These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Winter] Combat Cruisers

First post
Author
MIrple
Black Sheep Down
Tactical Narcotics Team
#41 - 2012-10-02 13:29:20 UTC
I was really hoping to see a miniature Myrm. If I can add my 2 cents change the drone band with to 50m3 give it a larger bay say 125 or 150 change the 5% hybrid bonus to a 10% armor repair bonus and let this be a solo monster.
Jackie Fisher
Syrkos Technologies
#42 - 2012-10-02 13:30:54 UTC
If I were a cynical person I'd think the chosen solution to fixing armour tanking is to give armour tanking ships enough mids to shield tank. Too many mids on armour tanking ships and not enough on the only shield tanker in the group.

Fear God and Thread Nought

Random McNally
Stay Frosty.
A Band Apart.
#43 - 2012-10-02 13:32:18 UTC  |  Edited by: Random McNally
Deez Icho wrote:
Why Moa have only 4 medium slots? As brawler he need tank and good tackle options, we put scrambler, web and MWD and only 1 medium slot left for tank. Better remove 1 hight slot and give additional 1 medium, trade for 1 low slot will be good too.

Slowest ship of this type, so a lot of low sots only can have at dealing damage. This ship have bonus for shield not for armor.



This....

Fozzie, could we remove a low or a high for an extra mid on the Moa, please???

It's already getting teased at school for it's looks. You know how kids are.....

Even the proposed CARACAL has a 5 Mid. C'mon, pleeeeese.

Host of High Drag Podcast. http://highdrag.wordpress.com/

Space music http://minddivided.com

I G Channel HighDragChat

Broadcast4Reps

Helicity Boson
Immortalis Inc.
Shadow Cartel
#44 - 2012-10-02 13:33:27 UTC
I also remaine unconvinced of the logic behind subtracting a slot for drone boats.

Having drones as a main DPS source is more of a drawback than an advantage.

Pros:

-once set they keep firing even when the mothership is jammed
-if the appropriate drone size is used, tracking is not an issue


Cons:

-Drone bays are very limited
-Drones can be destroyed by enemy pilots
-Drones are RAPIDLY destroyed by gateguns
-Drone DPS, even with the new damage modules remains relatively low

In my opinion there is no need to remove a slot from drone boats.
MIrple
Black Sheep Down
Tactical Narcotics Team
#45 - 2012-10-02 13:41:20 UTC
Helicity Boson wrote:
I also remaine unconvinced of the logic behind subtracting a slot for drone boats.

Having drones as a main DPS source is more of a drawback than an advantage.

Pros:

-once set they keep firing even when the mothership is jammed
-if the appropriate drone size is used, tracking is not an issue


Cons:

-Drone bays are very limited
-Drones can be destroyed by enemy pilots
-Drones are RAPIDLY destroyed by gateguns
-Drone DPS, even with the new damage modules remains relatively low

In my opinion there is no need to remove a slot from drone boats.


I know its like they give you a drone damage bonus but then take it away by removing a slot. It would be like giving a damage bonus to the rupture but then taking a turret away from the ship.
Takeshi Yamato
Ministry of War
Amarr Empire
#46 - 2012-10-02 13:41:37 UTC  |  Edited by: Takeshi Yamato
To be honest the Maller still looks bad. I don't think you have fully acknowledged just how much this ship needed help. Did you post wrong stats by chance? It has no drone bay, no utility high and only 3 mids. It needs a cap injector but needs a web even more.

Here is the fit I've used as reference:

[Maller, new]
Heat Sink II
Heat Sink II
Damage Control II
800mm Reinforced Rolled Tungsten Plates I
Adaptive Nano Plating II
Adaptive Nano Plating II

10MN MicroWarpdrive I
Fleeting Propulsion Inhibitor I
Faint Warp Disruptor I

Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M

Medium Ancillary Current Router I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

DPS:
426 with conflag
382 with navy MF
305 with Scorch

Hitpoints: roughly 31.7k hp (new armor and shield values simulated by adding a 100mm Reinforced Titanium plate and lowing Shield Management skill to level 2)

1297.5 / 1375 (1250 PG without the Ancillary Current Router. A 5% PG implant works as well)
348.25 / 350 CPU (the former tier 3 cruiser with the biggest CPU issues is the only one that doesn't get more CPU?)

Speed: 1451 m/s


PS:

The Moa doesn't exactly look good either with its less than optimal slot layout. Seems that in this iteration the Vexor and Rupture will remain top dogs.
Major Killz
inglorious bastards.
#47 - 2012-10-02 13:41:42 UTC
Hmm! The Vexor has become fierce. I don't that people understand what this cruiser will be able to do. @tleast in scram range. It will be able to smoke tier 1 battlecruisers close range. Abuse tracking on some and kite others in scram range. Signature tanking for the win?

