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Buff Ganking--Nevermind, Nerfed Again

First post First post
Author
Tippia
Sunshine and Lollipops
#201 - 2012-10-04 22:28:36 UTC
Jorma Morkkis wrote:
All best known gankers keep saying I shouldn't be able tank my ships since it makes their job more difficult.
Not really, no.
Roll Sizzle Beef
Space Mutiny
#202 - 2012-10-04 22:30:05 UTC
captain foivos wrote:

I actually live in nullsec, where everyone in Eve is already free to shoot me. However, with these new changes to highsec, if I take something, everyone is free to shoot at me, but I am not free to shoot at everyone.

Limited engagement rule, you are free to shoot them right back to defend your crime.
Frostys Virpio
State War Academy
Caldari State
#203 - 2012-10-04 23:38:15 UTC
TharOkha wrote:
Frostys Virpio wrote:

No they say your ship should not be tanked just by default. Leaving all slots empty should not meant your exhumer is tanked


Battleships used in L4 missions are also tanked by default againist catalyst (all slots empty). Now are you going to whine that "nerf BS HP because they shouldnt be tanked just by default?


No ****? You think a ship built specifically just to be efficient a mining should be just as resilient as a ship built specifically for fighting other ship?
Olleybear
Pandemic Horde Inc.
Pandemic Horde
#204 - 2012-10-05 00:07:12 UTC  |  Edited by: Olleybear
My fellow highsec New Edeners,

From the conversation currently ongoing in this particular thread, some of the POD Pilot community would have you believe that our profession, the profession of mining, is now overpowered. That when we get into our barges, we are no longer vulnerable to their wicked ways. My friends, they are laying a trap for us.

This trap is one of the mind. These devious pilots are trying wholeheartedly to get you to drop your guard by saying our ships are too strong and that they can no longer violence our boats because the profit motive has dried up. I assure, they can gank our ships. A quick Battleclinic scan will reveal the truth about what is really happening out there. Unfortunately, I am unable to provide direct links to each gank per forum rules. These evil pilots will of course try to take advantage of this particular forum nerf to convince you "ganking is dieing".

Ganking is not dieing my friends. Tear gathering by the bucketful has been, and always will be, the goal of our nemesis. They will stop at nothing to harvest them and the forum propaganda campaign they are waging will not stop as a result.

Be vigilant. Fly safe. Enjoy our high yields brothers. We will prevail.

When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life.

Darth Gustav
Sith Interstellar Tech Harvesting
#205 - 2012-10-05 00:29:06 UTC
Olleybear wrote:
My fellow highsec New Edeners,

From the conversation currently ongoing in this particular thread, some of the POD Pilot community would have you believe that our profession, the profession of mining, is now overpowered. That when we get into our barges, we are no longer vulnerable to their wicked ways. My friends, they are laying a trap for us.

This trap is one of the mind. These devious pilots are trying wholeheartedly to get you to drop your guard by saying our ships are too strong and that they can no longer violence our boats because the profit motive has dried up. I assure, they can gank our ships. A quick Battleclinic scan will reveal the truth about what is really happening out there. Unfortunately, I am unable to provide direct links to each gank per forum rules. These evil pilots will of course try to take advantage of this particular forum nerf to convince you "ganking is dieing".

Ganking is not dieing my friends. Tear gathering by the bucketful has been, and always will be, the goal of our nemesis. They will stop at nothing to harvest them and the forum propaganda campaign they are waging will not stop as a result.

Be vigilant. Fly safe. Enjoy our high yields brothers. We will prevail.

Except, Olleybear, your prevalence means ever lower payouts for everyone in your profession. So those higher yields are literally going to ruin your market.

Not so sure I'd be so smug.Cool

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Tippia
Sunshine and Lollipops
#206 - 2012-10-05 00:33:37 UTC
What's this “dieing” people keep talking about?
Some kind of new dice-rolling mechanic for WIS?
Olleybear
Pandemic Horde Inc.
Pandemic Horde
#207 - 2012-10-05 00:35:23 UTC  |  Edited by: Olleybear
Darth Gustav wrote:
Except, Olleybear, your prevalence means ever lower payouts for everyone in your profession. So those higher yields are literally going to ruin your market.

Not so sure I'd be so smug.Cool

Sir,

You have brought up this particular point once before and I have answered it. However I do appreciate the opportunity to point you in the direction of my previous post on the subject.

Cheers,

olleyebar

When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life.

Darth Gustav
Sith Interstellar Tech Harvesting
#208 - 2012-10-05 00:35:48 UTC  |  Edited by: Darth Gustav
Tippia wrote:
What's this “dieing” people keep talking about?
Some kind of new dice-rolling mechanic for WIS?

Is that a reference to City of Heroes?

I had to ask. You could /die in it. And it's literally in the process of dying.

So...

Is it?!?

