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Rebalanced mining - hulk vs mack - tweaks needed?

First post
Author
Melina Lin
Universal Frog
#21 - 2012-09-25 09:46:12 UTC
The Mackinaw hull is of finite size. That means as cargo room goes up for more ore they need to throw something else overboard, or else the poor thing would burst open. So I propose a change to its bonuses to reflect that.

For each level of the Mining Barge skill:

5% bonus to ore hold capacity
-5% malus to all shield resistances
-10% malus to shield capacity

Shield generator or cargo. Pick one. Twisted
Christopher AET
Federal Navy Academy
Gallente Federation
#22 - 2012-09-25 10:08:01 UTC
Melina Lin wrote:
The Mackinaw hull is of finite size. That means as cargo room goes up for more ore they need to throw something else overboard, or else the poor thing would burst open. So I propose a change to its bonuses to reflect that.

For each level of the Mining Barge skill:

5% bonus to ore hold capacity
-5% malus to all shield resistances
-10% malus to shield capacity

Shield generator or cargo. Pick one. Twisted

I actually kinda like this 0.o

I drain ducks of their moisture for sustenance.

Hypercake Mix
#23 - 2012-09-25 10:55:06 UTC
Lors Dornick wrote:

Why? A hulk is supposed to be used i a fleet op and and with a mining director sitting in an Orca.

Which means fat EHP support unless the pilot in the Orca isn't trained as a pure donkey.

How can anyone refer to the shuffling ore once per cycle of a Hulk as micromanagement?

A Rohk with staggered Miner II and having to shovel ore every 30s seconds is bordering on micromanagement, but a Hulk with unstaggerred strippers?

What does Orca support have to do with EHP? I could have an off-grid T3 boosting Mackinaws instead of an aligns-like-a-bowling-ball Orca sitting in belt.

It's micromanagement. Not all micromanagement is measured in APM.

Lord Zim wrote:
[quote]Which extra training? There are no skill requirement differences between a mack and a hulk.

Which extra micromanagement? Moving the ore into the corp hangar of the orca? You're getting higher yield as it is, the minor added work over a mackinaw isn't sufficient to warrant even further yield increases.


I look at the Hulk bonus and go "Oh man that extra yield is totally awesome over time!" I look at the Mack's bonus and go "Lets put that Face Melting V back in the queue." Would YOU train Exhumers V if you had no future vision to mine in regular fleet ops?

It IS significantly higher effort/yield.
Spurty
#24 - 2012-09-25 11:10:57 UTC
Er it looks balance to me.

Cargo hold is a very silly thing to moan about.

Like complaining your Ferrari is useless as it lacks coffee cup holders.

Horses for courses.

Where's your analysis of fighting for the ore? Who gets more ore mined over time?

Not the Mack

ISK is supposed to be worth fighting over. Fight over that, not cargo!

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

darkenspace
Imperial AMARR White Kights
#25 - 2012-09-25 11:38:50 UTC  |  Edited by: darkenspace
well if you tank all 3 of them hulk mack and skiff
skiff 57,000hp 75,000 ehp 4,039.67 m3 25.53 m3/s wt2 mining drones 15,000 m3 cargo
skiff same same 3,758,42m3 20.88 m3/s without t2 mining drones

mack 28,117 hp 34,609 ehp 3,729.34m3 23.84 m3/s wt2 mining drones 35,000m3 cargo
mack same same 3,448.09m3 19.16 m3/s with out t2 mining drones

hulk we all know what the hulk dose no need to list it

point is when all 3 of them are tanked mack has less yield comes in 3 less tank come in 2 slower then skiff to

the only way a mack can out mine a skiff is by giving up tank skiff is best one out of all of them for solo miner

players say it all day long about mack better yield then skiff 200% bonus on skiff make it better ship then the mack cant make a player buy it lol


this what it look like when you get more yeild on mack

15,493 ehp 13,492hp 4,654.66 m3 25.86 m3/s with out t2 mining drones
same same 4,935.91 m3 30,55 m3/s wt2 mining drones

as you can see easy gank less tank then hulk macks not that good and the cap on it sucks
Lord Zim
Gallente Federation
#26 - 2012-09-25 11:47:08 UTC  |  Edited by: Lord Zim
Hypercake Mix wrote:
What does Orca support have to do with EHP? I could have an off-grid T3 boosting Mackinaws instead of an aligns-like-a-bowling-ball Orca sitting in belt.

It's micromanagement. Not all micromanagement is measured in APM.

Dragging ore into the orca corp hangar isn't taxing. Stop trying to make it sound like it is.

Hypercake Mix wrote:
I look at the Hulk bonus and go "Oh man that extra yield is totally awesome over time!" I look at the Mack's bonus and go "Lets put that Face Melting V back in the queue." Would YOU train Exhumers V if you had no future vision to mine in regular fleet ops?

It IS significantly higher effort/yield.

Your idea of "significant higher effort/yield" is all out of whack. We're looking at 45 minutes to get to level 1, less than a day to get to level 3, a little over 5 days to get to level 4 (which you'll train to when doing the mack thing anyways), and 24 more days to get to level 5 for a minor increase in yield over level 4.

Unless all you do is mine all day long (and god help you if that's all you use eve for, play x3 or whatever other strategy/resource management game instead, then), then that extra yield will not matter one whit.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Zeran Kariashi
The Scope
Gallente Federation
#27 - 2012-09-25 11:50:39 UTC
I use all 3 to be honest. Max yielded hulk for when I have a hauler or have contracted out to help with a mining op (I'm only running one account atm, and I had my fill of solo jet-can mining back when I was working towards my first barge), a Mack moderately tanked with some +yield as well for when I'm going solo, and fully tanked Skiff for when there's gankers about but I haven't reached my qouta yet (the only thing I really hate about it is that it does 3450 m3 per cycle and if the rock has less then that I stand to lose some time trying to guess how much of the cycle % to stop it at).

The only thing I disliked was that my retriever and hulk's rigs were suddenly worthless (had them both rigged/upgraded for as much cargo as I could hold). Would've been awesome if they had been unfitted without harm so I could've sold them or moved to another ship...but..oh well.
Sun Win
#28 - 2012-09-25 12:11:29 UTC  |  Edited by: Sun Win
ISD TYPE40 wrote:
It may also be worth noting that when it comes to the Hulk lacking the tank that the Mackinaw has, as Bart points out the Hulk is designed around being in a fleet, most likely a player corporation fleet. However that fleet would comprise not just Hulks and Orcas/Haulers, but also protection in the form of combat vessels.


Where in New Eden are you seeing mining fleets protects by combat vessels? What?

In high sec? No need. CONCORD has a monopoly on violence and solo or small unprotected miner gangs strip the belts. Combat pilots can't pre-emptively engage gankers, so no protection is possible.

In low sec? I don't think I've seen a single low sec miner in the last three months.

In null sec? Fleet defense consists in watching local and warping to a POS before neutrals have even loaded the grid, while rorquals sit safely inside POS shields. Sometimes for extra protection they anchor lots of warp bubbles around the gate.

In w-space? We're huffing gas in battlecuisers with many stabs in low and cov op ships watching for a sign to tell us to run. The fools who do mine use the same techniques as miners in null.

Maybe CCP has plans to change this, but for now every combat pilot in your mining fleet is better off replaced with a another mining ship.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#29 - 2012-09-25 12:17:28 UTC  |  Edited by: Grey Stormshadow
Still... the key what everything based for in this balancing initiative was;

1) macks are mainly thought as ships for solo mining.
2) skiffs are mainly thought to be used in more dangerous areas or when afk mining.
2) hulks were thought as fleet ships with support.

The things what went wrong;

- Afk miner wants big cargo and likes rather safe ehp. This makes mack "falsely" his preferred ship even he should sit in skiff.
- Mack should be solo mining ship but people use it "falsely" in fleets because it is stronger than hulk.

... so you really don't have to be nuclear scientist to see that this would be fixed by switching hulk/mack tanks as OP suggested.

If the balancing act would have worked, clearly the "non existing" hisec mining bots would be using skiffs instead.

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baltec1
Bat Country
Pandemic Horde
#30 - 2012-09-25 14:42:46 UTC  |  Edited by: baltec1
ISD TYPE40 wrote:
First off, had to remove another troll post. Please do not derail peoples threads.

It may also be worth noting that when it comes to the Hulk lacking the tank that the Mackinaw has, as Bart points out the Hulk is designed around being in a fleet, most likely a player corporation fleet. However that fleet would comprise not just Hulks and Orcas/Haulers, but also protection in the form of combat vessels.

The Mackinaw on the other hand, whilst having a larger hold, is for use by solo miners or people not in player corps. Not being in a player corp would mean that combat defence ships would be unable to come to the miners assistance, thus the requirement for a better tank.



Thats the skiffs job.

The mack should not be doing the skiffs job. The mack should have the same tank as the hulk so that the skiff becomes the tanky option and not one of the other two which have other jobs.
Idris Helion
Doomheim
#31 - 2012-09-25 15:39:17 UTC
I can't believe people are still squalling about this.

CCP gives miners a superb hisec mining pimpmobile in the new Mackinaw, and they cry that their hulks are no longer king of the hill. Roll

Trade your Hulk(s) in on Macks if you're a solo or small-gang miner. Problem solved. If you're in a fleet, continue on as normal because Hulks are still the king of yield. Mining hulls are role-based. Get used to it. It's no longer necessary to just skill into a Hulk and then use the Hulk for everything -- other ships actually have a purpose and a use-case now.

I keep several Procurers on hand to put in my Orca for on-the-spot mining opportunities during missions, and I have Retrievers salted all over the place as a low-cost way to do cheap mining ops. I have a Skiff that's saved my hide more than once in some lowsec mining scenarios. My home system's mining crew runs Macks as a rule, but on weekends when I get everyone together we run Hulks + an Orca.
baltec1
Bat Country
Pandemic Horde
#32 - 2012-09-25 15:42:48 UTC
Idris Helion wrote:
I can't believe people are still squalling about this.

CCP gives miners a superb hisec mining pimpmobile in the new Mackinaw, and they cry that their hulks are no longer king of the hill. Roll

Trade your Hulk(s) in on Macks if you're a solo or small-gang miner. Problem solved. If you're in a fleet, continue on as normal because Hulks are still the king of yield. Mining hulls are role-based. Get used to it. It's no longer necessary to just skill into a Hulk and then use the Hulk for everything -- other ships actually have a purpose and a use-case now.

I keep several Procurers on hand to put in my Orca for on-the-spot mining opportunities during missions, and I have Retrievers salted all over the place as a low-cost way to do cheap mining ops. I have a Skiff that's saved my hide more than once in some lowsec mining scenarios. My home system's mining crew runs Macks as a rule, but on weekends when I get everyone together we run Hulks + an Orca.


You utterly missed the issue here.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#33 - 2012-09-25 15:56:30 UTC
Idris Helion wrote:
...Mining hulls are role-based. Get used to it. It's no longer necessary to just skill into a Hulk and then use the Hulk for everything -- other ships actually have a purpose and a use-case now....

This tells you obviously didn't even read what this thread was about :)

We are discussing about the validity of those use-cases you're talking about. If plenty of people are seen in belts using the ships for "wrong purpose" then the roles don't work very well. As now mack is clearly the new "good compromise for everything" ship, we can ask where the purpose you're referring is.

This is the reason why at least I am backing up the suggestion to switch hulks and macks tanks or do some other balancing towards that direction. In the end hulk is secondary ship in this discussion and key thing would be to get macks tank nerfed to the point where that hull stops being good compromise for everything.

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Idris Helion
Doomheim
#34 - 2012-09-25 15:57:59 UTC
baltec1 wrote:

You utterly missed the issue here.


I don't think so. People are complaining that the Mack is OP, and encroaches on the roles laid out for the Skiff and the Hulk. I don't think that's the case -- people just can't get their heads out of the old model where the Hulk reigned supreme over everything else. Just because you can tank a Mack to a decent level doesn't make it better than a Skiff -- my adventures in lowsec convinced me of that. And just because you can out-mine Hulks in certain scenarios doesn't mean that the Mack out-yields the Hulk -- it doesn't, if the Hulk is being used in its proper role.

The problem here is not the ships. It's with the tactics of the players. Miners are notoriously lazy, hisec miners even more so. They default to the Mack because of the huge ore bay, irrespective of other factors. Should they be doing this? Probably not, if their intent is to maximize yield. But, as ever, laziness trumps all else and so the Mack becomes the default mining vessel in the same way the Hulk did before. Smart players will leverage the other hulls according to their respective strengths and prosper accordingly.

baltec1
Bat Country
Pandemic Horde
#35 - 2012-09-25 16:00:22 UTC
Idris Helion wrote:
baltec1 wrote:

You utterly missed the issue here.


I don't think so. People are complaining that the Mack is OP, and encroaches on the roles laid out for the Skiff and the Hulk. I don't think that's the case -- people just can't get their heads out of the old model where the Hulk reigned supreme over everything else. Just because you can tank a Mack to a decent level doesn't make it better than a Skiff -- my adventures in lowsec convinced me of that. And just because you can out-mine Hulks in certain scenarios doesn't mean that the Mack out-yields the Hulk -- it doesn't, if the Hulk is being used in its proper role.

The problem here is not the ships. It's with the tactics of the players. Miners are notoriously lazy, hisec miners even more so. They default to the Mack because of the huge ore bay, irrespective of other factors. Should they be doing this? Probably not, if their intent is to maximize yield. But, as ever, laziness trumps all else and so the Mack becomes the default mining vessel in the same way the Hulk did before. Smart players will leverage the other hulls according to their respective strengths and prosper accordingly.


The mack is unprofitable to gank without a tank fitted. How exactly is this not a problem given that this means the skiff is redundent?
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#36 - 2012-09-25 16:04:27 UTC
Idris Helion wrote:
baltec1 wrote:

You utterly missed the issue here.


I don't think so. People are complaining that the Mack is OP, and encroaches on the roles laid out for the Skiff and the Hulk. I don't think that's the case -- people just can't get their heads out of the old model where the Hulk reigned supreme over everything else. Just because you can tank a Mack to a decent level doesn't make it better than a Skiff -- my adventures in lowsec convinced me of that. And just because you can out-mine Hulks in certain scenarios doesn't mean that the Mack out-yields the Hulk -- it doesn't, if the Hulk is being used in its proper role.

As I said - hulk is secondary in this discussion. Only real link to that is suggestion to fix mack by switching the tanks between the ships. However the weight is on nerfing the Macks tank.

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Benny Ohu
Royal Amarr Institute
Amarr Empire
#37 - 2012-09-25 16:14:00 UTC
Question Supposing there was a future where some magic force distributed ores properly across high/low/null according to an ideal risk/reward ratio, would it matter that the Mackinaw had a bit too much tank in highsec?
baltec1
Bat Country
Pandemic Horde
#38 - 2012-09-25 16:16:17 UTC
Benny Ohu wrote:
Question Supposing there was a future where some magic force distributed ores properly across high/low/null according to an ideal risk/reward ratio, would it matter that the Mackinaw had a bit too much tank in highsec?


Yes because it means the skiff is useless.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#39 - 2012-09-25 16:20:19 UTC
Is the Skiff actually useful for its tank in low or nullsec? I heard it's common for people to just bubble gates and watch local in null. Because they can warp to safety before an attacker can reach them, they don't need extra tank and can use a Hulk. In lowsec, it seems that if you're caught in a mining ship you're dead anyway, the extra tank just holds it off a few seconds.

If that's true, the extra tank is only useful against suicide ganking in highsec. It's said that because the tank on the Mackinaw is so high, the Skiff's tank is redundant. Does this mean only someone who wants you dead will suicide gank you? If this is the only case where somone will gank you, does it really matter how high the tank is? They don't care about profit and so will bring whatever it takes to kill you, ten dessies or ten Brutixes (Brutices? w/e)

Is this why the Skiff is considered useless? Please correct me where I am wrong
Alua Oresson
Aegis Ascending
Solyaris Chtonium
#40 - 2012-09-25 16:20:30 UTC
I like this discussion. I need to get some corp mates together in Catalysts and gank some Macks. Looks like people are getting too confident in High sec.

Personally, if I was mining I would use a Hulk. Mostly because I'm in 0.0 and don't have to worry about a crowded local to hide people coming to gank.

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