Not to sure about the Moa, but it's damage is sim to the Thorax with alot more tank.

The Maller is meh, but ab-maller fleets will do more damage.


Well, nothing will change much from these changes, just these ships ability to engage above thier class (battlecruisers).

Vexor and Rupture are still top dog, but now the Omen, Bellicose and Caracal may join them.

[u]Ich bin ein Pirat ![/u]

Harvey James
The Sengoku Legacy
#48 - 2012-10-02 13:44:46 UTC
it does seem that minmatar always come away with the most when things get rebalanced i think the ruppy was largely fine as it was it only needed a slight buff to speed an extra turret slightly more armour HP and reduce their dronebay by about half i would say maybe nerf PG a little.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Helicity Boson
Immortalis Inc.
Shadow Cartel
#49 - 2012-10-02 13:45:34 UTC
Major Killz wrote:
Hmm! The Vexor has become fierce. I don't that people understand what this cruiser will be able to do. @tleast in scram range. It will be able to smoke tier 1 battlecruisers close range. Abuse tracking on some and kite others in scram range. Signature tanking for the win?

Not to sure about the Moa, but it's damage is sim to the Thorax with alot more tank.

The Maller is meh, but ab-maller fleets will do more damage.


Well, nothing will change much from these changes, just these ships ability to engage above thier class (battlecruisers).

Vexor and Rupture are still top dog, but now the Omen, Bellicose and Caracal may join them.


A vexor will still die to a battleship that has Neuts, Webs or both.

and...

A vexor already could kill a battleship that doesnt.
Bap1811
Shiva
Northern Coalition.
#50 - 2012-10-02 13:48:06 UTC
Here are my thoughts.

Maller looks ok, its still gonna lack DPS, it'll be a good brick but not a good ship. With the PG buff you can go 5 focused mediums and 1600 and have like 50K EHP (from memory) but even with 2-3 heat sinks and the new bonus It'll struggle to hit 350DPS (again from memory). Right now it gets 264 with 5 focused pulses so with 25 percent damage bonus it'll indeed be at 330, which is pathetic in a world with 500DPS thorax/vexor/moa/ruptures/probably most of the attack cruisers now.

My advice is giving it some drones, you've shown you chose amarr for the secondary drone race, the abaddon can field 5meds, give this 5 lights and it'll reach those much needed dps numbers, (it'll still be lower than most but acceptable: 430ish with hobs).



Moa looks like you ****** up. I was hoping to god for another mid but god forgive caldari can fit tackle and a tank right. But you ****** up twice, you gave it a damage bonus instead of range, before with the range bonus I could afford to not have a web because with null I'd reach 7-8kms and couldnt be kited in web range.

Meaning that before I could have a tank and forget the web but the null+range bonus made it so that I couldnt be kited in scram range by web+point ships (also now with every other cruiser being able to fit double web anyway I might as well get ****** anyway).

Now you removed the range bonus but didnt give it a web. Meaning you are telling me I either need to go TANK/TANK/MWD/SCRAM and have no range control what-so-ever or TANK/SCRAM/WEB/MWD and have **** all tank, probably one ASB or one LSE which is laughable especially with the ASB nerf.

I'd argue this Moa is worse than the current one, regardless of how backwards that sounds when you changed out a range bonus for a damage one.

My advice is either keep the damage bonus, drop a low and give it a mid or keep the range bonus and give it more PG/CPU for bigger guns.



The vexor just looks ******* awesome, ridiculously so actually, actually its overpowered. It was one of the highest DPS/EHP ships before and the extra low is gonna be a damage mod. Lows will be DC/1600/EANM/EANM/drone dmg mod and it'll probably push 600DPS and 40K EHP.

I dont see why people seem to be saying that ogres dont hit cruisers, they do. Ogres will hit a webbed and scrammed cruiser no problem and 2/2/1 with a drone damage mod and blasters is just gonna be ridiculous while sporting a 1600 plate tank, people usualy have to sacrifice tank to gank their ships.

And the extra mid will just contribute to the lolness of this ship, it'll probably be a second web to 8km kite blaster/AC ships while 2/2/1 ***** on them.

My advice? It doesnt need the extra low or the extra mid, chose one I guess, I'm not sure but the vexor is pretty solid now, no need to give it 2 more slots when you are giving thhe Moa 0.


