These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Buff Ganking--Nevermind, Nerfed Again

First post First post
Author
James Amril-Kesh
Viziam
Amarr Empire
#701 - 2012-10-08 02:04:52 UTC
EglantinFinfleur wrote:
Lord Zim wrote:

If miners had fitted a tank and done a few minor behavioral modifications, this "epidemic" wouldn't have gone on for as long as it did, and it wouldn't have gotten as bad as it did. They were being horrible sheep just standing around, staring dumbfoundedly at you as they got ganked, while the rest of the world was telling them what to do to fix it.


If a certain category of gamers, which is however a minority, albeit very vocal and very active, had any sense of common decency and played video games so that everyone, including their opponents, has at least some modicum of fun, instead of using said videogames as Schadenfreude generators (i.e. annoy some random dude across the internet, gank and grief him until he ragequits), then

- Ultima Online would never have been trammelized
- MMORPGs wouldn't have developed into a PvE/PvP server dichotomy
- No virtual universe in which combat can take place would need to hardcode PvP limitations
- There would be absolutely no need for CONCORD in New Eden, players would roleplay and enforce space justice themselves

Lolrandum ganking and online sociopathic griefing (however condoned/coddled by the rules), the aims of which are to revel in the grief caused (You mad? you ragequit? you unsubscribe?), have effectively killed any hope of having true sandbox games with absolute freedom.

It would take a company taking a hard stance against this category of gamers, such as permabanning them, to enable absolute sandbox games.


Enjoy your trammelized highsec! You brought it upon yourself : )

"Banning certain types of gameplay is the only way of making a true sandbox"
The **** kind of logic is that?

Enjoying the rain today? ;)

Darth Gustav
Sith Interstellar Tech Harvesting
#702 - 2012-10-08 02:08:49 UTC  |  Edited by: Darth Gustav
EglantinFinfleur wrote:
Lord Zim wrote:

If miners had fitted a tank and done a few minor behavioral modifications, this "epidemic" wouldn't have gone on for as long as it did, and it wouldn't have gotten as bad as it did. They were being horrible sheep just standing around, staring dumbfoundedly at you as they got ganked, while the rest of the world was telling them what to do to fix it.


If a certain category of gamers, which is however a minority, albeit very vocal and very active, had any sense of common decency and played video games so that everyone, including their opponents, has at least some modicum of fun, instead of using said videogames as Schadenfreude generators (i.e. annoy some random dude across the internet, gank and grief him until he ragequits), then

- Ultima Online would never have been trammelized
- MMORPGs wouldn't have developed into a PvE/PvP server dichotomy
- No virtual universe in which combat can take place would need to hardcode PvP limitations
- There would be absolutely no need for CONCORD in New Eden, players would roleplay and enforce space justice themselves

Lolrandum ganking and online sociopathic griefing (however condoned/coddled by the rules), the aims of which are to revel in the grief caused (You mad? you ragequit? you unsubscribe?), have effectively killed any hope of having true sandbox games with absolute freedom.

It would take a company taking a hard stance against this category of gamers, such as permabanning them, to enable absolute sandbox games.


Enjoy your trammelized highsec! You brought it upon yourself : )

Unbelievably, MMO player uses Trammel as an argument against PVP in an open-world PVP game. Even in UO there were guards, and you could not escape them. This is a game with open-world pvp. Sometimes that means you get caught with your pants down. If you go around with your pants constantly down, though, that's going to happen all the time.

Your post doesn't change the fact that miners were given plenty of options. One option is even fun: paying attention to the game and mining aligned, warping at the first sign of neuts/hostiles. But instead of pulling up their pants and maybe wearing a belt (fitting a tank) miners wandered around aimlessly with their pants around their ankles with cries of "Nerf vision!"

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

EglantinFinfleur
Ecpyrosis
#703 - 2012-10-08 02:11:55 UTC
James Amril-Kesh wrote:

"Banning certain types of gameplay is the only way of making a true sandbox"
The **** kind of logic is that?


Using games to reap cheap kicks at the expense of your fellow gamer, is not playing games. It's using a graphic interface to generate Schadenfreude.

While most people roleplay and consider ingame assets as goals, gankers and griefers see them only as secondary. What they're after is 'sweet tears' and making people ragequit/unsubscribe.


Kids want to play in a sandbox, build castles, invent stories, destroy everything in a fiery drama and start over again. There's a tacit agreement not to be a jerk, because it's not fun to play with jerks.

