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Same old Question

Author
Dinsdale Pirannha
Pirannha Corp
#1 - 2012-10-01 15:11:24 UTC
Why is CCP introducing myriad changes when CCP already has identified numerous things they want fix with the existing game?

Though some companies will continue to create new iterations of their products with the flaws of the older generation, the more successful ones will focus on fixing the flaws before releasing shiny new features.

I do recognize the appeal of the shiny new features. From a marketing perspective, it might draw new people in who have no past knowledge of some of the disastrous changes made, and merely accept these flaws (UI) as the norm.
It also is far more appealing for a dev to work on a new concept rather than fix an old one. But that is the mark of a company with poor discipline that is clearly not customer focused.

So let's see, in no particular order of chronology or importance:

1. UI: That one has been done to death, and in fairness, CCP is addressing it somewhat in this release, but IT SHOULD BE THE ONLY PRIORITY.
2. Moon Goo: CCP said months ago they wanted to ovrhaul this, but apparently it is very complicated and in the meantime we have devs burning how many cycles altering drone killing AI, ship stats, missile changes, bounties, etc etc. Clearly, these new alterations are far far more important than breaking the oligopoly on tech, right CSM?
3. Remember the talk about changing destroyer and battlecruiser skill plans? What ever happened to that concept?
4. FW, what a joke. Supposedly CCP is going to alter this, but I have seen little about hard plans for that, other than some references to "yeah, we know some people think it is broken, so we will look into it."

The list goes on with other concepts CCP has introduced, botched, and then forgot about, but this is enough.

Kult Altol
The Safe Space
#2 - 2012-10-01 15:17:23 UTC
Hmmmm, vedy interdasting.

[u]Can't wait untill when Eve online is Freemium.[/u] WiS only 10$, SP booster for one month 15$, DPS Boost 2$, EHP Boost 2$ Real money trading hub! Cosmeitic ship skins 15$ --> If you don't [u]pay **[/u]for a product, you ARE the [u]**product[/u].

Bernie Nator
Seal Club Six
Plug N Play
#3 - 2012-10-01 15:19:50 UTC
New and exciting!
baltec1
Bat Country
Pandemic Horde
#4 - 2012-10-01 15:23:17 UTC
This winter is nothing but fixes (aside from 5 new ships)
Dinsdale Pirannha
Pirannha Corp
#5 - 2012-10-01 15:32:49 UTC
baltec1 wrote:
This winter is nothing but fixes (aside from 5 new ships)


LOL...right.....

The NEW changes to NPC AI in non-Incursions and non-Sleepers.
The HUGE changes to player bounties.

And a complete overhaul of how many others essentially creating new ships?
New class dessies.
Mining frigs
Logistic frigs
T1 EWAR cruisers
T1 Attack Cruisers
T1 Combat Cruisers

Those for all intents and purposes are new ships?
Precisely how many posts did anyone see about "fix T1 mining frigs" compared to "fix Moon Goo", prior to CCP introducing the concept?
Karl Hobb
Imperial Margarine
#6 - 2012-10-01 15:46:40 UTC
You forgot to mention the "NULLSEC ZEALOTS" in your OP.

A professional astro-bastard was not available so they sent me.

baltec1
Bat Country
Pandemic Horde
#7 - 2012-10-01 15:49:00 UTC  |  Edited by: baltec1
Dinsdale Pirannha wrote:
baltec1 wrote:
This winter is nothing but fixes (aside from 5 new ships)


LOL...right.....

The NEW changes to NPC AI in non-Incursions and non-Sleepers.
The HUGE changes to player bounties.

And a complete overhaul of how many others essentially creating new ships?
New class dessies.
Mining frigs
Logistic frigs
T1 EWAR cruisers
T1 Attack Cruisers
T1 Combat Cruisers

Those for all intents and purposes are new ships?
Precisely how many posts did anyone see about "fix T1 mining frigs" compared to "fix Moon Goo", prior to CCP introducing the concept?


We have for years been wanting t1 frigates and cruisers to be worth flying. Hell the Augoror has been useless for the seven years I have been around. The HML changes are long overdue as is the AI upgrade to normal every day NPCs. We have also wanted more destoyers sinse they were added, what? 8 years ago now? And thats not including any of the other thing such as a revamped BH system and DUST deployment.

You should really go read about these things before making this kind of topic.
James 315
Experimental Fun Times Corp RELOADED
CODE.
#8 - 2012-10-01 15:51:52 UTC
It's pretty hard to market an expansion with nothing but "fixes". Smile
Jonah Gravenstein
Machiavellian Space Bastards
#9 - 2012-10-01 15:54:47 UTC  |  Edited by: Jonah Gravenstein
Dinsdale Pirannha wrote:


1. UI: That one has been done to death, and in fairness, CCP is addressing it somewhat in this release, but IT SHOULD BE THE ONLY PRIORITY.


This is improving slowly, but making it their only priority would be wrong, it would also make your other points moot.

