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[Winter] Combat Cruisers

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Author
Major Killz
inglorious bastards.
#461 - 2012-10-09 19:27:38 UTC  |  Edited by: Major Killz
X Gallentius wrote:
So how much tank should a 661+ dps T1 cruiser (overheated) have? More than 36k EHP (overheated)? That's the Moa. Quit complaining. Big smile



Indeed. I just got an E-mail from a bro saying I was TAR TAR. He was laughing @ how bad I was.

"Everyone knows you fit asb's. Fitting lse's is TAR TAR lol"

[u]Ich bin ein Pirat ![/u]

Lallante
Blue Republic
RvB - BLUE Republic
#462 - 2012-10-09 19:37:39 UTC
Major Kilz you need to take your medicine, call your mother and stop posting on the adult forums.
Major Killz
inglorious bastards.
#463 - 2012-10-09 19:38:26 UTC
Lallante wrote:
Major Kilz you need to take your medicine, call your mother and stop posting on the adult forums.


No! MAKE ME!

[u]Ich bin ein Pirat ![/u]

MotorBoatMe WithYourFace
PiiiGGGss iiiNNN SSSpppAAAcccEEE
#464 - 2012-10-09 19:42:58 UTC  |  Edited by: MotorBoatMe WithYourFace
Aglais wrote:
Major Killz wrote:


Clearly you are TAR TAR. You come into a thread about changes to certain tech 1 cruisers. You ignore the changes that CCP has proposed. You know! Like the damage bonus and then throw out some random TAR TAR statement about how it doesn't do anything close to Ferox's damage. You are in fact wrong. Now you say that you're not able to get a certain amount of hit points on your Moa, because you're using EFT and our current Iteration of a Moa on Tranquility. You ignore the fact I'm taking CCP's changes into account( increase in base shield amount and how extender rigs effect them) and your suggestions of a 5th midslot. You then SPEW more gar gar.

Well, why don't I agree with you so you can go away. Clap* congratulations!


You aren't taking CCP's changes into account if you think there's going to be a Moa with both 550 DPS and 60k EHP. I can see 550 and 33-36k EHP.

Regardless, I was about to end this argument myself, because I'm actually feeling dumber after having had to interact with someone as unfathomably dense as you've proved yourself to be across almost all of these threads. This doesn't mean I'm leaving the thread. From this point forward I will simply ignore any and all of your unprocessed garbage you try to pass off as a post.

Anyways, people who are whinging about the Caracal in this thread for some reason: Guided Missile Precision is going to effect HAMs, and I'm hearing that they're going to be able to actually hurt things their size and maybe even smaller. Not to mention HAMs are going to be easier to fit. So Caldari, despite what many of you think, aren't going to be utterly broken. I can guarantee I'm going to be flying quite a few Caracals this winter.


This is something I think most of the Caldari are going to be dead crowd is missing. I personally feel the caracal is going to be great for rapid lights or hams, and a great boat all around after the patch. I also don't think that HML's will be all that bad for projecting damage either. Range is still going to be pretty good on the velocity bonused hulls.

I do feel the Moa needs the 5th mid. It just would make the fitting of the ship a tad easier.

On the subject of the Rupture's damage, not sure where anyone is getting 460 dps out of the rupture at 18km. That is in falloff, which is more like 230 dps because of your miss rate. 460 would be at optimal.
Major Killz
inglorious bastards.
#465 - 2012-10-09 20:04:06 UTC  |  Edited by: Major Killz
MotorBoatMe WithYourFace wrote:
Aglais wrote:
Major Killz wrote:


Clearly you are TAR TAR. You come into a thread about changes to certain tech 1 cruisers. You ignore the changes that CCP has proposed. You know! Like the damage bonus and then throw out some random TAR TAR statement about how it doesn't do anything close to Ferox's damage. You are in fact wrong. Now you say that you're not able to get a certain amount of hit points on your Moa, because you're using EFT and our current Iteration of a Moa on Tranquility. You ignore the fact I'm taking CCP's changes into account( increase in base shield amount and how extender rigs effect them) and your suggestions of a 5th midslot. You then SPEW more gar gar.

Well, why don't I agree with you so you can go away. Clap* congratulations!


You aren't taking CCP's changes into account if you think there's going to be a Moa with both 550 DPS and 60k EHP. I can see 550 and 33-36k EHP.

