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CONCORD, lowsec, and the hunted

Author
Rek Seven
University of Caille
Gallente Federation
#101 - 2012-09-27 20:16:44 UTC  |  Edited by: Rek Seven
Pipa Porto wrote:

Golly Gee. I never knew that. How do we tell people that their terrible ideas are terrible? Must we come up with convoluted ways to spare their "feelings" by coaching the feedback so hard that it's vague to the point of uselessness?


It's called a general discussion because we are supposed to discuss things... Nobody is shouting from the rooftops saying that eve should be changed in this was but when ppl post and idea and your argument is "thats a terrible idea" it adds nothing to the discussion so I don't see why you would bother posting.

Whether something is good or bad is a matter of opinion but you're opinion carries no wait if you can't come up with valid argument.
Herr Hammer Draken
#102 - 2012-09-27 21:41:15 UTC  |  Edited by: Herr Hammer Draken
Who makes flying in high sec unsafe for the gankers? I hear that argument used again and again from the gankers point of view on the miners. And do not say concord. That is not an answer. That is a punishment after the fact. I say that because the goal of the ganker is to mess up the miners day stop him from accomplishing his mission to mine. To that end the ganker is not only profitable but doable and safely in high sec as well.

On the reverse side who is it that can do the same to the ganker? Who can stop the ganker from completeing his mission by force? Who can do it profitably as a way of life and income? The answer is not to buff the mining ship. Who makes high sec unsafe for the gankers mission? Answer is another miner that can buy a 30 day GCC timer on the ganker so anyone in high sec can attack that ganker legally for 30 days.

Outrage you want to say. Maybe but I hear of all sorts of stories of pirates flying around in high sec at less than -0.5 sec status which essentially makes them free to kill in high sec by anyone and yet they laugh at the police and high sec players in general as incompetent and not capable of stopping them anyway. So whats the big deal. Are the gankers afraid of a challenge?

So if a miner could buy this GCC timer after a gank on the ganker for up to 30 days well then high sec is not safe for that ganker to fly in any more either for those 30 days anyway. I think it is time for something like this.

As a footnote ganks were never intended as a method of gameplay by the devs at CCP. It was a loophole in game mechanics that invented ganking. It has recently become bad enough that CCP revamped the barges because it was an attempt to moderate this loophole. Perhaps CCP needs to look at it as a game mechanic, and flesh it out more as I suggested or some other game mechanic added to eve as a control.

The ganker does not even have to think about tanking his ship for an attack he just goes about a fit for max gank damage sort of exactly like the miner that fits for max yield. But nobody is a threat to the ganker so why even think about a tank? It is detrimental to the mission of the gank itself after all so why put any tank on a gank ship? The arguments around mining and ganking are all one sided and that should not be. Where is the balance? I am asking?

Herr Hammer Draken "The Amarr Prophet"

Pipa Porto
#103 - 2012-09-27 22:26:03 UTC
Herr Hammer Draken wrote:
Who makes flying in high sec unsafe for the gankers? I hear that argument used again and again from the gankers point of view on the miners. And do not say concord. That is not an answer. That is a punishment after the fact. I say that because the goal of the ganker is to mess up the miners day stop him from accomplishing his mission to mine. To that end the ganker is not only profitable but doable and safely in high sec as well.

On the reverse side who is it that can do the same to the ganker? Who can stop the ganker from completeing his mission by force? Who can do it profitably as a way of life and income? The answer is not to buff the mining ship. Who makes high sec unsafe for the gankers mission? Answer is another miner that can buy a 30 day GCC timer on the ganker so anyone in high sec can attack that ganker legally for 30 days.


Other players. You are free to shoot any outlaws you want. CONCORD won't even bother you, therefore your costs round to 0, and any loot is pure profit.

You're also free to shoot the non-outlae gankers as soon as they fire their first shot. As all profitable miner ganks (as well as most Freighter ganks) use Blasters, ganking the gankers and scooping their loot is certainly possible, and again, costs you nothing in material costs.

Before you start yelling about ISK/hr, remember that at most miner ganking earned maybe 2m ISK/hr/character.

Quote:
Outrage you want to say. Maybe but I hear of all sorts of stories of pirates flying around in high sec at less than -0.5 sec status which essentially makes them free to kill in high sec by anyone and yet they laugh at the police and high sec players in general as incompetent and not capable of stopping them anyway. So whats the big deal. Are the gankers afraid of a challenge?