[Edit]

Olley your answer doesn't account for the increase in miners due to it being the path of no resistance. You're implying miners attain some equilibrium with their environment.

I don't believe that's a "given" here.

[/Edit]

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Olleybear
Pandemic Horde Inc.
Pandemic Horde
#209 - 2012-10-05 01:05:22 UTC
Darth Gustav wrote:

Olley your answer doesn't account for the increase in miners due to it being the path of no resistance. You're implying miners attain some equilibrium with their environment.

I don't believe that's a "given" here.


No equilibrium with our environment is needed. Simple market pressures will move people around into doing other things that are more profitable as mineral prices come down. Just as those same pressures will move people back to mining as mineral prices go back up.

Their are people who try very hard to use the price of minerals as a reason to justify violence against those of the mining profession. This is simply an excuse as it has always been.

One thing I have noticed is that no one, that I have noticed anyway, says a thing about the low prices of high end minerals which mostly come from Null. Megacyte, Zydrine, and Morphite are laughably low when their prices are viewed over the span of years. Why is nothing said about this 'travesty'? Perhaps it is because of who is profiting. Personally, I find that interesting.

When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life.

Darth Gustav
Sith Interstellar Tech Harvesting
#210 - 2012-10-05 01:21:12 UTC  |  Edited by: Darth Gustav
Olleybear wrote:
Darth Gustav wrote:

Olley your answer doesn't account for the increase in miners due to it being the path of no resistance. You're implying miners attain some equilibrium with their environment.

I don't believe that's a "given" here.


No equilibrium with our environment is needed. Simple market pressures will move people around into doing other things that are more profitable as mineral prices come down. Just as those same pressures will move people back to mining as mineral prices go back up.

Their are people who try very hard to use the price of minerals as a reason to justify violence against those of the mining profession. This is simply an excuse as it has always been.

One thing I have noticed is that no one, that I have noticed anyway, says a thing about the low prices of high end minerals which mostly come from Null. Megacyte, Zydrine, and Morphite are laughably low when their prices are viewed over the span of years. Why is nothing said about this 'travesty'? Perhaps it is because of who is profiting. Personally, I find that interesting.

A nerf to high-sec mining is a nerf to null-sec mining. They are using the same overpowered equipment. Roll

My proposals are hollistic and consistent with keeping prices up for everyone. Bot operators and easy-mode ISK earning no-risk players alike do not share my sentiment, however.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Olleybear
Pandemic Horde Inc.
Pandemic Horde
#211 - 2012-10-05 01:37:03 UTC
Darth Gustav wrote:
A nerf to high-sec mining is a nerf to null-sec mining. They are using the same overpowered equipment. Roll

My proposals are hollistic and consistent with keeping prices up for everyone. Bot operators and easy-mode ISK earning no-risk players alike do not share my sentiment, however.

We are in disagreement that mining barges are overpowered.

Consider that all minerals do not just come from mining. Minerals also come in the form of rat drops as we both know. Simply ratting in a belt and collecting rat droppings in Null with an alt gives a person a great deal of minerals when refined. While I was in null, there were so many wrecks in the belts that simply taking the time to collect those wrecks netted me an easy 50mil. Collecting those same wrecks would be worth more with todays high prices of lowends. This doesn't even take into account hauler spawns.

Talking about bots though, we are in 100% agreement that they are evil and need to go. This includes the belt ratting bots and any other bot. Bots are a different subject though.

When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life.

Darth Gustav
Sith Interstellar Tech Harvesting
#212 - 2012-10-05 01:39:18 UTC  |  Edited by: Darth Gustav
Olleybear wrote:
Darth Gustav wrote:
A nerf to high-sec mining is a nerf to null-sec mining. They are using the same overpowered equipment. Roll

My proposals are hollistic and consistent with keeping prices up for everyone. Bot operators and easy-mode ISK earning no-risk players alike do not share my sentiment, however.

We are in disagreement that mining barges are overpowered.

Consider that all minerals do not just come from mining. Minerals also come in the form of rat drops as we both know. Simply ratting in a belt and collecting rat droppings in Null with an alt gives a person a great deal of minerals when refined. While I was in null, there were so many wrecks in the belts that simply taking the time to collect those wrecks netted me an easy 50mil. Collecting those same wrecks would be worth more with todays high prices of lowends. This doesn't even take into account hauler spawns.

Talking about bots though, we are in 100% agreement that they are evil and need to go. This includes the belt ratting bots and any other bot. Bots are a different subject though.

It is curious that when confronted with the truth of null benefitting equally from the mining buff and the lower mineral prices for "rare minerals" that have resulted that you choose to no longer ply curiosity to this effect, and instead revert to, "No, they are not!"

