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Retribution's New Bounty System

First post First post First post
Author
Hrothgar Nilsson
#141 - 2012-10-02 12:32:57 UTC
What source anywhere has stated that killrights will have anything to do with the revamped bounty system?

Based on what information is available, anyone will be able to place a bounty on anyone.
Omega Sunset
Black.Omega
#142 - 2012-10-02 12:34:00 UTC
You left out SWG, where BH was actually good. MBH for near five years, too bad they gradually screwed up the game. I've always wanted to see something similar in EVE, administered by CONCORD to inflict player justice upon criminals or some sort, and with such tracking tools similar to SWG along with a skill tree. Oh well, I thunk it up when I were sober ;)

—Ω—

Pipa Porto
#143 - 2012-10-02 12:41:00 UTC
Malcanis wrote:
Hrothgar Nilsson wrote:
Why do people have this notion that kill rights have anything to do with the revamp to the bounty system?



Because transferable killrights are what make bounty-hunting a viable profession.


Why? Set your bounty high enough to make a suicide gank worthwhile. Why should bounty-hunting be cost and risk free (as your version of transferable kill rights makes it)?

EvE: Everyone vs Everyone

-RubyPorto

Katran Luftschreck
Royal Ammatar Engineering Corps
#144 - 2012-10-02 12:42:35 UTC
The bounty system will always be a classic example of the most all-encompassing and primal EvE metagame: Players vs CCP.

CCP makes systems, Players break them. CCP fixes system, Players claim it's now "broken" (irony) until they can find a new way to break it again. Exploit fixes get called "game breakers" and anything done to correct an imbalance is called a "nerf." How the developers have put up with so many years of this mindlessly destructive mentality is beyond me.

http://youtu.be/t0q2F8NsYQ0

Hrothgar Nilsson
#145 - 2012-10-02 13:03:40 UTC
It appears as if players will simply be able to set up funds, targeting players, corps, and/or alliances, and that monies will be paid out based on a percentage of ISK damages done.

If that's the case - what's the problem? Players are voluntarily handling over their ISK to others based on the damages they do to bounty targets.
Malcanis
Vanishing Point.
The Initiative.
#146 - 2012-10-02 13:03:41 UTC
Pipa Porto wrote:
Malcanis wrote:
Hrothgar Nilsson wrote:
Why do people have this notion that kill rights have anything to do with the revamp to the bounty system?



Because transferable killrights are what make bounty-hunting a viable profession.


Why? Set your bounty high enough to make a suicide gank worthwhile. Why should bounty-hunting be cost and risk free (as your version of transferable kill rights makes it)?


"Risk free"? Are suicide gankers all such nugatory PvPers that attacking them is a zero risk activity?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

CCP Punkturis
C C P
C C P Alliance
#147 - 2012-10-02 13:19:17 UTC
wow you guys post a lot. I'm still just going to let you speculate until you see my team's first dev blog:Þ

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Pipa Porto
#148 - 2012-10-02 13:24:03 UTC
Malcanis wrote:
Pipa Porto wrote:
Malcanis wrote:
Hrothgar Nilsson wrote:
Why do people have this notion that kill rights have anything to do with the revamp to the bounty system?



Because transferable killrights are what make bounty-hunting a viable profession.


Why? Set your bounty high enough to make a suicide gank worthwhile. Why should bounty-hunting be cost and risk free (as your version of transferable kill rights makes it)?


"Risk free"? Are suicide gankers all such nugatory PvPers that attacking them is a zero risk activity?


Let me list the advantages you would have going after the blind killright victim.
1. You get to chose time and place.
2. You get to know what ship they're flying.
3. You get to check what fit they're running.
4. You get to chose the starting range.
5. You get the first shot.
6. You get to abandon your attempt if you've spooked your target.
7. 1, 4,5,6 are all mechanically enforced.

Tell me, with all that stacked against you, could you win? Could anyone?

EvE: Everyone vs Everyone

-RubyPorto

Schmata Bastanold
In Boobiez We Trust
#149 - 2012-10-02 13:24:12 UTC
CCP Punkturis wrote:
wow you guys post a lot. I'm still just going to let you speculate until you see my team's first dev blog:Þ


And when we can expect that being published? :)

Invalid signature format

Tippia
Sunshine and Lollipops
#150 - 2012-10-02 13:31:14 UTC
CCP Punkturis wrote:
wow you guys post a lot. I'm still just going to let you speculate until you see my team's first dev blog:Þ

Meanie! Evil

...and yes, posting is what we do around here, so it's rather to be expected. Lol
Inquisitor Kitchner
The Executives
#151 - 2012-10-02 13:35:22 UTC
CCP Punkturis wrote:
wow you guys post a lot. I'm still just going to let you speculate until you see my team's first dev blog:Þ


Maybe you don't post ENOUGH eh?

Just for that comment I'm going to place a bounty on you when I know how they work.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

CCP Punkturis
C C P
C C P Alliance
#152 - 2012-10-02 13:35:44 UTC
Schmata Bastanold wrote:
CCP Punkturis wrote:
wow you guys post a lot. I'm still just going to let you speculate until you see my team's first dev blog:Þ


And when we can expect that being published? :)


if I'd tell you this wouldn't be a good tease!

