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ECM, balance, and "all or nothing" - what's really wrong?

Author
Petrus Blackshell
Rifterlings
#1 - 2012-09-30 21:58:41 UTC  |  Edited by: Petrus Blackshell
Wall of text warning. tl;dr in the second post.

"Nerf ECM", "because of Falcon", "ECM kills small gang PvP" are all among the tired, old statements that people use to complain about ECM. It is, of course, responded to by ECM-preferring pilots with "ECM ships are made of wet tissue paper", or "Use ECCM", or "bring more race-uniform ships", etc. It keeps going back and forth like that, with arguments about whether it needs to be weaker, stronger, or as-is.

Having flown with, against, and in ECM ships, I agree ECM is not okay, but not with any of those arguments. Rather, it is because it is a no-skill chance-based "all or nothing" mechanic. In this manner, it is completely out of place among PvP mechanics.

All other Ewar applies its effect always when activated upon a target, but cannot result in immediate, complete, and uncompromising shutdown of the target. Move closer, speed up, lower transversal, overheat, there are several things you can do to counteract any other form of Ewar. Some examples:

  • Tracking-TD'ed? Load better tracking ammo, burn in a straight line, TP/web your target.
  • Optimal-TD'ed, or Optimal SD'ed? Speed up and move closer.
  • TP'ed? Speed up.
  • Neuted? Keep range.
  • ECM? Nothing.

In other words, the fight is not determined by the fighters' in-combat abilities, but by their pre-fight choices (fittings, etc), and a random number generator. The fact that fitting ECCM does not help you at all outside of countering ECM (which cap boosters, tracking enhancers/computers, and sensor boosters do), and the fact it is not 100% effective at even its job, leads to fewer people fitting it and putting more emphasis on the "dice" aspect of ECM.

It is often said that ECM ships are made of paper, and that missing a jam spells death -- which is very true. However, this is not the fault of the ship, but again of the "all or nothing" mechanic. When missing a jam is so dangerous, ECM pilots naturally want to maximize chances of jams -- by forgoing tank.

The Falcon, for example, is not naturally squishy. It actually has more base EHP than the Rapier. However, because the Rapier's Ewar has no chance of failure, the Rapier does not necessarily need to fit 5 webs and 1 MWD in its mid slots. This leaves it free to tank. If a Falcon were similarly tanked, and ended up missing a jam because it didn't have enough jammers, it would just become an useless floating hunk of space metal. This again encourages relying on the dice and on pre-fight decisions to win things for you instead of actual in-combat decisions.

A 6-jammer Falcon is meta, while a 5-web Rapier or a 4-TD Pilgrim is failfit. You can't explain that.

The bottom line? It's not fun for anyone. Jamming someone isn't as satisfying because it was completely at the mercy of a random number generator, and really says nothing about your own skill. Being jammed isn't fun because there is nothing to do right now to counteract it, and even if you fit ECCM beforehand, the random number generator might still decide to hate you. Missing a jam isn't fun for the ECM pilot because there is nothing he could have done to do be successful. Catching an ECM ship that missed a jam on you isn't satisfying either, as it wasn't because of your own skill, but because of the random number generator's mercy.

The solution? People need to stop whining about how ECM is OP, and to stop trying to find "tweaks" and "balances" for it. Instead, try to find a way to revamp or overhaul ECM so that it is no longer a chance-based "all or nothing" mechanic.

Any ideas? Discuss.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Petrus Blackshell
Rifterlings
#2 - 2012-09-30 22:05:08 UTC
tl;dr for lazy people:


  • ECM as an all or nothing chance-based mechanic is out of place in Eve.
  • ECM as is is not fun.
  • Don't buff/nerf ECM, change it completely so it's not chance-based.
  • Discuss.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Cpt Gobla
Sebiestor Tribe
Minmatar Republic
#3 - 2012-09-30 22:05:35 UTC
For whatever it's worth, I wholly agree.

Regardless of whether or not ECM is overpowered, underpowered or perfectly balanced it's downright boring as hell.

It doesn't open up new and interesting tactics, something even Target Painters can achieve in coordination with Torpedoes.

And each cycle is a loss-loss situation, either the jam lands and the target pilot is disappointed whilst the jammer feels nothing because his ship is doing nothing more than expected or the jam doesn't land and the target pilot feels nothing as his ship is doing nothing more than expected whilst the jammer feels disappointed. Every single cycle one of the two ships turns into a useless hunk of space metal.
Lyrrashae
Hellstar Towing and Recovery
#4 - 2012-09-30 22:36:08 UTC
As a max-skilled ECM pilot, I totally agree.

Feels like skill doesn't really matter, and that's totally against one of the core concepts of EVE, that one must put in one's time and maybe specialise in one thing, whilst sacrificing elsewhere, to reap greater rewards.

Ni.