So if a miner could buy this GCC timer after a gank on the ganker for up to 30 days well then high sec is not safe for that ganker to fly in any more either for those 30 days anyway. I think it is time for something like this.

As a footnote ganks were never intended as a method of gameplay by the devs at CCP. It was a loophole in game mechanics that invented ganking. It has recently become bad enough that CCP revamped the barges because it was an attempt to moderate this loophole. Perhaps CCP needs to look at it as a game mechanic, and flesh it out more as I suggested or some other game mechanic added to eve as a control.


Sure, we're petrified of the possibility of a challenge. That's why we've been telling miners and other gank targets specifically how to counter our tactics. Oh... uh... I guess we shouldn't have been doing that, scared as we are. Darn.

As to your footnote, no. Ganking is absolutely an intended mechanic (otherwise, they'd simply never have allowed shooting people in HS in the first place). Remember, the founders of CCP were UO players and based the core of EvE on UO, where Towns (the safe areas) still allowed non-consensual combat.

EvE: Everyone vs Everyone

-RubyPorto

Herr Hammer Draken
#104 - 2012-09-27 22:55:58 UTC  |  Edited by: Herr Hammer Draken
You are wrong on all of your counter points and you know it.

You should also know that ganking is not a game designed mechanic. A voice recording does exsist of the first guy that discovered how to do a gank and asked the GM if it was an exploit to protect himself from the ban hammer. The GM stated in his reply it is not intended gameplay but was allowed and will not be considered an exploit. That does not make it a game mechainc even if in your own mind you have made it so.

Herr Hammer Draken "The Amarr Prophet"

Pipa Porto
#105 - 2012-09-27 23:38:52 UTC  |  Edited by: Pipa Porto
Herr Hammer Draken wrote:
You are wrong on all of your counter points and you know it.


In what way? The only risk of loss that miners face is from other players. The only risk of loss Suicide Gankers face (besides Loot Randomization, Salvage Randomization, and the Turret DPS formula) is from other players.

Quote:
You should also know that ganking is not a game designed mechanic. A voice recording does exsist of the first guy that discovered how to do a gank and asked the GM if it was an exploit to protect himself from the ban hammer. The GM stated in his reply it is not intended gameplay but was allowed and will not be considered an exploit. That does not make it a game mechainc even if in your own mind you have made it so.


Show me where a CCP Developer (y'know, one of the people whose intentions we're talking about) stated that non-consensual shooting people was not an intended action in HS. Remember, at launch there was no omnipotent CONCORD, so ganking people in HS wasn't suicide ganking because of a distinct lack of suicide*.


*Technically, that means you're right that Suicide Ganking wasn't an intended mechanic in HS at launch (because of the lack of Suicide in it), but we all know that's not what you meant.

EvE: Everyone vs Everyone

-RubyPorto

Tippia
Sunshine and Lollipops
#106 - 2012-09-27 23:46:17 UTC
Herr Hammer Draken wrote:
You are wrong on all of your counter points and you know it.
No, he really isn't, and people's inability to provide even the slightest shred of a hint of something that could, with a bit of good will, be generously interpreted as showing any of them to be wrong rather nicely demonstrates this fact.

Quote:
You should also know that ganking is not a game designed mechanic. A voice recording does exsist of the first guy that discovered how to do a gank and asked the GM if it was an exploit to protect himself from the ban hammer.
This, however, is patently nonsense, since ganks existed and were allowed from before day one. It was entirely intentional, because it was designed that way. Only later did they have to bring in things like CONCORD and enforced costs to put a slight damper on things, since they hadn't fully realised just how these intentions would play out.

So yeah, no. We really shouldn't know any of that because it is something that only exists in your head.
Pipa Porto
#107 - 2012-09-27 23:58:02 UTC
Tippia wrote:
Herr Hammer Draken wrote:
You are wrong on all of your counter points and you know it.
No, he really isn't, and people's inability to provide even the slightest shred of a hint of something that could, with a bit of good will, be generously interpreted as showing any of them to be wrong rather nicely demonstrates this fact.

Quote:
You should also know that ganking is not a game designed mechanic. A voice recording does exsist of the first guy that discovered how to do a gank and asked the GM if it was an exploit to protect himself from the ban hammer.
This, however, is patently nonsense, since ganks existed and were allowed from before day one. It was entirely intentional, because it was designed that way. Only later did they have to bring in things like CONCORD and enforced costs to put a slight damper on things, since they hadn't fully realised just how these intentions would play out.

So yeah, no. We really shouldn't know any of that because it is something that only exists in your head.


Jinx. You owe me a Quafe.

EvE: Everyone vs Everyone

-RubyPorto

Tippia
Sunshine and Lollipops
#108 - 2012-09-28 00:11:56 UTC
Pipa Porto wrote:
Jinx. You owe me a Quafe.
Dammit.

Ok, fine, but you'll have to come to carebear central to get it. Evil
Pipa Porto
#109 - 2012-09-28 00:52:41 UTC  |  Edited by: Pipa Porto
Tippia wrote:
Pipa Porto wrote:
Jinx. You owe me a Quafe.
Dammit.

Ok, fine, but you'll have to come to carebear central to get it. Evil


The question is how do I frame it.

Reminds me of figuring out how to give presents to people. Best way I've found is to use Director superpowers to drop double wrapped Courier contract packages (contract to some polaris station, ofc) into their hangar.

EvE: Everyone vs Everyone

-RubyPorto

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#110 - 2012-09-28 00:54:37 UTC
Pipa Porto wrote:
Tippia wrote:
Pipa Porto wrote:
Jinx. You owe me a Quafe.
Dammit.

Ok, fine, but you'll have to come to carebear central to get it. Evil


The question is how do I frame it.


That is the wrong question, you should've asked "But will it blend?"

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Pipa Porto
#111 - 2012-09-28 00:56:08 UTC
Surfin's PlunderBunny wrote:
Pipa Porto wrote:
Tippia wrote:
Pipa Porto wrote:
Jinx. You owe me a Quafe.
Dammit.

Ok, fine, but you'll have to come to carebear central to get it. Evil


The question is how do I frame it.


That is the wrong question, you should've asked "But will it blend?"


I always assumed Quafe was already a blended drink.

EvE: Everyone vs Everyone

-RubyPorto

Tippia
Sunshine and Lollipops
#112 - 2012-09-28 00:57:49 UTC
Surfin's PlunderBunny wrote:
That is the wrong question, you should've asked "But will it blend?"
It only takes up booster slot 1, so yes, of course you can… It's a nasty hangover, tough.
Hiro Ceffoe
State War Academy
Caldari State
#113 - 2012-09-28 10:45:53 UTC  |  Edited by: Hiro Ceffoe
Pipa Porto wrote:
So you're saying "shut up because you disagree with me"? Have I asked you not to post your terrible ideas? Why is "don't try to fix the working clock" not a valid opinion?


No, what I'm saying is what I typed. Your entitled to say my ideas are bad or whatever if that's your stance my point is saying something is bad without providing an alternative, serves no purpose in a discussion thread.

Pipa Porto wrote:
The faction police that shoot you aren't a problem. Most suicide gankers leave their gank alts at -10.

So special gimped ships that are seeded by NPCs instead of being produced by the players in this player run economy?

And CCP controlled, you mean like a lottery? Uh-oh, we had one of those. It was unpopular.


Simply put, No thats not what I meant.

Pipa Porto wrote:
How does reducing the cost to gank in HS to 0 revitalize it? What makes you assume HS needs revitalizing in the first place? What new layers (all you've added is a new ship that everyone will fly and fit so Concord Protection time > Align time)? Why should CCP control any part of the player run economy? In what way would these things create a "black market"? And what does "Black Market" mean in lawless space anyway?


Did I say reduce cost at all? Everything can always be revitalized/improved, CCP will always control the economy wether they pretend they don't or not, there will always be NPC buy/sell orders for certain things, especially as they tie in DUST 514, and use your imagination as to how these things would create a black market.

Pipa Porto wrote:
Why would you need to use an alt when you're not even going to lose your ship on a gank?

If you don't end up being able to WTZ, it's unlikely that you'll ever be able to escape, HSgate guns being what they are, so worse than being overpowered, your new ship would be unused.


The first two lines you typed here contradict one another.

Stop trying to take what I typed so literally of course it's full of holes it's an idea, a concept, a "future vision" I'ts not my job to iron out holes, my post was provided as an aid to imagination, it is my hope that it will inspire ideas in others, or that someone will take what I have said and add there own ideas to it, this is how discussion of ideas works on a forum.

