These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Retribution's New Bounty System

First post First post First post
Author
snake pies
Dixon Cox Butte Preservation Society
#101 - 2012-10-01 21:48:30 UTC
bounty can only be set on someone who killed you

setting bounty allows you to kill him while having 1 other person in fleet

successful kill gives your bounty back to the person in fleet with you

solved


this opens up a social dynamic of finding a capable mercenary to be your wingman
Liafcipe9000
Critically Preposterous
#102 - 2012-10-01 23:33:39 UTC
well, we still don't really know how the new bounty system will work with CONCORD so there's still a gap that needs to be filled here. forcing someone else to be open to attack by anyone anywhere, even in highsec, has a major downside to it so I doubt that that would be the way it'll work.
selling killrights means you'll have to actually have those killrights in the first place, so there must be a mechanic that will grant you killrights on a "bad guy" to begin with.

to CCP I say, always review the changes to come - but at least make it so that people get notified when someone places a bounty on them so they'll know who to thank for it! Blink
Elzon1
School of Applied Knowledge
Caldari State
#103 - 2012-10-02 00:04:53 UTC
What could be nice is one could hold a lottery like competition.

The bounty payer puts up a substantial bounty reward with requisite conditions.

Everyone that wants to have a chance at collecting bounty on a target pays a little up front.

The bounty payer waits until there is enough players participating so that he/she can make a little profit off the deal.

This could also be a preset number of players.

Once their is enough participants a countdown begins as to when the bounty will be payable.

Once the countdown is finished participants can pursue the target and collect upon meeting the requisite conditions of the payable bounty.


I'm not saying this will become a regular thing, just that it needs to be possible to do something like this or similar.
Singeabooty Raj
Doomheim
#104 - 2012-10-02 00:28:55 UTC
"After Retribution, being the most wanted player in EVE will no longer be a vanity a player bestows upon himself but a constant threat to his survival".

^ That is a ccp quote

The reality is since its already known that post expansion a bounty can be put on any player regardless of sec status (unless ccp plan on imposing docking restrictions on those of any sec with bounty on them) then I fail to see how having a high bounty changes in any way from the current system ?

A player with a bounty docked is safe and since ccp are next expansion allowing tom **** and harry to potentially bounty anybody then i can only assume that the tears would be magnificent if having a bounty interefered with docking in high sec.

^ Given this nothing will change.

Black Man with Goggles

Mike Adoulin
Happys Happy Hamster Hunting Club
#105 - 2012-10-02 02:54:13 UTC
I look forward to receiving a multi-million ISK bounty from our Goon and TEST overlords.

You know this is going to happen.

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Empress Shadowfox Ordo
The Shadowfox Empire
#106 - 2012-10-02 02:59:27 UTC
DaReaper wrote:
As an old eve player, about to hit year 9, all i can say is, if we can;t transfer kill rights, then this new system is not much of an improvement. I can see how if say an alliances hires pl and pays them, lets go with 50B to kill alliance X, pl can place 30B of that 50 as a bounty on alliance X and have there members just reek havoc. This part i like. I also have no issues with GS placing a bounty on hulks for a hulkageedon type of event. As i'm sure they do this manually anyway. However, when i first started playing eve i was an anti pirate that would help hunt down pirates in the Derelik region (a long time ago) and was very irritated that after a few kills i would have a grind back sec to get to jita to buy stuff, or would have to be sure i stayed away from gates and things so as not to die with flagged. This basically turned me completely away from bounty hunting. As there was no real incentive to go after anyone if i would either just get concorded in hs, or have to deal with sec loss, or deal with guns.

The point is, the only way bounty hunting will ever be a viable profession is if its treated as such. Either by allowing people to get some sort of bounty hunting license, so concord looks the other way in hs for legit Bounty kills, or the ability for me to sell my kill rights to people who will be interested in killing for profit, If you can;t hint someone anywhere, without at least no sec hit, then there is not much point.

just my two isk



This is the smartest thing I read all night. For Bounty hunting to really be a profession, then it has to be something that Concord won't punish people for. Perhaps there will be some sort of Bounty Hunters corp, or Alliance, somewhat like FW. They are allowed to kill any person with a bounty, but only them, and no one who isn't part of that Alliance will be allowed to without being destroyed. Just a thought.
Reaper gI
Me Wanna Machariel
#107 - 2012-10-02 03:10:55 UTC
(I was at the London meet)
The big change is not the un-exploitable (or exploitable only as insurance fraud is now) bounties. The example was a raven paying out about 20mil. So it should be fairly difficult, and it will self correct as the existing fraud does.

