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Player Features and Ideas Discussion

 
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[Winter] Combat Cruisers

First post
Author
Alara IonStorm
#361 - 2012-10-04 00:15:35 UTC
I'm Down wrote:
Alara IonStorm wrote:
I'm Down wrote:

it would be 5% less dps than the thorax w/o drones.... i don't get your definition of terrible dps

That is an incredibly vague statement, like you think I have a psychic window into your preferred Thorax Fit vs your Rail Moa fit.

It's a statement based on base statistics of 6 guns w/o a bonus vs 5 with a 25%. Basic math is hard?

/Facepalm.

The some of a Ships value is not static based on the modules that can be directly fit and used as well as how well they are supported.

Again +5% is vague and varies fit to fit. Bottom line your Rail Moa does 255 DPS with CNAM using 250mm Rails and 305 with 2 Magstabs and no DCU. It is literally terrible as a rail boat.
I'm Down
Macabre Votum
Northern Coalition.
#362 - 2012-10-04 03:45:03 UTC  |  Edited by: I'm Down
Alara IonStorm wrote:
I'm Down wrote:
Alara IonStorm wrote:
I'm Down wrote:

it would be 5% less dps than the thorax w/o drones.... i don't get your definition of terrible dps

That is an incredibly vague statement, like you think I have a psychic window into your preferred Thorax Fit vs your Rail Moa fit.

It's a statement based on base statistics of 6 guns w/o a bonus vs 5 with a 25%. Basic math is hard?

/Facepalm.

The some of a Ships value is not static based on the modules that can be directly fit and used as well as how well they are supported.

Again +5% is vague and varies fit to fit. Bottom line your Rail Moa does 255 DPS with CNAM using 250mm Rails and 305 with 2 Magstabs and no DCU. It is literally terrible as a rail boat.



Yeah and 501 with Blasters, and the fact that it can fit 2 LSE, and the fact that there's no such thing as damage rigs, or other reasons to fit it to a massive shield specific tank.

But then again, who wants a 45000+ EHP (60,000+ EHP with bonuses) boat that can do decent rail damage comparable to any other T1 cruiser or Solid CR damage when it can't fit a DCU... I mean WTF crack can I be smoking not fitting a DCU to every ******* ship in game.
Kai'rae Saarkus
Sebiestor Tribe
Minmatar Republic
#363 - 2012-10-04 08:35:20 UTC  |  Edited by: Kai'rae Saarkus
Alara IonStorm wrote:

Way to actually do a Rail Moa.

6 Highs 6 Turrets
5 Mids
3 Lows

Opt Bonus + Dmg Bonus / No Drones / Lower Medium LR Gun Fitting and Cap Use to around Short Range Weapons.


This.

It also balances T1 Caldari boats + T1 Shield Logis vs other races and their logis.

(Amarr and Armour Logis are so immobile that that balances their +5% tank bonus).

Unfortunately: a double weapon bonus, sniping Moa isn't a "Combat Cruiser" it's an attack cruiser (stay a range, do damage). Not that I care... but it does break CCPs design philosophy.
Valleria Darkmoon
Imperial Academy
Amarr Empire
#364 - 2012-10-04 10:35:53 UTC
I'm just curious what is the rationale behind not giving the Maller even a small drone bay. Even something like 15/15 would be a substantial improvement.

The biggest thing I worry about with the Maller as is, is that with only 5 highs and 5 turrets there is no open utility high for a neut, nor is their any drone bay to deal with frigates and I would think that 4 turrets in order to fit a neut would make the dps pretty poor, especially when compared to the rest of the ships in this list. The three mids with no laser cap use bonus feels like your mids are going to have to include a cap booster which doesn't leave much for speed/tackle. If you're not going to give the Maller a drone bay a 4th mid for a web would make a big difference. As much as the 4th mid makes me smile I feel a modest drone bay is a better solution.

It's nice that the Maller is no longer going to be a complete travesty serving as either obvious bait or nothing, but it feels like the bar has been raised and the Amarr still can't jump.

As of right now with all else being equal I feel like I could easily solo a competently fit Maller in an Incursus, the other 3 not so much.

Reality has an almost infinite capacity to resist oversimplification.

Veshta Yoshida
PIE Inc.
Khimi Harar
#365 - 2012-10-04 10:52:13 UTC
Three to five drones won't help much against experienced frigates, you need a fourth mid if that is the goal .. and that won't (and shouldn't) happen.