So to sum up, stop being so aggresive, stop trying to tell people there ideas are stupid and wont work and instead provide ideas of your own, or alternatively please leave this thread to those who can, if you respond to this with another post of reasons why things cannot be done I will not read nor respond to it, I sense you are wasting my time.

My ideas are here for all to see, if you have a counter idea please do respond, if you just want to tell me why my ideas won't work, guess what, I already know, I didn't spend hours thinking up something, I had an "off the top of my head" idea and I presented it, now I'm moving on, I suggest you do the same.

Rek Seven wrote:
It's called a general discussion because we are supposed to discuss things... Nobody is shouting from the rooftops saying that eve should be changed in this was but when ppl post and idea and your argument is "thats a terrible idea" it adds nothing to the discussion so I don't see why you would bother posting.

Whether something is good or bad is a matter of opinion but you're opinion carries no wait if you can't come up with valid argument.


What this guy said.
Warde Guildencrantz
Caldari Provisions
Caldari State
#114 - 2012-09-28 13:36:24 UTC  |  Edited by: Warde Guildencrantz
No, it is more like this

I am an idiot, I shot at a ship in highsec where unsactioned combat is completely forbidden, now my ship is exploding.

what you are thinking of is lowsec, where this happens:

As I fired the final round into the badger on gate, I engaged my warp drive with 90% structure remaining on my blaster merlin. Concorde's gateguns may be powerful, but as a crafty person I have my ways to maximize efficiency.

On the other hand, I think making concord have a bigger difference between 0.5 to 1.0 would be interesting, such as having the potential to "avoid" concord from a system that borders a low sec system, for example, concord "allows" you to warp, but only to a low sec gate, and nothing else. They basically say "Go into this low sec system now, or we will destroy your ship". You then receive a flag that would result in concord attacking whatever ship you are in once you come back to highsec. This could be an interesting way of getting people into lowsec.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Eugene Kerner
TunDraGon
Goonswarm Federation
#115 - 2012-09-28 13:40:06 UTC
Warde Guildencrantz wrote:
No, it is more like this

I am an idiot, I shot at a ship in highsec where unsactioned combat is completely forbidden, now my ship is exploding.

what you are thinking of is lowsec, where this happens:

As I fired the final round into the badger on gate, I engaged my warp drive with 90% structure remaining on my blaster merlin. Concorde's gateguns may be powerful, but as a crafty person I have my ways to maximize efficiency.


In B4 nerf Merlins

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Pipa Porto
#116 - 2012-09-28 20:32:05 UTC  |  Edited by: Pipa Porto
Hiro Ceffoe wrote:
No, what I'm saying is what I typed. Your entitled to say my ideas are bad or whatever if that's your stance my point is saying something is bad without providing an alternative, serves no purpose in a discussion thread.


The alternative I'm proposing is a shocking one. Leave it alone. It's not broken, don't try to fix it. HS enforces a material cost on aggression. That's what makes it High Sec. Removing that cost is a terrible idea. Trying to add ugly, kludgy ideas full of aspects that run contrary to CCP's goal of player run industry to kinda-sorta remove the cost is a worse idea.

Quote:
Simply put, No thats not what I meant.


Then what did you mean? You said you wanted the supply of these ships to be controlled by CCP. That implies CCP would seed a certain number of the blueprints/ships at a time. The only "fair" way for CCP to release a small number of items at irregular intervals is through a lottery. If you meant a low drop rate, CCP no longer controls the supply (see ASBs, whose blueprints drop from sites).

Quote:
Did I say reduce cost at all? Everything can always be revitalized/improved, CCP will always control the economy wether they pretend they don't or not, there will always be NPC buy/sell orders for certain things, especially as they tie in DUST 514, and use your imagination as to how these things would create a black market.


Allowing you to keep your ship reduces the cost of ganking from whatever your gank ship costs now to zero (once you figure out how the system to save your ship works). I'd say that's a reduction. CCP's been working on reducing the number of NPC seeded goods for a while. Why add more? And again, NPC seeding does not result in CCP controlling the supply; it results in an unlimited supply.

You're the one proposing this thing, you're the one claiming it will create a black market, but you don't know how it will do so? So you want me to imagine how your idea will do something that you claim it does? By the way, the term "black market" has no meaning in lawless space. It's just a market.

Quote:
The first two lines you typed here contradict one another.

Stop trying to take what I typed so literally of course it's full of holes it's an idea, a concept, a "future vision" I'ts not my job to iron out holes, my post was provided as an aid to imagination, it is my hope that it will inspire ideas in others, or that someone will take what I have said and add there own ideas to it, this is how discussion of ideas works on a forum.

So to sum up, stop being so aggresive, stop trying to tell people there ideas are stupid and wont work and instead provide ideas of your own, or alternatively please leave this thread to those who can, if you respond to this with another post of reasons why things cannot be done I will not read nor respond to it, I sense you are wasting my time.

My ideas are here for all to see, if you have a counter idea please do respond, if you just want to tell me why my ideas won't work, guess what, I already know, I didn't spend hours thinking up something, I had an "off the top of my head" idea and I presented it, now I'm moving on, I suggest you do the same.


They only contradict each other if you ignore the word "IF" in the second line. Suppositional Phrases are like that.

These aren't "minor holes" these are major conceptual problems with your proposal. If these things are expensive and have a low chance of escaping (i.e. can't wtz, can't make effective use of wtz bms) nobody's going to use them. Besides that, if escape is essentially allowed by the RNG (like a 15km max deviation on landing would cause, as 15km off the gate means death to gate guns but 0 means survival), the stories you're trying to create through game mechanics (Roll) will suck, consisting of "Well, the RNG liked me and I landed on the gate all the way home." If they have a high chance of escaping or the escape is not predicated on the RNG, everybody will use them, and the cost of ganking will plummet (either to zero if escape is skill based, or to whatever probability*cost indicates if it's RNG based). If it goes to zero, there's the problem that Wardecs are mostly worthless, HS is barely distinguishable from LS, and industry and trade come to a screeching halt. If it's RNG based, there's the same problem of the stories sucking (similarly shared by the skill based escape, as stories about winning against NPCs generally suck to begin with). Those are the possible implementations of your proposal. Either it's random and the cost goes up, it's random and the cost goes down, or it's skill based and the cost goes to zero.

If you want to make good stories, fight other people. Stories about killing or escaping NPCs in a game like EVE are utterly boring because computer AIs are not smart, they never surprise you, and, after the first 2-3 times you fight them, they never challenge you at all. Stop trying to get CCP to give you interesting AI opponents and go fight another person.

As I said above, my idea is leave it the hell alone. Have CCP stop trying to nerf ganking and work on making wardecs useful (i.e. fixing corp hopping).

EvE: Everyone vs Everyone

-RubyPorto

anthotox bolszez
Stark Fujikawa
#117 - 2012-09-29 18:47:04 UTC  |  Edited by: anthotox bolszez
This may be a little off-topic, but I have a LARGE problem. I ran a LVL 4, five part mission, and part 4 I killed a lot of Ammar ships, I now have a standinf of -5.3 with the Ammar empier. I am in Heorah, and can't undock without being atacked by Ammar ships! How can I get out of this? The LVL IV mission is "Pot and Kettle" I had no idea that running this minssion would make me a criminall in Ammarr space!
Tippia
Sunshine and Lollipops
#118 - 2012-09-29 18:57:37 UTC
anthotox bolszez wrote:
This may be a little off-topic, but I have a LARGE problem. I ran a LVL 4, five part mission, and part 4 I killed a lot of Ammar ships, I now have a standinf of -5.3 with the Ammar empier. I am in Heorah, and can't undock without being atacked by Ammar ships! How can I get out of this?
Fly out in your pod, train diplomacy and/or get your standings back up, and then fly out what you left behind.

…or just set up a transport contract.
Pyotr Kamarovi
Out Of The Depths Academy
xX SERENITY Xx
#119 - 2012-09-29 19:03:45 UTC
To be honest I agree with the OP. Make the CONCORD AI "smarter", make it lock down systems by pouring CONCORD intervention onto every celestial to prevent boomerang, make it a crime to provide support (logistics, black ops jumps) to a GCCed player, make it possible to fight CONCORD but be faced with literally overwhelming odds in almost all cases. It could be a lot funner than the current system, and with improvement the criminal side of EVE could become more than legalized corporate espionage and cheap parlor-trick scams. I mean, when was the last time you heard about smuggling as a serious profession?
anthotox bolszez
Stark Fujikawa
#120 - 2012-09-29 19:03:52 UTC
How do I get standing up? I can train Diplomacy, But other than that, how is it done?