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Retribution's New Bounty System

First post First post First post
Author
Hazen Koraka
HK Enterprises
#361 - 2012-10-09 12:43:29 UTC
Ok sorry Pippa, getting terribly confused here! Someone mentioned about some imaginary dev change to do with the bounties you could claim.

Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html

Lieam Thellere
The CodeX Alliance Executive Holdings Corporation
#362 - 2012-10-09 13:29:20 UTC
I think I've sussed out Pippa's argument: everyone should be self-reliant, therefore miners who get ganked and lack the capacity to retaliate themselves have only themselves to blame.

Which is a cop-out. In the new system, miners have the ability to retaliate through the ISK they've earned. Hiring a bounty hunter is no different than contracting someone to gas-mine some resources for you, or use the market to buy equipment. No one lives in a vacuum (well, until they're podded, anyway). You're using your own resources to hire an outside specialist. You don't expect a real-life entrepreneur to build entire cars themselves: they hire others to do individual jobs to produce the final product.

In this case, the final product is getting the ganker blown to bits.

Right now, gankers can rely on killrights being restricted to one character to get virtual immunity from mining alts. Well, sauce for the goose is sauce for the gander. This winter, it'll be open season on gankers, which is much more interesting than forcing mining characters to suicide-kill as their only option for retaliation.
Pipa Porto
#363 - 2012-10-09 13:29:32 UTC
Hazen Koraka wrote:
Ok sorry Pippa, getting terribly confused here! Someone mentioned about some imaginary dev change to do with the bounties you could claim.


The assumption is that bounties will pay out as some (small-ish) percentage of the value of the kill. If they didn't, it would be spectacularly easy to manipulate things to make a profit clearing your own bounty.

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#364 - 2012-10-09 13:34:03 UTC
Lieam Thellere wrote:
I think I've sussed out Pippa's argument: everyone should be self-reliant, therefore miners who get ganked and lack the capacity to retaliate themselves have only themselves to blame.

Which is a cop-out.


No, it's how EVE's Libertarian Dystopia works.

Quote:
In the new system, miners have the ability to retaliate through the ISK they've earned.


You already can. Hire a Mercenary to suicide gank the person you don't like.

Quote:
Hiring a bounty hunter is no different than contracting someone to gas-mine some resources for you, or use the market to buy equipment. No one lives in a vacuum (well, until they're podded, anyway). You're using your own resources to hire an outside specialist. You don't expect a real-life entrepreneur to build entire cars themselves: they hire others to do individual jobs to produce the final product.

In this case, the final product is getting the ganker blown to bits.


And you already can. Hire a Mercenary to suicide gank the person you don't like.

Quote:
Right now, gankers can rely on killrights being restricted to one character to get virtual immunity from mining alts. Well, sauce for the goose is sauce for the gander. This winter, it'll be open season on gankers, which is much more interesting than forcing mining characters to suicide-kill as their only option for retaliation.


The actual result of blind transferable, risk free killrights will be that people will either accept killrights for free or pay for the privilege of accepting a killright transfer. The assumption that you'll have to pay people for a risk free target is idiotic, just like the assumption that the ally system would result in people paying for allies to come on board.

EvE: Everyone vs Everyone

-RubyPorto

Lieam Thellere
The CodeX Alliance Executive Holdings Corporation
#365 - 2012-10-09 14:27:39 UTC
Pipa Porto wrote:
No, it's how EVE's Libertarian Dystopia works.


No, libertarian freedom includes hiring unknown individuals to do a job for you. You're selectively applying libertarianism in a way to suit yourself. Which is why everyone is calling you a hypocrite.

Quote:
You already can. Hire a Mercenary to suicide gank the person you don't like.


Quote:
And you already can. Hire a Mercenary to suicide gank the person you don't like.


In which case, your arguments against transferrable killrights is null. Either way, you're getting hit by people you don't know are after you, so what's your problem?

Quote:
The actual result of blind transferable, risk free killrights will be that people will either accept killrights for free or pay for the privilege of accepting a killright transfer. The assumption that you'll have to pay people for a risk free target is idiotic, just like the assumption that the ally system would result in people paying for allies to come on board.


I never said anything about a risk-free target. You're spinning others' arguments again. You can't even provide a coherent argument, you just keep purposefully re-framing everyone else's statements.

Since you're just behaving like a troll, I'll treat you like one.
CCP Punkturis
C C P
C C P Alliance
#366 - 2012-10-09 14:49:48 UTC
are you guys excited about the dev blog? Smile

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#367 - 2012-10-09 14:51:32 UTC
Nope

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#368 - 2012-10-09 14:56:24 UTC
Considering that 90% of all devblogs nowadays just announce horrible, barely functional mechanics that break entire aspects of the game and never see proper iteration, no, I am not particularly excited about the dev blog.
Pipa Porto
#369 - 2012-10-09 14:56:56 UTC
Lieam Thellere wrote:
Pipa Porto wrote:
No, it's how EVE's Libertarian Dystopia works.


No, libertarian freedom includes hiring unknown individuals to do a job for you. You're selectively applying libertarianism in a way to suit yourself. Which is why everyone is calling you a hypocrite.

Quote:
You already can. Hire a Mercenary to suicide gank the person you don't like.


Quote:
And you already can. Hire a Mercenary to suicide gank the person you don't like.


In which case, your arguments against transferrable killrights is null. Either way, you're getting hit by people you don't know are after you, so what's your problem?


First. When someone suicide ganks you, they are constrained by the loss of their ship. That constraint allows you to know what ships to look for.

Second. When someone suicide ganks you, they lose their ship.

Third. When someone suicide ganks you, your friends can shoot them to disrupt the gank in the likely event that it's a DPS gank instead of an alpha gank (because Alpha is expensive).

Quote:
I never said anything about a risk-free target. You're spinning others' arguments again. You can't even provide a coherent argument, you just keep purposefully re-framing everyone else's statements.

Since you're just behaving like a troll, I'll treat you like one.


If you are game mechanically ensured the element of surprise, the first shot, and that the target cannot significantly benefit from bringing allies, all while not being constrained by the guaranteed loss of your ship, what risk do you face against any ship in HS?

EvE: Everyone vs Everyone

-RubyPorto

Atedar Kerane
Native Freshfood
Minmatar Republic
#370 - 2012-10-09 14:58:15 UTC
CCP Punkturis wrote:
are you guys excited about the dev blog? Smile


Well. I for one, am looking forward to the new bounty system! :D

Soon(tm) ??
CCP Punkturis
C C P
C C P Alliance
#371 - 2012-10-09 15:00:16 UTC
Vimsy Vortis wrote:
Considering that 90% of all devblogs nowadays just announce horrible, barely functional mechanics that break entire aspects of the game and never see proper iteration, no, I am not particularly excited about the dev blog.


heh okay it's just better to speculate around some stuff you see on the internet Big smile you can do that as well, I kind of like it!

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Pipa Porto
#372 - 2012-10-09 15:02:35 UTC  |  Edited by: Pipa Porto
CCP Punkturis wrote:
are you guys excited about the dev blog? Smile


Not really. The Crimewatch DevBlog was just an exercise rewarding Stupid and Lazy people at the expense of Smart and Industrious people, by devaluing the thought and effort they put into keeping themselves safe.

The AI Change Devblog was detailing how CCP was directly nerfing Ninja-Looting and Ratter hunting.

Nearly all of the recent crunchy DevBlogs have been announcing ways you're making HS safer.

I see no reason to believe the bounty system DevBlog will be any different.

EvE: Everyone vs Everyone

-RubyPorto

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#373 - 2012-10-09 15:05:04 UTC
I don't even care about the bounty system, I was just taking the opportunity to express how frustrated and disenfranchised I feel as a player due to all the godawful mechanics changes you guys have been putting out.
CCP Punkturis
C C P
C C P Alliance
#374 - 2012-10-09 15:05:17 UTC
Pipa Porto wrote:
CCP Punkturis wrote:
are you guys excited about the dev blog? Smile


Not really. The Crimewatch DevBlog was just an exercise rewarding Stupid and Lazy people at the expense of Smart and Industrious people, by devaluing the thought and effort they put into keeping themselves safe.

The AI Change Devblog was detailing how CCP was directly nerfing Ninja-Looting and Ratter hunting.

Nearly all of the recent crunchy DevBlogs have been announcing ways you're making HS safer.

I see no reason to believe the bounty system DevBlog will be any different.


now that's not very nice! *crosses hands*

I at least hope you'll like it

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Atedar Kerane
Native Freshfood
Minmatar Republic
#375 - 2012-10-09 15:09:33 UTC
Pipa Porto wrote:

I see no reason to believe the bounty system DevBlog will be any different.


I do

In its current state, you are basically sending money to the person you want killed.
The bounty system can only get better.
It's a broken mechanic that's been around for ages. I'm really looking forward to seeing how they've implemented it

Also, I'm looking forward to playing around with Punkturis' hot UI Cool
Pipa Porto
#376 - 2012-10-09 15:33:33 UTC
CCP Punkturis wrote:
Pipa Porto wrote:
CCP Punkturis wrote:
are you guys excited about the dev blog? Smile


Not really. The Crimewatch DevBlog was just an exercise rewarding Stupid and Lazy people at the expense of Smart and Industrious people, by devaluing the thought and effort they put into keeping themselves safe.

The AI Change Devblog was detailing how CCP was directly nerfing Ninja-Looting and Ratter hunting.

Nearly all of the recent crunchy DevBlogs have been announcing ways you're making HS safer.

I see no reason to believe the bounty system DevBlog will be any different.


now that's not very nice! *crosses hands*

I at least hope you'll like it


I hope I like it too. Just like I hope CCP will realize that constantly making HS safer is bad for the game. But hoping for something and expecting it are two very different things.

I'm glad you think that pointing out that CCP is making HS safe isn't nice, because it implies that you feel that making people safe in HS (or anywhere, I assume) isn't good for EVE.

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#377 - 2012-10-09 15:34:56 UTC
Atedar Kerane wrote:
Pipa Porto wrote:

I see no reason to believe the bounty system DevBlog will be any different.


I do

In its current state, you are basically sending money to the person you want killed.
The bounty system can only get better.
It's a broken mechanic that's been around for ages. I'm really looking forward to seeing how they've implemented it

Also, I'm looking forward to playing around with Punkturis' hot UI Cool


I'm not saying it will or won't be good. I'm saying that I expect that it will be designed in such a way that it would tend to make HS safer.

EvE: Everyone vs Everyone

-RubyPorto

Warde Guildencrantz
Caldari Provisions
Caldari State
#378 - 2012-10-09 15:57:18 UTC  |  Edited by: Warde Guildencrantz
Pipa Porto wrote:
CCP Punkturis wrote:
are you guys excited about the dev blog? Smile



The AI Change Devblog was detailing how CCP was directly nerfing Ninja-Looting and Ratter hunting.


Ninja looting is never done for the sake of looting and is 1000% done for the sake of making people annoyed enough to shoot you and make you have the ability to fight back. It is a lame PvP form, just suicide gank someone if you think its particularly worth killing their ship in a HS mission. If you see someone get ganked and want to ninja loot their wreck, do it in a ship that can warp off before others can benefit from your newly acquired suspect flag. You can't "ninja loot" in an industrial ship anyways...(well maybe a cloaky hauler).

Hunting ratters in low and null will be much easier, because they cannot merely log off and escape due to the NPC agression flag triggered while ratting. However, I'm not all that happy about the NPCs potentially engaging people who found others at a site in low/null fair and square...

Also, you can still ninja salvage, it just requires the ability to speed tank or the ability to kill frigs.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

CCP Punkturis
C C P
C C P Alliance
#379 - 2012-10-09 16:02:27 UTC
Pipa Porto wrote:
CCP Punkturis wrote:
Pipa Porto wrote:
CCP Punkturis wrote:
are you guys excited about the dev blog? Smile


Not really. The Crimewatch DevBlog was just an exercise rewarding Stupid and Lazy people at the expense of Smart and Industrious people, by devaluing the thought and effort they put into keeping themselves safe.

The AI Change Devblog was detailing how CCP was directly nerfing Ninja-Looting and Ratter hunting.

Nearly all of the recent crunchy DevBlogs have been announcing ways you're making HS safer.

I see no reason to believe the bounty system DevBlog will be any different.


now that's not very nice! *crosses hands*

I at least hope you'll like it


I hope I like it too. Just like I hope CCP will realize that constantly making HS safer is bad for the game. But hoping for something and expecting it are two very different things.

I'm glad you think that pointing out that CCP is making HS safe isn't nice, because it implies that you feel that making people safe in HS (or anywhere, I assume) isn't good for EVE.


I'm not a game designer so I don't have much say in how the game is made. I just try to make really nice User Interface Big smile

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

EglantinFinfleur
Ecpyrosis
#380 - 2012-10-09 16:45:14 UTC  |  Edited by: EglantinFinfleur
Pipa Porto wrote:

You're calling people sociopaths for their actions in a game, and you think they're the ones with trouble distinguishing fantasy from reality?

If people are breaking their keyboards and quitting due to a minor setback caused by legitimate gameplay, EVE is not the right game for them. Remember the first rule of EVE, "Don't Fly What You Can't Afford to Lose"? If it's not a minor setback, why did you fly it?


Gankbears do not care about the game. They care about the RL consequences on some unknown player who they grief. This is a form of sociopathy and would deserve permabanning in a nice world in which devs cared more about ingame immersion and freedom than revenue, and realized it takes much effort to trammelize everything so as to keep both carebears and gankbears subscribed.

Any multiplayer game is not the right game for gankbears, since they cannot play nice, and their roleplaying ability to impersonate criminals elements never exceeds lolrandum Veldspar Defence Force, the equivalent of "U mad? Oooh you so mad".


This "casualization" of high-sec, you and other gankbears brought it upon yourselves. I only hope it's not gonna make highsec shenanigans impossible or way too costly for anyone who really wishes to impersonate an ingame criminal, and weave exciting stories with fellow players.

When you quit EvE, go play Heroes of Newerth. It's full of tryhards thinking they're really clever because they push the cheese envelope all they can, and dudes who play to win, incapable of storytelling. You'll fit right in!