Regardless, I was about to end this argument myself, because I'm actually feeling dumber after having had to interact with someone as unfathomably dense as you've proved yourself to be across almost all of these threads. This doesn't mean I'm leaving the thread. From this point forward I will simply ignore any and all of your unprocessed garbage you try to pass off as a post.

Anyways, people who are whinging about the Caracal in this thread for some reason: Guided Missile Precision is going to effect HAMs, and I'm hearing that they're going to be able to actually hurt things their size and maybe even smaller. Not to mention HAMs are going to be easier to fit. So Caldari, despite what many of you think, aren't going to be utterly broken. I can guarantee I'm going to be flying quite a few Caracals this winter.


This is something I think most of the Caldari are going to be dead crowd is missing. I personally feel the caracal is going to be great for rapid lights or hams, and a great boat all around after the patch. I also don't think that HML's will be all that bad for projecting damage either. Range is still going to be pretty good on the velocity bonused hulls.

I do feel the Moa needs the 5th mid. It just would make the fitting of the ship a tad easier.

On the subject of the Rupture's damage, not sure where anyone is getting 460 dps out of the rupture at 18km. That is in falloff, which is more like 230 dps because of your miss rate. 460 would be at optimal.



Finally someone with sense.

Caldari have benifited the most from all boost so far. This one is going to be slightly different. Gallente ships seems to be getting the most help. Either way. Caldari have alot to look forward to. The Drake is still intact for the most part but has lost alot of range damage, application and some damage. For that everything else is getting BOOSTED.

[u]Ich bin ein Pirat ![/u]

Lallante
Blue Republic
RvB - BLUE Republic
#466 - 2012-10-09 20:18:53 UTC
If anyone remembers the introduction of missile skills, all Caldari bears were calling it the end of the world then too - of course it later turned out to be a massive boost...
MotorBoatMe WithYourFace
PiiiGGGss iiiNNN SSSpppAAAcccEEE
#467 - 2012-10-09 20:23:44 UTC
Lallante wrote:
If anyone remembers the introduction of missile skills, all Caldari bears were calling it the end of the world then too - of course it later turned out to be a massive boost...


And more recently I remember the thread in this same forum about the Attack Frigates and how horrible the condor was going to be. Turns out its a nice little ship now.
Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#468 - 2012-10-09 20:29:55 UTC
Yeah the Condor turned out to be awesome because double TDs ruin any gunboat, they need to tone down TDs....
Zhephell
Viziam
Amarr Empire
#469 - 2012-10-09 21:08:10 UTC
Major Killz wrote:



For sure. Use applications that replicate our current enviroment and z current state of ships and completely ignore CCP's proposed changes... Maybe I should have ignore your 5th midslot argument and not factor it into a 5 midslot Moa. You know! with all the changes CCP has propose so far and take a look @ what you suggested CCP should do. Indeed.

Moa:
Cruiser skill bonuses:
5% bonus to Medium Hybrid Turret damage
5% bonus to shield resistances
Slot layout: 6 H, 4 M, 4 L, 5 turrets, 2 launchers
Fittings: 800 PWG (+20), 375 CPU (+15)
Defense (shields / armor / hull) : 2100(+225) / 1200(-129) / 1500(-24)
Capacitor (amount / recharge rate / average cap per second): 1425(+50) / 475s(-16.25s) / 3 (+0.2)
Mobility (max velocity / agility / mass / align time): 195(+31) / 0.54 / 11720000 / 5.9s
Drones (bandwidth / bay): 15 / 15
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 260(+7) / 7
Sensor strength: 17 Gravimetric (+1)
Signature radius: 135
Cargo capacity: 450 (+200)

Factor in new shield amount (shieldCapacityBonus Shield Capacity Bonus 15.00 %), damage bonus and 5th mid slots. Insert modules which will become easier to fit because of CCP's proposed improved powergrid and cpu changes. Round some numbers and you get a 60k Moa with 550dps (no heat). It's not even that bad compared to a Vexor.

No to extra midslot!


If you use one of those applications that replicate our current enviroment like you say, and a calculator, you can have an idea.

If you take the % of CPU, PWG, shield or armor that ll be increased, and you apply that % with the max skills results your ship ll have with those applications ( EFT or PYFA), + the shield , or armor rigs improvements that ll modify the base % of your ship shield, or armour, you ll have an idea , and if you need 1 med slot more, you change the warp scrambler, or the warp disruptor that need only a little of cpu "something that is easy to estimate", and then you put a shield extender, or whatever you want, and doing that you can have a nice idea of what you ll be able to fit.

