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[Winter] ORE frigate

First post First post
Author
Theodoric Darkwind
The Scope
Gallente Federation
#341 - 2012-11-15 05:39:36 UTC
As a nullsec based drug manufacturer consider me not impressed, one pulse from a cloud would pop it like a zit.

WTB T2 version that can actually tank the clouds.
Pearl Canopus
#342 - 2012-11-15 07:32:42 UTC  |  Edited by: Pearl Canopus
I still support the "Tech2 Mining Frigate" idea.

Nerf Tech1 to a real beginner level and bump a Tech2 as needed from the 0-Sec and WL-guys.
Other specialized or more modular ships may become available in further tech treee as mentioned elsewhere in the forum.
ZaBob
The Scope
Gallente Federation
#343 - 2012-11-16 10:02:11 UTC  |  Edited by: CCP Eterne
I am mightily amused by all these lazy-boned PvPers who are upset by the +2 warp strength bonus.

Really, now. You want your kills nice and easy with no time or effort expended -- while the miner has to pay close attention to his local and D-Scan for extended periods of time, or risk getting popped by even the lamest, ill-equipped, laziest PvPer who happens by.

Snipped for being needlessly inflamatory - CCP Eterne

I will make a prediction: CCP releases it with +2 warp strength -- and the number of mining ships killed goes UP!

You'll be killing the slow and foolish and over-confident. Which is just as it should be.
Derath Ellecon
University of Caille
Gallente Federation
#344 - 2012-11-17 14:34:56 UTC
Theodoric Darkwind wrote:
As a nullsec based drug manufacturer consider me not impressed, one pulse from a cloud would pop it like a zit.

WTB T2 version that can actually tank the clouds.


Dev already addressed this a bunch of pages back. It's a new pilots ship.

I highly doubt they have a T2 version in the works. From the charts the frig is a prereq for mining barges, so I expect that will be the progression. I would expect them to add gas bonuses to something like the skiff instead.
Rendiff
The Scope
Gallente Federation
#345 - 2012-11-18 15:57:20 UTC
So what should that third high-slot be used for?
Infinite Force
#346 - 2012-11-18 20:24:56 UTC
I have been able to fit a cloak. Haven't tried a probe launcher or a tractor beam.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Buzzy Warstl
Quantum Flux Foundry
#347 - 2012-11-20 16:19:23 UTC
Theodoric Darkwind wrote:
As a nullsec based drug manufacturer consider me not impressed, one pulse from a cloud would pop it like a zit.

WTB T2 version that can actually tank the clouds.

Good. Wouldn't want the newbie mining frigate being FOTM across all space.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Infinite Force
#348 - 2012-11-22 03:50:01 UTC
Infinite Force wrote:
I have been able to fit a cloak. Haven't tried a probe launcher or a tractor beam.


Update.

I have fit the following in the High Utility slot (some of these would be for baiting or lol's) :
- Core Probe Launcher II - Expanded Core Probe Lnchr doesn't fit CPU-wise
- Small Tractor Beam II
- Small Smartbomb II
- Small Nosferatu II
- Small Energy Neut II
- Drone Link Augmentor I

There are plenty of other things to put in that utility slot, be creative!

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Infinite Force
#349 - 2012-11-22 15:50:58 UTC  |  Edited by: Infinite Force
Infinite Force wrote:
From earlier in this thread:


Post # 266:
CCP Ytterbium wrote:
Hey folks, just quickly passing by to tell you the Gas Cloud Harvesting amount bonus on this ship has been swapped for a Gas Cloud Harvesting duration reduction to account for your comments on the skill progression that didn't scale well. It also makes the ship a bit more viable with fully trained skills, as it increases its output from 5 theoretical gas harvesters to 5.33.

Once you have Mining Frigate 5, this ship is much more viable than a Ferox or Hurricane -- and has a 5,000 m3 Ore/Gas hold to boot!

Once I finish training Mining Frig 5 (5 more days), I will post some base 'test' results comparing a BC with a Mining Frig while doing Gas Cloud harvesting.


With no external bonuses (e.g. ganglinks) to work with, your baseline numbers for Gas Cloud Harvestor II's are going to be:

.................... m3 / cycle ..... # GCHs ..... cycle time ..... m3 / s
Ferox............... 20 .................. 5 ............... 40s ............ 2.50
Venture............ 40 .................. 2 ............... 30s ............ 2.67

If you run the numbers, you now have roughly a 7% yield bonus (via cycle time).

