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Upcoming "balancing" overall repercussions.

First post
Author
Lin-Young Borovskova
Doomheim
#141 - 2012-09-26 19:59:59 UTC
JamesCLK wrote:
CCP Fozzie wrote:
Whenever we need to change something this powerful it will always be painful because so many players will have done the smart thing and flocked to the best game mechanic. If it feels like CCP nerfs you a lot that's just a sign that you're doing it right and getting good at staying on top of the best trends so pat yourself on the back.


HAM Drake™, your time is coming Soon™. Maybe. What?



IF it's true HAMs are getting +dmg -radius explo +base speed and if you add for a fact some ships will get +rof+missile speed then hell, yes yes yes and yes.
Will not make me change my taste for my prot vs my tengu or the other two but being able to choose different tools able to achieve the same task differently, I can't ask a better balance.

Of course this is only suppositions based on some smart words left here and there by our devil Devs but the more I read from them about this whole thing the more I look like this Lol when I read "nerf" comments here and there.

brb

Pipa Porto
#142 - 2012-09-26 22:07:57 UTC
feihcsiM wrote:
Pipa Porto wrote:
The new AI will also not affect missionbears because very few people use droneboats to mission, and drones don't provide a significant amount of gunboat or missileboat damage.


While I agree with most of what you have posted in this thread, I don't entirely agree with this. The fact that not a great proportion of people use drone boats compared to turret/missile boats is fair enough, but 800dps from sentry drones alone is hardly an 'insignificant amount of gunboat or missileboat damage.'


Looks like I gots me a typo. Drones don't provide a significant amount of damage to gunboats or missileboats. The Mach, NM, Raven, Tengu, none of them derive any significant chunk of their DPS from drones. Gunboats and missileboats are much more popular, so most people will not lose any significant chunk of their DPS if the AI changes result in an OMFGWTFBBQ of Drones as soon as they're released.

The fact that CCP's made mention of the new AI being slow to attack drones is, ofc, beside the point. Sentries certainly won't be affected by the AI change, you'll just have to pull them in on occasion (you are at the keyboard, right?).

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#143 - 2012-09-26 22:11:20 UTC
Cipher Jones wrote:
Spurty wrote:
There's an awful lot of fake 1 vs 1 analysis going on here.

Please open your minds to the possibility that fights scale badly when you introduce 200+ of the ship.

Take 200 drakes and fight 200 harbingers

If the drakes come within 50 km, warp them away and back in @ 70km again until you lost 100% of those harbingers

I say please because It can be difficult to grasp the concept of numbers, but the reality is that CCP have the full picture / data. You just have EFT.



Agreed, but this has nothing to do with the Tengu or mission AI, or wspace drakes. Nerfing the drake to where it needs to be is OK in my book.



The Tengu has the same problems as the Drake (cause it can be fit as a longer range, higher damage, better tank Drake) with the addition of being overpowered in 1v1s (Hi there 100mn AB Tengu).

As CCP Fozzie mentioned, the reason for this is that HAMs didn't exist when HMLs were introduced, so HMLs were intended to split the difference between short and long range weapon systems (and by split the difference, I guess they mean "take the best aspects of both"). That's why HMLs provide AC-like DPS out at or past Arty range.

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#144 - 2012-09-26 22:15:36 UTC  |  Edited by: Pipa Porto
Lin-Young Borovskova wrote:
Pipa Porto wrote:
Lin-Young Borovskova wrote:
Now for people start blahblah about Tengu dps let me throw this at your face: 3 faction mfs+proteus+rig+implant= 1400dps+
Who the heck is the dumb guy about to give me a Tengu with that much dps? -because I want it, hell if my proteus can do that I want my tengu to do as well with his shortest mid weapon system!!


Because your Proteus can project its DPS to the ranges a Tengu can. Roll



C'mon Ruby read it again. Compare what is in same category and if you do you'll figure out I was of course talking about HAM's vs Blasters, it's not really written but it's common sense to compare blasters with Hams and rails with HMs, specially for a bitter vet like you Lol

Once again, I'm all for balance but a good one, so I want to use faction/T2 HAMs and do at least 1K dps. Yes at least because my prot can still fit a hell of a tank so a paper thinner ship could use of a little bit plus to compensate.
But then: "wahahahahawaaaa whahhaaaaaaaaaaaaaaaaaaa Proteus is OP, whaaaaaaaaaaaaaaaa"


HAMs are getting buffed, not nerfed. You might want to read CCP Fozziebear's post before worrying that the sky is falling.

HMLs are the missile system that's getting nerfed.


The reason the Tengu is OP is not its capabilities with HAMs. It's because of its ability to do ~700 DPS out to 100km with HMLs (at least with regards to fleets. It's OP in 1v1s for other reasons.).

Oh, and HAM Tengu outranges Blaster Proteus any day of the week, and has legs on the Blaster Proteus, so it'll stay right out of range.

EvE: Everyone vs Everyone

-RubyPorto

Cazador 64
Deep Core Mining Inc.
Caldari State
#145 - 2012-09-27 05:23:30 UTC
Meh say what you want about me if this nerf happens CCP will not get an other dime out of me for my 3 accounts.
Pipa Porto
#146 - 2012-09-27 05:40:43 UTC
Cazador 64 wrote:
Meh say what you want about me if this nerf happens CCP will not get an other dime out of me for my 3 accounts.


Hmm, quitting because your OP ship's getting brought in line with the others.

Me and my 532104 accounts will remain.

EvE: Everyone vs Everyone

-RubyPorto

Ranger 1
Ranger Corp
Vae. Victis.
#147 - 2012-09-27 05:48:28 UTC
Cazador 64 wrote:
Meh say what you want about me if this nerf happens CCP will not get an other dime out of me for my 3 accounts.

Don't worry, we will... if anyone remembers you at all....

Threatening to quit because a well documented and necessary change was implemented won't gain you any traction with CCP or with the rest of us.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#148 - 2012-09-27 06:24:25 UTC  |  Edited by: Cipher Jones
Ranger 1 wrote:
Cazador 64 wrote:
Meh say what you want about me if this nerf happens CCP will not get an other dime out of me for my 3 accounts.

Don't worry, we will... if anyone remembers you at all....

Threatening to quit because a well documented and necessary change was implemented won't gain you any traction with CCP or with the rest of us.


CCP is a business. If its a necessary choice that means it would cost them money if they didn't do it.

So they have to make a choice of who to **** off. Because if you think you can give something to someone and then take it back without pissing them off, you are mistaken.

IMHO its a bad decision do balances concurrently, and will cause too many people to leave. You're telling him he won't be missed in so many words is acknowledging the point I am making in the OP, but with the implication that not enough people will leave to affect the game overall.

Many people thought that about Incarna rage, myself included. Those people turned out to be wrong. I do not think this will be nearly as detrimental to the server, but it will be bad. I.E. several thousand of the almost 50k of us leaving. The price of PLEX can only get so high before people say "**** it" and move on.

internet spaceships

are serious business sir.

and don't forget it

Pipa Porto
#149 - 2012-09-27 06:44:00 UTC  |  Edited by: Pipa Porto
Cipher Jones wrote:
Ranger 1 wrote:
Cazador 64 wrote:
Meh say what you want about me if this nerf happens CCP will not get an other dime out of me for my 3 accounts.

Don't worry, we will... if anyone remembers you at all....

Threatening to quit because a well documented and necessary change was implemented won't gain you any traction with CCP or with the rest of us.


CCP is a business. If its a necessary choice that means it would cost them money if they didn't do it.

So they have to make a choice of who to **** off. Because if you think you can give something to someone and then take it back without pissing them off, you are mistaken.

IMHO its a bad decision do balances concurrently, and will cause too many people to leave. You're telling him he won't be missed in so many words is acknowledging the point I am making in the OP, but with the implication that not enough people will leave to affect the game overall.

Many people thought that about Incarna rage, myself included. Those people turned out to be wrong. I do not think this will be nearly as detrimental to the server, but it will be bad. I.E. several thousand of the almost 50k of us leaving. The price of PLEX can only get so high before people say "**** it" and move on.


First, Got any evidence of other nerfs causing any sort of mass exodous?

Second, There are some 350,000 active accounts, not 50.

Third, the long term health of the game is good for CCP's pocketbook.

EvE: Everyone vs Everyone

-RubyPorto

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#150 - 2012-09-27 07:46:40 UTC
Its amazing that you can't comprehend that I am not saying that I think this will kill the server like Incarna, especially since I have repeated myself multiple times. You are so happy about the drake nerf you could just ****. We get it.

internet spaceships

are serious business sir.

and don't forget it

Pipa Porto
#151 - 2012-09-27 08:03:37 UTC  |  Edited by: Pipa Porto
Cipher Jones wrote:
Its amazing that you can't comprehend that I am not saying that I think this will kill the server like Incarna, especially since I have repeated myself multiple times. You are so happy about the drake nerf you could just ****. We get it.


You suggested a loss of at least 1 in 50 players. That's a bigger loss than Incarna caused.

Where's the evidence to suggest that nerfs cause any statistically significant loss in playerbase?

Oh, and how would these changes cause an increase in PLEX prices?

EvE: Everyone vs Everyone

-RubyPorto

Cede Forster
Deep Core Mining Inc.
Caldari State
#152 - 2012-09-27 08:14:33 UTC
I for one, welcome our new HAM overlord
Agnar Volta
Investtan Inc.
The Republic.
#153 - 2012-09-27 08:21:35 UTC
Did it ever occur to you that everybody here is saying that you are making claims without any sort of backing, that your arguments and conclusions are bullshit and dont follow simple because you are wrong?

I've read all your posts in this tread, and everything that you said about HM has been proven wrong by the other posters. Your claim that HS dwellers move to WH when missions are nerfed is unsubstantiated, AI improvements may have the opposit effect that you described, as you have no clue how they will play.

One can only come to the conclusion that between your educated guess and a flipped coin, the coin have a higher change of being right about the future of these changes.

Pipa Porto
#154 - 2012-09-27 08:22:18 UTC
Cede Forster wrote:
I for one, welcome our new HAM overlord


Oh Sure, HAM it up. Roll

EvE: Everyone vs Everyone

-RubyPorto

Tarvos Telesto
Blood Fanatics
#155 - 2012-09-27 08:34:07 UTC
Frist of all, before missile nerf, fix broken FW incomes, broken incrusion, broken economy because of this.
Missile it self are not overpowered, they just more easy mode, but in fact guns are better.
Get more subscibers! than focusing on things who make people mad!

EvE online factory of nerfs.

EvE isn't game, its style of living.

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#156 - 2012-09-27 08:37:58 UTC
Agnar Volta wrote:
Did it ever occur to you that everybody here is saying that you are making claims without any sort of backing, that your arguments and conclusions are bullshit and dont follow simple because you are wrong?

I've read all your posts in this tread, and everything that you said about HM has been proven wrong by the other posters. Your claim that HS dwellers move to WH when missions are nerfed is unsubstantiated, AI improvements may have the opposit effect that you described, as you have no clue how they will play.

One can only come to the conclusion that between your educated guess and a flipped coin, the coin have a higher change of being right about the future of these changes.



Proven wrong to the incredibly high standard of someone saying "prove it".

Something makes people leave this game thousands at a time. Maybe they are just so sick of me not "proving it" that they just rage.

internet spaceships

are serious business sir.

and don't forget it

Agnar Volta
Investtan Inc.
The Republic.
#157 - 2012-09-27 08:53:04 UTC
Well, you are the one making the claims, so the burden to prove them falls on you. I don't have to prove you wrong, you have to prove yourself right, as you make the OP claiming thousands would quit based on a change to HM and NPC AI.

You might still be right in the end, future will tell, but you won't be right based on the premises and conclusions of your case, as they are wrong, you will be right because other factors that you didn't see came into play.

No shame in that mate, human interplay is very complex, and if it ever comes to only two options (not very likely) you can only hope to have chosen as well as a tossed coin.

Mean time, read the other good posters in this tread and incorporate what they say about HM and the proper uses of missiles in PVE. May be usefull to you after the nerf.
Pipa Porto
#158 - 2012-09-27 08:56:16 UTC
Cipher Jones wrote:
Proven wrong to the incredibly high standard of someone saying "prove it".

Something makes people leave this game thousands at a time. Maybe they are just so sick of me not "proving it" that they just rage.



If it's true, why can't you prove it?

Anyway, the only graph you've presented shows something causing fewer people to be logged in for a certain time each year. Mostly between June and September. Hmm, must be those nerfs that are coming up this winter.

The thing you're being asked to prove is not the fact that people unsub en masse sometimes, it's your claimed link between nerfs and unsubs.

Which mass unsub event do you think was caused by nerfs, which unsub event and nerf was it, and why do you think they're linked?

By the way, one big nerf event that affected widely used ships, the nano nerf, which was released in November 2008 with Quantum Rise, kicked off an 8k climb in average PCU over the next 6 months, from 24k to 32k.

EvE: Everyone vs Everyone

-RubyPorto

Mocam
Aliastra
Gallente Federation
#159 - 2012-09-27 09:27:46 UTC
Agnar Volta wrote:
Did it ever occur to you that everybody here is saying that you are making claims without any sort of backing, that your arguments and conclusions are bullshit and dont follow simple because you are wrong?

I've read all your posts in this tread, and everything that you said about HM has been proven wrong by the other posters. Your claim that HS dwellers move to WH when missions are nerfed is unsubstantiated, AI improvements may have the opposit effect that you described, as you have no clue how they will play.

One can only come to the conclusion that between your educated guess and a flipped coin, the coin have a higher change of being right about the future of these changes.



Honestly, if highsec does get a bigger hit, I do see wormholes getting a bit more active - it has happened in the past but not major shifts.

There is some logic to it as well:

There are plenty of reasons for choosing wormhole activity over any other space if highsec is how you usually operate. You don't have to move your stuff and can start doing it with fairly limited probe skills.

It is less common, by huge margins, to find wormhole entrances/exits camped but it does happen. It is far more common to find paths to null camped - there aren't as many and are popular spots to camp.

Lowsec - some do operate there but getting in can be touchy at times and it has a fairly bad rep for most highsec dwellers plus "not that great" income potential.

Wormholes tend to be seen as "risky" but peaking in isn't tough and you can duck out quickly and easily if it does appear dangerous upon entry - no gate in the game can be that easily "click back out" to survive. Income potential is far better than either highsec or lowsec -- only nullsec caps it but null is a fairly long distance from most popular highsec areas.

You can run from highsec into w-space and back to highsec without spending 30+ minutes travel time from pretty much anywhere. It tends to be a hell of a lot farther to get to nullsec and the trip back out can be just as time consuming and dangerous as getting in there.

As for the other stuff - meh... mixing fact with opinion and insinuations is common. Zeitgeist for a fun example of such mix & match - there's plenty of fact mix with opinions and unsupported assertions in that movie but it has enough real info with the rest to keep it interesting.
Kara Vix
Perkone
Caldari State
#160 - 2012-09-27 10:58:05 UTC
ISD Dorrim Barstorlode wrote:
I will be sure to let the wormhole community know that their entire operation is now in a bind because of the upcoming missile changes. Because that's all they use, of course.


I would think that an ISD tag would preclude being sarcastic on the forums. You represent more than yourself so perhaps try being a neutral voice of reason?