A few kids come by, and want to disrupt everything so as the other kids are annoyed. What happens? Parents shoo those few kids away, because those kids don't want to play, don't want to partake in the make-believe, they just want to be annoying.

Is that clearer?
Darth Gustav
Sith Interstellar Tech Harvesting
#704 - 2012-10-08 02:13:54 UTC
EglantinFinfleur wrote:
James Amril-Kesh wrote:

"Banning certain types of gameplay is the only way of making a true sandbox"
The **** kind of logic is that?


Using games to reap cheap kicks at the expense of your fellow gamer, is not playing games. It's using a graphic interface to generate Schadenfreude.

While most people roleplay and consider ingame assets as goals, gankers and griefers see them only as secondary. What they're after is 'sweet tears' and making people ragequit/unsubscribe.


Kids want to play in a sandbox, build castles, invent stories, destroy everything in a fiery drama and start over again. There's a tacit agreement not to be a jerk, because it's not fun to play with jerks.

A few kids come by, and want to disrupt everything so as the other kids are annoyed. What happens? Parents shoo those few kids away, because those kids don't want to play, don't want to partake in the make-believe, they just want to be annoying.

Is that clearer?

I just want to be clear. Are you the kind of player who holds his draw fours out of a sense of altruism to his fellow Uno players?

When you play poker, do you try desperately to break even so nobody gets hurt?

When did games become less about winners and losers and more about whiny people not feeling bad because their strategy didn't work out well?

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Vertisce Soritenshi
The Scope
Gallente Federation
#705 - 2012-10-08 02:18:00 UTC
Touval Lysander wrote:
Vertisce Soritenshi wrote:
Touval Lysander wrote:
Darth Gustav wrote:
Vertisce Soritenshi wrote:
Chicken **** gankers with no skill crying because they can't take out defenseless targets with zero risk. What else is new? Why don't you grow a set and move out to nullsec? Oh right...then you have to risk losing ISK.

3) I already live there and PVP there quite successfully, thanks for your concern though. Blink

With an SRP and as good as unlimited isk to protect you. Roll

Must admit, I am curious how it's only CFC making all the whiney on this topic - why? Tech moons not producing enough income? The ratting and mining is soooo poor in CFCville that you need to gank highsec miners to make a profit?

Maybe you guys need to actually become true to your socialist viva le revolution ideaology instead of preying on the weak like a raging right-winger.

You know, rob the rich to pay the poor.

Just sayin'

Just want to correct one minor error...

It's the left wing that are the socialist, rob the rich to feed the poor, as evidence by our president of the last 4 years.

That's what I said.

.......become true to your socialist viva le revolution ideaology..... You know, rob the rich to pay the poor.

...... instead of preying on the weak like a raging right-winger.

Lol

Ooop...my mistake. =D

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

EglantinFinfleur
Ecpyrosis
#706 - 2012-10-08 02:21:13 UTC  |  Edited by: EglantinFinfleur
Darth Gustav wrote:

Unbelievably, MMO player uses Trammel as an argument against PVP in an open-world PVP game. Even in UO there were guards, and you could not escape them. This is a game with open-world pvp. Sometimes that means you get caught with your pants down. If you go around with your pants constantly down, though, that's going to happen all the time.

Your post doesn't change the fact that miners were given plenty of options. One option is even fun: paying attention to the game and mining aligned, warping at the first sign of neuts/hostiles. But instead of pulling up their pants and maybe wearing a belt (fitting a tank) miners wandered around aimlessly with their pants around their ankles with cries of "Nerf vision!"



And yet, UO had to be trammelized because a handful of gankers/griefers made the game very much unfun for the majority of subscribers, pushing the envelope and using borderline to full exploits so as to escape NPC punishment.
Most gamers know that this envelope pushing makes it unfun for the opponent, and, if relied upon constantly, forces devs to allocate time and resources to correct them. This is unproductive and limits roleplaying freedom. Therefore, most gamers don't cheese. Only griefbears do. (and then you have to up CONCORD, and then you have to modifiy insurance, and then you have to trammelize highsec... how many manhours wasted?)

Had this handful been banned, and future ones as well, there wouldn't had been any need for hardcoded PvP limitations, and roleplaying gamers with common decency could have roleplayed very evil characters going on rampages. This would have been very fun and exciting for everyone.


The less you griefbears play the game and the more you consider MMOs as Schadenfreude Online, the more restricted and uncreative PvP is going to be.

You brought this upon yourself.
James Amril-Kesh
Viziam
Amarr Empire
#707 - 2012-10-08 02:23:23 UTC
EglantinFinfleur wrote:
Darth Gustav wrote:

Unbelievably, MMO player uses Trammel as an argument against PVP in an open-world PVP game. Even in UO there were guards, and you could not escape them. This is a game with open-world pvp. Sometimes that means you get caught with your pants down. If you go around with your pants constantly down, though, that's going to happen all the time.

Your post doesn't change the fact that miners were given plenty of options. One option is even fun: paying attention to the game and mining aligned, warping at the first sign of neuts/hostiles. But instead of pulling up their pants and maybe wearing a belt (fitting a tank) miners wandered around aimlessly with their pants around their ankles with cries of "Nerf vision!"



And yet, UO had to be trammelized because a handful of gankers/griefers made the game very much unfun for the majority of subscribers, pushing the envelope and using borderline to full exploits so as to escape NPC punishment.
Most gamers know that this envelope pushing makes it unfun for the opponent, and, if relied upon constantly, forces devs to allocate time and resources to correct them. This is unproductive and limits roleplaying freedom. Therefore, most gamers don't cheese. Only griefbears do. (and then you have to up CONCORD, and then you have to modifiy insurance, and then you have to trammelize highsec... how many manhours wasted?)

Had this handful been banned, and future ones as well, there wouldn't had been any need for hardcoded PvP limitations, and roleplaying gamers with common decency could have roleplayed very evil characters going on rampages. This would have been very fun and exciting for everyone.


The less you griefbears play the game and the more you consider MMOs as Schadenfreude Online, the more restricted and uncreative PvP is going to be.

You brought this upon yourself.

Don't like it, don't play this game. Nobody's forcing you.

Enjoying the rain today? ;)

Darth Gustav
Sith Interstellar Tech Harvesting
#708 - 2012-10-08 02:25:59 UTC
EglantinFinfleur wrote:
Darth Gustav wrote:

Unbelievably, MMO player uses Trammel as an argument against PVP in an open-world PVP game. Even in UO there were guards, and you could not escape them. This is a game with open-world pvp. Sometimes that means you get caught with your pants down. If you go around with your pants constantly down, though, that's going to happen all the time.

Your post doesn't change the fact that miners were given plenty of options. One option is even fun: paying attention to the game and mining aligned, warping at the first sign of neuts/hostiles. But instead of pulling up their pants and maybe wearing a belt (fitting a tank) miners wandered around aimlessly with their pants around their ankles with cries of "Nerf vision!"


And yet, UO had to be trammelized because a handful of gankers/griefers made the game very much unfun for the majority of subscribers, pushing the envelope and using borderline to full exploits so as to escape NPC punishment.
Most gamers know that this envelope pushing makes it unfun for the opponent, and, if relied upon constantly, forces devs to allocate time and resources to correct them. This is unproductive and limits roleplaying freedom. Therefore, most gamers don't cheese. Only griefbears do. (and then you have to up CONCORD, and then you have to modifiy insurance, and then you have to trammelize highsec... how many manhours wasted?)

Had this handful been banned, and future ones as well, there wouldn't had been any need for hardcoded PvP limitations, and roleplaying gamers with common decency could have roleplayed very evil characters going on rampages. This would have been very fun and exciting for everyone.

The less you griefbears play the game and the more you consider MMOs as Schadenfreude Online, the more restricted and uncreative PvP is going to be.

You brought this upon yourself.

Gamers everywhere who played recognize Trammel for what it was: The devs of UO mistakenly caving to crybears which inevitably ruined the game.

Games, sir, are about a touch of schadenfreude. That's why we play. We risk defeat for a chance to experience schadenfreude.

Well most of us do. Miners want to do laundry AFK and see their wallets inflate, which will inevitably do more harm to Eve than any ganker could ever dream to have done.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Pipa Porto
#709 - 2012-10-08 02:27:25 UTC
EglantinFinfleur wrote:
If a certain category of gamers, which is however a minority, albeit very vocal and very active, had any sense of common decency and played video games so that everyone, including their opponents, has at least some modicum of fun, instead of using said videogames as Schadenfreude generators (i.e. annoy some random dude across the internet, gank and grief him until he ragequits), then

- Ultima Online would never have been trammelized
- MMORPGs wouldn't have developed into a PvE/PvP server dichotomy
- No virtual universe in which combat can take place would need to hardcode PvP limitations
- There would be absolutely no need for CONCORD in New Eden, players would roleplay and enforce space justice themselves

Lolrandum ganking and online sociopathic griefing (however condoned/coddled by the rules), the aims of which are to revel in the grief caused (You mad? you ragequit? you unsubscribe?), have effectively killed any hope of having true sandbox games with absolute freedom.

It would take a company taking a hard stance against this category of gamers, such as permabanning them, to enable absolute sandbox games.


Enjoy your trammelized highsec! You brought it upon yourself : )


That certain category of gamers at one time included EVE's Creators.

“Eve is very dark,” confirms creative director Torfi Frans Ólafsson. “It’s harsh. It is supposed to be unforgiving. The original designers played a lot of Ultima Online, which was a fantastic sandbox game, and it allowed you to be very devious and very immoral in the way that you played. What they loved about it is that player killers, the griefers - people who just went around and killed other people - became so unpopular that other people banded together. Good started fighting evil, and without true evil you can’t have true good. So you had these bands of righteous people chasing player killers, and those player killers were the original Eve designers; they created a game about that mechanic.”


CCP Wrangler wrote:
EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for.



Kristoffer Touborg/CCP Soundwave wrote:
I was about to say “Here’s a Rubik’s cube, go f%$^ yourself,” because that’s what we do with EVE Online.

EvE: Everyone vs Everyone

-RubyPorto

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#710 - 2012-10-08 02:27:36 UTC
So if the price of exhumers tripled tomorrow due to some 0.0 moon goo drama, would CCP have to triple their EHP to compensate?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

EglantinFinfleur
Ecpyrosis
#711 - 2012-10-08 02:30:12 UTC
Darth Gustav wrote:

I just want to be clear. Are you the kind of player who holds his draw fours out of a sense of altruism to his fellow Uno players?

When you play poker, do you try desperately to break even so nobody gets hurt?

When did games become less about winners and losers and more about whiny people not feeling bad because their strategy didn't work out well?


Winners and losers? Are you an edgy hormonally raging 16yr old?

Games are made so that everyone has fun. People playing Monopoly lend money to each other so bankrupt players can continue playing, so the drama can continue. Hell, even poker players do this.

Winning is nice, but in non real money related games, it's a byproduct of having fun. What people meeting to play a game want to, is create a story filled with excitement. You need everybody to partake in it, so you can be emotionally invested. What you don't want, is some tryhard that annoys everybody else and turns story-making into competition peen waving. This kind of person is never invited twice to a gaming session.

Of course, online gaming brings together people who don't know each other, so the less empathic amongst them will tryhard all the way so as to come out on top and get some solace from their aforementioned lack of empathy. "People suck, I'm more clever and I'll show them :[ !"
James Amril-Kesh
Viziam
Amarr Empire
#712 - 2012-10-08 02:34:21 UTC
EglantinFinfleur wrote:
Darth Gustav wrote:

I just want to be clear. Are you the kind of player who holds his draw fours out of a sense of altruism to his fellow Uno players?

When you play poker, do you try desperately to break even so nobody gets hurt?

When did games become less about winners and losers and more about whiny people not feeling bad because their strategy didn't work out well?


Winners and losers? Are you an edgy hormonally raging 16yr old?

Games are made so that everyone has fun. People playing Monopoly lend money to each other so bankrupt players can continue playing, so the drama can continue. Hell, even poker players do this.

Winning is nice, but in non real money related games, it's a byproduct of having fun. What people meeting to play a game want to, is create a story filled with excitement. You need everybody to partake in it, so you can be emotionally invested. What you don't want, is some tryhard that annoys everybody else and turns story-making into competition peen waving. This kind of person is never invited twice to a gaming session.

Of course, online gaming brings together people who don't know each other, so the less empathic amongst them will tryhard all the way so as to come out on top and get some solace from their aforementioned lack of empathy. "People suck, I'm more clever and I'll show them :[ !"

And if you're the kind of person who wants a fun game with no stakes and no rewards for winning or consequences for losing, again, this is not the game for you.

Enjoying the rain today? ;)

Darth Gustav
Sith Interstellar Tech Harvesting
#713 - 2012-10-08 02:37:59 UTC  |  Edited by: Darth Gustav
EglantinFinfleur wrote:
Darth Gustav wrote:

I just want to be clear. Are you the kind of player who holds his draw fours out of a sense of altruism to his fellow Uno players?

When you play poker, do you try desperately to break even so nobody gets hurt?

When did games become less about winners and losers and more about whiny people not feeling bad because their strategy didn't work out well?


Winners and losers? Are you an edgy hormonally raging 16yr old?

Games are made so that everyone has fun. People playing Monopoly lend money to each other so bankrupt players can continue playing, so the drama can continue. Hell, even poker players do this.

Winning is nice, but in non real money related games, it's a byproduct of having fun. What people meeting to play a game want to, is create a story filled with excitement. You need everybody to partake in it, so you can be emotionally invested. What you don't want, is some tryhard that annoys everybody else and turns story-making into competition peen waving. This kind of person is never invited twice to a gaming session.

Of course, online gaming brings together people who don't know each other, so the less empathic amongst them will tryhard all the way so as to come out on top and get some solace from their aforementioned lack of empathy. "People suck, I'm more clever and I'll show them :[ !"

You're right. Games should be fun.

What's fun about activating a laser with no fear of risk and earning pretend monopoly money in a virtual universe for doing it with no resistance except that caused by all the conformists doing exactly the same thing?

That sounds pretty not fun to me and it doesn't seem good for the economy of this very sophisticated game, where clever people happened to be favored for nearly a decade until this precedent.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Pipa Porto
#714 - 2012-10-08 02:38:44 UTC
EglantinFinfleur wrote:
Darth Gustav wrote:

I just want to be clear. Are you the kind of player who holds his draw fours out of a sense of altruism to his fellow Uno players?

When you play poker, do you try desperately to break even so nobody gets hurt?

When did games become less about winners and losers and more about whiny people not feeling bad because their strategy didn't work out well?


Winners and losers? Are you an edgy hormonally raging 16yr old?

Games are made so that everyone has fun. People playing Monopoly lend money to each other so bankrupt players can continue playing, so the drama can continue. Hell, even poker players do this.

Winning is nice, but in non real money related games, it's a byproduct of having fun. What people meeting to play a game want to, is create a story filled with excitement. You need everybody to partake in it, so you can be emotionally invested. What you don't want, is some tryhard that annoys everybody else and turns story-making into competition peen waving. This kind of person is never invited twice to a gaming session.

Of course, online gaming brings together people who don't know each other, so the less empathic amongst them will tryhard all the way so as to come out on top and get some solace from their aforementioned lack of empathy. "People suck, I'm more clever and I'll show them :[ !"


I'm honestly not sure how to start.

If you want that kind of game, I'd suggest Candyland. It has no winners and losers.

By the way, if someone lends you money to play Poker, then it means they want you to lose it to them and then pay them back later. It has nothing to do with "continuing drama."




EvE: Everyone vs Everyone

-RubyPorto

EglantinFinfleur
Ecpyrosis
#715 - 2012-10-08 02:39:26 UTC
Darth Gustav wrote:

Gamers everywhere who played recognize Trammel for what it was: The devs of UO mistakenly caving to crybears which inevitably ruined the game.

Games, sir, are about a touch of schadenfreude. That's why we play. We risk defeat for a chance to experience schadenfreude.

Well most of us do. Miners want to do laundry AFK and see their wallets inflate, which will inevitably do more harm to Eve than any ganker could ever dream to have done.


Their mistake was to create hard limitations on PvP, instead of permabanning people who refused to demonstrate common sense and an ability to play and have fun with others. They instead choose to keep everyone subscribed. Maybe it made sense from a revenue point, but I doubt it as griefers are a minority, and a real sandbox game would have attracted much more people.


Games are not about Schadenfreude, they're about people pooling imagination to have a good time together. If you want to be competitive, go practice violent fighting sports, or join the military. It might, bizarrely enough, even plant a seed of empathy in you.

Imagine New Eden rid of people ganking for kicks, replaced with people ganking for roleplaying reasons (and not the lolrandum XD Roids Preservation Society). Would there even be a need for CONCORD?

Now, who's more detrimental to the sandbox?
EglantinFinfleur
Ecpyrosis
#716 - 2012-10-08 02:45:19 UTC  |  Edited by: EglantinFinfleur
Pipa Porto wrote:

I'm honestly not sure how to start.

If you want that kind of game, I'd suggest Candyland. It has no winners and losers.

By the way, if someone lends you money to play Poker, then it means they want you to lose it to them and then pay them back later. It has nothing to do with "continuing drama."



Italicized Candyland? you're so RANDOM XD !!!

It can also mean they like a good challenge and are taking the chance the person might make a comeback. But for a tryhard like you probably are, such subtle intricacies of the human emotional apparatus are probably too complex to modelize.
Darth Gustav
Sith Interstellar Tech Harvesting
#717 - 2012-10-08 02:46:50 UTC
EglantinFinfleur wrote:
Pipa Porto wrote:

“Eve is very dark,” confirms creative director Torfi Frans Ólafsson. “It’s harsh. It is supposed to be unforgiving. The original designers played a lot of Ultima Online, which was a fantastic sandbox game, and it allowed you to be very devious and very immoral in the way that you played. What they loved about it is that player killers, the griefers - people who just went around and killed other people - became so unpopular that other people banded together. Good started fighting evil, and without true evil you can’t have true good. So you had these bands of righteous people chasing player killers, and those player killers were the original Eve designers; they created a game about that mechanic.”

CCP Wrangler wrote:
EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for.



And then it was trammelized, because people had enough of butthattery, and they were much more numerous, subscription-wise, than griefbears.

Griefbears, who were left to play amongst themselves, wondering why it was that nobody other than their kin wanted to play with them : (

Also, do you believe EvE is harsh? you can escape all consequences if you use enough alts... which bring revenue to CCP. How naive are you?

There's a difference between players not using common-sense with regard to exploits and players not using common sense in any way shape or form when it comes to preparedness, self-defense, and survivability against players who are FOLLOWING THE RULES.

The comparison is disingenuous at best.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#718 - 2012-10-08 02:48:05 UTC
When I think of Darth Gustav I see this...

http://youtu.be/KShkhIXdf1Y

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

EglantinFinfleur
Ecpyrosis
#719 - 2012-10-08 02:48:21 UTC  |  Edited by: EglantinFinfleur
James Amril-Kesh wrote:
EglantinFinfleur wrote:

You brought this upon yourself.

Don't like it, don't play this game. Nobody's forcing you.
And if you're the kind of person who wants a fun game with no stakes and no rewards for winning or consequences for losing, again, this is not the game for you.


My point exactly. Stop whining. I'll be finally able to bounty hunt to my heart's content and enforce Space Justice, while you'll complain endlessly here before finally unsubscribing and going to play Heroes of Newerth with emoraging mouthbreathers so as to get your daily Schadenfreude kick.
I don't want your stuff, I like to earn it!


Pipa Porto wrote:

“Eve is very dark,” confirms creative director Torfi Frans Ólafsson. “It’s harsh. It is supposed to be unforgiving. The original designers played a lot of Ultima Online, which was a fantastic sandbox game, and it allowed you to be very devious and very immoral in the way that you played. What they loved about it is that player killers, the griefers - people who just went around and killed other people - became so unpopular that other people banded together. Good started fighting evil, and without true evil you can’t have true good. So you had these bands of righteous people chasing player killers, and those player killers were the original Eve designers; they created a game about that mechanic.”

CCP Wrangler wrote:
EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for.



And then it was trammelized, because people had enough of butthattery, and they were much more numerous, subscription-wise, than griefbears.

Griefbears, who were left to play amongst themselves, wondering why it was that nobody other than their kin wanted to play with them : (

Also, do you believe EvE is harsh? you can escape all consequences if you use enough alts... which bring revenue to CCP. How naive are you?
Nerf Burger
Doomheim
#720 - 2012-10-08 02:49:05 UTC
captain foivos wrote:
Update: CCP has once again shat on ganking in order to turn highsec into a risk-free carebear paradise.

Retribution is all about balancing ships and what not, so why not balance out ganking a bit while you're at it? Over the last eight years, ganking has been nerfed nearly into the ground, with only a few select groups of highly skilled, well funded individuals continuing to separate stupid highsec mongoloids from their precious shiny things. Why not buff immoral activity for a change? Reward smart people for taking basic precautions against dying and loss, like not traveling around with billions in their hold, not clicking on the contracts in Jita local, and not traveling the Rancer Pipe with hundreds of PLEX in the cargo bay.


highly skilled and high sec ganker is practically an oxymoron.

Also, instead of actually being one of those smart people who figures out how to work the new system, instead you cry to CCP.

Piracy was far too brainless before. They did nerf dumb people. Cry more scrub.