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Player Features and Ideas Discussion

 
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Auto-pilot love

First post
Author
Souisa
Subhypersonics
#1 - 2012-09-27 10:57:10 UTC
Hello,

Sometimes i like to use the auto-pilot but i dont because its just too slow. Have you ever thought about adding a navigation skill that could improve its precision?

Maybe it could reduce the distance the autopilot lands from objects by 2km. Call it Navigation Prediction or something. 2km each level means 10km reduction at Level 5. Seems a bit much, but there would still be 5km left to travel, which is still a considerable amount especially of you are in a slower ship.

o/

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#2 - 2012-09-27 11:05:43 UTC
Souisa wrote:
Hello,

Sometimes i like to use the auto-pilot but i dont because its just too slow. Have you ever thought about adding a navigation skill that could improve its precision?

Maybe it could reduce the distance the autopilot lands from objects by 2km. Call it Navigation Prediction or something. 2km each level means 10km reduction at Level 5. Seems a bit much, but there would still be 5km left to travel, which is still a considerable amount especially of you are in a slower ship.


The slowness is a feature, not a flaw.

Autopiloting should make you go slower as well as putting you at significant risk.

BYDI recruitment closed-ish

Mark Hadden
Xynodyne
The Initiative.
#3 - 2012-09-27 11:12:12 UTC
yep
its intentional
Shokre O'Corwi
The Squid Squad
#4 - 2012-09-27 11:15:39 UTC
Autopiloting = something your ship does automatically (who would say) so your skills shouldn't have effect on it.
Beagle von Space
Doomheim
#5 - 2012-09-27 11:32:53 UTC
Back in the days of yore, the most precisely you could warp to anything, manually or on autopilot, was 15km.

The result was that people made a vast network of bookmarks, 15km behind gates and other locations of interest relative to every other gate and location of interest in every system they traveled through regularly. The servers had to track all these bookmarks, and it was a serious source of lag.

To solve the problem, CCP gave you the option to warp to 0km manually but purposefully never added that option to the autopilot. People got rid of their bookmarks, and everyone moved along happily. Until new players started wondering why there was the discrepancy between manual piloting and the autopilot.

One of the most commonly requested features that could easily be added to the game but never will be is the autopilot to 0 option. As people have said, the autopilot is supposed to be slower and less safe than manually piloting, and the best way to reflect that is imprecise warping. If you want a fluffy justification, well then lets say you, the caspuleer, are letting the ship's computer calculate the warps rather than doing it yourself.

I actually like the idea of imprecise warps, with skills and equipment to make them more precise, and this includes for manual warps. I think it's the masochist in me. Rather than Xkm in front of the destination, though, I would see it being a random spot in a particular radius of the destination, making bookmarks useless to compensate.
Souisa
Subhypersonics
#6 - 2012-09-27 16:43:35 UTC  |  Edited by: Souisa
Seems somewhat simple to implement but alot of people would find it useful

o/

Lord Zim
Gallente Federation
#7 - 2012-09-27 16:56:37 UTC
Garviel Tarrant wrote:
The slowness is a feature, not a flaw.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Souisa
Subhypersonics
#8 - 2012-09-27 16:58:14 UTC
I wouldnt call it a feature, at least it needs some love, would be nice with a new skill too

o/

Mark Hadden
Xynodyne
The Initiative.
#9 - 2012-09-27 17:09:09 UTC
Souisa wrote:
I wouldnt call it a feature, at least it needs some love, would be nice with a new skill too


which word dont you understand in "intended feature"?
It should expose you to dangers and longer travel times, as drawback for flying afk.
Souisa
Subhypersonics
#10 - 2012-09-27 17:15:28 UTC
The reason people AFK while using auto-pilot atm. is because its so slow

o/

Lord Zim
Gallente Federation
#11 - 2012-09-27 17:16:22 UTC
The reason people use autopilot is so they can AFK.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Souisa
Subhypersonics
#12 - 2012-09-27 17:19:33 UTC
That sounds stupid :) As if being AFK is an actual goal for people

o/

Nikk Narrel
Moonlit Bonsai
#13 - 2012-09-27 17:51:59 UTC
You misunderstand.

Travel over significant distances is supposed to be a time sink.

Auto pilot is something you use if you give up on manual control so you can go afk.
It accepts that you are going to take even longer, but you accept that in exchange for not repetitively micromanaging jump after jump. You get to walk away while it handles the tedium.

It is a trade off.
ISD Suvetar
ISD Community Communications Liaisons
ISD Alliance
#14 - 2012-09-27 17:54:14 UTC
Hi everyone,

I appreciate that everyones got an opinion but please remember to stay polite and constructive.

Thanks and fly safe!

[b]ISD Suvetar Captain/Commando Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Souisa
Subhypersonics
#15 - 2012-09-27 19:38:31 UTC
Nikk Narrel wrote:
You misunderstand.

Travel over significant distances is supposed to be a time sink.

Auto pilot is something you use if you give up on manual control so you can go afk.
It accepts that you are going to take even longer, but you accept that in exchange for not repetitively micromanaging jump after jump. You get to walk away while it handles the tedium.

It is a trade off.


I think auto pilot is something people use when they dont want to click heaps. However its so slow that they might as well go afk.

o/

Lord Zim
Gallente Federation
#16 - 2012-09-27 19:44:44 UTC
I use autopilot when I want to go AFK. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Devil Dodger
Black-Watch Corporation
Malicious Mineral Hounds
#17 - 2012-09-27 19:53:36 UTC
Souisa wrote:
Hello,

Sometimes i like to use the auto-pilot but i dont because its just too slow.


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Nikk Narrel
Moonlit Bonsai
#18 - 2012-09-27 20:10:51 UTC
Souisa wrote:
Nikk Narrel wrote:
You misunderstand.

Travel over significant distances is supposed to be a time sink.

Auto pilot is something you use if you give up on manual control so you can go afk.
It accepts that you are going to take even longer, but you accept that in exchange for not repetitively micromanaging jump after jump. You get to walk away while it handles the tedium.

It is a trade off.


I think auto pilot is something people use when they dont want to click heaps. However its so slow that they might as well go afk.

Oh, if only other aspects of this game allowed for extra effort to yield such obvious reward.

Mining... did you know, if you stare at it hard enough, a strip miner takes the exact same amount of time?
Except in cases where an asteroid is depleted before a cycle ends, there is no value in being attentive at mining.
The only reason to be present is to shift ore around for storage and transport.

Now travel, that's a gem.
If I want to increase the quality and value of my results, I can pay attention, select my warp to locations manually, and I will get there MUCH faster! Where else does effort so smoothly translate into reward?

And here you are, attempting to nerf the reward of my effort, my sacrifice of time at my keyboard when I could be surfing for humorous pictures of kittens and puppies...
You want to give that same reward to those who would make no extra effort, just turn on autopilot.

Will they be auto-mining next, or auto-pvping?
Souisa
Subhypersonics
#19 - 2012-09-27 20:12:44 UTC  |  Edited by: Souisa
You can still beat the guy autopiloting, even if he has the skill at level 5

o/

Nikk Narrel
Moonlit Bonsai
#20 - 2012-09-27 20:29:21 UTC
Souisa wrote:
Nikk Narrel wrote:
Souisa wrote:
I think auto pilot is something people use when they dont want to click heaps. However its so slow that they might as well go afk.

Oh, if only other aspects of this game allowed for extra effort to yield such obvious reward.

Mining... did you know, if you stare at it hard enough, a strip miner takes the exact same amount of time?
Except in cases where an asteroid is depleted before a cycle ends, there is no value in being attentive at mining.
The only reason to be present is to shift ore around for storage and transport.

Now travel, that's a gem.
If I want to increase the quality and value of my results, I can pay attention, select my warp to locations manually, and I will get there MUCH faster! Where else does effort so smoothly translate into reward?

And here you are, attempting to nerf the reward of my effort, my sacrifice of time at my keyboard when I could be surfing for humorous pictures of kittens and puppies...
You want to give that same reward to those who would make no extra effort, just turn on autopilot.

Will they be auto-mining next, or auto-pvping?
You can still beat the guy autopiloting, even if he has the skill at level 5

But your system rewards AFK pilots in two ways, not just one!

First, they spend much less time traveling between the warp in point and the gate or station. This diminishes the value of attended play by the amount of time you save on autopilot.

Second, directly based off the first, you have less risk. Possibly aggressive pilots have a harder time scanning you and determining the need to attack you in the reduced window of opportunity.

I feel this diminishes attended play more than is wise.
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