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Will CCP opens SPs after patches ?

Author
Matt Grav
Wrath of the Pea
#21 - 2012-10-02 11:30:43 UTC
https://forums.eveonline.com/default.aspx?g=posts&t=155029

"Can CCP reimburse skillpoints to people who have trained missiles?
In a MMO like Eve balance does change from time to time and skills will not be reimbursed unless their use is being removed from the game. If you believe that these changes make missiles useless then let us know why in as much detail as possible and if we agree the solution won't be to reimburse skills, it will be to adjust the proposal so that missiles are no longer made useless. Heavy missiles were the first medium weapon system I ever trained when I started playing Eve, and I have made excellent use of them through the years so I understand how good it feels to have skills invested in an extremely powerful weapon system. Most people who have been playing the game for a while can name a few times it has felt like their playstyle has been nerfed, because by definition the overpowered areas of the game tend to attract a lot of people. The four most heavily used medium weapons in the game are all Heavy Missile launcher variants, as well as seven of the top eleven. Whenever we need to change something this powerful it will always be painful because so many players will have done the smart thing and flocked to the best game mechanic. If it feels like CCP nerfs you a lot that's just a sign that you're doing it right and getting good at staying on top of the best trends so pat yourself on the back."
Mai Khumm
172.0.0.1
#22 - 2012-10-02 11:34:48 UTC
No
Scatim Helicon
State War Academy
Caldari State
#23 - 2012-10-02 11:40:28 UTC
Skippermonkey wrote:
just suck it up and fit whatever your FC tells you to

Having heard his alliance's FC in action, you're probably better recommending the opposite of this.

Every time you post a WiS thread, Hilmar strangles a kitten.

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#24 - 2012-10-02 11:42:28 UTC
ugh zug wrote:
ccp has already stated that they only refund skills that have been removed from the game.


Perhaps they should have a rethink then, because being inflexible is not the best way to please those people who pay your salaries.

In Dark Age of Camelot you could kill the Dragon and get a skill respec stone, which allowed you to retain your skill points but respend them as you saw fit.

There's no reason at all why this could not be implemented in Eve. It could be either a bought ability for a significant cost, or an annual ability awarded the same time as the Attribute remap.

Plus ça change, plus c'est la même chose

tiberiusric
Comply Or Die
Pandemic Horde
#25 - 2012-10-02 11:46:58 UTC  |  Edited by: tiberiusric
Graic Gabtar wrote:
Oh my freaking eyes!

Check the EULA (or whatever sacred parchment clowns here always link to).

CCP can pull the rug from under your SP at any time and you just have to suck it up.


Who reads the EULA really when starting to play a game? Its like saying hey read ALL the terms and conditions when you sign up to a contract. You just dont.

However the EULA is basically 'we can do what we want when we want and theres nothing you can do about it'

@OP - The problem is the game is changing constantly and changes are made mostly with good intentions, and its until the whole community uses these changes for say around a year can the impact be truly seen. CCP then looks at whether this needs tweaking. It will always happen and thats fine. You have to remember you would of still trained missiles, because you need to train them to use them, you just need to adapt your gameplay to suit the new changes. You would be bored out of your skull otherwise if things just stayed the same year after year... wouldnt you. This doesnt affect your skills per say does it..its not taking anything away.

All my views are my own - never be afraid to post with your main, unless you're going to post some dumb shit

Sarah Schneider
Native Freshfood
Minmatar Republic
#26 - 2012-10-02 11:54:52 UTC
960ApofiS069 wrote:
Hey

i see ccp have balls to nerf stuff hard so am asking if ccp have balls also to give players a choice after applying new patch and open players assigned skill points in skills that will get affected by patch.

there u would see if players "realy" like yo ideas, so if they keep their SPs where they are it will be a sign of good work but if they will put em somewhere else u guys will have a nice prove of the quality of yo devs ideas.

for example winter patch and that drastic nerf of misiles, if i even knew at beginning that something like that will happen i would never train for misiles and i have there +9,3M sps and i think this what ccp is doing is nothing else but cheating on players and scumming em for cash!

i personaly think ccp is too scared and will find 1000s of excuses why not to open SPs and mostly it will be about cash coz after nerf something, ppl will have to train other stuff if they want to have same fun from this game = more needed time = more cash for ccp from GTCs and plexes


but if ccp start opening SPs after patches for some skills or for every skill for a week or two it would be awesome and more subs for ccp instead of regequits.

No.

and, did you even read the thread? there's also a major buff to HAMs.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Hazen Koraka
HK Enterprises
#27 - 2012-10-02 12:12:47 UTC
Wait, let's all train HAMS, until they get nerfed in the next patch after the winter release Shocked

Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html

Matt Grav
Wrath of the Pea
#28 - 2012-10-02 12:15:55 UTC
John Ratcliffe wrote:
Perhaps they should have a rethink then, because being inflexible is not the best way to please those people who pay your salaries.

