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Eve online Universe Pen and paper Roleplaying game ?

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DAV3Y JON3S
Pandemic Horde Inc.
Pandemic Horde
#21 - 2012-10-05 00:32:23 UTC
am I the only one that went straight to EVE Monopoly
Anosha de'Cavemann
Perkone
#22 - 2012-10-05 01:47:05 UTC
Kara Wayfarer wrote:
"According to the developers Eve Online evolved from the classic computer game Elite, which itself was based on concepts from the science-fiction role-playing game Traveller." - Wikipedia


Played Elite way back in the day on a C-64. Loved that game. Never considered a pen and paper though. Interesting idea...

EvE, it's all about tear managment.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#23 - 2012-10-05 02:34:28 UTC
Psychotic Monk wrote:
Dude, don't modify someone else's system. The rule set is a huge part of setting the feeling of the game. An EvE RPG would demand its own rules. I would argue for something percentile-based for the feeling of complication.

I don't think percentile systems feel particularly complicated, but things in EVE are often represented in percentages so it's not a terrible idea. What an EVE pen and paper game would need is a really confusing point-buy character creation system and huge numbers of skills to choose from without it being apparent what will be useful, kind of like GURPS but with even less clarity.

Also it would literally be world of darkness in space.
Herzog Wolfhammer
Sigma Special Tactics Group
#24 - 2012-10-05 05:14:20 UTC  |  Edited by: Herzog Wolfhammer
Back in the 80s there was a pen and paper (and D20 if my memory serves) game all about the ships of Star Trek. I never played it, but I knew the dorkiest of dorks in the school who did. I would be amazed by these guys who managed to memorize the stats of every ship, what they can do, etc, and the mechanics of the game.


It's like the opposite of EvE.


Yes, kids, before computers, or before they were so common, all of this stuff like damage, range, falloff, etc, would be in books, and on tables.

Even D&D. Heck once we saw this girl in some kind of costume armor and I said "looks like a THAC0 of 2" and EVERYBODY over 30 knew what I was talking about.

So, if this game existed in say, 1982, all of this would be on paper, and outcomes would be determined by dice of various shapes, not just your basic D6. Much of the math would be existing in tables, lest there be a lot of calculator fu (and those were still costing more and a couple of bucks in those days). I imagine that to say shoot someone with a rail gun, there would be a dice roll and at least 5 tables to look up.

In D&D, there were those early hand held computers, like a funky calculator, that replaced all of that. Those who possessed them were considered gods.

And then someone said "Hey, can't we put all this on a computer?".


We laughed.

And the sound attracted a tyrannosaurus rex and the poor bastard got eaten so it would be a little later before these games migrated to computers.


Hey, I just remembered I had the Star Frontiers box set. (edit: when it first came out).

Bring back DEEEEP Space!

Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#25 - 2012-10-05 06:05:18 UTC
Vimsy Vortis wrote:
Psychotic Monk wrote:
Dude, don't modify someone else's system. The rule set is a huge part of setting the feeling of the game. An EvE RPG would demand its own rules. I would argue for something percentile-based for the feeling of complication.

I don't think percentile systems feel particularly complicated, but things in EVE are often represented in percentages so it's not a terrible idea. What an EVE pen and paper game would need is a really confusing point-buy character creation system and huge numbers of skills to choose from without it being apparent what will be useful, kind of like GURPS but with even less clarity.

Also it would literally be world of darkness in space.



Actually, pushing aside the sarcasm, the character gen system would probably be best exactly the way you describe it. I'm actually not kidding. It would be a very grognardian game. The grognards, after all, were the eve players predecessor, so it's not really that suprising.
Shalua Rui
Rui Freelance Mining
#26 - 2012-10-05 06:14:49 UTC  |  Edited by: Shalua Rui
There was one in development by White Wolf (Word of Darkness, Exalted, etc.) but I think it got cancelled... however, it can be done pretty easily, using the nWoD rules.

Spaceship rules can be found in Mirrors: Infinite Macabre.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Yorick rashnikov
The Illuminatii
Wrecktical Supremacy.
#27 - 2012-10-05 06:37:18 UTC
a EVE tabletop Warhammer style could be fun as well, with several game modes like tournament (AT style), ''sov'' (king of the hill/point taking style) etc.

i would defo buy it.
Seara Arrodan
Whiskey and Cigars
#28 - 2012-10-05 11:33:41 UTC
Well folks this thread was fun until the trolls failed to blob it SO I'm out.

Hmm.... Not sure if troll?...

Ursula Thrace
Dreamland Augmented Consortium
#29 - 2012-10-05 11:41:51 UTC
Kara Wayfarer wrote:
"According to the developers Eve Online evolved from the classic computer game Elite, which itself was based on concepts from the science-fiction role-playing game Traveller." - Wikipedia

I had played this RPG many, many years ago and originally started playing EVE Online because it reminded me a lot of Traveller. I had quite a bit of fun with Traveller back in the day. It's not exactly the same by any means but there is a sort of spiritual resemblance.


yup, traveller is exactly what the OP is looking for. i played it, along with other p&p games, back in the day.
De'Veldrin
Republic University
Minmatar Republic
#30 - 2012-10-05 14:11:13 UTC
Efernal wrote:
Just use the gurps ruleset and modify it for eve ships.


Actually I was more thinking modify the old Renegade Legion: Leviathan rules to incorporate Eve ships. Plus that way you can have your very own nullsec fleet battles.

And finally put guns around outposts.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Shalua Rui
Rui Freelance Mining
#31 - 2012-10-05 14:23:34 UTC
Depends on what you wanna do... I'm currently planning a short World of Darkness chronicle set in a dark scifie universe of my own making (think EVE+DEAD SPACE+BATTLETECH)... but I will concentrate on character interaction personal horror, so the rules are all there.

If you want something more spaceship-combat oriented, you could look at the d20 future spasheship rules...

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Loconius
The Scope
Gallente Federation
#32 - 2012-11-18 03:51:01 UTC
I think traveller (and its sandbox feel) would be perfect for a story set in New Eden! I was personally tossing the idea of using Smallville to tell a character drama in the setting over eve voice, but my players don't play anymore so we settled with Skype :-)
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#33 - 2012-11-18 04:08:28 UTC
You enter a single enemy ship camping a stargate. You engage and cause 10 damage.

Roll D20

If less than 15, jammed by hostile falcon alt, otherwise apply 10 points of damage.

Receive 10 points of damage.

Roll again.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#34 - 2012-11-19 05:51:02 UTC  |  Edited by: Barrogh Habalu
Horatius Caul wrote:
There was one in development for a while after CCP acquired White Wolf. You can see the influences of the early work for it in some chronicles, like the Mercenaries series I think. Pretty sure it was put on ice.

I guess it can be presumed that it would have been based on the World of Darkness Storytelling system. Personally, I've run EVE RPGs using Unisystem before.

Quite honestly, WoD Storytelling is an excuse of a "system", feels more like fluffbook with 3 rules attached:
1. GM makes decisions;
2. Your roll results means s*** for a GM;
3. You must comply with all BS WW employees pour on you.

You can as well play your narrative with no rules whatsoever, you won't see any difference (that's exactly what people here do btw).

If you're thinking of rules that will actually matter, I'd suggest to take existing systems and rearrange them for EVE. Guess elements of Dark Heresy (damage tables are must! Big smile ) and/or D20 Modern should do for "WiS" part, and for "FiS" you can use rules from Star Wars RPG since they are badass, or stick to Rogue Trader rules because FFS already did FiS+WiS unification for you.

Though there are other systems, some of them are damn dedicated to settings similar to EVE, maybe you should try those (did someone mention traveler?).
Orzo Torasson
Brutor Tribe
Minmatar Republic
#35 - 2012-11-19 06:45:16 UTC
roll your d20
if it's higher than 2 you press F1

nice, you press F1

roll your d20 again
if it's higher than 10 you launch your drones

whoops, you have accidentally fat-fingered and overheated your microwarpdrive
you have now burned out your MWD and both your shield extenders

You quit the game

Inxentas Ultramar
Ultramar Independent Contracting
#36 - 2012-11-19 14:16:03 UTC
This tipoc makes me want to play Warhammer 40.000: Battlefleet Gothic. It even has rules for bumping!
Lady Spank
Get Out Nasty Face
#37 - 2012-11-19 14:21:28 UTC
I was sure someone produced a ruleset based on d20 but this is the most I could find about it (with a few minutes of searching).

http://community.eveonline.com/ingameboard.asp?a=topic&threadID=174958

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Ruskarn Andedare
Lion Investments
#38 - 2012-11-19 14:29:51 UTC
I'd have to say go with either Traveler or Rogue Trader as the best fit for EVE.

Though if you want a simple system you can find the Star Frontiers rules free online.
Terrorfrodo
Interbus Universal
#39 - 2012-11-19 15:33:03 UTC
I played P'n'P RPG's as a kid, but honestly, there is no reason to play them today.

In the dark times, there was no technology to adequately simulate fictional worlds so we had to make do with written and told descriptions. And we needed lengthy marathons of dice rolls to determine the results of our actions.

Today, computers can easily create virtual worlds, and the complex rules are enforced in real-time and behind the scenes with no need to get into hour-long arguments over rules and non-ending dice rolls.

Theoretically, pen'n'paper games allow for more imaginative stories because the game master can just create anything and is not bound by what game developers or the toolset provided for him. In reality however, p'n'p stories were usually very shallow and limited. Do you want to play through a romance story where your male buddy impersonates the lovely princess your hero is into? Uhm no, but in games like Dragon Age you can, because you're not directly interacting with the person who imagined the story.

In an EVE p'n'p, you couldn't even properly grief your fellow players, because they are most likely your friends and are sitting next to you. So it wouldn't really be EVE anyway.

No, I don't miss p'n'p games at all.

.

Mersault
Blue Nine Industries
#40 - 2012-11-19 15:39:35 UTC  |  Edited by: Mersault
Kara Wayfarer wrote:
"According to the developers Eve Online evolved from the classic computer game Elite, which itself was based on concepts from the science-fiction role-playing game Traveller." - Wikipedia

I had played this RPG many, many years ago and originally started playing EVE Online because it reminded me a lot of Traveller. I had quite a bit of fun with Traveller back in the day. It's not exactly the same by any means but there is a sort of spiritual resemblance.


Me too I used to love Traveller 2300

Also, a friend telling me 'it's like Elite it if were made today' got me first into it.
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