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Player Features and Ideas Discussion

 
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Warp to Zero

First post
Author
Souisa
Subhypersonics
#121 - 2012-10-04 02:06:35 UTC
The pros far outweigh the cons of this skill, there arent really any cons

o/

Lord Zim
Gallente Federation
#122 - 2012-10-04 02:07:50 UTC
There aren't any pros.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Souisa
Subhypersonics
#123 - 2012-10-04 02:08:24 UTC
Haha

o/

Souisa
Subhypersonics
#124 - 2012-10-04 02:37:00 UTC
Anyway, the benefit is the ability to improve the autopilot and additional choice for players

o/

Lord Zim
Gallente Federation
#125 - 2012-10-04 07:17:40 UTC
Buffing AFK gameplay is not a benefit.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Souisa
Subhypersonics
#126 - 2012-10-04 10:36:20 UTC  |  Edited by: Souisa
Sure it is :) We are talking about giving an alternative to manual travel. It might not get you there as fast, but you will still arrive in a timely manner

o/

Lord Zim
Gallente Federation
#127 - 2012-10-04 11:15:23 UTC
No, we're not giving an alternative to manual travel, it already exists. And you do arrive "in a timely manner". It's working just fine as it is.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Souisa
Subhypersonics
#128 - 2012-10-04 13:52:55 UTC
The problem is travel is demotivating, i dont know if its intended or not and what the reason is. But a better auto-pilot would do any EVE player good

o/

Lord Zim
Gallente Federation
#129 - 2012-10-04 13:55:10 UTC
If you find travel to be "demotivating", then maybe EVE isn't the game for you.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Souisa
Subhypersonics
#130 - 2012-10-04 13:57:22 UTC
What i mean is its not enjoyable nor convenient, there is room for improvement

o/

Lord Zim
Gallente Federation
#131 - 2012-10-04 13:59:31 UTC
Activate autopilot, watch movie. Voila, enjoyable and convenient.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Souisa
Subhypersonics
#132 - 2012-10-04 14:02:49 UTC
Why should it take so long?

o/

Lord Zim
Gallente Federation
#133 - 2012-10-04 14:05:34 UTC
Because space is big and you don't want to put in the effort to make it go quicker.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nikk Narrel
Moonlit Bonsai
#134 - 2012-10-04 14:17:31 UTC
Souisa wrote:
Why should it take so long?

Time Sinks.

They are important for maintaining a sense of size and scope in a game.
I have been in games where pressure was successful in creating shortcuts, and methods of easy travel.

They dumb down the game.

In the case of EVE, they have two specific flaws:

Devalues manual piloting by making AFK piloting 2/3 more efficient than previous.
(At max skill I believe it was that the warp distance would shrink from 15KM to 5KM)
Automating game play, especially in a manner that reduces travel time designed to be significant, effectively trivializes travel to a degree.

Remove PvP opportunities for ships intended to have risk.
That freighter / hauler / <frequently long distance traveling ship here> was designed and balanced with this travel liability as a factor.
Gameplay perspective, it is slow to give potential attackers time to consider it, scan it, and plan ambushes for it.
THAT is one of the big reasons high value cargo is often manually piloted. By trading in that effort, you are able to protect your ship and cargo far better.
Add in actual support teamwork for defense and webbed aligning, and your big ship can move very quickly.

I see no reason to devalue team play for the convenience of significantly AFK pilots.
Souisa
Subhypersonics
#135 - 2012-10-04 14:34:13 UTC  |  Edited by: Souisa
Hello Nikk,

Traveling a long distance will still take longer than traveling a short distance, and you will never be able to beat a guy who travels manually. An additional skill means additional choice, isnt that the opposite of dumbing down? Ganking will probably become more profitable, as people with the skill at level 4 or 5 might be inclined to auto-pilot more and with higher value cargo. It doesent devalue any activity since everyone has equal access to the skill, everyone stands to benefit. Basically its an improvement to travel and there wont be any loosers

o/

Lord Zim
Gallente Federation
#136 - 2012-10-04 14:37:00 UTC
I want to be able to train up a skill to instantly move my stuff around in new eden. This way I can buy something cheap in jita and sell it expensively in amarr. Since it's a skill which we could train, surely it wouldn't be dumbing down the game or homogenizing the hisec economy.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Alexila Quant
Versatility Production Corporation' LLC
#137 - 2012-10-04 14:44:44 UTC
Petrus Blackshell wrote:
Why would anyone train this?

Alternatively: why do we need to encourage more AFK play by making it more efficient?


Also, having autopilot warp that close to jump range would do nothing but encourage macro courier mission runners. We all saw what happened when that one ship could AP to 0. (forget the name of it)
Souisa
Subhypersonics
#138 - 2012-10-04 14:49:52 UTC
To be honest i think the current system encourages botting more. The more tedius an action becomes the bigger incentive for botting

o/

Lord Zim
Gallente Federation
#139 - 2012-10-04 14:53:29 UTC
If travelling is something which you find boring enough to bot, then maybe EVE isn't for you.

I'm sure CCP Sreegs would help you with that problem soon enough.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Souisa
Subhypersonics
#140 - 2012-10-04 14:55:33 UTC
What kind of argument is that? :)

If something is repetitive and boring, people have a bigger incentive to bot it

o/