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Wasted space

Author
Touval Lysander
Zero Wine
#241 - 2012-09-27 06:09:42 UTC
Natsett Amuinn wrote:
Touval Lysander wrote:
Ghazu wrote:
What you get depends on effort. If you drive-by reinforce the pos once, yeah you only get to disrupt for as long as the stront timer, what more do you want?

Because this is a game, and people need to sleep and work. Getting all your stuff blown up while you are logged off is stupid. So the compromise is to have some timers so you have at least 24 hours to organize.

Again. Repeatedly countered. The POS is as good as INVULNERABLE while you sleep but it PRODUCES nothing.

You turn it ON WHEN YOU are able to DEFEND IT. If you can't ever defend it then you can't damn well have it. Trade butter for guns to help the defense whatever but you make the call.

And correct. The reason for timers is because we gotta sleep sometime.

But why? Because NO POS DEFENSE IN IT"S CURRENT FORM IS CAPABLE OF STOPPING AN ATTACK of ANY reasonable size. I could even DS a POS in current form and won't can't stop an attack.


>> Now gimme a POS that can and let ME work out what I do with it. <<

Care to explain what a PoS has to do with sov?

THIS is a good question.

My whole argument in this is has been under the premise that moongoo was where MOST of the sov bill coinage was coming from so it stands that hitting pos's is going to be good motivation to stay on the job or reduce sov to stay producing.

Somebody pointed out that moongoo is but 10% of sov bills. I've even accepted this (where are the GSF accounts when ya need 'em?).

So it comes back to the point that if null is sooo lame for 0.0 members to make coin, then how the hell are the bills being paid?

You telling me that 90% of sov is paid from processing and ratting taxes and rent from same "lame" space?

If so then the whole premise that 0.0 is poor/broken yaddy ya is BS. The bill is fn huge and it IS being paid and apparently NOT by moongoo.

So either you guys is lying about moongoo or you guys is lying about how poor 0.0 is.

Either way, I'm having a hard time believing "oh woe is us" from ANY 0.0 alliance as an argument to retain the status quo.

Something's gotta give but what?

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#242 - 2012-09-27 06:10:30 UTC
Touval Lysander wrote:

You turn it ON WHEN YOU are able to DEFEND IT.


But we keep pointing out that we can defend it all 23/7, and it is the little guy who can't.

I think we are showing you more restraint than you deserve because you are coming up with an idea for a POSageddon that would put goons on easy street forever. And by forever, I mean about a month until ccp just has to pull the plug on the servers and file for bankruptcy. You just don't realize how wrong you are.
Nicolo da'Vicenza
Viziam
Amarr Empire
#243 - 2012-09-27 06:10:42 UTC
^ another point I have already countered

so heres my proposal

the ehp of pos's and shields are inversely proportionate to the MARKET value of the MOON IT MINES
for example, a scandium moon pos would have FIFTY MILLION EHP
but a technetium moon would have its ehp reduced because the space gold disrupts its shield

so
unless OTEC constantly defended their paper posses, theyd be screwed
RISK VS REWARD
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#244 - 2012-09-27 06:12:13 UTC
Nicolo da'Vicenza wrote:
Hey guys

what if the NULLSEC BLOB napFEST space rules were changed so that Cascade Imminent could OWN AND BEAT THE CFC?

whats the matter

U SCARED?


Now this is change I can believe in.

Nicolo da'Vicenza for CSM 8
Natsett Amuinn
Caldari Provisions
Caldari State
#245 - 2012-09-27 06:13:32 UTC
Touval Lysander wrote:
Natsett Amuinn wrote:
Touval Lysander wrote:
Ghazu wrote:
What you get depends on effort. If you drive-by reinforce the pos once, yeah you only get to disrupt for as long as the stront timer, what more do you want?

Because this is a game, and people need to sleep and work. Getting all your stuff blown up while you are logged off is stupid. So the compromise is to have some timers so you have at least 24 hours to organize.

Again. Repeatedly countered. The POS is as good as INVULNERABLE while you sleep but it PRODUCES nothing.

You turn it ON WHEN YOU are able to DEFEND IT. If you can't ever defend it then you can't damn well have it. Trade butter for guns to help the defense whatever but you make the call.

And correct. The reason for timers is because we gotta sleep sometime.

But why? Because NO POS DEFENSE IN IT"S CURRENT FORM IS CAPABLE OF STOPPING AN ATTACK of ANY reasonable size. I could even DS a POS in current form and won't can't stop an attack.


>> Now gimme a POS that can and let ME work out what I do with it. <<

Care to explain what a PoS has to do with sov?

THIS is a good question.

My whole argument in this is has been under the premise that moongoo was where MOST of the sov bill coinage was coming from so it stands that hitting pos's is going to be good motivation to stay on the job or reduce sov to stay producing.

Somebody pointed out that moongoo is but 10% of sov bills. I've even accepted this (where are the GSF accounts when ya need 'em?).

So it comes back to the point that if null is sooo lame for 0.0 members to make coin, then how the hell are the bills being paid?

You telling me that 90% of sov is paid from processing and ratting taxes and rent from same "lame" space?

If so then the whole premise that 0.0 is poor/broken yaddy ya is BS. The bill is fn huge and it IS being paid and apparently NOT by moongoo.

So either you guys is lying about moongoo or you guys is lying about how poor 0.0 is.

Either way, I'm having a hard time believing "oh woe is us" from ANY 0.0 alliance as an argument to retain the status quo.

Something's gotta give but what?

Who said it was lame to make coin? And WTF does that have to do with any of your "points"?

Touval Lysander
Zero Wine
#246 - 2012-09-27 06:14:20 UTC
Ghazu wrote:
You need to elaborate on your pos produce/defend modes concept I would like to have some details before I can shite on it some more.

if a pos is on produce you can destroy it in one go?
if a pos is on defense mode timer rules kick in?
is there a cooldown switching modes?


1) Yep. Said so. Even gave a rough number to set the scene.
2) POS defense "level" is open for debate. Also gave a rough number to set the scene.
3) Up for debate. I suspect it would need it - what that is? meh.

Gogogogo shite.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Touval Lysander
Zero Wine
#247 - 2012-09-27 06:21:40 UTC
Natsett Amuinn wrote:
Who said it was lame to make coin? And WTF does that have to do with any of your "points"?


Do you ever use your eyes or you just flap your lips. flap flap flap.....

I never said making 0.0 coin was lame. I'm REPEATING what I got told by you guys!!! Go read.

It's been stated countless times - even in this thread - that everyone is pissing off to highsec 'cos that's where the coin is and THAT's why 0.0 is lame/empty/unused/underutilised.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Natsett Amuinn
Caldari Provisions
Caldari State
#248 - 2012-09-27 06:37:49 UTC
Touval Lysander wrote:
Natsett Amuinn wrote:
Who said it was lame to make coin? And WTF does that have to do with any of your "points"?


Do you ever use your eyes or you just flap your lips. flap flap flap.....

I never said making 0.0 coin was lame. I'm REPEATING what I got told by you guys!!! Go read.

It's been stated countless times - even in this thread - that everyone is pissing off to highsec 'cos that's where the coin is and THAT's why 0.0 is lame/empty/unused/underutilised.


When the hell did I say you said that? I said who said it. You should probably avoid comments like "do you ever use your eyes" until you're actually able to read.

Yes, many people do make isk in null sec. Unfortunately that same isk can be made safer and easier in high sec. Wasted systems ahve nothing to do with sov mechanics, they're wasted because there's no reason to use them. If CCP made them worth using, there would be people in them, and changing PoS mechanics doesn't make them worth using.
Touval Lysander
Zero Wine
#249 - 2012-09-27 06:51:28 UTC  |  Edited by: Touval Lysander
Natsett Amuinn wrote:
Touval Lysander wrote:
Natsett Amuinn wrote:
Who said it was lame to make coin? And WTF does that have to do with any of your "points"?


Do you ever use your eyes or you just flap your lips. flap flap flap.....

I never said making 0.0 coin was lame. I'm REPEATING what I got told by you guys!!! Go read.

It's been stated countless times - even in this thread - that everyone is pissing off to highsec 'cos that's where the coin is and THAT's why 0.0 is lame/empty/unused/underutilised.


When the hell did I say you said that? I said who said it. You should probably avoid comments like "do you ever use your eyes" until you're actually able to read.

If you'd read this thread you woulda known WHO said that so you wouldn't need to have flapped to ask. You have done nothing but ask questions that have already been asked, repeatedly, and answered repeatedly.

If you "read before asking" you'd save us all a heap of huffing and puffing and give us all some points we might find we can agree on and consider the differences, rationally and intelligently.

And in case you missed it. I have always said the whole concept of POS vulnerability MIGHT be a way to break the 0.0 binding. I'm even starting to convince myself I might be wrong.

I'm looking for the laxative, not what's causing the constipation. We're pretty much agreed on what's causing that.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Ghazu
#250 - 2012-09-27 06:52:03 UTC
hey but even without timers will you scrubs bring the capitals?

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Touval Lysander
Zero Wine
#251 - 2012-09-27 06:56:20 UTC
Ghazu wrote:
hey but even without timers will you scrubs bring the capitals?

I did suggest that any fleet required to attack even a producing POS is going to need caps.

I'd also expect that a jammed system might neccesitate subcaps (in large numbers - let's be real) to do the job. Perhaps the jamming POS needs to be soft too.

It's all up for debate. I dunno the answers.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Nicolo da'Vicenza
Viziam
Amarr Empire
#252 - 2012-09-27 07:25:19 UTC  |  Edited by: Nicolo da'Vicenza
okay homie let's discuss this for real.

There's no real barrier for anyone who actually wants to get into nullsec on a physical basis, just a total lack of motivation to do so because while alliance level income like renters and technetium is extremely lucrative in paying for in-game costs of owning space like sov and fuel, and metagame things like SRPs, individual level income (the isk I make while undocked in a ship) isn't good enough to justify the losses and opportunity costs.

The trick to making your scenario of mobs of scrubs start squatting in a guy's space while they're on 100% deployment is not by making structures way easier to flip (spoiler: they'll flip yours even easier plus they have the support network to actually profit from taking and defending them, unlike you), but by making living in nullsec so appealing for individuals that anyone who takes a corner of space and doesn't use it has highseccers popping out of wormholes with bestowers full of pos modules and dreams, mining away and manufacturing assloads of thrashers to defend their new home. Then before you know it Issler Dainze has ganked your PI hauler as your alliance's bears keep stumbling into these ratnests of squatters.

Why nobody does this now is because everything on an individual level, except grinding isk, building supercaps and mining high end ore, is not only much safer but far easier and more profitable in highsec. Mining? the NPC stations in highsec have better refine rates then the 0.0 POS, or for that matter the 20 bil 0.0 nullsec station. Manufacturing? Single systems in highsec can outproduce entire nullsec regions. Research? Just as cheap and fast to do it under CONCORD protection and dec-shielded POSs. "Oh boy, sneak in to nullsec and lose money? No thanks"

So you can grind isk that has a higher payout then the l4 missions on paper, except there's no upper limit to the amount of pimping one can do on a highsec mission boat, while the nullsec ratting ship has to be disposable on at least some level, meaning there's a performance gap. High end ores make more money, but you can't build anything without also mining large amounts of low-end ore, which is done safer and more profitability in highsec.

So nobody except the big nullsec empires really consider the space worth the effort of taking.

The first real step I figure to making nullsec sufficiently appealing would be to adjust null/high manufacturing capacity to where nullsec was at least capable of supplying its own industrial needs (60-70% of ship consumption in EVE) and highsec industry capacity would be reduced to being able to supply its own portion of EVE ship consumption (26%) and scarcity of manufacturing slots in high would start to make highsec manufacturers broaden the scope of their operations in order to reduce overhead and gain competitive advantage over their rivals. As opposed to now where the best way to keep ahead of one's rivals is never leave <0.5 space. Highsec wouldn't lose any stations, but there'd be less efficient refining and less manufacturing slots per station then their nullsec counterparts, instead of vice versa. Since we're talking about commodities and not raw ISK here, supply/demand will kick and ore and products will be worth far more individually and wouldn't be that big a nerf to the dedicated highsec industrialist.

Second would be to make mining lowends more productive in null/low then in high.
Lord Zim
Gallente Federation
#253 - 2012-09-27 07:34:12 UTC
Touval Lysander wrote:
Ghazu wrote:
hey but even without timers will you scrubs bring the capitals?

I did suggest that any fleet required to attack even a producing POS is going to need caps.

And then that fleet gets dropped on once or twice by the people who live there, and this ~magic moxy~ which brought these guys there in the first place suddenly just evaporates, and we'll be back to doing what we should be doing, i.e. kick tri mk 51 out of their space. Again.

Touval Lysander wrote:
It's all up for debate. I dunno the answers.

We've told you the answers, you keep ignoring them.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Ghazu
#254 - 2012-09-27 07:36:17 UTC
Nicolo da'Vicenza wrote:
okay homie let's discuss this for real.

There's no real barrier for anyone who actually wants to get into nullsec on a physical basis, just a total lack of motivation to do so because while alliance level income like renters and technetium is extremely lucrative in paying for in-game costs of owning space like sov and fuel, and metagame things like SRPs, individual level income (the isk I make while undocked in a ship) isn't good enough to justify the losses and opportunity costs.

The trick to making your scenario of mobs of scrubs start squatting in a guy's space while they're on 100% deployment is not by making structures way easier to flip (spoiler: they'll flip yours even easier plus they have the support network to actually profit from taking and defending them, unlike you), but by making living in nullsec so appealing for individuals that anyone who takes a corner of space and doesn't use it has highseccers popping out of wormholes with bestowers full of pos modules and dreams, mining away and manufacturing assloads of thrashers to defend their new home. Then before you know it Issler Dainze has ganked your PI hauler as your alliance's bears keep stumbling into these ratnests of squatters.

Why nobody does this now is because everything on an individual level, except grinding isk, building supercaps and mining high end ore, is not only much safer but far easier and more profitable in highsec. Mining? the NPC stations in highsec have better refine rates then the 0.0 POS, or for that matter the 20 bil 0.0 nullsec station. Manufacturing? Single systems in highsec can outproduce entire nullsec regions. Research? Just as cheap and fast to do it under CONCORD protection and dec-shielded POSs. "Oh boy, sneak in to nullsec and lose money? No thanks"

So you can grind isk that has a higher payout then the l4 missions on paper, except there's no upper limit to the amount of pimping one can do on a highsec mission boat, while the nullsec ratting ship has to be disposable on at least some level, meaning there's a performance gap. High end ores make more money, but you can't build anything without also mining large amounts of low-end ore, which is done safer and more profitability in highsec.

So nobody except the big nullsec empires really consider the space worth the effort of taking.

The first real step I figure to making nullsec sufficiently appealing would be to adjust null/high manufacturing capacity to where nullsec was at least capable of supplying its own industrial needs (60-70% of ship consumption in EVE) and highsec industry capacity would be reduced to being able to supply its own portion of EVE ship consumption (26%) and scarcity of manufacturing slots in high would start to make highsec manufacturers broaden the scope of their operations in order to reduce overhead and gain competitive advantage over their rivals. As opposed to now where the best way to keep ahead of one's rivals is never leave <0.5 space. Highsec wouldn't lose any stations, but there'd be less efficient refining and less manufacturing slots per station then their nullsec counterparts, instead of vice versa. Since we're talking about commodities and not raw ISK here, supply/demand will kick and ore and products will be worth far more individually and wouldn't be that big a nerf to the dedicated highsec industrialist.

Second would be to make mining lowends more productive in null/low then in high.

That will be a grand day of reckoning for highsec. When suddenly null starts to be self-sufficient in production, and we no longer buy from jita, when ships are destroyed and replaced in null.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Lord Zim
Gallente Federation
#255 - 2012-09-27 07:37:36 UTC
Also, while Nicolo's post is awesome, the sad part is that I think most of that has already been said at least once in this thread, and it'll just go ~woosh~ over Touval's head, again.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Touval Lysander
Zero Wine
#256 - 2012-09-27 07:54:27 UTC  |  Edited by: Touval Lysander
Lord Zim wrote:
Also, while Nicolo's post is awesome, the sad part is that I think most of that has already been said at least once in this thread, and it'll just go ~woosh~ over Touval's head, again.

Oh bite me.

I'm seeing his post as one way to fix 0.0 for exisitng stakeholders and yes, some similar points have been made and I've never disputed it.

But it does not stop blueballing and napfests which are ALSO reasons for smaller alliances to not even try 0.0. They cannot compete without wearing a pet hat which is not competition, it's acceptance of the inevitable because 0.0 mechanics made it so.

There is no competition when everything is blue on one side and red on the other. Realistically it's pretty well down to a matter of time now isn't it.

Putting aside my metallic hat, more importantly, is the extra 0.0 potential going to drag the displaced/jacked off highseccers into 0.0 or just provide more reasons for existing 0seccers to come back/use their space more?

i.e. Will highseccers just suck it up or actually make the move?


(And seriously Zim. The ball. Play the ball. It's getting a bit old mate.)

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Lord Zim
Gallente Federation
#257 - 2012-09-27 08:02:35 UTC
Touval Lysander wrote:
I'm seeing his post as one way to fix 0.0 for exisitng stakeholders and yes, some similar points have been made and I've never disputed it.

Wrong. We've told you the exact same thing he has, multiple times in fact, and you just keep harping on and on about "BUT IF WE ONLY LET POSES (AND APPARENTLY STATIONS AND IHUBS AND TCUS TOO NOW THAT PEOPLE KEEP POINTING THEM OUT) DIE IN ONE CYCLE NULLSEC WILL BE SO MUCH MORE ACTIVE", except it won't. You keep muttering about how you'll be a ~guerilla force~, constantly nipping at our heels, but the fact of the matter is, you won't. You'll come in, all bluster and spunk, you'll get facefucked once, lose all your capitals or battleships, go "uh this was harder than I thought" and **** off back to hisec.

Touval Lysander wrote:
But it does not stop blueballing and napfests which are ALSO reasons for smaller alliances to not even try 0.0. They cannot compete without wearing a pet hat which is not competition, it's acceptance of the inevitable because 0.0 mechanics made it so.

Your suggestions don't make napfests go away either, and as for blueballs, they'll be replaced with "hey why did that 200lbs gorilla ruin all my space just because I blew up some of his poses, and hey why did I just suddenly lose my fleet, waah I want my L4s :( :( :("

Touval Lysander wrote:
There is no competition when everything is blue on one side and red on the other. Realistically it's pretty well down to a matter of time now isn't it.

This statement makes no sense.

Touval Lysander wrote:
Putting aside my metallic hat, more importantly, is the extra 0.0 potential going to drag the displaced/jacked off highseccers into 0.0 or just provide more reasons for existing 0seccers to come back/use their space more?

What "extra 0.0 potential"? Your suggestion added no "extra 0.0 potential", it makes 0.0 more ****.

Touval Lysander wrote:
i.e. Will highseccers just suck it up or actually make the move?

No. They won't.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Touval Lysander
Zero Wine
#258 - 2012-09-27 08:11:29 UTC
Lord Zim wrote:
Touval Lysander wrote:
Putting aside my metallic hat, more importantly, is the extra 0.0 potential going to drag the displaced/jacked off highseccers into 0.0 or just provide more reasons for existing 0seccers to come back/use their space more?

What "extra 0.0 potential"? Your suggestion added no "extra 0.0 potential", it makes 0.0 more ****.

Touval Lysander wrote:
i.e. Will highseccers just suck it up or actually make the move?

No. They won't.

HIS suggestion for extra 0.0 potential - not mine! (I'm looking to reduce potential!)

And from what I could glean from your little blast, don't matter what we do, nothing changes. So the best thing is do nothing and slam dunk anybody that even TRIES to look for solution.

That'll fix it.

Welcome to 0.0 fellow capsuleer. Where's my rent money?

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Lord Zim
Gallente Federation
#259 - 2012-09-27 08:15:36 UTC
Touval Lysander wrote:
HIS suggestion for extra 0.0 potential - not mine! (I'm looking to reduce potential!)

So, hm, let's see. You started this thread, complaining that nullsec wasn't utilized at all, and your suggestion to fix this is to make nullsec even more ****.

Pubbie logic, gentlemen. Pubbie logic.

Touval Lysander wrote:
And from what I could glean from your little blast, don't matter what we do, nothing changes. So the best thing is do nothing and slam dunk anybody that even TRIES to look for solution.

I'm still waiting for even a hint of you looking for a solution.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nicolo da'Vicenza
Viziam
Amarr Empire
#260 - 2012-09-27 16:55:02 UTC
Touval Lysander wrote:
Lord Zim wrote:
Also, while Nicolo's post is awesome, the sad part is that I think most of that has already been said at least once in this thread, and it'll just go ~woosh~ over Touval's head, again.

Oh bite me.

I'm seeing his post as one way to fix 0.0 for exisitng stakeholders and yes, some similar points have been made and I've never disputed it.

But it does not stop blueballing and napfests which are ALSO reasons for smaller alliances to not even try 0.0. They cannot compete without wearing a pet hat which is not competition, it's acceptance of the inevitable because 0.0 mechanics made it so.


Sure it does.

1) If isk-making opportunity for individuals in nullsec was high enough, going after some power bloc's tech/neo/dys moon would be completely unnecessary. Squatters in an empty area only held for moon income would be PvEing away right under the moon mining alliance's nose.

2) If nullsec manufacturing was an actual thing and not a bunch of alts in highsec, large nullsec coalitions would be inclined to defend their source of guns and ships that feed their war machine, which would now be located in null instead of highsec. If you somehow flip my tech moon, no big deal I jump clone over and flip it right back the next day with 10x the numbers you brought, doing in minutes what took you several hours of watching a health bar on a structure drop, and making you zero profit. Perhaps one day of potential profit was lost, but no actual losses were even incurred on my end. If you burn down my shipyard however, that is a real, tangible loss.