Just sayin'. Blink

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Touval Lysander
Zero Wine
#213 - 2012-10-05 01:52:00 UTC
Darth Gustav wrote:
Olleybear wrote:
Darth Gustav wrote:

Olley your answer doesn't account for the increase in miners due to it being the path of no resistance. You're implying miners attain some equilibrium with their environment.

I don't believe that's a "given" here.


No equilibrium with our environment is needed. Simple market pressures will move people around into doing other things that are more profitable as mineral prices come down. Just as those same pressures will move people back to mining as mineral prices go back up.

Their are people who try very hard to use the price of minerals as a reason to justify violence against those of the mining profession. This is simply an excuse as it has always been.

One thing I have noticed is that no one, that I have noticed anyway, says a thing about the low prices of high end minerals which mostly come from Null. Megacyte, Zydrine, and Morphite are laughably low when their prices are viewed over the span of years. Why is nothing said about this 'travesty'? Perhaps it is because of who is profiting. Personally, I find that interesting.

A nerf to high-sec mining is a nerf to null-sec mining. They are using the same overpowered equipment. Roll

My proposals are hollistic and consistent with keeping prices up for everyone. Bot operators and easy-mode ISK earning no-risk players alike do not share my sentiment, however.

Darth, look dude, it's been pointed out with at least 4 scenarios given and explained.

Ganks will NOT change the price of minerals in ANY sustainable way unless ganking was sooo easy that miners wouldn't even bother.

And then we'd be right back at this topic AGAIN when CCP nerfs ganks again.

Trit can go below 2 isk (and has been) and miners will STILL mine. It's their problem and UNLESS you actually mine, so what?

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Darth Gustav
Sith Interstellar Tech Harvesting
#214 - 2012-10-05 01:58:33 UTC  |  Edited by: Darth Gustav
Touval Lysander wrote:
Darth Gustav wrote:
Olleybear wrote:
Darth Gustav wrote:

Olley your answer doesn't account for the increase in miners due to it being the path of no resistance. You're implying miners attain some equilibrium with their environment.

I don't believe that's a "given" here.


No equilibrium with our environment is needed. Simple market pressures will move people around into doing other things that are more profitable as mineral prices come down. Just as those same pressures will move people back to mining as mineral prices go back up.

Their are people who try very hard to use the price of minerals as a reason to justify violence against those of the mining profession. This is simply an excuse as it has always been.

One thing I have noticed is that no one, that I have noticed anyway, says a thing about the low prices of high end minerals which mostly come from Null. Megacyte, Zydrine, and Morphite are laughably low when their prices are viewed over the span of years. Why is nothing said about this 'travesty'? Perhaps it is because of who is profiting. Personally, I find that interesting.

A nerf to high-sec mining is a nerf to null-sec mining. They are using the same overpowered equipment. Roll

My proposals are hollistic and consistent with keeping prices up for everyone. Bot operators and easy-mode ISK earning no-risk players alike do not share my sentiment, however.

Darth, look dude, it's been pointed out with at least 4 scenarios given and explained.

Ganks will NOT change the price of minerals in ANY sustainable way unless ganking was sooo easy that miners wouldn't even bother.

And then we'd be right back at this topic AGAIN when CCP nerfs ganks again.

Trit can go below 2 isk (and has been) and miners will STILL mine. It's their problem and UNLESS you actually mine, so what?

So the argument is back to "we ignore the facts and just ask, 'why's it bother you?'" Because the facts are that what I predict will happen is happening.

So let's discuss why I care:

Eve Online has always been a game I enjoyed. I liked that nothing was sacred, beyond obvious exploits, and that it was a fairly risky place to do business. That meant that the success of the average player was largely dependent on their ability to adapt. Ultrayieldtankmachines aren't really an adaptation, as people have pointed out in the past. Eve has never seen anything like these boats. Ever.

And now they're virtually indestructible in high-sec. Well there you go. That's my problem. You keep talking about what Eve went through and survived. That's well and good. Well, it was never ever like this. And it isn't the right direction.

Resource interdiction needs to be a viable gameplay mechanism and right now, it's not very viable at all.

The market will not reach any equilibrium when there is literally no reistance to be met for mining whatever's most valuable this month. That's a big issue...it makes this game far less interesting.

Cheap ships mean cheap PVP means cheapened thrill.

Miners don't seem to be getting that. This isn't going to magically drive up demand. It will have quite the opposite effect.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Tippia
Sunshine and Lollipops
#215 - 2012-10-05 02:19:23 UTC
Darth Gustav wrote:
Is that a reference to City of Heroes?
Never played it, so no. But funny coincidence. Lol
Touval Lysander
Zero Wine
#216 - 2012-10-05 02:20:06 UTC
Darth Gustav wrote:
Touval Lysander wrote:
Darth Gustav wrote:
Olleybear wrote:
Darth Gustav wrote:

Olley your answer doesn't account for the increase in miners due to it being the path of no resistance. You're implying miners attain some equilibrium with their environment.