The kill rights change was described as (paraphrasing, due to the beer) you can see anyone who has killrights against them from the overview, then click on them to buy/ rent those rights there and then (if they've been put on the open market).

So kill rights can now get you killed if you go into highsec and aren't instawarping (or close to it) off gates (we'll get highsec gate camps of bounty hunters). Similarly a criminal could buy them off their victim, so they didnt have to wait out the kill right (or lose a ship).
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#108 - 2012-10-02 05:53:24 UTC
Putting bounties on non criminals is absolutely ******* ridiculous.

internet spaceships

are serious business sir.

and don't forget it

Van Kuzco
Perkone
Caldari State
#109 - 2012-10-02 06:37:35 UTC
I think transferable kill rights sounds like an amazing idea. It would really make bounty hunting a viable profession.

I also the transfer should work in a similar way to war declarations in that:

1. There would be a 24 hour delay in the transfer of the kill rights
2. The character who is the target of the transfer would get notification of the new character's name that has assumed ownership of the kill right. This allows the person targeted to add that person to his watch list and add any standings. In this way the person targeted will have full knowledge if someone with kill rights is coming for him (through studious local observation or other means).

Other new bounty changes like a payout in proportion to the ship's cost should be in effect as well.

Oh, and I'm speaking as someone who's been killed a bunch of times, but in each case the only thing I did in response was to open a private conversation, inquire how they caught me, and what I could improve in the future.
Asura Kai
Khanid Astrogeology Consortium
#110 - 2012-10-02 06:55:56 UTC
Another idea for improving upcoming bounty system:

1. Link experience loss to the amount of bounty currently in your head. What this means is that for example if you had 1mil isk in bounty on your head, you will loose 1000 exp point the moment you are killed or podded regardless of your clone limit. So let say you had 10mil in bounty, and player A poded you, player A will receive your bounty and you will lost 10000exp. Of course the Exp/ISK ratio can be adjust to suit the need.

2. Wanted player with bounty can also buy Insurance with Concord with the equal amount of ISk in their bounty to ensure they do not lost exp when poded.

With this changes, it will close the loop hole of using an alt to collect your own bounty because the cost of that bounty is going to be too high. It will also increase realism and extra thrill that came with your notoriety. I believe it will also bring new fevor and zeal back to all those PVPer to pod their prey back to Lvl1.

Not to mention this will be a very good ISK sink.

Nalha Saldana
Aliastra
Gallente Federation
#111 - 2012-10-02 07:05:37 UTC
It would have to be quite a low % for it to not be worth shooting your own ships and cash out on insurance + bounty just to clear it off your head.
Nalha Saldana
Aliastra
Gallente Federation
#112 - 2012-10-02 07:06:48 UTC
Cipher Jones wrote:
Putting bounties on non criminals is absolutely ******* ridiculous.


What if you cant collect it by suicide ganking? Then you can only claim it in war, null/low or by killing someone with low sec status.
Malcanis
Vanishing Point.
The Initiative.
#113 - 2012-10-02 07:09:49 UTC
Cipher Jones wrote:
Putting bounties on non criminals is absolutely ******* ridiculous.


Are corp thieves criminals?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#114 - 2012-10-02 07:10:54 UTC
Asura Kai wrote:
Another idea for improving upcoming bounty system:

1. Link experience loss to the amount of bounty currently in your head. What this means is that for example if you had 1mil isk in bounty on your head, you will loose 1000 exp point the moment you are killed or podded regardless of your clone limit. So let say you had 10mil in bounty, and player A poded you, player A will receive your bounty and you will lost 10000exp. Of course the Exp/ISK ratio can be adjust to suit the need.

2. Wanted player with bounty can also buy Insurance with Concord with the equal amount of ISk in their bounty to ensure they do not lost exp when poded.