Nothing wrong with being vulnerable to a frigate as long as it has something worthwhile against larger stuff (ie. bring the pain!). That is the problem with proposed iteration, it has lowest or second lowest dependent on fit dps with no redeeming attributes. It will still be a glorified brick comparatively.
Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#366 - 2012-10-04 11:32:53 UTC
Either dronebay or lose a low for a turret high to give it something to compete with other combat cruisers. 1600mm plate + ENAM + DCU II should still provide around 45k EHP using 2 HS + 6 turrets will give around 400dps with IN multi and 320 with Scorch @ 20km which is still lower than the other combat cruisers but has a niche in being all turret dps and good projection. Good tank/dps ratio too.
The VC's
The Scope
Gallente Federation
#367 - 2012-10-04 15:22:00 UTC  |  Edited by: The VC's
Dato Koppla wrote:
Either dronebay or lose a low for a turret high to give it something to compete with other combat cruisers. 1600mm plate + ENAM + DCU II should still provide around 45k EHP using 2 HS + 6 turrets will give around 400dps with IN multi and 320 with Scorch @ 20km which is still lower than the other combat cruisers but has a niche in being all turret dps and good projection. Good tank/dps ratio too.


+1

I'd normally be against losing any lowslots but this seems like a reasonable suggestion. I wonder though, if it would have the PG to fit a 1600mm / fmpl / mwd + neut.

Propably still need a cap booster too.


Edit. Or lose a turret slot and gain a +10 per level damage bonus for 6 effective turrets?

The danger with buffing the Maller's PG is that it just encourages super brick/small gun fits. They don't even make good bait these days as only idiots aggress them. Useless ships. Can't shoot shlt.
Nnezu
Artificial Memories
#368 - 2012-10-04 16:06:12 UTC
Valleria Darkmoon wrote:

It's nice that the Maller is no longer going to be a complete travesty serving as either obvious bait or nothing, but it feels like the bar has been raised and the Amarr still can't jump.


I honestly don't see ANY problem with this maller. It obviously sucks solo. period.

Aside from that, it will be a resist bonused cruiser hull, that costs something vaguely around 10mil and the people you'll find inside will most likely be greedy carebears or noobs. If you're lucky, they can use scorch.
And suddenly, you got the cruiser with the MOST AVERAGE dps out of the whole lineup, while maintaining the by far best tank. At least considering that 250 dps, which is easily archivable using a heat sink on this maller, at 20-25km is quite the most ideal thing you can have (since every brick of a brain on earth now knows: can point it? yes? shoot for optimal damage...)

In my humble opinion, this maller sketch is exactly what a T1 cruiser should stand for. Reliability + nobrainer to fly.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#369 - 2012-10-04 17:32:05 UTC
Nnezu wrote:
Valleria Darkmoon wrote:

It's nice that the Maller is no longer going to be a complete travesty serving as either obvious bait or nothing, but it feels like the bar has been raised and the Amarr still can't jump.


I honestly don't see ANY problem with this maller. It obviously sucks solo. period.

Aside from that, it will be a resist bonused cruiser hull, that costs something vaguely around 10mil and the people you'll find inside will most likely be greedy carebears or noobs. If you're lucky, they can use scorch.
And suddenly, you got the cruiser with the MOST AVERAGE dps out of the whole lineup, while maintaining the by far best tank. At least considering that 250 dps, which is easily archivable using a heat sink on this maller, at 20-25km is quite the most ideal thing you can have (since every brick of a brain on earth now knows: can point it? yes? shoot for optimal damage...)

In my humble opinion, this maller sketch is exactly what a T1 cruiser should stand for. Reliability + nobrainer to fly.



Seeing how cruisers really aren't used for fleets.

A cruiser that is bad at solo/small gang work is just that... Really really bad.


Also it can't handle traveling under gateguns, which is also bad..

BYDI recruitment closed-ish

Feyrin
Viziam
Amarr Empire
#370 - 2012-10-04 19:22:28 UTC
I think some people are really missing the whole point with the Maller. It has a 130 sig radius uses 5 laser turrets has good across the board resists and damage projection. And no drones.

Can I think of another ship that is like this. Wait oh the zealot.

Can't you see the design idea for the maller is AHAC zealot gang on a serious shoe string. Its not as good as the zealot but it can fight the same way. It has all the core requirements low sig high resists and adequate projection and moderate damage.