If that site used to take you 60 minutes, it will now take you 56.1 minutes.

You also have that nice 5,000 m3 Ore/Gas hold now as well, so you don't lose time warping out to empty your hold.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Catherine Laartii
Doomheim
#350 - 2012-11-23 05:33:48 UTC
Saracha wrote:
Just add one more turret, come one, do it. Then we can have a dedicated gas mining ship.


I forsee the utility highslot being used with a prober; solo work finding ladar and grav sites could be particularly useful in that regard, as it leaves the mini-profession exploration frigates to run radar/mag sites. It balances their respective roles quite nicely.
Darenthul
Anstard Armory Inc.
#351 - 2012-11-26 17:05:15 UTC
Catherine Laartii wrote:
Saracha wrote:
Just add one more turret, come one, do it. Then we can have a dedicated gas mining ship.


I forsee the utility highslot being used with a prober; solo work finding ladar and grav sites could be particularly useful in that regard, as it leaves the mini-profession exploration frigates to run radar/mag sites. It balances their respective roles quite nicely.


This actually makes me want this ship now..

"I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker

Rendiff
The Scope
Gallente Federation
#352 - 2012-11-27 04:37:44 UTC
Did some playing around and a Core Probe Launcher I easily fits in that third high slot.
Infinite Force
#353 - 2012-11-27 05:34:53 UTC
Rendiff wrote:
Did some playing around and a Core Probe Launcher I easily fits in that third high slot.

Depending on what you want to fit ...... and how good your fitting skills are (from a few posts above):
(tech I items obviously fit)

Infinite Force wrote:
.....
I have fit the following in the High Utility slot (some of these would be for baiting or lol's) :
- Core Probe Launcher II - Expanded Core Probe Lnchr doesn't fit CPU-wise
- Small Tractor Beam II
- Small Smartbomb II
- Small Nosferatu II
- Small Energy Neut II
- Drone Link Augmentor I

There are plenty of other things to put in that utility slot, be creative!

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Lojak 2501
Unitum Investigationis et Progressus
#354 - 2012-11-27 07:04:59 UTC
i like that way it looks and cant wait to add it to my personal fleet but....

is there plans for a T2 variant?
Pearl Canopus
#355 - 2012-11-28 16:38:59 UTC
Lojak 2501 wrote:
is there plans for a T2 variant?

As far as I know not at the moment. But there were several suggestions above.

I think, the frigate will run the first year as it is and might be rebalanced later. To add a Tech2 (if it's not designed yet) within the next few days might be to hard. :) So I keep patient for that and train the "ORE Frigate" skill as much as it makes sense.
Ronan Connor
#356 - 2012-11-28 21:20:02 UTC
I like the frigate because it will have +2 warp core strength and all its roles. Also the cargo is great.
People are always complaining that there are to less people in low sec. This ship will be ideal to tip toe into low sec and start a career in this area.
To me this is a perfect "buff" of low sec without a nerf of high sec. Think of all the people who will try to get better ore and sell it locally cause they dont have a jump freighter?

True its strength is great, but the people will adapt. Hell even I ran into a smartbomb gate camp once. The ship will get run over by 2-4 ships and get smartbombed.

Angang Ostus
Brutor Tribe
Minmatar Republic
#357 - 2012-11-29 13:35:15 UTC
I don't see anyone talking about how it will hold up against rats. So it can access belts in low sec without much trouble. What does it do with 2 Hob IIs (much less T1) against 2 or more belt rats? Maybe you'd have to have a destroyer docked in low sec to clear the spawns first?
Rek Seven
University of Caille
Gallente Federation
#358 - 2012-11-29 17:28:25 UTC
It's a non issue as it's pointless mining ore in low sec.
Dave stark
#359 - 2012-11-29 19:36:21 UTC
Angang Ostus wrote:
I don't see anyone talking about how it will hold up against rats. So it can access belts in low sec without much trouble. What does it do with 2 Hob IIs (much less T1) against 2 or more belt rats? Maybe you'd have to have a destroyer docked in low sec to clear the spawns first?


that would imply it's speed and agility aren't for warping out as soon as hostiles arrive...
Shan'Talasha Mea'Questa
The Perfect Harvesting Experience
#360 - 2012-11-30 17:14:42 UTC
Bubanni wrote:
what if... you made it able to use a covert cloaking device? thats much much better than a 2+ warp strenght


It would be the first tech 1 ship to be able to use a Covert Cloak... I am thinking: Keep on dreaming.