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

CCP Punkturis
C C P
C C P Alliance
#153 - 2012-10-02 13:36:54 UTC
Inquisitor Kitchner wrote:
CCP Punkturis wrote:
wow you guys post a lot. I'm still just going to let you speculate until you see my team's first dev blog:Þ


Maybe you don't post ENOUGH eh?

Just for that comment I'm going to place a bounty on you when I know how they work.


I have sooooo many more posts than you bro!

You have 9 pages and I have 49!

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

ISD TYPE40
Imperial Shipment
Amarr Empire
#154 - 2012-10-02 13:37:37 UTC
CCP Punkturis wrote:
Schmata Bastanold wrote:
CCP Punkturis wrote:
wow you guys post a lot. I'm still just going to let you speculate until you see my team's first dev blog:Þ


And when we can expect that being published? :)


if I'd tell you this wouldn't be a good tease!



CCP Punkturis? Trolling? That's unpossible!

[b]ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Schmata Bastanold
In Boobiez We Trust
#155 - 2012-10-02 13:39:01 UTC
CCP Punkturis wrote:
Schmata Bastanold wrote:
CCP Punkturis wrote:
wow you guys post a lot. I'm still just going to let you speculate until you see my team's first dev blog:Þ


And when we can expect that being published? :)


if I'd tell you this wouldn't be a good tease!


Sooner you publish, bigger tearz you collect. And as we all know space hamsterz run on tearz.

Invalid signature format

Ptraci
3 R Corporation
#156 - 2012-10-02 13:56:40 UTC
Poetic Stanziel wrote:


Every bounty system I've seen is made moot due to alts.



I will wait to see what CCP has come up with, however I pretty much agree with your point. Any bounty system suffers from the same weakness shared by any "lock and key" system, be it a physical lock or a DRM scheme buried in a lot of encrypted goobledegook. You can do whatever you want to obfuscate, but at the end of the day if you allow user "X" to open the lock, then users "Y" and "Z" will also be able to open the lock if they have the right key/code/password/etc.

Therefore if any player can claim a bounty, then an alt can also claim a bounty, since it is impossible for CCP to prove who I am friends with or who is working for me.

The only system I could imagine as working is if the person who is hunted has absolutely no idea that a price is on their head, and if the person offering the reward can limit it to a specific person/corp when placing the bounty. But that still doesn't stop people from scamming, like a popular bounty-hunter corp could for example offer to split the bounties with the wanted people, in exchange for letting themselves be killed.
Malcanis
Vanishing Point.
The Initiative.
#157 - 2012-10-02 14:10:10 UTC
Pipa Porto wrote:
Malcanis wrote:
Pipa Porto wrote:
Malcanis wrote:
Hrothgar Nilsson wrote:
Why do people have this notion that kill rights have anything to do with the revamp to the bounty system?



Because transferable killrights are what make bounty-hunting a viable profession.


Why? Set your bounty high enough to make a suicide gank worthwhile. Why should bounty-hunting be cost and risk free (as your version of transferable kill rights makes it)?


"Risk free"? Are suicide gankers all such nugatory PvPers that attacking them is a zero risk activity?


Let me list the advantages you would have going after the blind killright victim.
1. You get to chose time and place.
2. You get to know what ship they're flying.
3. You get to check what fit they're running.
4. You get to chose the starting range.
5. You get the first shot.
6. You get to abandon your attempt if you've spooked your target.
7. 1, 4,5,6 are all mechanically enforced.

Tell me, with all that stacked against you, could you win? Could anyone?


So.... which of those don't apply to suicide ganking? Should that be removed also?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#158 - 2012-10-02 14:13:25 UTC
Meanwhile, let me list the advantages the killright victim has over the gank victim:

1) Only the guy with the killright can attack him
2) He can be in any ship he likes, presumably one that's PvP capable
3) He's likely to be in the company of other PvPers who may be willing to assist him eg with logistics, bumping or even suicide ganking
4) He's unlikely to have expensive fittings, and won't necessarily be in a T2 ship.
5) He knows that there are killrights on him, and has a specific reason to be alert for a known period of time

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#159 - 2012-10-02 14:16:16 UTC
honestly, Pipa, I'm really disappointed with you taking a stand against a shift to player-enforced consequences rather than yet another dreary CONCORD boost. Especially one that promotes the holy grails of solo PvP and hi-sec PvP. Is non consensual PvP only desirable when it's against players in defenceless non combat ships or something? You're sounding like the stereotype "gankbear" in the badposts about piracy and ganking. Stop feeding those guys lines for the love of God.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Pipa Porto
#160 - 2012-10-02 14:17:07 UTC
Malcanis wrote:
Pipa Porto wrote:


Let me list the advantages you would have going after the blind killright victim.
1. You get to chose time and place.
2. You get to know what ship they're flying.
3. You get to check what fit they're running.
4. You get to chose the starting range.
5. You get the first shot.
6. You get to abandon your attempt if you've spooked your target.
7. 1, 4,5,6 are all mechanically enforced.

Tell me, with all that stacked against you, could you win? Could anyone?


So.... which of those don't apply to suicide ganking? Should that be removed also?


Forgot to mention
8. You keep your ship afterwards, so you're free to use any ship and fitting combination without regards to cost.
9. Your victim doesn't get to know you're hunting them. This is mechanically enforced.

EvE: Everyone vs Everyone

-RubyPorto