I had estimate the new punisher, and the new executioner possible fits, before they were changed doing that, and it works very well.
And i have some ideas of possible fitting for the new omen, and the new amarr destroyer because i did it, and that's not something that can be vague like your 60k ehp and 550 of dps Moa idea

Saying that it ll have 60k ehp and 550 dps because you had a premonition, or whatever, it's the same that say, that say that those numbers are not relevant, because you take those numbers at random.

So don't say that using the EFT or the PYFA + a calculator to take the new % like I can do is a mistake because it is much better done that what you're doing.

I don't think the caracal ll be a bad ship now like some players say, but the Moa ll be broken, and i don't think that the rupture has 460 dps at 18 km, i know it lose dps because it has the falloff , but that dosen't mean that the rupture is bad, it is to fast, 220 or 225 m/s ll be better, and it is easier to fit that many other cruisers, and with 30m 3 of drones + a neut it can kill easy a frigate. So it ll be the best combat cruiser now, like it was before, you can not deny that.

But I do not care of this now, a Moa with 60k of ehp and 550 dps is a lie, that's something impossible for a Moa, and for all the new combat cruisers. So stop to persist with your 60k ehp and 550 dps Moa

Like i said in my last post if you don't have something to prove what you're saying, don't post your premonitions, those numbers are wrong.
Major Killz
inglorious bastards.
#470 - 2012-10-09 21:21:38 UTC  |  Edited by: Major Killz
Zhephell wrote:
Major Killz wrote:



For sure. Use applications that replicate our current enviroment and z current state of ships and completely ignore CCP's proposed changes... Maybe I should have ignore your 5th midslot argument and not factor it into a 5 midslot Moa. You know! with all the changes CCP has propose so far and take a look @ what you suggested CCP should do. Indeed.

Moa:
Cruiser skill bonuses:
5% bonus to Medium Hybrid Turret damage
5% bonus to shield resistances
Slot layout: 6 H, 4 M, 4 L, 5 turrets, 2 launchers
Fittings: 800 PWG (+20), 375 CPU (+15)
Defense (shields / armor / hull) : 2100(+225) / 1200(-129) / 1500(-24)
Capacitor (amount / recharge rate / average cap per second): 1425(+50) / 475s(-16.25s) / 3 (+0.2)
Mobility (max velocity / agility / mass / align time): 195(+31) / 0.54 / 11720000 / 5.9s
Drones (bandwidth / bay): 15 / 15
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 260(+7) / 7
Sensor strength: 17 Gravimetric (+1)
Signature radius: 135
Cargo capacity: 450 (+200)

Factor in new shield amount (shieldCapacityBonus Shield Capacity Bonus 15.00 %), damage bonus and 5th mid slots. Insert modules which will become easier to fit because of CCP's proposed improved powergrid and cpu changes. Round some numbers and you get a 60k Moa with 550dps (no heat). It's not even that bad compared to a Vexor.

No to extra midslot!


If you use one of those applications that replicate our current enviroment like you say, and a calculator, you can have an idea.

If you take the % of CPU, PWG, shield or armor that ll be increased, and you apply that % with the max skills results your ship ll have with those applications ( EFT or PYFA), + the shield , or armor rigs improvements that ll modify the base % of your ship shield, or armour, you ll have an idea , and if you need 1 med slot more, you change the warp scrambler, or the warp disruptor that need only a little of cpu "something that is easy to estimate", and then you put a shield extender, or whatever you want, and doing that you can have a nice idea of what you ll be able to fit.

I had estimate the new punisher, and the new executioner possible fits, before they were changed doing that, and it works very well.
And i have some ideas of possible fitting for the new omen, and the new amarr destroyer because i did it, and that's not something that can be vague like your 60k ehp and 550 of dps Moa idea

Saying that it ll have 60k ehp and 550 dps because you had a premonition, or whatever, it's the same that say, that say that those numbers are not relevant, because you take those numbers at random.

So don't say that using the EFT or the PYFA + a calculator to take the new % like I can do is a mistake because it is much better done that what you're doing.

I don't think the caracal ll be a bad ship now like some players say, but the Moa ll be broken, and i don't think that the rupture has 460 dps at 18 km, i know it lose dps because it has the falloff , but that dosen't mean that the rupture is bad, it is to fast, 220 or 225 m/s ll be better, and it is easier to fit that many other cruisers, and with 30m 3 of drones + a neut it can kill easy a frigate. So it ll be the best combat cruiser now, like it was before, you can not deny that.

