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Eve online Universe Pen and paper Roleplaying game ?

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Kitty Bear
Deep Core Mining Inc.
Caldari State
#41 - 2012-11-19 15:47:25 UTC
Traveller is kinda close.

D&D doesnt really have a vehicle system inplace .. unless you count SpellJammer which is kinda like D&D in Space

You might actually be better off aquiring Cyberpunk & Mekton and modifying a suitable system from those 2 sources
The Interlock Combat System used in both is quite harsh & unforgiving (very EvEish :P) and very simple to follow/modify/add to.


To the person focussing on eve being MMORPG .. Pen & Paper gaming inspired the online market but there is a huge difference between the two, a level at where the MMORPG completely and utterly fails to compete with pen&paper.

Online MMO's are generally static and rigid, you are unable to modify the gameworld 'on the fly'
RPG's are only limited by the imaginations of thier players and GM .. depending on the system being played the gameworld can be extremely fluid and dynamic.
Spurty
#42 - 2012-11-19 16:40:05 UTC
Roll D2 for 20 second Jams (once per drone) Shocked

What a tedious task in house keeping EVE in PnP would be without chunks and masses of highly polished pewp removed from it.

Bit of simplification (read, take chainsaw to it) and you could probably have a great game on your hands

What's the point though? The game is pretty much untranslatable due to the 3/5 political part. Only 1/5 = industry, 1/5 pvp.

Would be dead boring to 'play' as an 'adventurer' in a World where you really don't matter.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

The Logi
Tribal Liberation Force
Minmatar Republic
#43 - 2012-11-19 17:03:09 UTC
Wow people still play paper and pen table top RPGs?

Do you listen to hair metal on cassette while Alf plays on your TV in the background when playing these RPGs?
Johan Civire
Caldari Provisions
Caldari State
#44 - 2012-11-19 17:33:11 UTC
Kartoone wrote:
Is there an eve online universe roleplaying ruleset availible like DnD or Dark Heresy (WH40K)?

Also if there is are there any groups who are into it or interested in trying it online ?

I havent been able too fine one but maybe im just blind. If such a thing doesnt exist im sure CCP are missing a great oppourtunity too franschise or expand thier universe.

Discuss


Pen and paper i use but uhhh roleplaying Shocked uhm no. Because how you want to do that btw. You go to jumgate you jump and get trapt and get kilt you ask them the lmfao at you making fun of you. MM dont see how you want to Rollplaying this. However. There some realy good adventures btw. You can see for your self how to do or try to rollplaying it.
http://blackclawtravels.blogspot.com.au/2006/09/day-one-journey-continues.html See his blog. And let me know if you want to do the same love to read it when iam in space.
ISD Gallifreyan
ISD Community Communications Liaisons
ISD Alliance
#45 - 2012-11-19 19:53:33 UTC
I'll Pipe in on this too.

Look into "Heavy Gear" by Dream Pod 9

Had some fun Times with this before My friends and I decided to come up with our own System that combined D20 sysrem with the system these guys used.

Has the right Feel for the Harshness of Eve. ( There are even Jovians in the Lore)

ISD Gallifreyan

Lt. Commander

Community Communication Liaisons (CCL)

Interstellar Services Department

Natsett Amuinn
Caldari Provisions
Caldari State
#46 - 2012-11-19 19:57:29 UTC
ctx2007 wrote:
First i,ll roll my d20 +skill bonuses to see if i get a lock.

If i'm successful, i,ll roll a d8 +skill bonuses to see how many missile launchers fire.

Then i,ll roll a d20 and a d10 x10 + skill bonuses to get my dps.

etc etc etc

(Yes i played D&D in my youth 30 years ago)

Maybe I'm crazy, but that sounds like a lot of fun.


The imagination is the greatest playground on the world.
Bump Truck
Doomheim
#47 - 2012-11-19 21:16:16 UTC


A friend a I play a super stripped down version of DnD which is pretty fun and easy to start.

1. Each player chooses an item and a skill, that's it. Make sure you pick good ones as you're not getting any more guaranteed.


2. The DM (Dungeon / Game Master), picks a setting and a first problem.


3. The player tries to do something. If it is a skill they know give them a modifier, then modify based on how hard the task is (getting dressed is easier than gunnery but you might trouser fail). Roll a D20, 1 Massive lol fail, 2-5 fail, 5-10 poor result, 10-15 Decent result, 16-19, Success, 20, Moment of tremendous glory. (You can find D20 simulators online / smartphone)

4. If the player succeeded they now have gained a little skill in that area. If they fail a skill check twice they can NEVER learn that area. (Try and fix a warp drive twice and fail you can never learn warp core engineering, so it's good to get training before attempting a really hard skill).

5. The environment responds, roll a D20, again, low means bad for the player, high means good for the player.

Repeat steps 3 - 5 until you are so high and tired you have to sleep.

The main skill of DM'ing is giving someone a new problem before they have solved the one they are working on, don't frustrate them at every turn but don't let them succeed to much, try and get them turned around and nested in a lot of layers.

That's the whole rules, super easy.


Example.

Player 1 chooses Engineering and an Omni Tool, Player 2 chooses Gunnery and a Plasma Rifle. (Item + Skill)
DM: You are on a ship in the sleeping quarters, suddenly you awake as the ship is rocked by an explosion. (Setting + Problem)
Player 1. Is there anyone else with us? Rolls, 3.
DM. Yes, you have a sentient virus living in your leg.
Player 1. Lame.
Player 2. I want to find a communicator to talk to the bridge. Rolls, 16. (For a successful search Player 2 gains a little search skill, a few more successes means a +1 to searches in the future.)
DM. You search the walls and find the intercom and press the buzzer. The captain is shouting at the other end, "Kite the pirates, MWD to full power".
DM. Rolls 7. Your ship is rocked by another explosion, you here the damage control officer shout "captain, shields at 60%".
Player 1. Ok, I want to go through the door and get to the bridge. Rolls 8.
DM. You open the door and are met by a small fire (another problem to solve before they can work on the pirates). What do you want to do.
Player 1. Jump over it! Rolls ...
etc, etc etc

It's quite easy to be the DM, just give people a problem and let them use their intelligence to solve it. Don't give them stuff they have to do, let them follow the paths they are interested in. The characters will get better at stuff they do a lot and therefore do more of it, naturally developing the character and getting rid of the need for character creation.

If you really want to go full on you can prepare in advance. However just creating evil empires and pirate factions and trade disputes, big problems, is the easiest way to make it immersive. It takes the characters a long time to build up the resources to confront these problems.


We could even play in this thread if you guys are up for it, don't know if that's allowed. If it is pick a skill and an item.
Tibus Massani
Tactical Worldwide Operations
Semper Fidelis Coalition
#48 - 2012-11-20 01:53:43 UTC
Inxentas Ultramar wrote:
This tipoc makes me want to play Warhammer 40.000: Battlefleet Gothic. It even has rules for bumping!

BFG could actually be used for EVE, pretty sure I've seen it done somehere.
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