These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
Previous page123
 

Navy Faction Omen or Tech II Zealot?

Author
Lili Lu
#41 - 2012-10-03 00:29:53 UTC
The following is mostly geared toward a person that missions against Sansha and Blood Raiders most of the time. If you are getting lots of Angels and Guristas just stop and cross train almost anything else.

for level 2s Arbitrator all the way. You can still keep training medium laser specs for later level 3s. But the drone skills on the arbitrator will serve you very well for whatever you do later.

for level 3s Beam Harby. You can even make an Arty Prophecy serviceable for non em or therm weak mission rats.

for level 4s I've used anything from a Dual Heavy Beam Armageddon to a Tachyon Beam Abaddon. Most people like the Apoc. The optimal bonus make large tech II pulses doable for missions. However, I could never stomach the stomachless hull shape of the apoc. But really any of the threee Amarr BSs can be made to work for level 4s.

Tech II ships like the Zealot tend to be better in and more important for pvp. If you start getting into pvp you will want to train tech II ships. Until you do you can largely bypass them for missions.

And lastly, you must cross train a second race. Every pilot in this game should have two races trained. It provides you with some insurance against real or perceived over-nerfing. It gives you options for missions and for pvp. And it gives you a more widespread perspective on the game which should make you a better poster in forum arguments.

My best advice to an Amarr primary new player is to train a traditionally shield tanking race as second race. That would be Minmatar or Caldari. It's up to you when you want to start doing that, but I started doing it very early on Lili, my first character. And I've done the same on all my later mains. Again, for the the benefit of ship options for either pve or pvp.Smile
Sowilla
Hedion University
Amarr Empire
#42 - 2012-10-03 00:56:19 UTC
Lili Lu wrote:
The following is mostly geared toward a person that missions against Sansha and Blood Raiders most of the time. If you are getting lots of Angels and Guristas just stop and cross train almost anything else.

for level 2s Arbitrator all the way. You can still keep training medium laser specs for later level 3s. But the drone skills on the arbitrator will serve you very well for whatever you do later.

for level 3s Beam Harby. You can even make an Arty Prophecy serviceable for non em or therm weak mission rats.

for level 4s I've used anything from a Dual Heavy Beam Armageddon to a Tachyon Beam Abaddon. Most people like the Apoc. The optimal bonus make large tech II pulses doable for missions. However, I could never stomach the stomachless hull shape of the apoc. But really any of the threee Amarr BSs can be made to work for level 4s.

Tech II ships like the Zealot tend to be better in and more important for pvp. If you start getting into pvp you will want to train tech II ships. Until you do you can largely bypass them for missions.

And lastly, you must cross train a second race. Every pilot in this game should have two races trained. It provides you with some insurance against real or perceived over-nerfing. It gives you options for missions and for pvp. And it gives you a more widespread perspective on the game which should make you a better poster in forum arguments.

My best advice to an Amarr primary new player is to train a traditionally shield tanking race as second race. That would be Minmatar or Caldari. It's up to you when you want to start doing that, but I started doing it very early on Lili, my first character. And I've done the same on all my later mains. Again, for the the benefit of ship options for either pve or pvp.Smile

Cool, I appreciate the detailed info! :D

-=<>=-

Idris Helion
Doomheim
#43 - 2012-10-03 14:24:43 UTC
I've got a Navy Omen, and it's been a great missioning ship. It's got lower skill requirements for one thing, and for another, it's cheaper than the Zealot. I use it for a do-it-all highsec exploration cruiser, too -- since it's an armor tanker, that leaves a bunch of mids open for analyzer, codebreaker, and prop mods. I put a salvager in one of the highs, and presto! I can run any high sec plex, anom, or sig out there. I'm not normally a huge fan of Amarr ships, but the Navy Omen really is a great cruiser platform, especially if you have good beam turret and drone skills.

I find faction ships in general to be better suited to PVE than their T2 counterparts. I've always assumed that this was CCP's intention in creating the T1/Faction/T2 tiers. A faction ship is still general-purpose, but more powerful than the T1 version; a T2 hull, by contrast, is more specialized.
J'as Salarkin
Imperial Academy
Amarr Empire
#44 - 2012-10-03 15:16:35 UTC
Sowilla wrote:
Ginger Barbarella wrote:
[
Navy Omen: 5x turrets + ROF bonus
Ashimmu: 3 turrets + 100% damage bonus

Do the math. :) Your original post didn't mention that you wanted a cheap solution, so I just made the best choice for the class you asked about. I use my Ashimmu's regulalry; my Navy Omen is basically mothballed right now.

Nice. Plus it's a cooler looking ship. lol Thanks again!!


As I am quite proficient in math(self promotion is the thing to do on the net isnt it) I assure you that the navy omen does more damage than the ashimmu from the turrets alone (not to mention the 5 drones of the nomen vs the 2 of the ashimmu).

Further the nomen has more low slots which can be turned into damage by heat sinks!

The ashimmu can fit the bigger guns (heavy instead of focused), but the nomen still easily wins in a damage race.

Math: Nomen: 5 turrets / (1-0.075x5) = 8 turrets worth of damage
Ashimmu: 3 x 2 = 6 turrets worth of damage

For fun I even tried to maximize the damage of the ashimmu by plugging in three heavy pulsed lasers, 3 smartbombs and a full rack of heat sinsk. It did not beat the nomen with 5 focused pulse lasers with a full rack of heatsinks.

Idris Helion
Doomheim
#45 - 2012-10-03 21:18:22 UTC
Lili Lu wrote:
And lastly, you must cross train a second race. Every pilot in this game should have two races trained. It provides you with some insurance against real or perceived over-nerfing. It gives you options for missions and for pvp. And it gives you a more widespread perspective on the game which should make you a better poster in forum arguments.


QFT

If you train Amarr first, training Caldari is a natural extension.

If you train Gallente, you probably ought to train Minmatar or Caldari ships as well.

Basically, if you train in armor-tanked ships, cross-train into shield-tanked ships. If you train beam weapons, cross train into either hybrids or projectile weapons. (I'm not fond of missiles in general, but they're helpful in lots of situations regardless of what ships you train for. And for lots of Caldari ships, missiles are your main armament.)

Minmatar ships are the only class of ships that can stand by themselves until you class into the BS range, though. They can either shield-tank or armor-tank in a lot of cases, and have a range of damage options. However, this flexibility has a cost in terms of greater skill-training time to be really effective.
Sowilla
Hedion University
Amarr Empire
#46 - 2012-10-03 22:01:58 UTC
J'as Salarkin wrote:

As I am quite proficient in math(self promotion is the thing to do on the net isnt it) I assure you that the navy omen does more damage than the ashimmu from the turrets alone (not to mention the 5 drones of the nomen vs the 2 of the ashimmu).

Further the nomen has more low slots which can be turned into damage by heat sinks!

The ashimmu can fit the bigger guns (heavy instead of focused), but the nomen still easily wins in a damage race.

Math: Nomen: 5 turrets / (1-0.075x5) = 8 turrets worth of damage
Ashimmu: 3 x 2 = 6 turrets worth of damage

For fun I even tried to maximize the damage of the ashimmu by plugging in three heavy pulsed lasers, 3 smartbombs and a full rack of heat sinsk. It did not beat the nomen with 5 focused pulse lasers with a full rack of heatsinks.


Some good points, and being Amarr, I get a bonus to all laser turret damage, so it would be even more on the Navy Omen...

-=<>=-

Daniel Plain
Doomheim
#47 - 2012-10-03 22:20:36 UTC
Alexa Coates wrote:
since when was it a good idea to use a 200m ship to run missions that'll barely get you 2m?

mfw i used to fly a 1bil+ drake in lvl3s

I should buy an Ishtar.

Sowilla
Hedion University
Amarr Empire
#48 - 2012-10-06 02:26:07 UTC
Daniel Plain wrote:

mfw i used to fly a 1bil+ drake in lvl3s

hahaha Nice.

-=<>=-

Previous page123