But I do not care of this now, a Moa with 60k of ehp and 550 dps is a lie, that's something impossible for a Moa, and for all the new combat cruisers. So stop to persist with your 60k ehp and 550 dps Moa

Like i said in my last post if you don't have something to prove what you're saying, don't post your premonitions, those numbers are wrong.


BRAH! U R so TERRIBUBBLE. So, after getting back home I launched EFT.

What a suprise! D Moa can get 50k rounded (52k ehp Overheated) ehp now with D current stats. Obv that's with all mids fitting 2 lse, invul, MWD, 3 extender rigs and a DC.

Maybe you're not aware that CCP's propose stat change is BEFORE SKILLS ARE EVEN APPLIED or maybe you didn't factor it into your calculations (although you've said you did brah). MAYBE YOU DONT UNDERSTAND HOW A BASE INCREASE CAN CHANGE THE OVERALL HITPOINT INCREASE WHEN RIGS ARE APPLIED ETC and Im ignoring applied skills. So 15%. O yes! U r indeed TAR TAR.

[u]Ich bin ein Pirat ![/u]

Major Killz
inglorious bastards.
#471 - 2012-10-09 21:24:15 UTC
Dato Koppla wrote:
Yeah the Condor turned out to be awesome because double TDs ruin any gunboat, they need to tone down TDs....


Rocket Condor is p pwn. No need to fit a TD on that...

[u]Ich bin ein Pirat ![/u]

OT Smithers
A Farewell To Kings...
Dock Workers
#472 - 2012-10-09 21:48:25 UTC
MotorBoatMe WithYourFace wrote:

This is something I think most of the Caldari are going to be dead crowd is missing. I personally feel the caracal is going to be great for rapid lights or hams, and a great boat all around after the patch. I also don't think that HML's will be all that bad for projecting damage either. Range is still going to be pretty good on the velocity bonused hulls.


You might be correct. But I don't think so. You are no doubt aware that the Caracal -- post winter update -- will be doing less dps than it does today, and thanks to the nerfs it will be harder to apply it. It will finally have the power to fit HAMs but applying damage to anything smaller than a BC or BS is going to be a challenge with them. The HML Caracal will remain a niche ship at best -- people aren't flying these today, there is no reason to believe that they will suddenly start flying them after they are nerfed.

The AML Caracal, post winter nerf, is going to be pushing T1 Frigate DPS out of a Cruiser hull, and against any Frig with an AB fitted it will suffer the same damage application issues it faces today. To put this into perspective, a RAIL Enyo will do more DPS at its 20km optimal than a Caracal -- and it will actually apply that dps. Further, the Caracal has no neuts and only two drones.

Some folks are talking this ship up like it's all that and a bag of chips. They're full of it. If you want to fly the uber-Caracal fly it NOW, before CCP nerfs it. But they aren't doing that. And for good reason -- it turns out that there is little call for a slow Cruiser that does frigate DPS, no neuts, no drones, and no tank worth mentioning, even if it can push that dps out to fantastic range. It's a frigate tickler.

Hillariously enough, the new Minmatar Destroyer will be a better missile boat than the Caldari missile Cruiser. So will the Minmatar EWAR ship -- it will be far and away better.

Quote:
I do feel the Moa needs the 5th mid. It just would make the fitting of the ship a tad easier.

On the subject of the Rupture's damage, not sure where anyone is getting 460 dps out of the rupture at 18km. That is in falloff, which is more like 230 dps because of your miss rate. 460 would be at optimal.


Correct. However, the Rupture is a mean ship even now. It's fast, it does solid dps, it packs a neut and a full flight of drones. It is, in every way, a superlative ship. If the other improved Cruisers were balanced against it no one would be complaining. But sadly they are not. Where the Rupture does 450dps at point blank range and 250dps at 20km, the Moa does 500 dps at point blank range, 250 dps at 4km. Switching ammo allows it to hit out to 20km, and it will do about 200 dps at trhat range -- not too bad in other words.

Sounds relatively balanced so far. However, the Rupture will be significantly faster and more agile -- there is simply no way for a Moa that doesn't land at zero to close range and apply it's extra dps. Further, that Moa will need to fit both a scram and a web, giving up the luxury of a long-point, in order to control range. This is something the Rupture pilot need not concern himself with. The Rupture will pack a full flight of drones plus one in reserve while the Moa will have only half that. The Rupture will be able to fit a medium neut, while on the Moa this is questionable. The Rupture's weapons do not use cap while the Moa's do. And as far as tank, in practical terms the Moa and Rupture will both likely be very close as the Moa must utilize one of its midslots for a web -- something that a nano-Rupture can easily dispense with.

So balanced? Hardly.

The Moa needs a fifth midslot, it needs a full flight of drones, and it needs it's base speed increased and it's mass lowered. Maybe then people will fly them. They aren't now, they aren't wasting their time with any Caldari cruisers -- and unless CCP decides that balance should apply to every race including Caldari these cruisers will continue on as hangar decoration.

Again though, I don't know why I am bothering with this. CCP clearly isn't interested in balance. If they were they wouldn't be proposing this nonsense it the first place. I wouldn't be able to go down the list of ship attributes, from tank to mass to velocity to drones, and find that in virtually every single category the Caldari ship ranks dead last. That's CCPs idea of balance.
MotorBoatMe WithYourFace
PiiiGGGss iiiNNN SSSpppAAAcccEEE
#473 - 2012-10-09 22:25:02 UTC  |  Edited by: MotorBoatMe WithYourFace
OT Smithers wrote:
MotorBoatMe WithYourFace wrote:

This is something I think most of the Caldari are going to be dead crowd is missing. I personally feel the caracal is going to be great for rapid lights or hams, and a great boat all around after the patch. I also don't think that HML's will be all that bad for projecting damage either. Range is still going to be pretty good on the velocity bonused hulls.


You might be correct. But I don't think so. You are no doubt aware that the Caracal -- post winter update -- will be doing less dps than it does today, and thanks to the nerfs it will be harder to apply it. It will finally have the power to fit HAMs but applying damage to anything smaller than a BC or BS is going to be a challenge with them. The HML Caracal will remain a niche ship at best -- people aren't flying these today, there is no reason to believe that they will suddenly start flying them after they are nerfed.

The AML Caracal, post winter nerf, is going to be pushing T1 Frigate DPS out of a Cruiser hull, and against any Frig with an AB fitted it will suffer the same damage application issues it faces today. To put this into perspective, a RAIL Enyo will do more DPS at its 20km optimal than a Caracal -- and it will actually apply that dps. Further, the Caracal has no neuts and only two drones.

Some folks are talking this ship up like it's all that and a bag of chips. They're full of it. If you want to fly the uber-Caracal fly it NOW, before CCP nerfs it. But they aren't doing that. And for good reason -- it turns out that there is little call for a slow Cruiser that does frigate DPS, no neuts, no drones, and no tank worth mentioning, even if it can push that dps out to fantastic range. It's a frigate tickler.

Hillariously enough, the new Minmatar Destroyer will be a better missile boat than the Caldari missile Cruiser. So will the Minmatar EWAR ship -- it will be far and away better.

Quote:
I do feel the Moa needs the 5th mid. It just would make the fitting of the ship a tad easier.

On the subject of the Rupture's damage, not sure where anyone is getting 460 dps out of the rupture at 18km. That is in falloff, which is more like 230 dps because of your miss rate. 460 would be at optimal.


Correct. However, the Rupture is a mean ship even now. It's fast, it does solid dps, it packs a neut and a full flight of drones. It is, in every way, a superlative ship. If the other improved Cruisers were balanced against it no one would be complaining. But sadly they are not. Where the Rupture does 450dps at point blank range and 250dps at 20km, the Moa does 500 dps at point blank range, 250 dps at 4km. Switching ammo allows it to hit out to 20km, and it will do about 200 dps at trhat range -- not too bad in other words.

Sounds relatively balanced so far. However, the Rupture will be significantly faster and more agile -- there is simply no way for a Moa that doesn't land at zero to close range and apply it's extra dps. Further, that Moa will need to fit both a scram and a web, giving up the luxury of a long-point, in order to control range. This is something the Rupture pilot need not concern himself with. The Rupture will pack a full flight of drones plus one in reserve while the Moa will have only half that. The Rupture will be able to fit a medium neut, while on the Moa this is questionable. The Rupture's weapons do not use cap while the Moa's do. And as far as tank, in practical terms the Moa and Rupture will both likely be very close as the Moa must utilize one of its midslots for a web -- something that a nano-Rupture can easily dispense with.

So balanced? Hardly.

The Moa needs a fifth midslot, it needs a full flight of drones, and it needs it's base speed increased and it's mass lowered. Maybe then people will fly them. They aren't now, they aren't wasting their time with any Caldari cruisers -- and unless CCP decides that balance should apply to every race including Caldari these cruisers will continue on as hangar decoration.

