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Retribution's New Bounty System

First post First post First post
Author
Fairly Fair Fare
Iron.Guard
Fraternity.
#441 - 2012-10-11 16:40:02 UTC
Idea for the changes in the bounty system
Kill Rights could be listed in different levels
Aggression Kill RIghts allowing agression without sec loss in low sec but gives you a suspect tag and no concord intervention in high sec but doesn't allow free podding and is not tradeable. You get this if someone shoots you in lowsec but doesn't kill you.
KIll Rights, rights to destroy your target without suspect tag in high sec and in low sec withotu sec loss. This kill right can be sold to another player for a fee of 50% of the price of the ship they destroyed of yours, paid to concord and the rights can only be traded once per day and the expiration date doesn't reset from trade to trade.
Pod Rights, this is the right to freely pod your target anywhere with no sec loss. This can be traded for a fee of 100% the price of your pod, but it does nothing in high sec without kill rights or agression rights to go along with it.

Thoughts on this?
Herzog Wolfhammer
Sigma Special Tactics Group
#442 - 2012-10-11 17:07:19 UTC
Malcanis wrote:
honestly, Pipa, I'm really disappointed with you taking a stand against a shift to player-enforced consequences rather than yet another dreary CONCORD boost. Especially one that promotes the holy grails of solo PvP and hi-sec PvP. Is non consensual PvP only desirable when it's against players in defenceless non combat ships or something? You're sounding like the stereotype "gankbear" in the badposts about piracy and ganking. Stop feeding those guys lines for the love of God.



^ TRUTH ^ (not about Pipa directly, but about a very prevalent attitude around here)

Bring back DEEEEP Space!

Lin-Young Borovskova
Doomheim
#443 - 2012-10-11 17:12:25 UTC  |  Edited by: Lin-Young Borovskova
Fairly Fair Fare wrote:
Idea for the changes in the bounty system
Kill Rights could be listed in different levels
Aggression Kill RIghts allowing agression without sec loss in low sec but gives you a suspect tag and no concord intervention in high sec but doesn't allow free podding and is not tradeable. You get this if someone shoots you in lowsec but doesn't kill you.
KIll Rights, rights to destroy your target without suspect tag in high sec and in low sec withotu sec loss. This kill right can be sold to another player for a fee of 50% of the price of the ship they destroyed of yours, paid to concord and the rights can only be traded once per day and the expiration date doesn't reset from trade to trade.
Pod Rights, this is the right to freely pod your target anywhere with no sec loss. This can be traded for a fee of 100% the price of your pod, but it does nothing in high sec without kill rights or agression rights to go along with it.

Thoughts on this?


I'm actually against all modification leading in the end to protection or easy way to get out for criminals no matter if at some point I'm one and will have to deal with this situation, or if I'm the victim.

Kill rights must simply be able to be transferred/contracted hell even sold on the market ! -and the fact this transfer will be available under whatever ways CCP decides are the best for the game in general, and not a minority, should not for the greater good of the game in general be something you could easily avoid like some already ask for concord or whatever agent to tell them who got the bounty right.

This is Eve and Eve should not discourage you from becoming a pirate or a criminal but has the obligation to remember you whatever path you choose in your Eve career choices have consequences and at some point you WILL have to deal with those.

brb

Caliph Muhammed
Perkone
Caldari State
#444 - 2012-10-11 18:04:31 UTC
If killrights broadcast who is chasing the criminal this system will be a complete failure. EVE needs some form of pvp that isn't camp on this side of the gate and hope that the target doesn't have a scouting alt.

If you kill someone and have rights upon your head you deserve whatever consequences that come from it.

I know i'll be Bounty Hunting all day err' day and I can't wait.
Donnerjack Wolfson
Brutor Tribe
Minmatar Republic
#445 - 2012-10-11 18:32:51 UTC
Hans Jagerblitzen wrote:
Pipa Porto wrote:
Poetic Stanziel wrote:
This seems to solve the alt problem. Someone can use an alt to kill the character with the bounty on its head, but the alt would never collect more than what the kill was worth. There's no longer any profit to be made.


Wait till you've collected enough bounties and manipulate EVE's market value calculation. So long as there are useless items that are effectively untraded, you can manipulate them quite cheaply then blow them up for profit a la FW FOREX.


Yeah, good luck with that ;) CCP has changed quite a few things behind the scenes in the wake of the FW exploit, in order to specifically prevent that type of manipulation.


So that's why I have an item in my main's hangar that's "worth" 300million but actually worth about 400k.
Riedle
Brutor Tribe
Minmatar Republic
#446 - 2012-10-11 19:19:19 UTC
Love the changes!

I would like to see some iteration on bringing kill rights and bounty hunting together a little bit in the future.

An idea: If the bounty gets to a certain $$ threshold (perhaps hidden) there is a chance that a kill right is produced so that certain people would have to be on the lookout in empire space as well.

Anyways, keep up the good work. I am happy you are iterating on all of my ideas :)

Riedle
MatrixSkye Mk2
Republic University
Minmatar Republic
#447 - 2012-10-12 02:22:19 UTC
Heh. I may actually dabble into some PVP after this change goes live.

First time in years (ever?) that I get excited over a PVP mechanic being added into the game.

Successfully doinitwrong™ since 2006.

Darth Nupis
The Scope
Gallente Federation
#448 - 2012-10-12 03:33:02 UTC
Looks like it might lead to even more interactions with players. That is always good. :)
Pipa Porto
#449 - 2012-10-12 08:09:22 UTC
CCP Punkturis wrote:
I don't understand why people keep saying you'll be able to place bounty on ship types in the new system.....


Why shouldn't we be able to? It changes nothing, as the capability is already there with the killmail API system. It simply removes the logistical headaches of managing things like the GSF's HAG bounties.

You (as in CCP, because hell if I can remember who said it) have already mentioned the ability to put bounties on any person and (I think) hinted at putting bounties on other corps or bounties only accessible to your corp.

Why not bounties on ship types?

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#450 - 2012-10-12 08:20:32 UTC
The Prowling Tiger wrote:
Finally. After 18 pages of you constantly bitching about this change, Sans any attempt to suggest a WORKABLE solution beyond 'I WANNA SEE WHO'S AFTER ME', you SUGGEST something that can be used. I was beginning to think I'd get to the end of the damn thread and have to tell you to quit whining and put suggestions out yourself!
EDIT: Also, just to clarify, I'm in the 'Criminals should HTFU and deal with the repercussions of their actions' crowd. I was just tired of the whiny 'I don't liiiiiike this, but I am not going to contribute anything beyond not liiiiiking it.'


You mean the solution I mentioned way back in post 67 of the thread (page 4), and explicitly outlined on post 119 (page 6)?

Allowing transferred Killrights to act as 1 man wardecs means that there is some cost to accepting a killright. It allows for fights to be interesting rather than simply being cost and consequence free ganks. It allows the hunted to hunt the hunter. It allows the hunted to prepare. It still allows the hunter to gang up on the target (collect a number of killrights).

Before someone comes in with "what about the victims," Suicide ganks come with a cost. Suicide ganks can be interesting if the target (or his friends) fights back. Suicide gank targets can lay traps for the hunters (by having prepared friends). Suicide gank targets can prepare. Their choice not to do this does not mean that the mechanics do not exist or are not effective.

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#451 - 2012-10-12 08:33:54 UTC
EglantinFinfleur wrote:
Once again, it's not a playstyle when the user seeks out-of-game accomplishments such as his opponent ragequitting or unsubscribing. It's using an online community to enact sociopathic tendencies, without fear of retribution.

Just like Tippia Porto, you apply to competitivity a very narrow and neurotic definition, that is, gloating at your opponent's defeat. I infer this from your separating of RL behavior and multiplayer video game behavior. In any FPS or game that requires zero building up of assets and time invested for anything other than skill, it's perfectly allright to kill everything in sight. You don't set your opponent's back doing so.
In New Eden, the amount of time and investment lost when you cheap shot player entities is such that it causes pause in anyone with a semblance of empathy.

To answer both you and Tippio Porta, competitivity, in traditional games, refers to becoming the best you can be, not besting your opponent, who is nothing but a sparring partner. Your definition of competition in video games, is playing to win. Doesn't matter how, as long as it gets the job done. It implies tricks and cheap shots which do not at all increase your skill level. Skill isn't reading patch notes to find the new borderline exploit, or exploiting bugs that will be fixed later. It's not afk gatecamping, group ganks, or any of this sort.


In what universe is becoming the best at something that you can not playing to win? If I want to become the best at X activity in EVE, I will find every advantage possible to do so because that's what being the best means.

What measure of skill do you think exists in a game like EVE aside from capability? Ship Spinning Speed? How fast you can klick butan (bearing in mind that the server only updates once per second)?

You're right. Reading patch notes isn't skill. It's industry. Skill is what you use to put that knowledge you gained from being industrious to use.

I gotta say, if you can successfully gatecamp AFK, you're probably the most skillful player in EVE (or you're running a bot. In which case, shame on you and shame on the guy who can't beat you).

Quote:
But then again, the category of gamers you probably belong to do not seek ingame accomplishments, you only seek Schadenfreude, you couldn't care less about becoming better at the game.

Your clue was totally irrelevant. Do note, as I have already stated plenty of times, that I do not lump every ingame criminal with your lot, since quite a fair number of them are in the gaming mindset, not the cheap-kicks-out-of-an-online-app.


And when all hell breaks loose, are you gonna become cannon fodder for some random warlord, to get a few more months' lifetime in a nuclear/bacteriological wasteland? Is that your idea of dignity?


Again, you're confusing in game actions (Fantasy) with out of game ones (Reality). There are terms for people who have trouble distinguishing between the two.

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#452 - 2012-10-12 08:57:42 UTC
The Prowling Tiger wrote:
Heeere we go. Now you just apply this to ganking, and we're done. You kill someone, you'll have people come after you. If you want to win badly enough, you'll use the tools at your disposal, such as D-SCAN (Hint. Look for typical pvp boats. T2 anything, for the most part. Typical system dwellers shy away from most of that, and if you're a competent pvper, it's really the only thing you've got to fear.) LOCAL (Hint. Look for people who match known bounty hunters, as there are bound to be lists popping up.), and general SITUATIONAL AWARENESS. (Hint. IF YOU LACK THIS, YOU SHOULDN'T CALL YOURSELF A PVPER IN THE FIRST PLACE.) If you neglect to use these tools, then you're forfeiting the right to try and have a fair fight.



So you're saying "D-Scan for every ship*" and be aware of ... who? There is no downside to accepting a killright, no way to discern a killright killmail from any other killmail, so there's no reason to assume there will be some sort of list of killright hunters.
What situations do you expect me to be aware of? "Oh no, common ship X is approaching me at a gate whatever could it be doing?"
Compare that to what attentive British Miners need to do to be sufficiently situationally aware:
"Charlie, be a chap and press that 2000km D-Scan, would you?"
"Why Certainly, George, would you like a cuppa while we wait?"
"Oh, I'm not sure it only takes a second to run"
"Quite right, there it is. What's this? 6 Catalyst class Destroyers? Do you suppose they're here with crumpets?"
"No, Charlie, not everyone practices the noble art of the afternoon tea"
"Well then, I suppose we ought to warp out then"
"Righto"
*ZOOM*


*Your assumption that every PVPer flies T2 ships is ridiculous. If I were going killright hunting, I'd probably use something like a Proteus. Or a HAM Legion. Or hell, a Mach. Because there is no risk to me, as they can't fire first, they can't bring friends, they have no effective tools to know I'm coming. Or, really any ship that can provide some DPS and can fit a modicum of tank (since I'll have my [per MasterPlan] CONCORD protected in-corp Logi waiting). Heck, a BattleSkiff would do nicely (though this would be one place where I would insist on a T2 hull).


Quote:
Now, I've noticed you tend to use the argument 'What if multiple bounty hunters come after meeeee'. That means that you've ganked multiple targets that ALL despise you enough to have people come after you. You kill one person, you get one hunter. More, you get more hunters. This would be the EVE equivalent of a powerful gangster having the resources of the entire FBI dedicated to bringing him to justice. You do worse things, more people want to come get you. Since the 'Vidya games vs Meatspace' argument has come up a number of times, a better analogy would be 'Shooting people in GTA eventually gets the f*cking army after you.'


Except that, as it costs the killright hunter nothing to accept a killright, all it means is that the miners sold that killright for a few pennies. I have no problem with people ganging up on me. My proposal back on page 6 (and repeated numerous times) explicitly allows killright holders to gang up on someone.

My problem is that blind transferrable killrights game mechanically guarantee surprise and the first shot, while virtually guaranteeing an overwhelming shiptype advantage (if you're hunting in a kestral and they're flying a Proteus, dock up and reship to something kitey), with the further guarantee that the target's friends cannot effectively assist him. All of that at no fixed cost to the hunter. If you can't win (and make a profit before ammo expenses) every single time under those conditions, there's something very wrong with you.

By the way, the Powerful gangsters usually had packs of friends who could effectively aid them. With killrights, Concord prohibits that. Secondly, in EVE terms, the guy with the killright on him has already been punished by the police. Killrights are analogous to the civil action that happens later (whose cause of action generally can't be transferred). Besides all that, RL analogies suck for EVE.