I don't believe that's a "given" here.


No equilibrium with our environment is needed. Simple market pressures will move people around into doing other things that are more profitable as mineral prices come down. Just as those same pressures will move people back to mining as mineral prices go back up.

Their are people who try very hard to use the price of minerals as a reason to justify violence against those of the mining profession. This is simply an excuse as it has always been.

One thing I have noticed is that no one, that I have noticed anyway, says a thing about the low prices of high end minerals which mostly come from Null. Megacyte, Zydrine, and Morphite are laughably low when their prices are viewed over the span of years. Why is nothing said about this 'travesty'? Perhaps it is because of who is profiting. Personally, I find that interesting.

A nerf to high-sec mining is a nerf to null-sec mining. They are using the same overpowered equipment. Roll

My proposals are hollistic and consistent with keeping prices up for everyone. Bot operators and easy-mode ISK earning no-risk players alike do not share my sentiment, however.

Darth, look dude, it's been pointed out with at least 4 scenarios given and explained.

Ganks will NOT change the price of minerals in ANY sustainable way unless ganking was sooo easy that miners wouldn't even bother.

And then we'd be right back at this topic AGAIN when CCP nerfs ganks again.

Trit can go below 2 isk (and has been) and miners will STILL mine. It's their problem and UNLESS you actually mine, so what?

So the argument is back to "we ignore the facts and just ask, 'why's it bother you?'" Because the facts are that what I predict will happen is happening.

So let's discuss why I care:

Eve Online has always been a game I enjoyed. I liked that nothing was sacred, beyond obvious exploits, and that it was a fairly risky place to do business. That meant that the success of the average player was largely dependent on their ability to adapt. Ultrayieldtankmachines aren't really an adaptation, as people have pointed out in the past. Eve has never seen anything like these boats. Ever.

And now they're virtually indestructible in high-sec. Well there you go. That's my problem. You keep talking about what Eve went through and survived. That's well and good. Well, it was never ever like this. And it isn't the right direction.

Resource interdiction needs to be a viable gameplay mechanism and right now, it's not very viable at all.

The market will not reach any equilibrium when there is literally no reistance to be met for mining whatever's most valuable this month. That's a big issue...it makes this game far less interesting.

Cheap ships mean cheap PVP means cheapened thrill.

Miners don't seem to be getting that. This isn't going to magically drive up demand. It will have quite the opposite effect.

dude, i hear ya but ganking, regardless of how hard/easy it might be is simply not logistically possible.

eve too big and not enough people care. you need a new plan.

i'll settle for a profit/not profit, fun/not fun debate on ganking but i think any kind of economic imperative argument just ain't gonna cut it.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

im mrmessy
Woolloomooloo Sheep Dip
#217 - 2012-10-05 02:22:28 UTC  |  Edited by: im mrmessy
John Ratcliffe wrote:
baltec1 wrote:


Yes.

Things are not balanced by cost of the hull.


They should be.


So you're saying a BC should not die to 10 cruisers?
A titan should be able to kill 30 dreads Edit: Along with 20 Neuting Tempests, Solo?
Mars Theran
Foreign Interloper
#218 - 2012-10-05 02:34:19 UTC
Right, because originally ganking was a fair and balanced system, rather than an exploited system with no real structure or rules in place. I suppose you might call that repeatedly nerfed, but I'd just call it fixed, (almost). Lol

Besides which, I think you've yet had little opportunity to figure out how this new system addresses both sides of the equation, as opposed to just 'nerfing' a style of gameplay as you are suggesting.
zubzubzubzubzubzubzubzub
Darth Gustav
Sith Interstellar Tech Harvesting
#219 - 2012-10-05 02:37:02 UTC
I never said it wasn't fun. I said it's not efficient and that I can't help the game for fun efficiently anymore.

Which is going to prevent just about everybody but people like myself from ganking in the future.

Not everybody has disposable income to throw at the problem.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Darth Gustav
Sith Interstellar Tech Harvesting
#220 - 2012-10-05 02:39:32 UTC
Mars Theran wrote:
Right, because originally ganking was a fair and balanced system, rather than an exploited system with no real structure or rules in place. I suppose you might call that repeatedly nerfed, but I'd just call it fixed, (almost). Lol

Besides which, I think you've yet had little opportunity to figure out how this new system addresses both sides of the equation, as opposed to just 'nerfing' a style of gameplay as you are suggesting.

Sir I would direct you both to the threads "When Everybody Wins" and "A "Ganker's" View on Mining "Buffs".

There, I detail the projected ramifications of the buff/nerf dynamic for mining in some detail.

So far I am not demonstrated to be wrong.

I'm sorry your point was something about ganking and its design?

This game was based heavily on UO with the intent of open-world PVP even in "town."

So it always was in the design, by its inclusion in the design parameters.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom