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Eve Online - Retribution - Winter Expansion announced

Author
Bagrat Skalski
Koinuun Kotei
#141 - 2012-09-30 14:49:42 UTC
Selling kill rights means that gankers will be ganked on gates?
Malcanis
Vanishing Point.
The Initiative.
#142 - 2012-09-30 14:50:19 UTC
Elinarien wrote:
Scatim Helicon wrote:
TharOkha wrote:
This is also true vice versa. What happens in Low/null/wh and the conditions that pertain there matter to people living in hisec as well.


This is barely true at all.

Highsec has so much provided for them on a plate by NPCs and highsec mechanics that they're effectively insulated from any effects caused by events elsewhere in the game. CCP could delete 0.0 space overnight and 90% of those players based out of highsec would barely notice.


Just a slight exaggeration there.


Only slightly.

If CCP added deadspace mods to hi-sec plexes, that'd do it.

I guess high end minerals might go up too.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#143 - 2012-09-30 14:50:20 UTC
Malcanis wrote:
Incidentally, most hi-seccers seem to have some wrong ideas about bounties. Specifically, about how much is a reasonable bounty. There seems to be this general supposition that if an NPC battleship carries a bounty of 500k-1.9M, then that's a reasonable amount to put onto a player. If you want anyone remotely competent to actually go out of their way to collect a bounty, I suggest you start around the 250M mark for an easy target, and work quickly up into the 9-digit zone for a perp who's actually any good.

If people wanted to shoot a ship for a lousy mill, they'd just shoot an NPC BS, you damb tightwads.

Oh man, don't even get me started on this. I could just go on and on about clients wanting to buy our mercenary services and offering to pay using that exact scheme. Literally multiplying target member count by the value of some mission NPC and then offering like four million ISK for a war against focused griefing corporations, derp.

TharOkha wrote:
Hisec shouldnt be the griefer haven as it is now. it should also provide retribution. You comite crime? You are a criminal, everybody should kill you. Thats why we call it HISEC.

The punishment should fit the crime. As it is right now, stealing from a can flags you to the owner's corporation. The punishment fits the crime. What we're going to get is the can thief getting flagged to the entirety of the server's online population, and also possibly being shot by the sentry guns (which are getting buffed to take out triage carriers within 4.5 minutes, by the way).

Singeabooty Raj wrote:
Post Retribution if a similar thing happened the new bounty system would allow a collective of players to effectively make any individual constantly financially viable for ganking isk wise potentially in perpetuity.

As I understand it assuming isk is not an issue (and with dedicated bounty hunters) retribution will allow one person or groups to effectively target any specific player / groups and shut down their play style unless the targeted player(s) opts to take the risk.

I really see no problem with this, although it won't actually be the case. We're very likely to see lump-sum bounties disappear with this patch, and instead be replaced with a system that resembles FW LP awards.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#144 - 2012-09-30 14:53:31 UTC
Destiny Corrupted wrote:
The punishment should fit the crime. As it is right now, stealing from a can flags you to the owner's corporation. The punishment fits the crime. What we're going to get is the can thief getting flagged to the entirety of the server's online population, and also possibly being shot by the sentry guns (which are getting buffed to take out triage carriers within 4.5 minutes, by the way).

.


That was talked about but not confirmed. CSM sayed that idea is most likely not impemented.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Damasa Cloudwalker
Cloudwalker Enterprises
#145 - 2012-09-30 15:02:05 UTC
Everything sounds good except the bounty system. I can see it only being used as a griefing tool.

So let me get this straight in case I read it wrong... Anyone can place a bounty on anyone, any corp or any alliance, regardless of security status? If so, that pretty much removes the "high" from "highsec".

Hulkageddon a permanent event? Sounds like a one-up for Mittens and his bunch.

Not too sure about the game now, but will have an ear out for any other tidbits that might come out between now and Retribution...



In-game sounds muted since Retribution, F10 Jumper since Odyssey

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#146 - 2012-09-30 15:05:52 UTC
Damasa Cloudwalker wrote:
Everything sounds good except the bounty system. I can see it only being used as a griefing tool.

So let me get this straight in case I read it wrong... Anyone can place a bounty on anyone, any corp or any alliance, regardless of security status? If so, that pretty much removes the "high" from "highsec".

Hulkageddon a permanent event? Sounds like a one-up for Mittens and his bunch.

Not too sure about the game now, but will have an ear out for any other tidbits that might come out between now and Retribution...

You can already put a bounty on any player or organization, as large as you want to make it, without worrying about security status. The only thing that's changing is that now there will be an in-game interface for it.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Malcanis
Vanishing Point.
The Initiative.
#147 - 2012-09-30 15:06:21 UTC
Damasa Cloudwalker wrote:
Everything sounds good except the bounty system. I can see it only being used as a griefing tool.

So let me get this straight in case I read it wrong... Anyone can place a bounty on anyone, any corp or any alliance, regardless of security status? If so, that pretty much removes the "high" from "highsec".

Hulkageddon a permanent event? Sounds like a one-up for Mittens and his bunch.

Not too sure about the game now, but will have an ear out for any other tidbits that might come out between now and Retribution...






Quick check here - are you under the impression that placing a bounty on someone means that they can be attacked without CONCORD intervention?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Spurty
#148 - 2012-09-30 15:15:20 UTC
If you want the bounty placed on the bad guy to cost the bad guy, make the pay out come from their wallet.

Negative wallets are the fastest way to curb high sec antics.

Just being able to set bounties with zero history of aggression is as clever as a box of frogs



There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#149 - 2012-09-30 15:18:48 UTC
Spurty wrote:
If you want the bounty placed on the bad guy to cost the bad guy, make the pay out come from their wallet.

4/10 (not very original)

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Ishtanchuk Fazmarai
#150 - 2012-09-30 15:26:47 UTC
Malcanis wrote:
Damasa Cloudwalker wrote:
Everything sounds good except the bounty system. I can see it only being used as a griefing tool.

So let me get this straight in case I read it wrong... Anyone can place a bounty on anyone, any corp or any alliance, regardless of security status? If so, that pretty much removes the "high" from "highsec".

Hulkageddon a permanent event? Sounds like a one-up for Mittens and his bunch.

Not too sure about the game now, but will have an ear out for any other tidbits that might come out between now and Retribution...






Quick check here - are you under the impression that placing a bounty on someone means that they can be attacked without CONCORD intervention?


Currently don't, as far as I know. But, why should we trust CCP to keep it like that?

Roses are red / Violets are blue / I am an Alpha / And so it's you

Malcanis
Vanishing Point.
The Initiative.
#151 - 2012-09-30 15:28:44 UTC
Spurty wrote:
If you want the bounty placed on the bad guy to cost the bad guy, make the pay out come from their wallet.

Negative wallets are the fastest way to curb high sec antics.

Just being able to set bounties with zero history of aggression is as clever as a box of frogs






I don't think you get how bounties work: If A pays B to kill C, that's a bounty. If A suggests to B that he kills C and loots his corpse that's just incitement to robbery or something. What if C doesn't have any ISK? Is B out of luck? What's B's incentive not to tell A to go kill C himself?

Nor am I clear why I should want "hi-sec antics" curbed. Please explain to me.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Gilbaron
The Scope
Gallente Federation
#152 - 2012-09-30 15:33:35 UTC
Malcanis wrote:
Damasa Cloudwalker wrote:
Everything sounds good except the bounty system. I can see it only being used as a griefing tool.

So let me get this straight in case I read it wrong... Anyone can place a bounty on anyone, any corp or any alliance, regardless of security status? If so, that pretty much removes the "high" from "highsec".

Hulkageddon a permanent event? Sounds like a one-up for Mittens and his bunch.

Not too sure about the game now, but will have an ear out for any other tidbits that might come out between now and Retribution...






Quick check here - are you under the impression that placing a bounty on someone means that they can be attacked without CONCORD intervention?


well, we might get something like that with transferable kill rights ;)

we have to see how the two systems work together, but there is potential that we might actually see something like this, offering kill right and a bounty on a special market. potential everywhere :)
Karl Hobb
Imperial Margarine
#153 - 2012-09-30 15:35:06 UTC
Ishtanchuk Fazmarai wrote:
Malcanis wrote:
Quick check here - are you under the impression that placing a bounty on someone means that they can be attacked without CONCORD intervention?

