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Wasted space

Author
Natsett Amuinn
Caldari Provisions
Caldari State
#261 - 2012-09-27 20:41:03 UTC  |  Edited by: Natsett Amuinn
Nicolo da'Vicenza wrote:
[
Sure it does.

1) If isk-making opportunity for individuals in nullsec was high enough, going after some power bloc's tech/neo/dys moon would be completely unnecessary. Squatters in an empty area only held for moon income would be PvEing away right under the moon mining alliance's nose.

2) If nullsec manufacturing was an actual thing and not a bunch of alts in highsec, large nullsec coalitions would be inclined to defend their source of guns and ships that feed their war machine, which would now be located in null instead of highsec. If you somehow flip my tech moon, no big deal I jump clone over and flip it right back the next day with 10x the numbers you brought, doing in minutes what took you several hours of watching a health bar on a structure drop, and making you zero profit. Perhaps one day of potential profit was lost, but no actual losses were even incurred on my end. If you burn down my shipyard however, that is a real, tangible loss.

See, I agree and disagree with point 2.


It takes a lot of people, actively playing, to make manufacturing work in null.

I don't know what it's like for a TEST, HBC, or -A- trade hub.
I only manufacture and sell; on two accounts that's all I do.

*Manufacturing is cheaper for me than in high sec.

*The majority of my materials are cheaper than in high sec.

*The things I make sell for more then in high sec.

But there are limits.

*Some materials I need to import. I think it should be this way.

*I sell lower quantities. That's fine with me as well. We're talking about 10k vs potentially hundreds of thousands. If someone wants to produce something and sell it at a much smaller profit margin, but sell 100 a day instead of 10 then they should be in a high sec trade hub.

*High sec manufacturers apparently end up about as smart as a down a child. I don't want to end up mentally ********; unable to do basic math.



I don't even know how to do research and invention in high sec. I know I don't worry about rep standing, or running missions to do anything. I make a few hundred million isk a day, and growing, off the things I build and sell in VFK.

A small corp or alliance can not afford a VFK like system. Didn't CCP state that VFK was the 4th largest trade hub in the game? It takes a large number of players to build a trade network large enough to support an industrial base. You can not make it possible to support building and selling in null without a large number of players. It requires a large level of income for the corp to do that, and a small corp or alliance can't achieve that level of income.

Unless the only thing you want to do is have a place to work out of in null for the sole purpose of PvP, it doen't benefit you to hold sov. Then, when all you want to do is PvP non stop from a base in sov. you're going to be hard pressed to hold onto that space without working with a much larger group.


This is empire building, not guild housing.

I have between 0 and 1000 install/ 500 ph production costs, and there's a LOT of them. High sec cost me more than that. People can make a killing selling T1 BPO's in VFK (hint, hint).

I have like a billion invested in buy orders in VFK, with several million in sale orders, and I'm not naive enough to think that that's a lot for a goon. I could go into jita, spend a hundred million, and turn it around much faster; that's pretty obvious, and expected when dealing with 10x the number of people that I have access to in VFK.

Whether or not the guys buying my stuff are doing there PvE around VFK I don't know, but I know a lot of guys in goon space are doing PvE.

I don't know what it costs our finanical guys to build and run VFK, but I'm assuming it's a lot.

I'm clueless on some things though.
Where are the agents to do stuff like lvl 4's and 5's in null?

What do PvE guys run? How much do you make running the PvE content in null compared to high sec? Do guys in null space run agent missions? Is ratting in null better than low; is it feasible to rat?

If high sec PvE is easier and more profitable then why would anyone come to null to do it? I know that there is PvE in null because people are buying my stuff, but where are they doing it and why? If a system is empty because people aren't doing any PvE , why?

PvE needs to exist in every part of the universe, and it's rewards need to be in line with the amount of risk in that part of the universe. PvE should be harder and more profitable in null, easier and less profitable in high. The most provitable PvE should be in the most dangerous parts of EVE; that is were there is no concord to protect you, and other players are free to shoot you with no penalty.



Null sec should have easy access to mission agents that pay considerably more then high sec lvl 4's.
CCP should make a new mission type that is only accessed in high sec, pays more then any other mission in high sec, gates high sec players into null sec systems that can be scanned down by players in null space, and have multiple null sec entry points with low traffic systems having a higher probability of containing an access point. The isk payout for this should be based on NPC bounty, with a bonus for the mission runner.
Touval Lysander
Zero Wine
#262 - 2012-09-27 21:42:43 UTC
For all this talk about 0.0 manu/pve etc. I fully agree with the theory behind making 0.0 better for the individual (read corps etc.), but It's this blanket ownership of massive areas of sov, underutilized (except maybe for moon goo) that irks me. I'm attempting to work out how it came to be rather than why it is.

Tthe last few posts have gone some way to making it more used but still doesn't address how it should have been possible (and still is).

Come at it from this angle.

What would stop CFC from steamrolling all of 0.0? (and I'm only using CFC as the example because you guys are involved in the thread - could be Wibbly's Jam Factory for all I care)

atm, my blob is bigger than your blob is the only way sov is won, fought for and lost. Sure, a little treachery here and there helps but ultimately somebody has to use a gun. I'm calling that it lacks imagination and lacks any sort of tactical/strategic counter for any party - big and particularly small.

There is no serious, tangible penalty to owning such massive tracts and there is no tangible penalty for invasion. I'm arguing that some method of containment is required - whether that's economic, military or some other measure.

imo, there needs to be a deterrent, a real cost to invasion firstly and a real cost to retention of same.

I've put one idea forward - it appears to be a bad one. So what else?

Do you put a multiplier on costs proportionate to the distance from an alliance HQ for example?
Do you put arbitrary costs/bonuses on the amount of infrastructure within x amount of space.
Do you include blue territory as part of that proportionate cost?

And I'm not asking for any alliance to fall on their sword. I'm looking for ways that will make others sharpen theirs.

Ultimately, we should be asking whether CCP are happy that they have (perhaps unwittingly) built an environment where ONLY size matters?

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Natsett Amuinn
Caldari Provisions
Caldari State
#263 - 2012-09-27 21:44:36 UTC
This is why you don't let your children play with plastic bags, guys.
Lord Zim
Gallente Federation
#264 - 2012-09-27 21:52:18 UTC
Touval Lysander wrote:
For all this talk about 0.0 manu/pve etc. I fully agree with the theory behind making 0.0 better for the individual (read corps etc.), but It's this blanket ownership of massive areas of sov, underutilized (except maybe for moon goo) that irks me. I'm attempting to work out how it came to be rather than why it is.

You've been told how it came to be, and why it is, multiple times.

Touval Lysander wrote:
atm, my blob is bigger than your blob is the only way sov is won, fought for and lost. Sure, a little treachery here and there helps but ultimately somebody has to use a gun. I'm calling that it lacks imagination and lacks any sort of tactical/strategic counter for any party - big and particularly small.

You've been told, in broad strokes, what needs to happen multiple times, and you keep ignoring it.

Touval Lysander wrote:
There is no serious, tangible penalty to owning such massive tracts and there is no tangible penalty for invasion. I'm arguing that some method of containment is required - whether that's economic, military or some other measure.

imo, there needs to be a deterrent, a real cost to invasion firstly and a real cost to retention of same.

There is a "serious, tangible penalty to owning such massive tracts", and you've been told of them multiple times, you just refuse to listen.

You've also been told what the problem behind a lack of deterrent to invading anyone else is, and what needs to happen to fix it. Again, you just refuse to listen.

Touval Lysander wrote:
I've put one idea forward - it appears to be a bad one. So what else?

As has been said multiple times, and ignored all times, a better sov system.

Touval Lysander wrote:
Do you put a multiplier on costs proportionate to the distance from an alliance HQ for example?
Do you put arbitrary costs/bonuses on the amount of infrastructure within x amount of space.
Do you include blue territory as part of that proportionate cost?

These are all bad ideas.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#265 - 2012-09-27 21:53:21 UTC
Natsett Amuinn wrote:

I'm clueless on some things though.
Where are the agents to do stuff like lvl 4's and 5's in null?



You can find them in npc nullsec. Near us there are Guristas in Venal and SoE and Mordu's in Pure Blind.

They do pay better than highsec, but only in terms of isk and LP payout. As a mission runner, your end payout comes when you cash in the LP for special items and then sell those on the open market. And this is where the nullsec mission runner gets a kick in the nuts, because most LP stores have the same sets of books and basic implants, and the items that are unique to the nullsec npc factions aren't all that great. If you want to be competitive with highsec missions, you are stuck buying faction ship bpc's and that is about it. SoE offers their faction probes, which sell well, but Mordu's only has faction ECM modules, which don't sell well. Also, LP store pirate ammo is across the board worse than empire faction ammo, and thanks to faction warfare, it costs more per unit than empire faction ammo.

So over all, nullsec missions are limited to getting payed in a few in-demand faction ship bpc's and implant sets. And it is quite risky when you get into L4s, because the larger and well fit ships you need to run those are easy and compelling targets.


I have a character that I run Guristas and SoE missions on when the monotony of anomaly ratting gets to me. And I only run them in the most disposable ships I can get away with due to the risk, which also means I'm limited to blitzing L3s. And the only reason it pays well at all (on par with anomaly ratting in a Drake for items worth 2000isk/LP) is because I have another character who can fly covops and blockade runners and has access to the best trade hub in all of nullsec and jump freighter service to Jita.

I've heard the idea tossed around before to let nullsec alliances get agents in their stations as a form of upgrade. While the actual missions are often uninspiring, they do have the benefit of being infinitely available. Ratting is limited to so many rats in the belts and so many anomalies per system, but you never have to wait to run a mission.
Touval Lysander
Zero Wine
#266 - 2012-09-27 22:05:06 UTC
Lord Zim wrote:

Touval Lysander wrote:
I've put one idea forward - it appears to be a bad one. So what else?

As has been said multiple times, and ignored all times, a better sov system.

Touval Lysander wrote:
Do you put a multiplier on costs proportionate to the distance from an alliance HQ for example?
Do you put arbitrary costs/bonuses on the amount of infrastructure within x amount of space.
Do you include blue territory as part of that proportionate cost?

These are all bad ideas.

of course they're all bad ideas - no need to explain why. You said it so it must be true.

Stop being a "I got got all the answers" kinda guy. You have not answered **** to address sov containment. Period.

You've blathered about making null better for exisitng stakeholders. Yep. Got it.
You've blathered about nerfing high-sec as a solution, duh. Yep. Got that too, you're wrong but I got it.
And yeah. A better sov system. I know that.

so wtf does a better sov system contain?

(And before you go, you been told that - point to the post where you wrote it and I'll stfu. And it better address containment k)

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Natsett Amuinn
Caldari Provisions
Caldari State
#267 - 2012-09-27 22:05:11 UTC  |  Edited by: Natsett Amuinn
Shepard Wong Ogeko wrote:
Natsett Amuinn wrote:

I'm clueless on some things though.
Where are the agents to do stuff like lvl 4's and 5's in null?



You can find them in npc nullsec. Near us there are Guristas in Venal and SoE and Mordu's in Pure Blind.

They do pay better than highsec, but only in terms of isk and LP payout. As a mission runner, your end payout comes when you cash in the LP for special items and then sell those on the open market. And this is where the nullsec mission runner gets a kick in the nuts, because most LP stores have the same sets of books and basic implants, and the items that are unique to the nullsec npc factions aren't all that great. If you want to be competitive with highsec missions, you are stuck buying faction ship bpc's and that is about it. SoE offers their faction probes, which sell well, but Mordu's only has faction ECM modules, which don't sell well. Also, LP store pirate ammo is across the board worse than empire faction ammo, and thanks to faction warfare, it costs more per unit than empire faction ammo.

So over all, nullsec missions are limited to getting payed in a few in-demand faction ship bpc's and implant sets. And it is quite risky when you get into L4s, because the larger and well fit ships you need to run those are easy and compelling targets.


I have a character that I run Guristas and SoE missions on when the monotony of anomaly ratting gets to me. And I only run them in the most disposable ships I can get away with due to the risk, which also means I'm limited to blitzing L3s. And the only reason it pays well at all (on par with anomaly ratting in a Drake for items worth 2000isk/LP) is because I have another character who can fly covops and blockade runners and has access to the best trade hub in all of nullsec and jump freighter service to Jita.

I've heard the idea tossed around before to let nullsec alliances get agents in their stations as a form of upgrade. While the actual missions are often uninspiring, they do have the benefit of being infinitely available. Ratting is limited to so many rats in the belts and so many anomalies per system, but you never have to wait to run a mission.

That's very infromative.

Sounds like systems are empty because players are, for the most part, being funnelled into specific systems.


The OP on the other hand really isn't interested in why a system isn't being used, he jest keeps blathering on about why should goons be able to hold more space than a smaller alliance, and that CCP should do something to make it so that smaller alliances can compete will goons.

He's just one of the many incopetent's who think that CCP should bring things more in line with ability because they aren't smart enough to figure it out on their own. Even when they're told exactly how to.
Touval Lysander
Zero Wine
#268 - 2012-09-27 22:10:04 UTC
Natsett Amuinn wrote:

He's just one of the many incopetent's who think that CCP should bring things more in line with ability because they aren't smart enough to figure it out on their own. Even when they're told exactly how to.

Wonder how much of a smartass you would be if you were one of those small alliances?

Grow up.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Lord Zim
Gallente Federation
#269 - 2012-09-27 22:13:59 UTC
Touval Lysander wrote:
so wtf does a better sov system contain?

It's simple. All it has to do is do away with the current "save the system in the final timer and reset all attacker progress" mechanic, which basically means you can easily (even if it means moving about a bit) defend multiple fronts by outblobbing one system at a time.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Natsett Amuinn
Caldari Provisions
Caldari State
#270 - 2012-09-27 22:24:25 UTC  |  Edited by: Natsett Amuinn
Touval Lysander wrote:
Natsett Amuinn wrote:

He's just one of the many incopetent's who think that CCP should bring things more in line with ability because they aren't smart enough to figure it out on their own. Even when they're told exactly how to.

Wonder how much of a smartass you would be if you were one of those small alliances?

Grow up.

Just as big, trust me.

My level of smart assedry has little bearing on the issue though. I didn't imagine that you wrote the following, entirely in it's cotext, in post #95
Touval Lysander wrote:

I shouldn't need hundreds of friends to grind off little pieces off you and THAT's what I'm aiming at - not the demise or destruction of the entire alliance.


PS: Lest you forget, Goons got were goons are because they grinding little pieces of sov off of an alliance that had developer assistance.

L2Play
Touval Lysander
Zero Wine
#271 - 2012-09-27 22:26:13 UTC
Lord Zim wrote:
Touval Lysander wrote:
so wtf does a better sov system contain?

It's simple. All it has to do is do away with the current "save the system in the final timer and reset all attacker progress" mechanic,

Which Goons can easily overcome with the blob to maintain attacker progress. It's unstoppable. Steamroller = "I win". So yes. Good point.

Lord Zim wrote:

which basically means you can easily (even if it means moving about a bit) defend multiple fronts by outblobbing one system at a time.

We're still at the blob as the only counter for the invadee. Steamroller still = "I win".

How would this benefit other alliances that cannot "outblob". Way I see it that multiplies the problem for the guy getting smashed.

Have I read this wrong?

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Lord Zim
Gallente Federation
#272 - 2012-09-27 22:30:31 UTC
Touval Lysander wrote:
Which Goons can easily overcome with the blob to maintain attacker progress. It's unstoppable. Steamroller = "I win". So yes. Good point.

So you're going to try to claim that this wouldn't be a basic nerf to goons compared to today's system?

Touval Lysander wrote:
We're still at the blob as the only counter for the invadee. Steamroller still = "I win".

How would this benefit other alliances that cannot "outblob". Way I see it that multiplies the problem for the guy getting smashed.

Have I read this wrong?

I see. You are trying to say it wouldn't be a basic nerf to goons compared to today's system.

I'm shocked.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Touval Lysander
Zero Wine
#273 - 2012-09-27 22:31:03 UTC
Natsett Amuinn wrote:
Touval Lysander wrote:
Natsett Amuinn wrote:

He's just one of the many incopetent's who think that CCP should bring things more in line with ability because they aren't smart enough to figure it out on their own. Even when they're told exactly how to.

Wonder how much of a smartass you would be if you were one of those small alliances?

Grow up.

Just as big, trust me.

My level of smart assedry has little bearing on the issue though. I didn't imagine that you wrote the following, entirely in it's cotext, in post #95
Touval Lysander wrote:

I shouldn't need hundreds of friends to grind off little pieces off you and THAT's what I'm aiming at - not the demise or destruction of the entire alliance.

Within the context that I have no desire to invade YOU (I can't because of size and that's a given and not disputed)

I'm looking at ways to hurt you while you invade me to make your invasion more painful. No less and no more. Being able to deploy a tactical force to put pain behind enemy lines is for mine, something that might make invasion a much more painful process.

And it's absolutely in context.

I said >> Where is everybody?
The answer >> Deployed

Problem: You have no need to remain on the defensive during that deployment. Period.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Touval Lysander
Zero Wine
#274 - 2012-09-27 22:33:06 UTC
Lord Zim wrote:
Touval Lysander wrote:
Which Goons can easily overcome with the blob to maintain attacker progress. It's unstoppable. Steamroller = "I win". So yes. Good point.

So you're going to try to claim that this wouldn't be a basic nerf to goons compared to today's system?

Touval Lysander wrote:
We're still at the blob as the only counter for the invadee. Steamroller still = "I win".

How would this benefit other alliances that cannot "outblob". Way I see it that multiplies the problem for the guy getting smashed.

Have I read this wrong?

I see. You are trying to say it wouldn't be a basic nerf to goons compared to today's system.

I'm shocked.

No. I'm looking to nerf Wibble's Jam Factory. Fred's Pastry and Diner. Jimbo's Surf Shop', NC. AND Goons.

Stop being so bloody immodest. I dont give a frac who it is.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Lord Zim
Gallente Federation
#275 - 2012-09-27 22:33:25 UTC
Touval Lysander wrote:
I'm looking at ways to hurt you while you invade me to make your invasion more painful. No less and no more. Being able to deploy a tactical force to put pain behind enemy lines is for mine, something that might make invasion a much more painful process.

And a proper sov system would do that, without completely ******* over the rest of the game (which your ideas would've).

Touval Lysander wrote:
And it's absolutely in context.

I said >> Where is everybody?
The answer >> Deployed

Problem: You have no need to remain on the defensive during that deployment. Period.

Yes. Because of the sov system.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Natsett Amuinn
Caldari Provisions
Caldari State
#276 - 2012-09-27 22:34:27 UTC  |  Edited by: Natsett Amuinn
Touval Lysander wrote:

Within the context that I have no desire to invade YOU (I can't because of size and that's a given and not disputed)

I'm looking at ways to hurt you while you invade me to make your invasion more painful. No less and no more. Being able to deploy a tactical force to put pain behind enemy lines is for mine, something that might make invasion a much more painful process.

And it's absolutely in context.

I said >> Where is everybody?
The answer >> Deployed

Problem: You have no need to remain on the defensive during that deployment. Period.

The problem is you're behaiving to dense, trolling, or simply refusing to get it.


It's called diplomacy.

Stop being a bad players, that's not CCP's problem to fix.

PS: Grinding off pieces of us is not "making our invasion painful", You were indeed trying to argue the ability to take sov.
Lord Zim
Gallente Federation
#277 - 2012-09-27 22:34:51 UTC
Touval Lysander wrote:
Lord Zim wrote:
Touval Lysander wrote:
Which Goons can easily overcome with the blob to maintain attacker progress. It's unstoppable. Steamroller = "I win". So yes. Good point.

So you're going to try to claim that this wouldn't be a basic nerf to goons compared to today's system?

Touval Lysander wrote:
We're still at the blob as the only counter for the invadee. Steamroller still = "I win".

How would this benefit other alliances that cannot "outblob". Way I see it that multiplies the problem for the guy getting smashed.

Have I read this wrong?

I see. You are trying to say it wouldn't be a basic nerf to goons compared to today's system.

I'm shocked.

[quote=Touval Lysander]No. I'm looking to nerf Wibble's Jam Factory. Fred's Pastry and Diner. Jimbo's Surf Shop', NC. AND Goons.

Stop being so bloody immodest. I dont give a frac who it is.

"well goons can overcome this easily!" "so you're not saying it would be a nerf to goons?" "STOP THINKING EVERYTHING IS ABOUT YOU!!!!!!!"

Sigh. Really, now.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Natsett Amuinn
Caldari Provisions
Caldari State
#278 - 2012-09-27 22:37:59 UTC  |  Edited by: Natsett Amuinn
And wtf would we even be invading you, Mr. NPC corp?

And even if you were in a null sec corp, at war with us, and we were invading you, if you're a small corp how the hell are you defending the space we're invading while attacking our moons at the same time?

Do the PoS not follow the same rules as sov?

Or are you trying to say that PoS's mining moons should be on a different mechanic so that you could atttack them at whim, while sov stays on timers.

And even then, if you're attacking our PoS while we can't take your sov because of a timer, where the hell do you think our fleets are going to be? They sure aren't going to sitting in your system waiting for the timers while you blast our structures.


What you really need is a mechanic that prevents 600 guys from engaging with 100, so that you have a "fair" chance to fight. There's no way without doing that to prevent a much larger group from defending against a much smaller attacker, and vice versa. If that's what a little null sec corp wants, then GTFO of null sec. Join RvB and do faction warfare and null roams with them.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#279 - 2012-09-27 22:50:13 UTC
Natsett Amuinn wrote:

Sounds like systems are empty because players are, for the most part, being funnelled into specific systems.


Pretty much. You can see this same exact emptiness by going to nearby npc sov areas. Not being technically owned by any alliance, the OP could get some friends, drop a staging POS at a valueless moon and live there. There are rats, and sometimes you find agents sitting at the gates. The ore is terrible since you can make more mining scordite in highsec with concord protection and easy station access. PI can be good if you have the right planets, but unless you put up your own customs office you pay a 17.5% tax rate. And that is about it.

But if you wanted to live out of a POS with your friends, you could do better in a wormhole.


Quote:

The OP on the other hand really isn't interested in why a system isn't being used, he jest keeps blathering on about why should goons be able to hold more space than a smaller alliance, and that CCP should do something to make it so that smaller alliances can compete will goons.


And the funniest part about this is, we are probably the worst example of a group that has gobbled up more space than it needs. I would not be surprised if GSF had the highest rate of members per sov system (not counting iceberg alliances), and I think the fact the VFK is the biggest trade hub in nullsec demonstrates just how much we do stuff in our space.
Natsett Amuinn
Caldari Provisions
Caldari State
#280 - 2012-09-27 23:00:08 UTC  |  Edited by: Natsett Amuinn
What do I know? Maybe a 100 man corp would find a reason to do stuff in a system that we, with thousands, can't.

I guess it's possible that just because 100 guys own a system we don't use, that mining in high sec wouldn't make them more money, plenty of agents would become available for them to run missions, anoms wouldn't be limitted, rats would be unlimitted, and manufacturing and trading would be more profitable for them when already it's not for many small alliances that currently own space in null.

I'm sure those worthless ******* systems would be worth something, if only a small alliance could take control of them.

Obviously the OP knows something I don't