Its AHAC with training wheels basically because when you **** it up your going to lose very little, especially with the fact you can now use T1 Logi. Thats it thats the idea. A T1 version of a T2 fleet docterine.

Iakop
Insanity Reigns
#371 - 2012-10-04 20:07:51 UTC
I would personally like more drone bay on the Vexor too, mainly for exploration (175 1 set med + small gallente and minmatar drones + utilities like armor repair for maintenance on longer trips, salvage drones etc)

Since it looks like gallente drone philosophy is going to change from drone versatility to drone in your face damage (like the new destroyer thread suggests) its propably not going to happen tough :(.
Veshta Yoshida
PIE Inc.
Khimi Harar
#372 - 2012-10-04 20:10:10 UTC
Dato Koppla wrote:
Either dronebay or lose a low for a turret high to give it something to compete with other combat cruisers. 1600mm plate + ENAM + DCU II should still provide around 45k EHP using 2 HS + 6 turrets will give around 400dps with IN multi and 320 with Scorch @ 20km which is still lower than the other combat cruisers but has a niche in being all turret dps and good projection. Good tank/dps ratio too.

Problem I have with swapping low for a high is that it makes it very top heavy, thus restricting options. Increase dps by increasing the damage bonus.

Hate the whole "buffer everything!" paradigm with a vengeance and hope beyond hope that active tanking will once again make a comeback through mechanic/module changes .. CCP tried to address the shield side with the ASB (albeit without adequate testing Smile so by my reckoning I am not alone in my wish for more options.

For the record: Being all turret based and midslot deficient on top is not a niche and definitely not something to be desired (especially not slow tracking, low falloff lasers) as your target pool is minute compared to other ships. Without some sort of upside (dps, tracking, drones, midslots, speed, mass etc.) the prospects for a laser boat such as the Maller are very bleak indeed.
Feyrin wrote:
... Can I think of another ship that is like this. Wait oh the zealot....

Equating Maller with the Zealot .. :notsureifserious:

Smidgen lighter, slower, half the range, worse tank, tighter fittings .. but you are right, they both lack drones so the comparison is of course valid Smile
Would be sweet if it was actually given a range bonus, but then it would have either really atrocious dps or mediocre tanking capability as there are just not enough bonuses to go around.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#373 - 2012-10-04 20:46:56 UTC
Feyrin wrote:
I think some people are really missing the whole point with the Maller. It has a 130 sig radius uses 5 laser turrets has good across the board resists and damage projection. And no drones.

Can I think of another ship that is like this. Wait oh the zealot.

Can't you see the design idea for the maller is AHAC zealot gang on a serious shoe string. Its not as good as the zealot but it can fight the same way. It has all the core requirements low sig high resists and adequate projection and moderate damage.

Its AHAC with training wheels basically because when you **** it up your going to lose very little, especially with the fact you can now use T1 Logi. Thats it thats the idea. A T1 version of a T2 fleet docterine.




Lol, using a maller the same way as a zealot.

Well i would like watching you try, would be quite amusing.

BYDI recruitment closed-ish

Takeshi Yamato
Ministry of War
Amarr Empire
#374 - 2012-10-04 21:21:12 UTC  |  Edited by: Takeshi Yamato
FMP Maller fits aren't that bad in terms of a hp*dps score because they can fit a 1600mm plate, 2x heat sinks, DCU II, EANM II and AP II giving them ridiculous hitpoints. Trading the EANM for another heat sink gives them similar dps to a HPL fit while still having a sizable hitpoint advantage. The dps is still too low for a cruiser though imo.

HPL Maller fits are just bad. They don't have enough CPU for their lows.


An unorthodox solution could be the following:

-1 low, +1 high & turret hardpoint, an extra ~16.5% base armor, +40 CPU, +210 PG

Explanation:
1) the Adaptive Nano Plating II that pretty much everyone would otherwise fit is "baked into the hull". This prevents FMP fits that would now have spare CPU from replacing it with an EANM that would further increase their HP advantage over HPL fits.

2) To make up for the lack of drones and generally low dps, a sixth turret is added along with enough powergrid for another HPL. The FMP fit cannot really take advantage of the extra powergrid because a 800mm plate gives less hitpoints than a EANM II at this point.

