a nos and i fear that without giving the maller something interesting it will end up as bait brick again.


The Maller should loose its dronebay and gain a utility highslot in return.


Because the Maller deserves more slots than any other T1 Cruiser?
To get an extra high or an extra mid, you have to give up a low: I don't think that's worth it.

I mean, if you are so desperate for a Nos, Web, Point on a Maller there is nothing stopping you from fitting that. Yeah you take a DPS hit to do that, but you don't actually have to fit the max amount of turrets. (Yes, acknowledge that for their benefit Nos have too high fitting; Nos do need a fix).

Or, you can fly it as a gang ship. Where, with other ships providing webs, it will do superbly.

Not every ship in the game is balanced as a "Solo"* ship. That does not mean that they're not balanced.The Arbi will do well as a solo ship for Amarr. The Omen will be worth flying. The Maller+Auguror combo is scary. Overall the Amarr cruiser line up works.

*By this I mean actually Solo, or in a very small gang where each ship must be capable of being flown independently.


While loosing the dronebay I think they can balance it to have 1 extra slot. If the fitting is balanced ppl would have to sacrifice either tank or dps (or both) to actally benefit from it.

And I dont just have soloing in mind when I suggest it to have a extra utility high. Cap warfare is one of Amarr's traits so why should it be limited to only special ships? What we will end up is having Minmatar as the only race with utility highs on their combat (and attack) ships.

So when I think about a Maller fleet I imagine it as a slow and tanky fleet with damage projection to make up for the slow speed and neuting power to put pressure on anything that gets close. To me it seems like CCP are specializing t1 ships too much.

And what about spider tanking / RR gangs, is retribution the last nail in the coffin with the Support cruisers and ships without utility highs?

❤️️💛💚💙💜

The VC's
The Scope
Gallente Federation
#807 - 2012-10-30 14:58:33 UTC  |  Edited by: The VC's
Alara IonStorm wrote:
Kai'rae Saarkus wrote:

Basically, you're after a ship that can do everything. This is boring ship design.

3 Drones, the equivalent of 6 unbonused turrets and with Trimarks and a 1600 it barely breaks 1200m/s...

Apparently we have very different definitions of do everything. If anything it would make it okay at most, bait at worst.


The Maller, or most Amarr ships for that matter are the least likely to be classed as 'ships that can do everything'. What they do is a few good things really well with profound vulnerabilities.

HMPL / no neut fit and you can forget about hitting any webbed frigates. Even a Rupture can get under your guns. FMPL fits will have a job. A neut will give it a fighting chance. The 'choice' to be made is either HMPL's or FMPL's and a neut/nos.

Also, as a ship that relies on poor tracking / good optimal guns, tracking disruptor's are more effective at shutting you down than any other ship.

I don't want a ship that can do everything. I just want it to do 'Maller' well.



Ed. The loss of 0.25 dps is not meant to be a trade for the neut. If it could keep the same dps that would be great. I think the Maller needs competitive dps. It needs the option of a neut or a nos as well.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#808 - 2012-10-30 19:36:59 UTC
The Maller basically need either a fourth mid or a utility high.


It just doesn't have the cap to sustain the guns without either so its useless, And if you put on a booster now instead of a web it can't actually hit anything and were back to it being useless.


I know the idea was basically a mini abaddon but the idea sadly is faulty, it isn't a battleship and it doesn't have the slots to be able to pull it off..

2 minutes of cap with just guns/tackle running is pathetic, and worse, useless.

BYDI recruitment closed-ish

Sheynan
Lighting the blight
#809 - 2012-10-30 19:42:48 UTC
4 mids is way too much.

Can't we just have the Maller with 3mids as "fleet" cruiser ? A Maller fleet will already be superior to any other cruiser gang. If you want to skirmish around, you can use the new Arbitrator or Omen for that.
But taking the Mallers unique role away just to have another shield-tanked skirmish thingie, is the least optimal way imo.


Rather another highslot, but that'd be at the expense of either dronebay or a lowslot.




P.S: And yes, if FW is currently the only part of EVE where a fleet-fit Maller might be worthwhile and super effective, so be it. And comparing it to the Stabber with its "kiting only" style, even the Maller will be more versatile.
Harvey James
The Sengoku Legacy
#810 - 2012-10-30 19:43:17 UTC  |  Edited by: Harvey James
maybe they should increase the mallers drone bay to say 40 and then switch a high to utility

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Harvey James
The Sengoku Legacy
#811 - 2012-10-30 19:44:29 UTC
Garviel Tarrant wrote:
The Maller basically need either a fourth mid or a utility high.


It just doesn't have the cap to sustain the guns without either so its useless, And if you put on a booster now instead of a web it can't actually hit anything and were back to it being useless.


I know the idea was basically a mini abaddon but the idea sadly is faulty, it isn't a battleship and it doesn't have the slots to be able to pull it off..

2 minutes of cap with just guns/tackle running is pathetic, and worse, useless.


maybe they need to reduce the cap usage of medium lasers or improve the cap regen

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Zyella Stormborn
Green Seekers
#812 - 2012-10-30 19:50:31 UTC
Or give the Maller more cap / cap regen to start?

2 minutes without factoring anyone else neuting, and (am I assuming correctly?) no prop running is indeed useless. Vs anything with a neut you would be looking at being capped out in less than 30 seconds, which would outright force cap batteries as a mandatory just to fly it... poor design.

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Takeshi Yamato
Ministry of War
Amarr Empire
#813 - 2012-10-30 20:00:00 UTC  |  Edited by: Takeshi Yamato
The Maller doesn't need any buffs in its current iteration. You people asking for buffs should analyze its potential a bit more or wait for actual testing. I expect people to scream bloody murder once they realize how strong it is in straight up combat. Take a 1600mm plate Omen which is a strong brawler. The Maller is going to be significantly better than the Omen. The only way this could possibly be balanced is by giving the ship several severe drawbacks:

1. Extremely cap hungry
2. Three mids only which means one of the four critical mid slot modules is going to be missing.
3. Worst cruiser to fight frigates with. The three light drones help a bit but not much.
4. Slow.

I'm fine with this kind of extreme design but only comprehensive testing can tell how this plays out and if it's balanced in the bigger picture. In the context of 1v1 duels (which is what most test server feedback is based on) the Maller will be seen as overpowered.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#814 - 2012-10-30 20:08:20 UTC
Takeshi Yamato wrote:
The Maller doesn't need any buffs in its current iteration. You people asking for buffs should analyze its potential a bit more or wait for actual testing. I expect people to scream bloody murder once they realize how strong it is in straight up combat. Take a 1600mm plate Omen which is a strong brawler. The Maller is going to be significantly better than the Omen. The only way this could possibly be balanced is by giving the ship several severe drawbacks:

1. Extremely cap hungry
2. Three mids only which means one of the four critical mid slot modules is going to be missing.
3. Worst cruiser to fight frigates with. The three light drones help a bit but not much.
4. Slow.

I'm fine with this kind of extreme design but only comprehensive testing can tell how this plays out and if it's balanced in the bigger picture. In the context of 1v1 duels (which is what most test server feedback is based on) the Maller will be seen as overpowered without a doubt.



the omen isn't really a strong brawler.. a 1600 omen loses to a 800 thorax if the fight starts at 0.

Making a t1 ship that only ever works in fleets is bad design imo as t1 ships are supposed to be more generalized.

If you think the Maller will be a strong brawler you are seriously underestimating 1. How bad the tracking is 2. how bad the cap is.

Any ship with even one neut will leave the maller helpless way before it can kill anything.

BYDI recruitment closed-ish

Takeshi Yamato
Ministry of War
Amarr Empire
#815 - 2012-10-30 20:24:40 UTC  |  Edited by: Takeshi Yamato
Garviel Tarrant wrote:

the omen isn't really a strong brawler.. a 1600 omen loses to a 800 thorax if the fight starts at 0.


Do you realize how skewed your image of what constitutes a 'strong brawler' is? If the Thorax couldn't win this then it would be 100% useless.

I don't think I'm underestimating anything. It's very clear from the numbers (EFT with retribution data helps) and I've spent 2 hours testing the new Omen to get a feel for the non-numbers part. The (plated) Omen and Maller are very similar so they can be easily compared.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#816 - 2012-10-30 20:31:44 UTC
Takeshi Yamato wrote:
Garviel Tarrant wrote:

the omen isn't really a strong brawler.. a 1600 omen loses to a 800 thorax if the fight starts at 0.


Do you realize how skewed your image of what consitutes a 'strong brawler' is? If the Thorax couldn't win this then it would be 100% useless.

I don't think I'm underestimating anything. It's very clear from the numbers (EFT with retribution data helps) and I've spent 2 hours testing the new Omen to get a feel for the non-numbers part. The (plated) Omen and Maller are very similar so they can be easily compared.



No i said a 1600 omen couldn't win a 800 thorax = a omen with 30k ehp can't win a thorax with 20k ehp

Hench not a strong brawler. I like the omen though, its good at softening stuff up with scroch before getting caught. The Maller however can't really do that since its slow..

I'm also quite sure that a Maller would lose to a shield rupture in a brawl at 0.. It wouldn't be able to keep its guns running even close to long enough to kill it..

BYDI recruitment closed-ish

X Gallentius
Black Eagle1
#817 - 2012-10-30 20:42:08 UTC
Garviel Tarrant wrote:
No i said a 1600 omen couldn't win a 800 thorax = a omen with 30k ehp can't win a thorax with 20k ehp
"if they start at 0" ..... Therefore, don't start a fight with a Thorax at zero. Balance achieved. My work here is done.
Takeshi Yamato
Ministry of War
Amarr Empire
#818 - 2012-10-30 20:47:18 UTC  |  Edited by: Takeshi Yamato
Garviel Tarrant wrote:
the omen isn't really a strong brawler.. a 1600 omen loses to a 800 thorax if the fight starts at 0.



Garviel Tarrant wrote:
No i said a 1600 omen couldn't win a 800 thorax = a omen with 30k ehp can't win a thorax with 20k ehp


Make up your mind. By the way, my plated Omen killed every single Thorax I fought so (including TD fits) I'm not really sure how you get this idea that a plated Omen cannot beat a Thorax. Admittedly, I never had a fight start at 0 but I would expect to lose.

Garviel Tarrant wrote:
I'm also quite sure that a Maller would lose to a shield rupture in a brawl at 0.. It wouldn't be able to keep its guns running even close to long enough to kill it..


I'm guessing in your mind the Maller is only fine when it beats every other cruiser and fit?
Zyella Stormborn
Green Seekers
#819 - 2012-10-30 20:58:15 UTC
Id give up a bit of the Maller's vaunted damage for a bit more cap time. As slow as it is, there will rarely be in 1v1 fights with it, and when it is, most of the time the opponent can just run away, letting them dictate weather the fight even happens (Poor mid slots, and / or forced need of cap battery will limit chances of locking down the opponent). The ships that will try to fight it will namely be any and every ship with a neut on board, which will strip down the Maller's ability to do anything other than drone damage amazingly fast.

*DISCLAIMER* I am going by what I see on paper, eft, and some feedback from others since I can not currently get myself onto test. So if in application this is not how it is panning out, fantastic.


~Z

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#820 - 2012-10-30 20:59:46 UTC  |  Edited by: Garviel Tarrant
Takeshi Yamato wrote:
Garviel Tarrant wrote:
the omen isn't really a strong brawler.. a 1600 omen loses to a 800 thorax if the fight starts at 0.



Garviel Tarrant wrote:
No i said a 1600 omen couldn't win a 800 thorax = a omen with 30k ehp can't win a thorax with 20k ehp


Make up your mind. By the way, my plated Omen killed every single Thorax I fought so (including TD fits) I'm not really sure how you get this idea that a plated Omen cannot beat a Thorax. Admittedly, I never had a fight start at 0 but I would expect to lose.

Garviel Tarrant wrote:
I'm also quite sure that a Maller would lose to a shield rupture in a brawl at 0.. It wouldn't be able to keep its guns running even close to long enough to kill it..


I'm guessing in your mind the Maller is only fine when it beats every other cruiser and fit?


1. I did make up my mind, i said the same damn thing both times you're just to thick to understand it.

2. if you beat every thorax you fought they were bad (And seeing how its the test server thats really not surprising...) . The omen is quite decent but not good enough to win every time.

3. No the Maller needs to be a viable ship that doesn't cap out instantly when someone even THINKS about neuting it.


X Gallentius wrote:
"if they start at 0" ..... Therefore, don't start a fight with a Thorax at zero. Balance achieved. My work here is done.
It was a arguement to his "omens are really good brawlers" thing. I'm not saying the omen isn't good, it is quite decent.. Its just not a good brawler.. .

BYDI recruitment closed-ish