Dinsdale Pirannha wrote:

2. Moon Goo: CCP said months ago they wanted to overhaul this, but apparently it is very complicated and in the meantime we have devs burning how many cycles altering drone killing AI, ship stats, missile changes, bounties, etc etc. Clearly, these new alterations are far far more important than breaking the oligopoly on tech, right CSM?


Moon goo will get fixed eventually, there are many other things that also require fixing, bounties have been broken and exploited since their inception, overall NPC AI has always been dumb as a rock and desperatley needed an overhaul, HML are OP when used as a fleet doctrine, the change in ship stats is all about reiteration and balance.

Dinsdale Pirannha wrote:

3. Remember the talk about changing destroyer and battlecruiser skill plans? What ever happened to that concept?


CCP have already stated that although they are working on it, this will not be upcoming in the winter expansion. It's quite a change to the skill tree and will need review and testing before they bring it to TQ, otherwise we'll have people whining like little children.

Dinsdale Pirannha wrote:

4. FW, what a joke. Supposedly CCP is going to alter this, but I have seen little about hard plans for that, other than some references to "yeah, we know some people think it is broken, so we will look into it."


I'm pretty sure we'll see more info on this as the release date for Retribution comes closer, the FW representative has already said that there are significant changes incoming including removal of the ability to just kite FW complexes.

CCP are working with an old and extremely convuluted codebase and from the looks of things are trying to improve the code in a modular fashion, give them a break, at least the expansions are free unlike other MMO's that charge you for both a monthly sub and new content.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Ashterothi
The Order of Thelemic Ascension
The Invited
#10 - 2012-10-01 15:58:41 UTC
There is a lot of information about the changes to FW for those willing to look. So much so that all four factions are busy scheming up strategies to deal with a playing field unlike any we have experienced before. I would say this over hall is as big if not bigger than the previous one, however it isn't getting as much publicity likely because it was fixed last expansion as well.

However this means something that has been unheard of for many years. CCP Fixed something, and now is iterating on it again. CCP is demonstrating they will continue to work on a project until it works. Please do not play down the importance of that fact.
Dinsdale Pirannha
Pirannha Corp
#11 - 2012-10-01 16:27:19 UTC
Ashterothi wrote:
There is a lot of information about the changes to FW for those willing to look. So much so that all four factions are busy scheming up strategies to deal with a playing field unlike any we have experienced before. I would say this over hall is as big if not bigger than the previous one, however it isn't getting as much publicity likely because it was fixed last expansion as well.

However this means something that has been unheard of for many years. CCP Fixed something, and now is iterating on it again. CCP is demonstrating they will continue to work on a project until it works. Please do not play down the importance of that fact.


I am tired of hearing "CCP is working on it", when referring to whatever is a hot button.
They have managed to create entirely new specs for at least 40 ships.
They have managed to CREATE a BRAND NEW slider to manage NPC aggro AI.

Yet they give ZERO concrete specs about FW, other than "we will fix the orbiting a plex for LP" nonsense.

And moon goo....what a joke. Are we going to see a summer 2013 fix, or a winter 2013 fix, or when? Will we see a fix "Soon" in Eve terms, or geological terms?

CCP has tons of cycles to burn on a brand new NPC AI slider, but can't even be bothered to give us a firm timeline for fixing Moon Goo that THEY say is broken, not me.

Yeah, a well-run company.
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#12 - 2012-10-01 16:31:24 UTC
i could have sworn a devpost or blog mentioned nerfing FW LP gains somewhere for winter.

moon goo nerfing could kill off big alliances so has to be done right without moon goo you need renters to pay sov
Dinsdale Pirannha
Pirannha Corp
#13 - 2012-10-01 16:42:49 UTC
Herping yourDerp wrote:
i could have sworn a devpost or blog mentioned nerfing FW LP gains somewhere for winter.

moon goo nerfing could kill off big alliances so has to be done right without moon goo you need renters to pay sov


Yes indeed, numerous references have been made by devs in blogs and public meetings and CSM minutes about nerfing the LP farming.

Yet here we are, with ZERO concrete information, and tons of SPECIFIC information on a NEW NPC AI slider, NEW ship specs, and yesterday we hear the first inklings of a NEW Player Bounty system.

The question remains, why is time being spent on NEW systems, yet CCP can't get its act together to figure out how to fix OLD mistakes.

And as for the moon goo issue, CCP has a long track record of introducing changes to an existing system, totally screwing it up, and then attempting to fix half-heartedly the mistakes (UI, Incursions, and FW come to mind recently).

Why should Moon goo be any different? Overhaul the system, let the chips fall where they may, and fix it, just like they promise to to with so many other systems. Oh yeah, I forgot, moon goo is the lifeblood of the null sec alliances, and we must not rock that boat. Anything that alters the balance of power for the null sec alliances must be handled with kid gloves, as opposed to anything that impacts high sec (Incursions, new AI that kills drones, etc)
Xpaulusx
Naari LLC
#14 - 2012-10-01 17:04:59 UTC
Moon Goo, Tec Moon redistribution you say? Not happening. Re-skining ships takes priority over game imbalances any day in my book Ugh .CCP Eyecandy over substance since '03 and going strong P

......................................................