The end result is FMP fits gaining 20% dps and the ability to fit their mids without problems (MWD, t2 disruptor). HPL fits gain 20% dps as well and increased hitpoints due to having enough CPU to fit good tanking mods (about 11% more hitpoints with my fits).
Garr Earthbender
Imperial Shipment
Amarr Empire
#375 - 2012-10-04 22:49:37 UTC
Veshta Yoshida wrote:
Feyrin wrote:
... Can I think of another ship that is like this. Wait oh the zealot....

Equating Maller with the Zealot .. :notsureifserious:

Smidgen lighter, slower, half the range, worse tank, tighter fittings .. but you are right, they both lack drones so the comparison is of course valid Smile
Would be sweet if it was actually given a range bonus, but then it would have either really atrocious dps or mediocre tanking capability as there are just not enough bonuses to go around.


He's not equating it to a Zealot, he's saying it's a crappier T1 version of the zealot. slower, less range, worse fitting, worse tank. Hell, I might just try it for kicks withe the new T1 logi.

-Scissors is overpowered, rock is fine. -Paper

Vladimir Norkoff
Income Redistribution Service
#376 - 2012-10-05 01:04:59 UTC
Iakop wrote:
Since it looks like gallente drone philosophy is going to change from drone versatility to drone in your face damage (like the new destroyer thread suggests) its propably not going to happen tough :(.
That's pretty much been the Gallente drone philosophy ever since the bandwidth introduction. Amarr get low band/big bays to focus on sustainability, and Gallente get high band/small bay to focus on damage. That's what they said when they made the changes. Of course it starts to break down when you look at the Ishtar and Domi. But Amarr don't have comparable ships in those classes, so hard to make a comparison.
Omnathious Deninard
University of Caille
Gallente Federation
#377 - 2012-10-05 02:05:23 UTC
Vladimir Norkoff wrote:
Iakop wrote:
Since it looks like gallente drone philosophy is going to change from drone versatility to drone in your face damage (like the new destroyer thread suggests) its propably not going to happen tough :(.
That's pretty much been the Gallente drone philosophy ever since the bandwidth introduction. Amarr get low band/big bays to focus on sustainability, and Gallente get high band/small bay to focus on damage. That's what they said when they made the changes. Of course it starts to break down when you look at the Ishtar and Domi. But Amarr don't have comparable ships in those classes, so hard to make a comparison.

But in practice the extra bandwidth helps very little, as mixed drone flights apply damage poorly, amarr gets 50% more drone bay than gallente, gallente use to get 50% more damage of the same size drones. Therefore the drone damage and HP bonus on the gallente hull should be 50% better, 15% per level, and its bandwidth dropped down to 50Mbps.

If you don't follow the rules, neither will I.

Major Killz
inglorious bastards.
#378 - 2012-10-05 02:15:34 UTC  |  Edited by: Major Killz
Well, back in the days I had ALOT OF DREAMS. Like! A fleet of remote armor repairing frigates or a fleet of Retributions (pre - 2 mind slots) nanoing with Keres and of course after burning Mallers. Most of those had not been done @ the time and now I've done all of them PLUS ALOT MORE, but before I had a chance to do a MASSIVE MALLER fleet. Pandemic legion did it Months before I was able to.


http://www.youtube.com/watch?v=zT4aLJbE7hc&hd=1 (Maller Fleet) Just skip to 4:23


Thing is the same concept as ahacs, but on the cheap and provided you have the right links and YES guardians or ONI in our case. It all works out. When I rolled out in a similar fleet is was with armor recons too, but yeah all the mallers had 2 tracking computers and an ab in the mids.


NOW I DREAM OF ARMOR RETRIBUTIONS AND GUARDIANS WITH BOOSTERS AND SH!T. I hope to do that one day.

EDIT; with these new tech 1 logistic ships in every class I think sh!t like that will be more common. Which isn't a good thing imo. To much logi being fielded now. WORSE PLAGUE DAN ECM OR TD's

[u]Ich bin ein Pirat ![/u]

Sang-in Tiers
Hedion University
Amarr Empire
#379 - 2012-10-05 02:56:12 UTC
For anyone that didn't figure it out, the maller part starts at 4:23 not 14:23.
Michael Harari
Genos Occidere
HYDRA RELOADED
#380 - 2012-10-05 04:01:36 UTC
Takeshi Yamato wrote:
hp*dps score


This explains so many of your posts