Again though, I don't know why I am bothering with this. CCP clearly isn't interested in balance. If they were they wouldn't be proposing this nonsense it the first place. I wouldn't be able to go down the list of ship attributes, from tank to mass to velocity to drones, and find that in virtually every single category the Caldari ship ranks dead last. That's CCPs idea of balance.


I agree with a good majority of what you have to say, except that you haven't really figured in the changes to T2 HAM ammo. Precision ammo will apply dps well especially with GMP skill now being applied to unguided missiles. The buff to Light missiles will bring the dps up on RLML for what is in essence a tanky destroyer. You will definately have to make a choice, but dps application with HAMS to smaller targets is going to improve. I think that most of the Attack cruisers should have a little more speed added to them (except the stabber, it is fast enough)

On the Rupture, it is a great ship now, it will be better after patch. Minmatar ships are all pretty fast. I think that it could receive a slight tune down on speed from this proposal, though.

I am not sure we should, or CCP for that matter, be all that concerned with how these ships function within balance according to one another. How do these ships work in concert with other ships in the racial lines, or grouped together? Minmatar will always be faster and able to project damage well as long as they have Barrage. It is a good combo, and I don't think it needs nerfed.I won't comment on the maller as I don't have much of an interest in Amar, but the other ships all recieved buffs.

If medium rails were more popular maybe the MOA wouldn't look so bad. Maybe everyone is underestimating how they will perform on ships like the MOA with an increase to damage and not optimal range.
Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#474 - 2012-10-09 22:33:11 UTC
The userbase opinion is pretty much unanimous that the Moa needs a minimum of 5 mid slots, making the shield tank bonused cruiser have the same mids as the Vexor which is as an armor tank and the Rupture that can currently already do shield better than the Moa is just fail. It's just sad that all the Moa can afford to take advantage of its bonused tank is a single LSE =/

@OT Smithers
With buffs to AML damage and rof bonus instead of kinetic damage bonus you can get around 220dps @ 60km with better damage application than before and 27k EHP, 220 dps is pretty high in the frigate world and no frigate/destroyer hull will be able to take you down because of EHP/Range although a large number of them will probably just disengage. Sure it isn't the best anti-frigate but it's decent.

Also don't forget new HAM Caracal is pretty badass with 400 dps @ 25km with 2km/s speed and 24k EHP, also because of GMP changes, with a single rigor (trade for 3k EHP), you can have 79m3 exp radius with your HAMs which should still be deadly to frigates.

About the Minmatar destroyer and new destroyers in general I don't know what to make of them with 2 of them breaking classic tier 1 bonus rules (Cap Warfare bonus on Amarr and MWD sig bonus on Minmatar which are usually t2 exclusive bonuses), I really feel like the Minmatar destroyer will be extremely good at kiting with Light Missiles and MWD, while the Caldari destroyer will have better damage application I doubt it will be as good as a MWD sig bonus on a ship that uses weapon systems that ignore tracking as you can pretty much perma mwd everywhere. Amarr destroyer sounds like its the ultimate in frigate heavy tackle, it's basically king of scram range as it will probably alpha any frigates cap with its 12km neuts, its still susceptible to kiting TD frigs but bonused drones and possible missiles will be pretty rough to handle if you don't have tank.
Aglais
Ice-Storm
#475 - 2012-10-09 22:51:55 UTC
Alright. I am now wondering something here regarding Major Killz' mystical super OP five medslot Moa fit. I want to know, exactly, the size and type of turrets you will use. Don't just say "medium blasters". That isn't even a valid answer considering the nature of my inquiry. I want to know exactly what you will be putting in your low slots. From this and this alone I can determine why I will, in a solo fight, in another Moa, fit properly, completely rip you a new, functional anus.

Also I'd like to point out, that your current, 'magical' 50k EHP Moa has NO TACKLE WHATSOEVER. It is a USELESS BAIT SHIP. Therefore, your enemy can just waltz right the **** away from wasting their ammunition on your ship. Tada. You just perfected dicktanking. That is, the method of defense that revolves being such a ******* nuisance to kill for so little actual payoff that nobody is even going to bother attacking you- And when you're the only thing left you'll get curbstomped, assuming you're in a gang.
MotorBoatMe WithYourFace
PiiiGGGss iiiNNN SSSpppAAAcccEEE
#476 - 2012-10-09 23:20:23 UTC
Dato Koppla wrote:

Also don't forget new HAM Caracal is pretty badass with 400 dps @ 25km with 2km/s speed and 24k EHP, also because of GMP changes, with a single rigor (trade for 3k EHP), you can have 79m3 exp radius with your HAMs which should still be deadly to frigates.