EvE: Everyone vs Everyone

-RubyPorto

Arduemont
Rotten Legion
#453 - 2012-10-12 09:02:27 UTC  |  Edited by: Arduemont
Not this clown again. ^^

Your alone. By popular demand, the way you want it to happen, wont happen. They're not going to listen to one person's hissy fit on the forums. You are one of very very very few who dont like this change.

There is just so much terrible content in your posts. I could quote every other sentence in your posts and point out why they're a terrible waste of brain-power, but frankly you don't care about logic or reason, you just want what you want and your going to run your mouth about it until everyone else agrees with you (which they wont).

Eventually people will stop debating with you, and you will think you've won. But what will have really happened is that people will just have gotten bored of arguing with someone who just isn't capable of a proper debate.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Souisa
Subhypersonics
#454 - 2012-10-12 09:09:33 UTC  |  Edited by: Souisa
Such a system would be somewhat simple to make. The kill mails already displays value lost, and the bounties should revovle around this. If you inflict 200 million worth of damage on somone, then you get 200 million bounty if it was that high.

Catch is the bounty system only has to revolve around ships, not modules and not the cargohold. There are too many items in eve that the system can be manipulated to think people lost billions worth of items, when in fact its just a rare item no one cares about that has had its price manipulated. People would also speculate in buying items when they are cheap, but showing up expensive on the kill mails, for profit. In short you cant really manipulate ship prices from day to day at least because the volumes traded is just too big.

Anyway, if there are more than 1 person on the kill mail the bounty will be split.

o/

Pipa Porto
#455 - 2012-10-12 09:12:57 UTC
Arduemont wrote:
Not this clown again. ^^

Your alone. By popular demand, the way you want it to happen, wont happen. They're not going to listen to one person's hissy fit on the forums. You are one of very very very few who dont like this change.

There is just so much terrible content in your posts. I could quote every other sentence in your posts and point out why they're a terrible waste of brain-power, but frankly you don't care about logic or reason, you just want what you want and your going to run your mouth about it until everyone else agrees with you (which they wont).

Eventually people will stop debating with you, and you will think you've won. But what will have really happened is that people will just have gotten bored of arguing with someone who just isn't capable of a proper debate.


Ok, very simply, since you skipped right to the personal attacks.

Why do you believe that Suicide Ganking should be dis-incentiveized further than it already has been?
Why do you believe there should be a game mechanic that allows for consequence free surprise attacks in HS when there has never been one before?
Ultimately, why do you believe that HS should be safer than it is today?

EvE: Everyone vs Everyone

-RubyPorto

March rabbit
Aliastra
Gallente Federation
#456 - 2012-10-12 10:23:04 UTC
Bodega Cat wrote:
I think if their was a way to check or sort local for people that have reputations as bounty hunters, it would be fair warning enough someone might have your kill rights.

The higher number of bounties collected, the more apparent it would be.


this way already exists: address book. Add person into your AB and set standing -5/-10. Then you see him in local.

The Mittani: "the inappropriate drunked joke"

Pipa Porto
#457 - 2012-10-12 10:42:15 UTC
March rabbit wrote:
Bodega Cat wrote:
I think if their was a way to check or sort local for people that have reputations as bounty hunters, it would be fair warning enough someone might have your kill rights.

The higher number of bounties collected, the more apparent it would be.


this way already exists: address book. Add person into your AB and set standing -5/-10. Then you see him in local.


Now, with the new system described in the Dev Blog, what sort of attention can you pay to stay alive in HS?

You're trying to counter Rt Click > Set Suspect coming from literally anyone.

EvE: Everyone vs Everyone

-RubyPorto

Twisted Girl
Caldari Provisions
Caldari State
#458 - 2012-10-12 11:18:35 UTC
maybe now someone will able to claim my 1 billion bounty?
MatrixSkye Mk2
Republic University
Minmatar Republic
#459 - 2012-10-12 11:31:43 UTC
Twisted Girl wrote:
maybe now someone will able to claim my 1 billion bounty?

I may have misunderstood, but I think the current bounties are going away if not claimed by the time the new system is implemented.

Successfully doinitwrong™ since 2006.

Riot Girl
You'll Cowards Don't Even Smoke Crack
#460 - 2012-10-12 11:37:27 UTC
The whole idea of a bounty system is stupid in this game. Bounties don't work against immortals. Let me explain...

Hey guys, I'm placing a bounty on this really nasty criminal. I really want him dead.

Yeah but he's a capsuleer. He'll just come back to life in 5 minutes and carry on committing crime.

Yeah but at least we can annoy him by killing him.

So your plan to punish criminals is to spend a small fortune just to annoy them?

Uh-huh.