I think that you'd find that actually allowing skill point re-mapping would upset a far larger portion of that paying Eve community than it would please.

Whenever I see this being discussed the majority are always shouting 'No!', skill training decisions have long term consequences. When something is changed (which actually happens very often) the whole community is affected and everyone has to adapt. It's one of the corner stones of the game.

HML effectiveness is being brought inline with other long range cruiser weapons. They are not being made useless.
Tippia
Sunshine and Lollipops
#29 - 2012-10-02 12:18:27 UTC
John Ratcliffe wrote:
ugh zug wrote:
ccp has already stated that they only refund skills that have been removed from the game.
Perhaps they should have a rethink then, because being inflexible is not the best way to please those people who pay your salaries.
No, they really shouldn't, because the best way to please people is to have a clear and consistent policy so you know what you get for your money.

There is no reason for them to reimburse skill points that everyone still can (and will) use just fine. Patches come and patches go and SP never become useless unless the functionality behind them is removed from the game... in which case they will indeed give your SP back. That hasn't happened for a couple of years now.

If you didn't want those SP, you shouldn't have trained them. Now that you have them, they work perfectly for the purpose you trained them.
Apoctasy
GentIeman Bastards
Something Really Pretentious
#30 - 2012-10-02 12:22:09 UTC
OP is a terrible poster.

That said, the heavy missile nerfs are getting toned down to something much more reasonable if you would bother reading the relevant thread
Jenn aSide
Worthless Carebears
The Initiative.
#31 - 2012-10-02 12:29:23 UTC  |  Edited by: Jenn aSide
Everyone who reads my posts (that's about 3 people, 2 of whom are my alts....) knows I'm concerned about the very high potential for unintended consequences with some of the things CCP wan'ts to change this go 'round.

But even still, it's not the end of the world and no need for skill reimbursements (not that they would anyway), for a couple of reasons.

Like with the AI changes, well, just look at incursions and how people use drones there, as it stands now the AI changes look to actually provide MORE ability to control aggro through manipulation of threat management (ie just put some ewar on your ship and turn on said ewar when drones take aggro, npcs will probably re-aggro your ship and leave drones alone for a while).

And with missiles, yea that's a heavy HML nerf (probably to be followed by drake and tengu nerfs), but it comes with magical buffs to tracking mods that partially compensate HMLs and make other missiles wtfpwn weapons.

Just like people figured out incursions and wormholes in a matter of days, so we will with these changes. I still object with changing to much to fast in a complex interconnected system, but it's not the end of the world either.

Edit: oh, I see they've dropped the tracking mod changes for not. Pity, that was my favorite part lol.
Alpheias
Tactical Farmers.
Pandemic Horde
#32 - 2012-10-02 12:32:03 UTC
John Ratcliffe wrote:
ugh zug wrote:
ccp has already stated that they only refund skills that have been removed from the game.


Perhaps they should have a rethink then, because being inflexible is not the best way to please those people who pay your salaries.

In Dark Age of Camelot you could kill the Dragon and get a skill respec stone, which allowed you to retain your skill points but respend them as you saw fit.

There's no reason at all why this could not be implemented in Eve. It could be either a bought ability for a significant cost, or an annual ability awarded the same time as the Attribute remap.


No. CCP wants you to stick to your character choice(s) in the game and I commend them for that.

If a mechanic had been implemented in the game that let you reset your skill points to spend them elsewhere, the whole notion of experimenting and trying stuff would be completely pointless.

You could argue that you should have the freedom to play around with your character without any risk to it but I disagree and I think believe it is better if you stick to a certain path, are forced to work around with what you got because with a reset SP mechanic, you end up with a nod to the "flavor of the month" instead of having a cool and unique character.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Sile Duffy
Grim Bastards Mining Company
#33 - 2012-10-02 12:34:09 UTC
So when OP ragequits, can I have his stuff?

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#34 - 2012-10-02 12:36:18 UTC
Tippia wrote:
John Ratcliffe wrote:
ugh zug wrote:
ccp has already stated that they only refund skills that have been removed from the game.
Perhaps they should have a rethink then, because being inflexible is not the best way to please those people who pay your salaries.
No, they really shouldn't, because the best way to please people is to have a clear and consistent policy so you know what you get for your money.

There is no reason for them to reimburse skill points that everyone still can (and will) use just fine. Patches come and patches go and SP never become useless unless the functionality behind them is removed from the game... in which case they will indeed give your SP back. That hasn't happened for a couple of years now.

If you didn't want those SP, you shouldn't have trained them. Now that you have them, they work perfectly for the purpose you trained them.



You just perfectly illustrated the rigid thinking I describe. No-one would force you to use a respec system were it to be implemented; yet because you disagree then you want to deny everyone the opportunity.