With this changes, it will close the loop hole of using an alt to collect your own bounty because the cost of that bounty is going to be too high. It will also increase realism and extra thrill that came with your notoriety. I believe it will also bring new fevor and zeal back to all those PVPer to pod their prey back to Lvl1.

Not to mention this will be a very good ISK sink.



That is a truly dreadful idea.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Ocih
Space Mermaids
#115 - 2012-10-02 07:19:59 UTC  |  Edited by: Ocih
I read this again and if I am reading it right what they are saying is, you can't bounty certain people in the current system. That will change with the new one. Rather than me needing to reach a certain sec status to bounty, if I come in to a belt with a Bestower and steal your stuffs, you can now bounty me even if I have a 5.00 sec rating. Even go so far as to bounty me so I can't fly Bestowers, make it as small as 5K and that means I am fair game for the bounty hunter when I am in a Bestower but I still need to instigate a criminal act to have a bounty put on me.

So a theoretical scenario, I steal from you, you bounty me, the bounty Hunter blows up my ship, steals from my wreck, I bounty him and you kill the bounty hunter you hired with my bounty.

/head explodes
Herr Hammer Draken
#116 - 2012-10-02 07:22:31 UTC
Ocih wrote:
I read this again and if I am reading it right what they are saying is, you can't bounty certain people in the current system. That will change with the new one. Rather than me needing to reach a certain sec status to bounty, if I come in to a belt with a Bestower and steal your stuffs, you can now bounty me even if I have a 5.00 sec rating. Even go so far as to bounty me so I can't fly Bestowers, make it as small as 5K and that means I am fair game for the bounty hunter when I am in a Bestower but I still need to instigate a criminal act to have a bounty put on me.

So a theoretical scenario, I steal from you, you bounty me, the bounty Hunter blows up my ship, steals from my wreck, I bounty him and you kill the bounty hunter you hired with my bounty.

/head explodes


I like esplody stuff!

Herr Hammer Draken "The Amarr Prophet"

Tippia
Sunshine and Lollipops
#117 - 2012-10-02 07:25:35 UTC
Cipher Jones wrote:
Putting bounties on non criminals is absolutely ******* ridiculous.
How so? It's not like criminal organisations don't put prices on people's heads all the time, especially if they're annoying do-gooders who interfere with their business…
Poetic Stanziel
The Scope
Gallente Federation
#118 - 2012-10-02 07:49:36 UTC  |  Edited by: Poetic Stanziel
Cipher Jones wrote:
Putting bounties on non criminals is absolutely ******* ridiculous.
What if you happen to use the word "loose" in place of "lose" in all your posts? Should I not have the right to exact retribution upon you?
Pipa Porto
#119 - 2012-10-02 08:21:16 UTC
Malcanis wrote:
People with killrights against them have by definition committed an attack on someone else to have; they're not in the same position as Freddy The Freighter Alt here.

Don't do the crime if you can't do the time.


And they lose their ship.

And when the person they attack shoots them back later, CONCORD doesn't care.

Like I said, if buying a killright alerts the target of the new killright owner (just like we have a list of incoming killrights), and allows the target of the killright to shoot back, I think transferable killrights are a great idea.

Why should the new owner of the killright get a consequence free, risk free, surprise gank?

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#120 - 2012-10-02 08:27:15 UTC
Malcanis wrote:
I'm sorry Pipa, but you really are arguing the wrong corner here.

If gankers and pirates are worried about being attacked in hi-sec due to transferrable killrights then they should follow the same advice that is offered to potential suicide gank victims: fly cheap ships, situational awareness, bring friends, avoid danger spots, don't go AFK.


If they're not alerted to the sale of their killright, what amount of situational awareness will help? As CONCORD won't be getting involved, there's no set of ships that would be commonly used. What can friends do? Unlike the victims of suicide ganks, their friends can't do anything without being CONCORDed. What danger spots? Locator agents, mean that that's anywhere.

What risk does the miner take in selling their killright? They don't have to put any effort or money into it. What risk does the buyer take? They're not going to lose their ship, so they have no need to worry about profitability, and they can back out up until the instant they point their target.

EvE: Everyone vs Everyone

-RubyPorto