Currently don't, as far as I know. But, why should we trust CCP to keep it like that?

CCP has consistently nerfed and "fixed" any sort of high-sec shennanigans, do you honestly think they're going to allow players with a bounty to be shot freely, bypassing the normal aggression mechanic?

A professional astro-bastard was not available so they sent me.

Gilbaron
The Scope
Gallente Federation
#154 - 2012-09-30 15:36:42 UTC  |  Edited by: Gilbaron
double post, please ignore
Malcanis
Vanishing Point.
The Initiative.
#155 - 2012-09-30 15:51:38 UTC
Ishtanchuk Fazmarai wrote:
Malcanis wrote:
Damasa Cloudwalker wrote:
Everything sounds good except the bounty system. I can see it only being used as a griefing tool.

So let me get this straight in case I read it wrong... Anyone can place a bounty on anyone, any corp or any alliance, regardless of security status? If so, that pretty much removes the "high" from "highsec".

Hulkageddon a permanent event? Sounds like a one-up for Mittens and his bunch.

Not too sure about the game now, but will have an ear out for any other tidbits that might come out between now and Retribution...






Quick check here - are you under the impression that placing a bounty on someone means that they can be attacked without CONCORD intervention?


Currently don't, as far as I know. But, why should we trust CCP to keep it like that?



Well if you're just going to invent stuff to get forum-mad about, then good luck, I guess. What the hell, I'll help out if you like: CCP are removing avatars entirely! Mission rats will have their bounties removed entirely! Accounts which don't get at least one killmail a month will have to pay an extra $5 per month! All hi-sec stations are going to become conquerable! All hi-sec NPC corps will be wardecced against all NPC corps in opposing NPC factions!

Actually, this "making up stuff to get mad about" game is quite good fun. I can see why you play.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Bagrat Skalski
Koinuun Kotei
#156 - 2012-09-30 16:11:38 UTC  |  Edited by: Bagrat Skalski
Quote:
we have to see how the two systems work together, but there is potential that we might actually see something like this, offering kill right and a bounty on a special market. potential everywhere :)


If you have someone inside your corporation who you trust, or a trusty bounty hunters inside some friendly corpotration, why not make contract on the base of your kill rights. Will it be that way? Eh, we will see. Bear
Andski
Science and Trade Institute
Caldari State
#157 - 2012-09-30 16:15:30 UTC  |  Edited by: Andski
I wonder why all the trivoke posters seem to be in full support of crimewatch

Maybe they're in favor of a risk-free hisec since they'll be living there full-time soon?

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Reticle
Sight Picture
#158 - 2012-09-30 16:17:57 UTC
Earlier in the thread there is mention of having to do X amount of damage to collet Y percentage of the value of the destruction. Where did that information come from? I can't seem to find it.

Anyone have anymore info on the bounty system?
Afuran
Native Freshfood
Minmatar Republic
#159 - 2012-09-30 16:43:41 UTC
I also don't like the sound of the new bounty system although we really haven't got enough information on its workings yet.

For example- if anyone can put any bounty on anyone/ corp/ alliance without meeting any initial condition- whats to stop people constantly putting bounties on mission runners/ miners/ etc in high sec? If you are targeted by someone, would it be the same as being perma- wardecked? Will it work like a specific wardec? Like being able to wardec a selective person/ corp/ alliance?

When adding a bounty to someone, does it let you attack without CONCORD interfering? If not, is it not just suicide ganking with an ISK bonus added?

I thought a bounty hunter went after criminals, with the aid/ support of the local authorities. If it's the same as suicide ganking then it's hardly a career as your sec status will drop making you a criminal and you'll find yourself banned from high sec space.

Personally I think the bounty system should be based on someone having a -2.0 or lower sec statis (i.e criminal). People can place a bounty on you and you can be hunted no matter what space you fly in. Concord wont stop you going after a criminal.

The bounty system should be put into a contract system so as to reduce the way you can pod yourself with an alt and collect the bounty.

Anyway, we shall see....
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#160 - 2012-09-30 16:45:23 UTC
With crimewatch coming up I guess I'm going to have to actually do stuff... not sit around not doing stuff while spreading rumors

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny