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Wasted space

Author
Lord Zim
Gallente Federation
#161 - 2012-09-26 02:25:40 UTC
Touval Lysander wrote:
I can see the problem here but is it a self-made problem? I won't go into the fact (it's been done to death) that the real wealth of 0.0 is not in the hands of the members.

It is not. It is a problem which is deeply rooted in the game mechanics, with hisec being way too convenient and way too profitable in comparison with nullsec. And now, the same can be said with FW farmville.

Touval Lysander wrote:
And in a way perhaps the size of your sov is also the problem. Would this concept (if you can accept that you'd be forced to shrink) bring in the boundaries? Dividends start going out to the members from the savings? I dunno.

GSF has 1.5 regions, and it's a 9500 character alliance. In which universe is this "too much sov"?

Touval Lysander wrote:
When all is said and done though, making 0.0 even richer is going to make the problem technically worse because the massive ball cannot be made to shrink.

Nope. Nullsec should be where people should have a desire to go, currently there are no incentives to go there beyond building supercaps and shooting people.

Touval Lysander wrote:
When 0.0 is repeatedly called nothing more than blobfest, napfest (by high/low and 0.0 inhabitants) etc. maybe that is the problem that needs to be addressed. Is making it richer a solution w/o addressing the fundamental flaw?

No, it isn't. They can call it whatever they want, the fact people congeal into groups isn't a problem, and the fact groups make diplomatic alliances between eachother isn't a problem either, and trying to pass it off as such is completely missing the actual problem.

The problem is the fact the sov system allows for an effective defense of (as long as you can outblob each enemy on the last timer) 5 or 6 different fronts, combined with the fact nullsec is completely dependent on hisec for literally everything because there's absolutely no way to sustain themselves in 0.0. Having POSes which can be shot to pieces in less than 5 minutes will resolve absolutely none of these tasks, and will only serve to decimate the t2 market etc because everyone'll go around smugcycling everyone else's towers just because they can.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#162 - 2012-09-26 04:54:56 UTC
Touval Lysander wrote:

I can see the problem here but is it a self-made problem? I won't go into the fact (it's been done to death) that the real wealth of 0.0 is not in the hands of the members.

Having said that, I also know a vast majoirty of that wealth goes towards paying the sov to give them somewhere to play etc. etc...


Actually, our ratting and PI taxes pretty much cover the sov bills and is about a tenth of our alliance income. Obviously, I can't speak for every other major sov holding alliance, but in the case of the GSF, the top down wealth of moon mining mostly pays for ship reimbursement and logistics costs. And the reimbursement system is there to keep our pilots flying in nullsec, instead of giving up of the first costly ship loss and heading back to low/highsec to grind some isk.

I guess it is self made in the sense that we took the moon mining route to fund our operations.

BUT, and I really can't stress how big of a but this is, the game itself provides no other major sources of revenue for the alliance wallet. That is why so many others have turned to renting. And if you think moon goo promotes holding more territory than you need and way to much blob warfare, take a good hard look at renting. With moons, you just need to hold the moon. With renting you must take space to expand your rental empire to bring in more isk.

Your alliance wants more isk? Take over your neighbor and rent out his space.

And you think blobs are bad, wait till you have a horde of renters you can demand fleet attendance from.


This is not a self-made problem. Lots of self made solutions, but the problem is the lack of wealth creating activities in nullsec, and especially wealth creating activities that can be adequately taxed to fund the alliance. It is a problem with the game. CCP has done everything BUT give us the tools to fix this. Nerf our moon goo, nerf our anoms, nerf the weapons used on our most popular ships. Still 1 outpost per system and only the worst outposts in the game.


There have been lots of ideas for what can be done to make nullsec a better place to actually log in and fly around and do stuff. CCP seems content to let in languish as some quasi-feudal base resource extraction economy. and then people wonder why there is no one hanging out in nullsec. When the only things to do in nullsec are to ship resources to highsec, and then buy finished goods in highsec to ship back to nullsec, you may as well just stay in highsec.


Quote:

When 0.0 is repeatedly called nothing more than blobfest, napfest (by high/low and 0.0 inhabitants) etc. maybe that is the problem that needs to be addressed. Is making it richer a solution w/o addressing the fundamental flaw?


Having friends isn't a flaw. I know you think you can Rambo your way into toppling the biggest nullsec empires, but it is a fantasy that even you admit would need to major game changes to work (and even then it wouldn't work like you think).

Being able to be friendly with your neighbors is not a fundamental flaw with the game. It is the nature of the sandbox that sometimes people will work together to build their sandcastles. And every MMO that I've played that tried to put an arbitrary limit on organization size and allies was always worked around.

But so long as the little wealth there is in nullsec is so spread out (far flung moons or massive rental holding) alliances will have to blue huge areas.

If the wealth was more concentrated, alliance holdings and blue lists wouldn't need to be as large. But since the wealth is spread out, alliances are spread out. Simple as that.
Borisk Zeltsh
Alcohlics Anonymous
#163 - 2012-09-26 08:54:16 UTC
nurfing high sec and buffing 0.0 wont do jack to distrabution of eve popalation know why?

becouse most ppl dont care about 0.0
only the ppl living in 0.0 care about it
the avrage joe couldnt give two hoots about allainces sov rats moon goo or any other 0.0 crap

ppl pay they subcription and play the way the want to which is way it should be

lo-sec best sec
Lord Zim
Gallente Federation
#164 - 2012-09-26 09:14:12 UTC
Borisk Zeltsh wrote:
nurfing high sec and buffing 0.0 wont do jack to distrabution of eve popalation know why?

becouse most ppl dont care about 0.0
only the ppl living in 0.0 care about it
the avrage joe couldnt give two hoots about allainces sov rats moon goo or any other 0.0 crap

ppl pay they subcription and play the way the want to which is way it should be

lo-sec best sec

The point behind this nerf/buff combination would be to take the nullsec pilots who are now making isk in hisec because it's the most convenient and the most profitable given the small amount of effort they have to put in to do so (I am one of them), and entice them back into nullsec, where they belong.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Borisk Zeltsh
Alcohlics Anonymous
#165 - 2012-09-26 09:23:35 UTC
Lord Zim wrote:
Borisk Zeltsh wrote:
nurfing high sec and buffing 0.0 wont do jack to distrabution of eve popalation know why?

becouse most ppl dont care about 0.0
only the ppl living in 0.0 care about it
the avrage joe couldnt give two hoots about allainces sov rats moon goo or any other 0.0 crap

ppl pay they subcription and play the way the want to which is way it should be

lo-sec best sec

The point behind this nerf/buff combination would be to take the nullsec pilots who are now making isk in hisec because it's the most convenient and the most profitable given the small amount of effort they have to put in to do so (I am one of them), and entice them back into nullsec, where they belong.





there is no were they belong

everyone pays they subs can do what they like

now becouse im a lo-sec pvp pirate whatever you wana call it i should stay lo-sec to make my isk??

no m8 i pay my subscription i do what the hell i like were i like when i like
HVAC Repairman
Hedion University
Amarr Empire
#166 - 2012-09-26 09:30:07 UTC
Touval Lysander wrote:
Instead of killing off an expensive clone I left in FA space (it was FA when I was there) all the way down the PXF pipe, I decided to fly out my clone in a shuttle for a look-round and a way to fill in my afternoon. ( I used a shuttle because somebody can't be f'd seeding the market with even the simplest of cloakies it seems)

So here goes, my dander is up, fingers poised on "warp to something other than a gate" and lo and behold, 28 jumps, manual flyin', gate to gate, with reckless abandon', I made it to Orvolle in quick snappy time. No brrpp brrpp, no ships. NOTHING....

2 systems had insta-logs (oh dear)

Tell me chaps, is that how the entire CFC empire is being run? Empty. Underutilised. Nobody?

Is that how 0.0 in general is now?

What a total waste of space.

It's sad really. Discuss.

(Gotta admit, the final lowsec run to Orvolle was pretty busy - FW seems to be having a good effect)
you do realize there's a war going on and most people are on the front line, right
Lord Zim
Gallente Federation
#167 - 2012-09-26 09:32:01 UTC
Borisk Zeltsh wrote:
now becouse im a lo-sec pvp pirate whatever you wana call it i should stay lo-sec to make my isk??

Hey, if you want to miss out on the 5b/month farmville bonanza which is lowsec FW, go right ahead. Your loss.

Borisk Zeltsh wrote:
no m8 i pay my subscription i do what the hell i like were i like when i like

Meeeeeeeeeeeeight.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Borisk Zeltsh
Alcohlics Anonymous
#168 - 2012-09-26 09:40:42 UTC
Lord Zim wrote:
Borisk Zeltsh wrote:
now becouse im a lo-sec pvp pirate whatever you wana call it i should stay lo-sec to make my isk??

Hey, if you want to miss out on the 5b/month farmville bonanza which is lowsec FW, go right ahead. Your loss.

Borisk Zeltsh wrote:
no m8 i pay my subscription i do what the hell i like were i like when i like

Meeeeeeeeeeeeight.



no im actualy farming fw while it lasts

but my point is if I decide to go/hi-sec/0.0/lo-sec to make my isk or any other activty it is MY choice

there is no were they belong its theyer game time they can do what they like

thanx for your valid argument tho Meeeeeeeeeeeeeight
Lord Zim
Gallente Federation
#169 - 2012-09-26 10:52:12 UTC
Borisk Zeltsh wrote:
but my point is if I decide to go/hi-sec/0.0/lo-sec to make my isk or any other activty it is MY choice

Where did I say anyone should be forced to do anything?

Borisk Zeltsh wrote:
there is no were they belong its theyer game time they can do what they like

Where did I say anything else?

What I said was that nullsec pilots belong in nullsec. Not must be there, belong there. They fight for the space, they should have an incentive to live there. They don't, and that's wrong.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Borisk Zeltsh
Alcohlics Anonymous
#170 - 2012-09-26 12:05:16 UTC  |  Edited by: Borisk Zeltsh
Lord Zim wrote:
Borisk Zeltsh wrote:
nurfing high sec and buffing 0.0 wont do jack to distrabution of eve popalation know why?

becouse most ppl dont care about 0.0
only the ppl living in 0.0 care about it
the avrage joe couldnt give two hoots about allainces sov rats moon goo or any other 0.0 crap

ppl pay they subcription and play the way the want to which is way it should be

lo-sec best sec

The point behind this nerf/buff combination would be to take the nullsec pilots who are now making isk in hisec because it's the most convenient and the most profitable given the small amount of effort they have to put in to do so (I am one of them), and entice them back into nullsec, where they belong.




read last 3 words were you say WERE THEY BELONG

happy

just coz they fight for area doesnt mean they have to stay there

i agree tho there should b more insentive but nurfing one area of game so that nullsheep are more inclined to stay 0.0 is just stupid

why should everyone suffer becouse null is crap ??
Lord Zim
Gallente Federation
#171 - 2012-09-26 12:10:22 UTC
Borisk Zeltsh wrote:
read last 3 words were you say WERE THEY BELONG

Yes, where they belong. Not a single part of that says "where they MUST be".

Borisk Zeltsh wrote:
just coz they fight for area doesnt mean they have to stay there :)

And at no point have I said they "have to stay there". I said they belong there, and I've said they should be incentivized to move there.

I realize that english isn't your first language, but I'll just reemphasize that the phrase "belong there" does not mean "must stay there".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#172 - 2012-09-26 12:14:02 UTC
Borisk Zeltsh wrote:
i agree tho there should b more insentive but nurfing one area of game so that nullsheep are more inclined to stay 0.0 is just stupid

why should everyone suffer becouse null is crap ??

"Everyone" must "suffer" because hisec has been designed to be too good, and every time CCP has tried to incentivize people to move to nullsec to make money there, they've basically ended up panic-nerfing the buff they just implemented a few months ago because of the effect it has (or would've had if it was left in for longer) on the economy.

And, there's been tons of isk sinks which have been removed from the game without a proper subsequent rise in replacement isk sinks, rising the sales tax in hisec would be one very easy and seamless way of adding exactly that. In addition, they can change this percentage as they see fit in response to the numbers they have on how much isk goes into the economy vs how much isk exits the economy, to get the desired result.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Borisk Zeltsh
Alcohlics Anonymous
#173 - 2012-09-26 12:19:01 UTC
so nurf the majorty to suite the minorty??

yea right

face it 0.0 is crap not many eve players wont to go there i mean who wants to be a sheep CTA's wait for 2 hours in massive blob fests have whineing 0.0 sheep cry when u enter they system hey get out this out anom 0.0 is way it is coz the playerbase that lives there blob this blob that





lo-sec best sec
Lord Zim
Gallente Federation
#174 - 2012-09-26 12:22:48 UTC
Borisk Zeltsh wrote:
so nurf the majorty to suite the minorty??

A very large portion of the characters in hisec are alts of nullsec.

Borisk Zeltsh wrote:
face it 0.0 is crap not many eve players wont to go there i mean who wants to be a sheep CTA's wait for 2 hours in massive blob fests have whineing 0.0 sheep cry when u enter they system hey get out this out anom 0.0 is way it is coz the playerbase that lives there blob this blob that

Yeah, this is irrelevant sperging from start to finish. Have fun with that.

Borisk Zeltsh wrote:
lo-sec best sec

Whatever stirs your sausage. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Borisk Zeltsh
Alcohlics Anonymous
#175 - 2012-09-26 13:38:17 UTC
Lord Zim wrote:
Borisk Zeltsh wrote:
so nurf the majorty to suite the minorty??

A very large portion of the characters in hisec are alts of nullsec.



Borisk Zeltsh wrote:
lo-sec best sec

Whatever stirs your sausage. vOv



you could say a large portion of charaters in 0.0 are alts of empire players you see works both ways

Ghazu
#176 - 2012-09-26 14:25:57 UTC
Borisk Zeltsh wrote:
Lord Zim wrote:
Borisk Zeltsh wrote:
so nurf the majorty to suite the minorty??

A very large portion of the characters in hisec are alts of nullsec.



Borisk Zeltsh wrote:
lo-sec best sec

Whatever stirs your sausage. vOv



you could say a large portion of charaters in 0.0 are alts of empire players you see works both ways


Nope, as you can see most hisec characters are in lol 5 alt corps.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Polly Oxford
Deep Core Mining Inc.
Caldari State
#177 - 2012-09-26 15:11:57 UTC
How can anyone here decipher what that guy is trying to say?
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#178 - 2012-09-26 19:40:38 UTC
I don't think people who want to play in highsec or lowsec should be forced anywhere. I don't subscribe to the notion that nullsec is _the_ End Game. The end game is what ever you want, and lowsec piracy and highsec missions and trading are totally legitimate goals.


The problem is, ccp delivers on the promises of highsec. Until FW, they had largely neglected lowsec, but you could still do piracy operations due to the rather anemic gate guns.

Other than TiDi, which was a big help to running large fleets, ccp really hasn't delivered on the concept of player made empires in nullsec. The only big money maker is moons, and our infrastructure is worse than what can be found in the rest of Eve, even though we have to pay billions out of pocket for it. I'm pretty sure Deklein only has 1 station that does a 50% base refine.


People love throwing out the stereotype that nullsec is nothing but blobs and CTAs. Have any of you stopped and figured out why that is? It is because there is nothing else to do there that can't be done easier and more profitably in high/lowsec. We get a bit more ratting but only if we pay extra isk for it.

But industry sucks because there aren't enough good refinery or factory stations. Trade sucks because the only game is to export raw material and import finished goods from empire. There is nothing else to really deal in. And since people are not moving commodities around, there are no targets for small gangs. Best they can do is catch unaware ratters.

What we need is more reason for nullsec players to spend more time in nullsec, creating wealth that can be taxed enough so that alliances don't have to rely on moons and draconian rental agreements. Until ccp fixes this, nullsec is just going to be a place where people log in for CTAs, to push around renters and to haul off another batch of moon goo.


Nullsec is boring because ccp won't put anything to do there. It doesn't help that they made the less dangerous areas have more and better of pretty much everything. They need to fix the balance issue of highsec having both the least risk and many of the best rewards.
Touval Lysander
Zero Wine
#179 - 2012-09-26 21:18:23 UTC
I'm outta bed, I read every post added and I'm seeing a train-of-thought that I'm curious about.

Primarily this fixation on ISK making as a motivation to be in 0.0 and the converse, in high-sec. Is this as true as it's made to be?

From my limited experience in 0.0 (a few months), isk making was never why I was there. Where I had fun was in the thrill of chasing pesky dudes and in small giggleroams. I ratted somewhat for something to do more than anything and spent a lot of time setting up moongoo towers to help my corp - not to help the alliance or myself, but the corp. The sense of pride and ownership was a big drawcard.

The 2 things that DID annoy me was POS bashing (how mundane was THAT?) and invasion blobs (and might I add that was WITH Goons - oh the shame).

And in all that time I never subscribed to the notion that SR was an effective incentive to stay in an alliance and yet it's often quoted as an alliance benefit. I just find it an oxymoron that you need to have ops to keep your space to make money to replace ships you lose to keep your space. duh?

I suppose this whole concept of vulnerable POS's is based on being selfish. It WOULD suit my style of play. It WOULD get me back to 0.0.

From an offensive POV I won't need a 2-shot CTA to kill a tower (which was a problem with my TZ - I was there for the reo but not for the kill. This happened far too often). Having the enemy forced to come out and defend the tower immediately adds a whole new dimension me thinks. atm they can just wait you out.

From a defensive POV, chasing and driving off (or killing) POS poppers in small/medium fleets has a peverse thrill to it. If towers can be taken down by smaller forces then defensive ops and recon roams etc. are going to be a bit of a buzz.

Spending 2 hours setting up bridges, yelling CTA gogogogo for 3 hours to get enough heads etc. to field the blueball on the timer wont be neƧcessary.

It is perhaps from this that the style of play would suit me and maybe I'm looking for ways to justify this POV and make this look like a positive for 0.0.

I'm not convinced that marshmellow POS's is a bad thing. But for this to be true it can't have an effect on sov per se although it might change how some sov stuff is done.

So much of what I hated about 0.0 suddenly disappears and it looks like fun again. For mine, there won''t be time to rat and get bored and think of better things to do.

Just a thought...

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Ocih
Space Mermaids
#180 - 2012-09-26 21:27:19 UTC
feel free to go back and drop a few hundred SBU's.
Let us know how that works out.