Paul Oliver
Doomheim
#5 - 2012-09-30 22:41:08 UTC
When it comes to stuff like this don't some games use a twitch based mechanism where you have to hit the button when the little dot is in the proper spot? Just a thought...
Its good to be [Gallente](http://dl.eve-files.com/media/1209/QEQlJ.jpg).
Petrus Blackshell
Rifterlings
#6 - 2012-09-30 22:44:17 UTC
Paul Oliver wrote:
When it comes to stuff like this don't some games use a twitch based mechanism where you have to hit the button when the little dot is in the proper spot? Just a thought...

Under Eve's maximum 6 Hz operating speed, I'm not sure how that could be implemented while taking both the jammer and jamee's actions into account.

Also, TiDi would break something like this horribly.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Battlingbean
Wings of the Dark Portal
#7 - 2012-09-30 22:49:17 UTC
Counters to ECM that don't include ECCM

Bring friends.
Drones.
Attack from range.
Fleet with high alpha damage.
Fleet with same racial ships.
Some ships have high natural sensor strength (usually Ewar ships)

ECM is very fun and not boring. Things that are chance based usually aren't boring because you don't know what is going to happen. Am I gonna Jam everyone like a boss or die in a fire?
Malphilos
State War Academy
Caldari State
#8 - 2012-09-30 22:55:00 UTC
Battlingbean wrote:
ECM is very fun and not boring.


I don't think anyone said it was boring, I think they said it was out of place.

ECM is to the rest of PvP as slots are to poker.

It takes a particular kind of person to enjoy pushing the button and watching the reels spin. Though there are apparently a lot of them around.
Petrus Blackshell
Rifterlings
#9 - 2012-09-30 23:01:40 UTC  |  Edited by: Petrus Blackshell
Battlingbean wrote:
Counters to ECM that don't include ECCM

Bring friends.
Drones.
Attack from range.
Fleet with high alpha damage.
Fleet with same racial ships.
Some ships have high natural sensor strength (usually Ewar ships)

ECM is very fun and not boring. Things that are chance based usually aren't boring because you don't know what is going to happen. Am I gonna Jam everyone like a boss or die in a fire?

Did... you even read the OP? I'm not arguing that ECM doesn't have counters, but rather it has nothing that the jamming ship or the ship being jammed can do to affect its outcome or effectiveness. It's about as fun and skill-involved as this. Ed: To the curious, that is an almost perfect simulation of a Falcon activating a Multispectral jammer on a Drake. Exciting, right?

Malphilos wrote:

I don't think anyone said it was boring, I think they said it was out of place.

To be fair, I called it "not fun". One opposite of fun is "boring". Cpt Gobla called it boring.
Malphilos wrote:

ECM is to the rest of PvP as slots are to poker.

That is a very good analogy. Thank you.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Alpheias
Tactical Farmers.
Pandemic Horde
#10 - 2012-09-30 23:09:41 UTC
Petrus Blackshell wrote:
Battlingbean wrote:
Counters to ECM that don't include ECCM

Bring friends.
Drones.
Attack from range.
Fleet with high alpha damage.
Fleet with same racial ships.
Some ships have high natural sensor strength (usually Ewar ships)

ECM is very fun and not boring. Things that are chance based usually aren't boring because you don't know what is going to happen. Am I gonna Jam everyone like a boss or die in a fire?

Did... you even read the OP? I'm not arguing that ECM doesn't have counters, but rather it has nothing that the jamming ship or the ship being jammed can do to affect its outcome or effectiveness. It's about as fun and skill-involved as this.


I disagree, as a maxed out ECM pilot with a full Centurion set, I have a lot of fun jamming while this plays in my headphones.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Petrus Blackshell
Rifterlings
#11 - 2012-09-30 23:10:44 UTC
Alpheias wrote:

I disagree, as a maxed out ECM pilot with a full Centurion set, I have a lot of fun jamming while this plays in my headphones.

Quote:
The uploader has not made this video available in your country.

Is... is that a stealth "jamming" pun? I am in awe.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Alpheias
Tactical Farmers.
Pandemic Horde
#12 - 2012-09-30 23:12:26 UTC
Petrus Blackshell wrote:
Alpheias wrote:

I disagree, as a maxed out ECM pilot with a full Centurion set, I have a lot of fun jamming while this plays in my headphones.

Quote:
The uploader has not made this video available in your country.

Is... is that a stealth "jamming" pun? I am in awe.


SENSORS JAMMED BABY.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Cristl
#13 - 2012-09-30 23:26:35 UTC
'Save or die' mechanics have pissed people off since the first guy got polymorphed in D&D in the mid-seventies. ECM has pissed people off in Eve since its inception.

OP, give a suggested mechanic for ECM for us to mull over please.
Lyrrashae
Hellstar Towing and Recovery
#14 - 2012-09-30 23:31:18 UTC
Alpheias wrote:
Petrus Blackshell wrote:
Alpheias wrote:

I disagree, as a maxed out ECM pilot with a full Centurion set, I have a lot of fun jamming while this plays in my headphones.

Quote:
The uploader has not made this video available in your country.

Is... is that a stealth "jamming" pun? I am in awe.


SENSORS JAMMED BABY.



BECAUSE OF FALCON BMG ENTERTAINMENT GROUP!!

Ni.

Petrus Blackshell
Rifterlings
#15 - 2012-09-30 23:36:14 UTC
Cristl wrote:
'Save or die' mechanics have pissed people off since the first guy got polymorphed in D&D in the mid-seventies. ECM has pissed people off in Eve since its inception.

OP, give a suggested mechanic for ECM for us to mull over please.

I'm trying to, but drawing a blank. That is, I can't think of anything where ECM would still possibly have the "die" consequence of breaking the lock and jamming locking, but without the chance-based mechanic. These ideas have been proposed before:


  • Reducing scan res or targeting range? Damps already do that.
  • Selectively breaking locks (just breaking, not jamming)? Sure, but how?
  • Denying new locks? Maybe, but with a couple SeBos we're back to the same old problem, possibly worse.
  • Reducing max locked targets? Maybe, but the balancing on that is very hard.
  • Turning the target's mods off? That is just really weird.


I don't know. Your thoughts?

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#16 - 2012-09-30 23:41:43 UTC
Petrus Blackshell wrote:
Cristl wrote:
'Save or die' mechanics have pissed people off since the first guy got polymorphed in D&D in the mid-seventies. ECM has pissed people off in Eve since its inception.

OP, give a suggested mechanic for ECM for us to mull over please.

I'm trying to, but drawing a blank. That is, I can't think of anything where ECM would still possibly have the "die" consequence of breaking the lock and jamming locking, but without the chance-based mechanic. These ideas have been proposed before:


  • Reducing scan res or targeting range? Damps already do that.
  • Selectively breaking locks (just breaking, not jamming)? Sure, but how?
  • Denying new locks? Maybe, but with a couple SeBos we're back to the same old problem, possibly worse.
  • Reducing max locked targets? Maybe, but the balancing on that is very hard.
  • Turning the target's mods off? That is just really weird.


I don't know. Your thoughts?


Leave it alone!

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Val'Dore
PlanetCorp InterStellar
#17 - 2012-09-30 23:48:08 UTC
Bring back the Castor ECM.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Tippia
Sunshine and Lollipops
#18 - 2012-09-30 23:50:03 UTC
Petrus Blackshell wrote:

  • ECM as an all or nothing chance-based mechanic is out of place in Eve.
  • ECM as is is not fun.
  • Don't buff/nerf ECM, change it completely so it's not chance-based.
Pretty much… the question is how.

The main problem is that ECM doesn't affect any particular ship stat, but rather outright removes one functionality that roughly a bajillion other functions depend on: being able to lock on to a target. While RSDs, for instance, can have very similar effects, it never actually removes the ship functionality — it just makes the ship worse at it. ECM needs to do something similar; it needs to only make a ship worse, not make it incapable of doing whatever it was doing before.*

It also needs to do whatever it does in such a way that it doesn't crowd in on the turf of other ewar (right now ECM trumps both RSDs and TDs at their own game, for instance).

So what stats are there that ECM could conceivably adversely affect? I know that a number of them have been suggested through the years… number of target locks; drone bandwidth; someone even effectively suggested reduction in CPU. My favourite idea is actually not stats-related, but rather to make it a proper information-warfare module: make it mess up the overview by reducing information detail depending on how well-jammed (on a continuous scale) the ship is.


* Warp disruption might look like they do this as well, but that's only because it's affecting a very low-value discrete number — warp strength — whereas most other ewar affect continuous numbers such as signature, speed, scan resolution and so on. It only looks like an on/off function because most ships only sport one point of warp strength and points and scrams remove one or two of those points. Well, at least until we look at bubbles and infinipoints, but that's because they're meant to go up against infini-strength ships…
Spurty
#19 - 2012-09-30 23:57:05 UTC
ECM is unique

It's chance based and either 100% or 0%

If you compare other modules and made them just like ECM, people would never play the game

Web stasisfire - depending on skills, will web 1 time in 5 but if it webs, target is instantly at 0 speed for 15second

Web Drones will be 1 in 7 chance, but 5 of them and the same effect, instantly 0 speed

So tell me (using that cited example), why ECM is fine?

Why can't it just lower the number of targets you can lock?

Why can't it be balanced and fair like the others?

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#20 - 2012-10-01 00:04:47 UTC
ecm should break lock, but not prevent you from relocking.
this means a sebo with scan res script could be a counter because, oh well i lost lock, good thing i can lock back on in 2 seconds

ECM would still be an escape, and meaningfully effect fleet combat
it would still be hard on logis which would lose lock many times.
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