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100mn Tengu Fleets - How to counter

Author
Noisrevbus
#21 - 2012-09-28 23:06:41 UTC  |  Edited by: Noisrevbus
Gibbo3771 wrote:

You can also see just how much isk is actually worth in this game, all 3 ceptors are sporting 150mil points.

Please expand on this, it can be interpreted in several ways:

QuestionPeople have too much ISK and use it carelessly.

QuestionEven the slightest advantage warrant expense of ISK.

QuestionFaction points on Interceptors is an example of powerful stacking between specialist bonuses and expensive modules, that warrant exceeding ISK.



I've actually a dabbled a bit into the faction-point Interceptors myself and i must say i quite enjoy the outlook of it in current meta; both using it and facing it. It tie back to this topic a bit with the notion of grid-push.

The profileration of (inexpensive-) snipers have caused some existential issues with Recons (short said, alot of BS snipers that don't bother with tackle or control versus undertanked expensive ships relying on range), which in turn appeal to Frigates (more BS-turrets, less LR secondary tackle) while the expensive mods also function as both cost- and performance relative to budget Recons (ie., the "podla-principle" of implants versus tech II ship bonuses; the frigate cost as much as the budget- fit and boosted Recon while enjoying similar performance without the class-meta drawback).

In less academic terms: enable you to point beyond 60km for 200m while not being as sensitive to mid-long range damage or projection of just a random web or point themselves (single LR effects do not remove all transversal of it's bonused sig-speed relative, while bonused scrams do not match bonused web-range as the bonuses are modelled on the longer point). That enable those Frigate some leeway to still skirt the web-point range as old nano-gangs used to do. At the same time it's not predominantly strong and can net you interesting spoils when you encounter it (it's just points, the ships are explosive [meaningful in both cost and piloting] and dealt with by playing offensively etc.).

Think about the scenario when a point-web (even double-web) @ 60km is applied to an Interceptor, where the Recon still have to MWD on approach to maintain those webs, or the Interceptor will just coast out from the fringe and disengage. It forces the Recon to take risk and play offensively to just maintain effect, and do not automaticly assume grid-push. The same goes for other Frigates on the chase, they have to play offensively and face the utility of the smaller gang.

It's not like 100mn, but it have a few characteristics in common. More layers.

High-end Recon setups obviously function per avoiding the range of other Recons, but they are still very sensitive to the alpha of most LR damage projection even without support effects applied on them (ie., they don't need to be pointed if they are volleyed, and they don't need to be painted or webbed for accuracy if they MWD etc.). They can just be pushed off or killed even if they only initially commit. It's a treacherous environment for a 500m ship (when you pay multiple times for both the Recon and the faction modules), and few people dare to even try risk it despite it's potential appeal.

It has few layers. Which is what make some of the new ships so troublesome for interaction between size-disparity. It's the same when those undertanked BC fight each other, they similarly don't really need to point, paint or web. It's just one layer - damage projection versus damage-projection: everyone can shoot everyone everywhere with just one effect, so more of that effect (or spares) simply become better. How you use it and in combination with what mean less.

That's another take on the "honeymoon argument".
Uzbeg Khan
Henehen Conflict Logistics
#22 - 2012-10-01 13:13:57 UTC
Gibbo3771 wrote:
Ynot Eyob wrote:
There are new idears here dont take me wrong.

How do you counter fleets like this:

http://kb.obsidianfront.com/index.php/kill_detail/8427/
.



Honest to god another tengu fleet.

End of the day drake/tengu fleets, regardless of the nerf is going to over shadow most other fleets.

Why? limited skill required, hit f1 and listen to fc. Nothing more.

You can also see just how much isk is actually worth in this game, all 3 ceptors are sporting 150mil points.


It's somewhat limited how many of those SP is useful in those ceptors though.

Things I hate: - Signatures - Irony - Lists

Gibbo3771
AQUILA INC
Verge of Collapse
#23 - 2012-10-01 19:04:07 UTC  |  Edited by: Gibbo3771
Noisrevbus wrote:
Gibbo3771 wrote:

You can also see just how much isk is actually worth in this game, all 3 ceptors are sporting 150mil points.

Please expand on this, it can be interpreted in several ways:

QuestionPeople have too much ISK and use it carelessly.

QuestionEven the slightest advantage warrant expense of ISK.

QuestionFaction points on Interceptors is an example of powerful stacking between specialist bonuses and expensive modules, that warrant exceeding ISK.
.


Jesus **** that was a lot of text so I will build on those 3 points ^

I should have been more clear.

I believe that isk is well spent, I would roll with RF points on my stilleto if I flew it half as much as I used to. The isk invested vs the improvoment can NOT be argued. We fly with loki links in gangs ranging from 4-10 and I have ceptors 5, this gang as a place for it. It benefits everyone and since the gang is so small survival vs the blob is important and keeping your ceptors alive even more.

I am merely stating that ISK is becoming worthless in the sense that a recon WITHOUT fed navy webs or a RF/TS point/scram is abnormal and Tengus/Lokis without the same is very abnormal, despite how cheap the hull as become since launch.

I remember 3-4 years ago having x5 webs on your rapier was acceptable due to CPU, now people just suggest "fit faction to free up CPU".

I just feel as if ISK has an over all less value, there is too much of it flowing into the game for high end characters with no new options to help the new guy. Currently a experienced player can farm incursions, run several mining toons, farm FW, farm wh's, farm anoms, farm ded plexes yet what does the new guy get? lvl4 missions with nerfed item drops. It is however totally up the new guy to "find" his way and not get roped into such a dead end part of the game but anyone can admit but doing the previous listed stuff can be very hard and most likely inefficient with such a low amount of SP.

Im not very good with words and getting my point across but I know what I am trying to say and my reason for thinking so, I just suck at taking it and putting it in writing. Hope I clarified it a little.

I will use myself as an example.

I roam around with, always 3% implants sometimes 5%. I am 95% frigate orientated and sometimes I fly deadspace fit AF's...I do this because I have the spare ISK and it is so easy to make. Losing it means nothing to me and it gives me the edge that other players dont have. The problem with this sort of gameplay and frigates however is most frigate fights are 1v1 and if your flying an A type fit Vengeance with fed navy web, ts scram and CN bcu's with t2 rigs.....it gets too easy so you aim for bigger, badder targets and use your invested ISK to give the edge.

This is how I do it ^

However when I see 200 man fleets with fed navy fit huggins and lachesis with RF points, i see no edge or advantage since 90% of the time the primary will be alpha'd and the ISK is wasted. It rather annoys me that ISK is so worthless to them, they do it for the sake of it rather than for an advantage.
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