I don't see how it could be anything other than positive.

Plus ça change, plus c'est la même chose

Rats
Federal Navy Academy
Gallente Federation
#35 - 2012-10-02 12:37:00 UTC
In that case can I have all my skill points opened up after 9 years of everything being nerfed Big smile


Tal

I Fought the Law, and the Law Won... Talon Silverhawk

Pipa Porto
#36 - 2012-10-02 12:37:27 UTC
John Ratcliffe wrote:
ugh zug wrote:
ccp has already stated that they only refund skills that have been removed from the game.


Perhaps they should have a rethink then, because being inflexible is not the best way to please those people who pay your salaries.

In Dark Age of Camelot you could kill the Dragon and get a skill respec stone, which allowed you to retain your skill points but respend them as you saw fit.

There's no reason at all why this could not be implemented in Eve. It could be either a bought ability for a significant cost, or an annual ability awarded the same time as the Attribute remap.



Kristoffer Touborg/CCP Soundwave wrote:
If people come in and fundamentally don’t like EVE Online, then I think that might be a good way of losing customers. EVE isn’t for everyone. I wish it was, but the reality is that there are some people who just enjoy playing another game more. And that’s not really that bad.

http://www.pcgamer.com/2012/06/27/eve-devs-our-game-is-the-mmo-equivalent-of-running-inferno-solo-with-a-naked-barbarian/

CCP Soundwave says go play a game you like better (like DAoC) if you fundamentally don't like EVE. The fact that your skill queue represents a real choice with consequences is fundamental to the game.

EvE: Everyone vs Everyone

-RubyPorto

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#37 - 2012-10-02 12:38:08 UTC
Alpheias wrote:
No. CCP wants you to stick to your character choice(s) in the game and I commend them for that.

If a mechanic had been implemented in the game that let you reset your skill points to spend them elsewhere, the whole notion of experimenting and trying stuff would be completely pointless.

You could argue that you should have the freedom to play around with your character without any risk to it but I disagree and I think believe it is better if you stick to a certain path, are forced to work around with what you got because with a reset SP mechanic, you end up with a nod to the "flavor of the month" instead of having a cool and unique character.


I disagree. Were that so then they wouldn't allow Attribute remaps either, yet they do. So if they are prepared to go that far, then perhaps they might consider going further.

Plus ça change, plus c'est la même chose

Alpheias
Tactical Farmers.
Pandemic Horde
#38 - 2012-10-02 12:39:08 UTC
John Ratcliffe wrote:
Tippia wrote:
John Ratcliffe wrote:
ugh zug wrote:
ccp has already stated that they only refund skills that have been removed from the game.
Perhaps they should have a rethink then, because being inflexible is not the best way to please those people who pay your salaries.
No, they really shouldn't, because the best way to please people is to have a clear and consistent policy so you know what you get for your money.

There is no reason for them to reimburse skill points that everyone still can (and will) use just fine. Patches come and patches go and SP never become useless unless the functionality behind them is removed from the game... in which case they will indeed give your SP back. That hasn't happened for a couple of years now.

If you didn't want those SP, you shouldn't have trained them. Now that you have them, they work perfectly for the purpose you trained them.



You just perfectly illustrated the rigid thinking I describe. No-one would force you to use a respec system were it to be implemented; yet because you disagree then you want to deny everyone the opportunity.

I don't see how it could be anything other than positive.


Have you played the latest WoW expansion? I believe that would be a positive thing for us if you left for that.

Why are you denying us that?

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Alpheias
Tactical Farmers.
Pandemic Horde
#39 - 2012-10-02 12:39:59 UTC
John Ratcliffe wrote:
Alpheias wrote:
No. CCP wants you to stick to your character choice(s) in the game and I commend them for that.

If a mechanic had been implemented in the game that let you reset your skill points to spend them elsewhere, the whole notion of experimenting and trying stuff would be completely pointless.

You could argue that you should have the freedom to play around with your character without any risk to it but I disagree and I think believe it is better if you stick to a certain path, are forced to work around with what you got because with a reset SP mechanic, you end up with a nod to the "flavor of the month" instead of having a cool and unique character.


I disagree. Were that so then they wouldn't allow Attribute remaps either, yet they do. So if they are prepared to go that far, then perhaps they might consider going further.


Not the same thing. But I'll give you a 6.0 out of 10 for making a strawman's argument.

Want to try again?

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#40 - 2012-10-02 12:40:22 UTC
Pipa Porto wrote:
CCP Soundwave says go play a game you like better (like DAoC) if you fundamentally don't like EVE. The fact that your skill queue represents a real choice with consequences is fundamental to the game.


I fundamentally do like Eve, I just feel that certain aspects could be improved to the benefit of all and detriment of no-one.

Plus ça change, plus c'est la même chose