Jonah Gravenstein
Machiavellian Space Bastards
#15 - 2012-10-01 17:06:14 UTC
The new systems ARE fixing the old mistakes.

The groundwork for updating the AI was done in 2009 with the Apocrypha expansion, it's merely an improvement on work that has already been done, why wouldn't NPCs switch targets to something that is causing them damage? as it currently stands the normal NPC AI is too predictable, dumb as a box of rocks & only targets drones if they get too close.

The bounty system has always been broken, the improvements to it should open up a whole new path for players to take and will encourage PVP.

If CCP were to fix everything that is wrong with the game we'd be waiting until 2015 for the next expansion and everything would be broken.

The gradual fixes that they are implementing allow them to improve the game over time, fix the stuff that they break and still keep the majority of subscribers happy.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Amelya Laurann
Undefined Probabilities
#16 - 2012-10-01 17:45:48 UTC  |  Edited by: Amelya Laurann
Dinsdale Pirannha wrote:
baltec1 wrote:
This winter is nothing but fixes (aside from 5 new ships)


LOL...right.....

The NEW changes to NPC AI in non-Incursions and non-Sleepers.
The HUGE changes to player bounties.

And a complete overhaul of how many others essentially creating new ships?
New class dessies.
Mining frigs
Logistic frigs
T1 EWAR cruisers
T1 Attack Cruisers
T1 Combat Cruisers

Those for all intents and purposes are new ships?
Precisely how many posts did anyone see about "fix T1 mining frigs" compared to "fix Moon Goo", prior to CCP introducing the concept?



NPC AI are old and broken, it's a fix, even if you don't agree. They are also removing the old AI entirely to be able to work with the new AI engine that incursion AI and Sleepers AI use. These AI makes the incursions and the WH the best PVE. Having that in missions and complexes CANNOT be bad.

Bounties are broken and totally useless. Only profits to the dude that has the bounty and his alt.

Destroyer skills and BC skills? Read the dev blog b**** ****. Im ashamed of you. Thx

Mining frigs is also a dedicated gas cloud haverster and a entry ship to replace the non existant mining frig that were redesigned and a shitload of other stuff. THEN AGAIN READ THE DEV BLOG.

Logisitc frig: Dev blog

DEV BLOG
DEV BLOG
DEV BLOG


Well i think ill just ask you to read the past 2 years dev blog it will solve everything


EDIT: Added more **** to hide insult to this dude ability to form decent opinion with easely googlable counter argument to his rant.
Dinsdale Pirannha
Pirannha Corp
#17 - 2012-10-01 17:53:59 UTC
[quote=Amelya Laurann
NPC AI are old and broken, it's a fix, even if you don't agree. They are also removing the old AI entirely to be able to work with the new AI engine that incursion AI and Sleepers AI use. These AI makes the incursions and the WH the best PVE. Having that in missions and complexes CANNOT be bad.

[/quote]


The NPC AI is NOT broken if you are a solo mission runner.
AS has been stated so many times already, this is the death knell of drone boats in missions.

From the view of a null sec zealot bent on wiping out high sec income, this is another step in the direction said zealot would like to see the game migrate towards.
Jonah Gravenstein
Machiavellian Space Bastards
#18 - 2012-10-01 18:01:36 UTC
Dinsdale Pirannha wrote:


The NPC AI is NOT broken if you are a solo mission runner.
AS has been stated so many times already, this is the death knell of drone boats in missions.


TL;DR Oh noes I can't AFK in my domi any more

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Karl Hobb
Imperial Margarine
#19 - 2012-10-01 18:03:29 UTC
Dinsdale Pirannha wrote:
From the view of a null sec zealot bent on wiping out high sec income, this is another step in the direction said zealot would like to see the game migrate towards.
Dinsdale Pirannha wrote:
From the view of a null sec zealot bent on wiping out high sec income
Dinsdale Pirannha wrote:
From the view of a null sec zealot
Dinsdale Pirannha wrote:
null sec zealot

******* broken record right here, folks.

Face it, high-sec income needs to be nerfed into the ground. Move L4s to low-sec, reduce L3 payouts, high-sec incursions get gate rats and reduced payouts, remove ice fields from high-sec, prohibit exhumers and Orcas from operating in high-sec... ****, just get rid of high-sec.

A professional astro-bastard was not available so they sent me.

Dinsdale Pirannha
Pirannha Corp
#20 - 2012-10-01 18:03:59 UTC
Jonah Gravenstein wrote:
Dinsdale Pirannha wrote:


The NPC AI is NOT broken if you are a solo mission runner.
AS has been stated so many times already, this is the death knell of drone boats in missions.


TL;DR Oh noes I can't AFK in my domi any more



It must be difficult to come up with something original instead of the standard propaganda line fed to you by the null sec zealots.
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