Don't rigor's only apply to guided missiles? Are they changing that? Otherwise it will be flare catalysts.
Major Killz
inglorious bastards.
#477 - 2012-10-09 23:30:01 UTC
Aglais wrote:
Alright. I am now wondering something here regarding Major Killz' mystical super OP five medslot Moa fit. I want to know, exactly, the size and type of turrets you will use. Don't just say "medium blasters". That isn't even a valid answer considering the nature of my inquiry. I want to know exactly what you will be putting in your low slots. From this and this alone I can determine why I will, in a solo fight, in another Moa, fit properly, completely rip you a new, functional anus.

Also I'd like to point out, that your current, 'magical' 50k EHP Moa has NO TACKLE WHATSOEVER. It is a USELESS BAIT SHIP. Therefore, your enemy can just waltz right the **** away from wasting their ammunition on your ship. Tada. You just perfected dicktanking. That is, the method of defense that revolves being such a ******* nuisance to kill for so little actual payoff that nobody is even going to bother attacking you- And when you're the only thing left you'll get curbstomped, assuming you're in a gang.



Thought you were going to ignore my post?

Personally, I think you're funny. I hope more dudes like you come out of the woodwork. Should help some of the other dudes get that 5th midslot.

[u]Ich bin ein Pirat ![/u]

Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#478 - 2012-10-09 23:56:45 UTC
MotorBoatMe WithYourFace wrote:
Dato Koppla wrote:

Also don't forget new HAM Caracal is pretty badass with 400 dps @ 25km with 2km/s speed and 24k EHP, also because of GMP changes, with a single rigor (trade for 3k EHP), you can have 79m3 exp radius with your HAMs which should still be deadly to frigates.


Don't rigor's only apply to guided missiles? Are they changing that? Otherwise it will be flare catalysts.


Short Range Missiles
Change the Guided Missile Precision skill, as well as all associated implants and rigs to affect all subcap missiles
Reduce HAM launcher PG requirements by 10%
https://forums.eveonline.com/default.aspx?g=posts&t=155029&find=unread

So yeah, what this implies is that HAMs go from 125 explosion radius to 93 explosion radius with all V skills, and as mentioned, down to 79 with a single rigor or 63.4 with 3 rigors which is almost frigate sized exp radius, although only a 122m/s explosion velocity means you won't be dealing 400 dps to frigs anytime soon but it's probably enough to cause them serious problems.

@Aglais
Don't waste your time with Major Killz, in his world the Rupture is way too slow and doesn't stand a chance against other cruisers and the Moa is a solo pwnmobile. If we listened to Major Killz we'd have Ruptures going as fast as frigates with Maller EHP and Thorax dps Roll
Major Killz
inglorious bastards.
#479 - 2012-10-10 00:02:40 UTC
Dato Koppla wrote:
MotorBoatMe WithYourFace wrote:
Dato Koppla wrote:

Also don't forget new HAM Caracal is pretty badass with 400 dps @ 25km with 2km/s speed and 24k EHP, also because of GMP changes, with a single rigor (trade for 3k EHP), you can have 79m3 exp radius with your HAMs which should still be deadly to frigates.


Don't rigor's only apply to guided missiles? Are they changing that? Otherwise it will be flare catalysts.


Short Range Missiles
Change the Guided Missile Precision skill, as well as all associated implants and rigs to affect all subcap missiles
Reduce HAM launcher PG requirements by 10%
https://forums.eveonline.com/default.aspx?g=posts&t=155029&find=unread

So yeah, what this implies is that HAMs go from 125 explosion radius to 93 explosion radius with all V skills, and as mentioned, down to 79 with a single rigor or 63.4 with 3 rigors which is almost frigate sized exp radius, although only a 122m/s explosion velocity means you won't be dealing 400 dps to frigs anytime soon but it's probably enough to cause them serious problems.

@Aglais
Don't waste your time with Major Killz, in his world the Rupture is way too slow and doesn't stand a chance against other cruisers and the Moa is a solo pwnmobile. If we listened to Major Killz we'd have Ruptures going as fast as frigates with Maller EHP and Thorax dps Roll



You 2 are so cute = ) Civil union anyone?