Rupture looks the same but stronger; it'll have an extra mid for better shield tanking or an utility mid when its armor tanked. Double webs is a stronk possibility so be wary of ruptures 8km kiting everything as well with double webs+ac projection. The second high utility was almost always a small neut anyway so people will just fit a single med neut and have abit of extra cpu/pg to spend elsewhere which is not a problem.

I still dont understand why its so fast or how it has such a drone bay but oh well.


Kithian Hastos
Divinum Immortalis Unlimited
#51 - 2012-10-02 13:54:17 UTC
CCP Fozzie wrote:

. . .

Vexor:
Cruiser skill bonuses:
5% bonus to Medium Hybrid Turret damage
10% bonus to drone hitpoints, damage and mining yield

Slot layout: 4 H (-1), 4 M (+1), 5 L (+1), 4 turrets
Fittings: 800 PWG (+125), 300 CPU (+30)
Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515)
Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2)
Mobility (max velocity / agility / mass / align time): 215(+46) / 0.6(+0.03) / 10310000 / 5.8s (+0.3)
Drones (bandwidth / bay): 75 / 100
Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1)
Sensor strength: 16 Magnetometric (+2)
Signature radius: 145 (-5)
Cargo capacity: 480

. . .


Interesting choice to drop the utility high but increase PWG, CPU, and capacitor. Are you aiming for a local armor repair in the tank?

I also want to propose again the idea that dedicated drone boats could use a bonus that increases the effectiveness of all drones, not just damage. This would present interesting diversity in choice of drones, instead of the current situation which makes a drone boat feel like it's gimping itself by using anything but combat drones.

Would an ECM heavy drone with +50% increase in strength be overpowered? How about a Target Painter, Webifying, or Neuting drone? I don't know, but it might be fun to find out!
Reppyk
The Black Shell
#52 - 2012-10-02 13:56:54 UTC
About the rupture :

-1 med
keep the drone bay
+1 highslot (eh ?)
+1 missile slot

DAT MINI PHOON OF DOOM \O/

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Dr Sheng-Ji Yang
Doomheim
#53 - 2012-10-02 13:59:27 UTC  |  Edited by: Dr Sheng-Ji Yang
Okay...until yet you guys made a really good job but THAT???
Rupture was the uber cruiser until yet. Everyone laughed at Maller and Moa. So you buff the other cruisers AND the rupture????
What the hell? Everyone knows that there were atm only 2 really good tech 1 non faction cruisers for pvp: Rupture and Thorax.
And you buff the Rupture???? That thing is still faster than a caracal, Thorax and Omen.
And it got a medium slot instead of high slot?
IS THAT A JOKE???
ROFL.

Edit: Even after these changes everyone will use blasters on the Maller. NERF THE F.... RUPTURE. You know it was the most op cruiser in comparison to the others.
Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#54 - 2012-10-02 14:02:30 UTC
I'm liking these changes, I assumed the Moa would get the Merlin treatment and that's a good path, but seriously, it needs to drop that utility high for another mid, hell even a low for a mid, as it stands the only tank you can usually fit to a Moa is a single LSE as you need that extra slot for a web with blasters.

Vexor is looking solid, still a good gankboat, and 4 mids kind of make up the lack of neut and an extra low is huge, it can probably push 800+ with the changes to drone damage mods as well.

Maller is also looking solid, it'll probably still be a brick and lousy for solo because of no drones, but at least with some decent dps it might be able to win a straight up ehp/dps fight with a crapload of EHP, and we have the new Omen for straight up dps.

The Rupture...wow, already the most used T1 cruiser, and gaining a second mid and the beefy speed boost is HUGE for the Rupture as it was almost always flown as a nanogank boat, still retains its dps and a medium neut, with the extra cpu to fill that utility mid and a full flight of drones I think it gets a little too much utility, keep the slot layout the same in my opinion.
Harvey James
The Sengoku Legacy
#55 - 2012-10-02 14:03:45 UTC  |  Edited by: Harvey James
perhaps the maller should get a rate of fire bonus even a 7.5% damage bonus and increase its cap
and personally without a arm rep bonus i think the vexor should be a shield ship afterall the useful drone mods are in the lows.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Atomic Option
NO Tax FAT Stacks
#56 - 2012-10-02 14:03:54 UTC  |  Edited by: Atomic Option
Warde Guildencrantz wrote:
6th moa high->mid

(because honestly, you can't get anything useful in that 6th slot, why would you put it. Stop putting placeholder slots)

everything else is good


the 6th high makes the moa a great ship for nigh unprobable gassing in Wspace with a probe launcher or cloak.
Arya Greywolf
Deep Core Mining Inc.
Caldari State
#57 - 2012-10-02 14:10:45 UTC
Galphii wrote:
The Maller is still a useless brick, just more... bricky. It doesn't need that big cargohold either, as a laser boat it won't use much for ammo (assuming everyone won't just keep using projectiles on it, because better damage + no cap use = WIN). The Amarr are the 2nd drone race and this thing doesn't even get a set of lights, while the Moa gets to keep its 3 drones? (The Moa's got an extra highslot for a missile launcher, it doesn't need the drones). And without that utility high and cap use bonus the Maller is going to have big power problems; how about an extra midslot to mount a cap booster instead of that extra low (toughness was never its problem, 6 lows is cute but unnecessary, and for the love of god, give it at least a couple of drones).


