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EVE New Citizens Q&A

 
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exploration for dummies..me plz

Author
Omega Sunset
Black.Omega
#21 - 2012-09-28 03:43:04 UTC
Robbin Sund wrote:


As a newbie I am not interested in what I can do in 90 days.. its more interesting what I can do in 1-4 days TOP. even if its way more messy and ineffective, as long as it does the trick.
Getting better is about refining those skills, when a newbie want to advance to a better player.

Since we are fresh and probably want to get hooked right away, not sit and wait for the skillbooks to tick in and have to pay for 3 months more before even knowing if we MIGHT enjoy it.. :D
Doesn't take three months to pick up a T1 with a bonus which is still my first suggestion in order. Doesn't the profession agent give one for free anyway? Even the tutorial says to use it, which I agree with.

I'm sure you are not blindly jumping into the game with absolutely no idea of what you want to do here. Whether or not you have the knowledge of what can be done in EVE, everyone starts with preconceptions of what they would like to be doing; what they think EVE is about for them. Even if you didn't play EnB and/or SWG:JtlS as I did, or other such internet spaceship games not to get into a long winded list, you shouldn't be at complete 0 of what to expect in this venue. And all those games you research ahead of time and move forward, it's a given.

I've given my suggestion with how to start, as is also covered in the profession tutorial, and also suggestions to help skill planing, which is a big huge part of EVE. Doesn't matter if you can engage those skill plans today, and you can't, but you will know what to do tomorrow, and the next day, unlike 99% of mmo's now that hold your hand day-to-day. This is an unforgiving game, which truly makes it different from the rest.

—Ω—

Vilnius Zar
SDC Multi Ten
#22 - 2012-09-28 08:26:09 UTC  |  Edited by: Vilnius Zar
Kai Wong-Tong wrote:
Vilnius Zar wrote:


This website will help you a ton figuring out what's what and how do to stuff, bookmark it, make it your homepage on the IGB and use it extensively. Set it to the faction space you're in and if you find a site click on it from that page and it'll tell you what to do, what to expect and what to shoot.



Please tell me this makes more sense after I go through the newbie exploration missions, as this is very confusing to look at right now! :)


Probing itself is a bit difficult in the beginning and very annoying till you get some experience and have trained up Astrometric Pinpointing to lvl 3 or so, There's a bunch of tricks, little stuff you need to know about etc etc which just come from reading guides on probing and simply practising it a lot, you have to be very methodical about it. Once you got it down it's simple and will require much less attention to make it work, meaning you can then devote that attention to other stuff while you're probing "on auto pilot", knowing how to probe (note that there's a BIG difference between kinda sorta have heard on how to do stuff and KNOWING it) will be really really useful for both PVE as PVP, would you want to venture into wormhole then it'll be invaluable, and in PVP you can probe out hostiles.

That site itself is fairly easy to use once you don't have to devote all your attention to probing itself anymore. Here's how to use it step by step:

- figure out your base probe strength, open your fitting window and click on the charge info on your probe launcher, sift through the info and it should give you the probe strength for your probe, with your skills and your ship bonuses applied. Enter that number into the website on top (you'll only have to change/check it again when you change skills or fit that affects probe strength)

- set it to the faction space you're in, Guristas (Caldari), Serpentis (Gallente), Sansha/Blood (Amarr, depending on the region), Angel (Minmatar). Then set it to the space type you're in which is probably going to be high sec. Once you've entered probe strength and where you are, hit apply. Bookmark THAT new page (The url will have the info you entered)


Now for the actual probing:

- add planets to your overview, if you don't see all/most planets within 32AU then warp to planet 1 first and take it from there
- create a filter in the probing window and all all signature types to it, save it and use it
- when in position launch a core probe, set it to max (32AU) range and run a scan, the scan strength you'll see on a sig from that single, 32 AU probe will sortoff coincide with the numbers you see on that site (it's officially designed to be used with Deep Space Probes which have far less variation, so with core probes use a 0.1 to 0.15 deviation)

Lets assume you have this as your settings

if you find a signature that has around 3.20 strength it's either a DED 2/10, a Serpentis Hideout or one of the drone/Grav sites according to that site and those settings. Note that those first two options (which are in the columns you're looking for; DED, unrated and Radars) can only be entered by frigates or destroyers, so if you fly a combat frig or dessy you KNOW it's a possible target for you, so you continue to probe it down to 100%. If you're just looking for radar sites or you're flying a cruiser or bigger you then KNOW that any site that starts around that 3.20 strength holds nothing for you to do and you can thus ignore it.

If you look at the site strengths you'll notice (with these settings) that the sites you're looking for start out as a 0.40, 0.80 and 1.60 and that the BEST change you have to finding something good probably are 0.80 and 1.60. Once you realise this you can then enter a system, drop a single probe and set it to 32 AU, run a scan and assess the hits you find based on their strength (again, allow for deviation a bit) so you'll go "that's rubbish, not interested in that one either, hmm those two might be possible targets". Result is that you can cherry pick the sigs before you even start probing for real, meaning you waste a lot less time on finding crap you don't want (mostly wormholes).

Once you fully probed down a site you DO want you'll get the full name for the site, which you can then find on that website, you click on it and it'll tell you what to expect and what to shoot for loot/profit.
Arisparchus
Native Freshfood
Minmatar Republic
#23 - 2012-10-03 23:30:53 UTC
Exploration can be insanely fun, and very rewarding as well if you keep 2 things in mind.

1. perseverance
2. a focused skill plan

On my main toon (5 months old) I made my first 1B in I think around 3 weeks, and lots more now just via high sec exploration. It's really easy to get started:

- spend a couple of days scouting dead-end systems and generally quiet constellations (hint: islands are awesome)
- move to a station in a quiet system, and start doing radar sites
- train Astro to IV, Rangefinding to III, Pinpointing to III, and racial Frigate to V along with support skills
- get a T1 frigate with a scan bonus and you can get to 100M easily in 1.5 weeks or so with just a few hours of doing exploration every day (again depends on how quiet the constellation is)

You can jump into a cruiser when you comfortably have enough isk (remember rule #1, don't fly what you can't afford to lose). At this point start training combat skills more seriously and you can start doing DED/3 and up (1 & 2 are farmed way too often to be worth the trouble). Your scanning skills should be good enough for high sec (and even low sec for the most part) at this point, so you can start to transition into combat skills.

For my main toon, I moved to BC training next and started doing the Watch/Vigil/4/10s, and at this point you can touch 1B easily with a little perseverance and luck. I then started training for T3 (yes, you know it's not an if but when ;) and decided at that point that I'm going to go for a max dps Tengu skill plan (ie. perfect missile/shield/speed skills) and have an alt (this toon) to specialize in scanning/scouting. I'd say it worked out well for me, but the large part again is finding a really good constellation at that critical early stage.

Within 3-4 months you should have a great exploration pilot who can do all the high sec sites easily and fast, and many of the low sec sites as well. From there on you will at some point ask yourself whether you want to go for an all in one toon or like the many of us who choose to have a combat toon complimented by a scanning/scouting alt. There are pros and cons for either way obviously, but it ultimately depends on what you want from the game. Personally I find that having a main and alt allows me to specialize in 2 professions to their full extent (or as much racially as possible) in a decent amount of time.

Also remember that dry spells do occur, do not be discouraged! I remember a while back on my main I made literally 10M an entire week, and then on a Saturday of all days (go figure) I managed to pull 1.4B from doing DED sites. When ready try null/wormhole exploration!

Hope it helps!

TL:DR - Find a quiet constellation/system, do Radar sites. Start with scanning skills and transition into combat. Get two toons later on to be more efficient. Do not be discouraged...no matter how many Tengu pilots beat you to it Twisted
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