[u]Ich bin ein Pirat ![/u]

Goldensaver
Maraque Enterprises
Just let it happen
#480 - 2012-10-10 00:19:54 UTC  |  Edited by: Goldensaver
Dato Koppla wrote:
MotorBoatMe WithYourFace wrote:
Dato Koppla wrote:

Also don't forget new HAM Caracal is pretty badass with 400 dps @ 25km with 2km/s speed and 24k EHP, also because of GMP changes, with a single rigor (trade for 3k EHP), you can have 79m3 exp radius with your HAMs which should still be deadly to frigates.


Don't rigor's only apply to guided missiles? Are they changing that? Otherwise it will be flare catalysts.


Short Range Missiles
Change the Guided Missile Precision skill, as well as all associated implants and rigs to affect all subcap missiles
Reduce HAM launcher PG requirements by 10%
https://forums.eveonline.com/default.aspx?g=posts&t=155029&find=unread

So yeah, what this implies is that HAMs go from 125 explosion radius to 93 explosion radius with all V skills, and as mentioned, down to 79 with a single rigor or 63.4 with 3 rigors which is almost frigate sized exp radius, although only a 122m/s explosion velocity means you won't be dealing 400 dps to frigs anytime soon but it's probably enough to cause them serious problems.

@Aglais
Don't waste your time with Major Killz, in his world the Rupture is way too slow and doesn't stand a chance against other cruisers and the Moa is a solo pwnmobile. If we listened to Major Killz we'd have Ruptures going as fast as frigates with Maller EHP and Thorax dps Roll

I honestly hadn't seen that, I had only seen the thing about GMP. I guess I got so excited about GMP affecting them, that I didn't read the full post properly.

MotorBoatMe WithYourFace wrote:

I agree with a good majority of what you have to say, except that you haven't really figured in the changes to T2 HAM ammo. Precision ammo will apply dps well especially with GMP skill now being applied to unguided missiles. The buff to Light missiles will bring the dps up on RLML for what is in essence a tanky destroyer. You will definately have to make a choice, but dps application with HAMS to smaller targets is going to improve. I think that most of the Attack cruisers should have a little more speed added to them (except the stabber, it is fast enough)

On the Rupture, it is a great ship now, it will be better after patch. Minmatar ships are all pretty fast. I think that it could receive a slight tune down on speed from this proposal, though.

I am not sure we should, or CCP for that matter, be all that concerned with how these ships function within balance according to one another. How do these ships work in concert with other ships in the racial lines, or grouped together? Minmatar will always be faster and able to project damage well as long as they have Barrage. It is a good combo, and I don't think it needs nerfed.I won't comment on the maller as I don't have much of an interest in Amar, but the other ships all recieved buffs.

If medium rails were more popular maybe the MOA wouldn't look so bad. Maybe everyone is underestimating how they will perform on ships like the MOA with an increase to damage and not optimal range.


There is no precision ammo for HAMs. There is Javelin, and Rage. Rage will have a bloated explosion radius, which will probably only put it on par with T1 ammo when shooting anything cruiser sized and down. And Javelin... well it'll actually be worth using, post patch.

And if medium rails weren't pieces of crap compared to every other medium sized long range weapon (except maybe beams, those aren't great either), then the might be more popular.

And on the note of the Moa:
All level V:
[Moa, Blaster Brawler]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Large Shield Extender II
Stasis Webifier II
Experimental 10MN MicroWarpdrive I
Warp Scrambler II

Heavy Ion Blaster II, Void M
Heavy Ion Blaster II, Void M
Heavy Ion Blaster II, Void M
Heavy Ion Blaster II, Void M
Heavy Ion Blaster II, Void M
Small Energy Neutralizer II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

Multiplying the DPS by 1.25 (effectively what the change to the bonus does) gets 550... out to 2.5+2.5 (ish, at present it still has its range bonus, so I have to factor that in, and I'm too lazy to pull up a 'Rax or something and check)
493 with CNAM, 392 with null. I'll let someone else puzzle out the ranges.
Edit: bugger it. 493 DPS at 1.9+5km range with CNAM
550 DPS at 2.8+2.5km range with Void
393 DPS at 5.3+7km range with Null
I don't like the ranges myself, so I'd have to drop a MFS for a TE, and maybe put on a range rig.


It gets 26k omni EHP, lowest resist is EM at 34.4.

I can't comment on anything else until post patch. The HP post patch will probably go up a bit when it gets the hike to base shield, and the speed will get higher. And it'll be easier to fit.

I don't know what I think of the thing, it might need the mid, it might not. I'd personally say let the patch hit live, and see how things turn out.