+1. I'm confused also as to why the Maller has 0 drones when it's the 2nd drone race, while MOA and Matar have them... Maller will have the hardest time from the start to hit any smaller object out of all of these ships so it's the one that needs drones the most.

Solution: -1 Low and give it 3 light drones.
Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#58 - 2012-10-02 14:12:18 UTC
Seconding Moa highslot to mid slot, it needs that extra ability to be competitive.

Also, seconding drones on the Maller, its dps is quite anemic and its solo capabilities are completely crushed by lack of drones.

Just noticed from someone mentioning above that the speed on the Rupture is faster than all the so called 'fast' Attack cruiser except the Stabber (go figure) which is quite ridiculous, the Rupture is going to remove the need of flying the other races Attack cruisers because why should you when the Rupture moves faster then all of them, more EHP, more dps, 4lights + 1 Med, a medium neut, capless weapons and space for an utility mid?
Frothgar
State War Academy
Caldari State
#59 - 2012-10-02 14:15:27 UTC  |  Edited by: Frothgar
I'd like to see the Maller get a small amount of drone BW and a slightly larger bay 10 bandwidth/20bay. Its not enough to add a significant amount of DPS, but could add some utility in the form of a small flight of Ewar drones, or a pair of small rep drones to rep friends.

Edit: Shift that utility high to a midslot too probably. EG it needs an injector bad.
Bloodpetal
Tir Capital Management Group
#60 - 2012-10-02 14:17:52 UTC  |  Edited by: Bloodpetal
CCP Fozzie wrote:


Maller:
Cruiser skill bonuses:
5% bonus to Medium Energy Turret damage
5% bonus to all Armor Resistances

Slot layout: 5 H (-1), 3 M, 6 L, 5 turrets
Fittings: 1000 PWG (+100), 280 CPU


Why're you taking utility high slots off of the Maller?

Seems like having a slot open for NOS is very Amarr.

Otherwise, I think the Maller looks a lot sharper. Anyone that thinks that these won't do damage is clueless.


CCP Fozzie wrote:

Moa:
Cruiser skill bonuses:
5% bonus to Medium Hybrid Turret damage
5% bonus to shield resistances

Slot layout: 6 H, 4 M, 4 L, 5 turrets, 2 launchers
Fittings: 800 PWG (+20), 375 CPU (+15)


I guess I'm confused now. So the Moa is now a blaster boat? Obviously it can go both ways, but it's going to lean to Blasters here. I was thinking that one way you can balance cruisers out is to increase fitting space so they can put the heaviest guns on a class, while restricting hardpoints, etc. I know it gets tricky on that margin, (balancing defense vs offense) but, with most ships putting the heaviest class of gun on a ship is going to cripple the rest of the ship or require fitting mods - so maybe these cruisers get an advantage with that? (given limited hardpoints as balance?)


CCP Fozzie wrote:

Vexor:
Cruiser skill bonuses:
5% bonus to Medium Hybrid Turret damage
10% bonus to drone hitpoints, damage and mining yield

Slot layout: 4 H (-1), 4 M (+1), 5 L (+1), 4 turrets
Fittings: 800 PWG (+125), 300 CPU (+30)
Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515)


Vexor's became pretty disgusting now with neut and drone setups and can put solid armor plating (or dual ASBs), etc. I'm not sure I'm liking this atm overall.

Also, the dual damage bonus seems to break the line with the other setups? Should it get a defensive notch instead of a damage bonus? Just wondering.


CCP Fozzie wrote:

Rupture:
Cruiser skill bonuses:
5% bonus to Medium Projectile Turret firing speed
5% bonus to Medium Projectile Turret damage

Slot layout: 5 H (-1), 4 M (+1), 5 L, 4 turrets, 2 launchers
Fittings: 860 PWG, 350 CPU (+25)
Defense (shields / armor / hull) : 1500(-63) / 1800(+159) / 1600(+37)


Yup, that's minmatar. Why have you stripped the utility slot? To stop dual neuting setups?

Where I am.