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[Winter] ORE frigate

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Author
Karl Hobb
Imperial Margarine
#181 - 2012-09-26 17:53:12 UTC
Tess La'Coil wrote:
I'd figure the sole purpose of the +2 warp strength is to be able to enter lowsec and make travelling gate to gate a bit safer.

No, the four second (possibly three with modules and rigs) align time makes that possible; low-sec is pretty easy to move around in if you have a fast-align frigate. The +2 warp strength is a silly crutch intended to make this thing slippery to other players, specifically in random PvP rather than people focused on hunting it.

Why not give the player the choice to make it slippery with two low slots? It seems like CCP has the same dim view of miners as the rest of EVE: they're too stupid to make sensible fitting choices and need their hands held.

A professional astro-bastard was not available so they sent me.

XxRTEKxX
256th Shadow Wing
Phantom-Recon
#182 - 2012-09-26 18:31:29 UTC
Fit dual points to catch these. Simple solution. More incentive for these to go to lowsec the more of these there will be to hunt. People complaining that a +2 bonus is too high sound like they want the prey to be easier to catch. Fit your ship for the task. Dual point it if you want to hunt these frigs. Fly with a wingman.

+2 warp strength I like. Gives me a challenge to catch these. Do I fit my ship for a roam with hunting these as primary goal, fit dual point as a just incase I see one of these or kick myself for not fitting enough tackle when I see lots of these out and about......
Furry Commander
Furry Armada
#183 - 2012-09-26 20:24:42 UTC
Ganthrithor wrote:
Doddy wrote:
Scatim Helicon wrote:
Ganthrithor wrote:
CCP Ytterbium wrote:
we estimate the +2 warp stabilizer bonus to be fine for now - the ship almost has no defense on its own, and desperately needs it to compete in the areas it's supposed to operate.


I hate to be rude, but literally what are you even talking about? You're talking about a frigate. Something that takes a couple of seconds to align and warp. It also has a utility high for a cloak, meaning once its off-grid it can literally vanish without sacrificing a mining laser at all to do it. It has no defenses because it's a bloody industrial ship. It's defensive ability is its ability to quickly run away.

My shuttle / ibis / Mammoth / Orca have no defenses either, are you gonna give them all built-in WCS as well? Explain to me why it's necessary to make an already-escapable ship literally invulnerable to 95% of solo PvPers.

It seems almost like this is based on the idea that by making mining frigates harder to catch and kill, it will encourage 0.0 mining.

Which I guess might possibly be true if 0.0 mining wasn't so worthless and boring, though it still misses the fundamental point - the biggest benefit to encouraging 0.0 industry is that it restores the first link in the food chain, that of vulnerable, tempting targets for solo-ers and small gang-ers to catch and kill, and that auto-stabbed frigate hulls don't particularly fit in the 'vulnerable targets' description.


To be honest i think the entire +2 warp strength thing is for getting away from belt rats.


Because the only way to prevent newbies from being tackled by rats is to give their ship a buff that also nullifies the effect of player-operated modules?

They could, IDK, make rat scrams a separate effect, or remove tackling rats from belts instead of making this ship un-tacklable by sensibly-fit player ships?


ok, i get it, you reeeally want to be able to kill these without changing your fit... i tell you what, my main is in test i will buy a bunch of them and let you blow me up so you can get your killin blues fix and your killin ore frig fix at the same time

seriously though, if you want to kill one, you will figure it out. I once saw a panther fit with a full rack of smartbombs designed expressly to pop gatecamping frigs that would work wonderfully for wtfbbqing these things.

as far as pvp goes i think more industrial ships should have a "gtfo" bonus of some sort or another. they can't fight back and if they are smart they should dock, more options like this means more non pvp pilots out doing stuff in dangerous places and they will slip up eventually. if CCP follows this design trend, you will see more industrial pilots out risking stuff, and if you have the right fit or tactic at hand you can pop them. i think its a fair tradeoff.
Huttan Funaila
Caldari Provisions
Caldari State
#184 - 2012-09-26 21:53:53 UTC
Sorxus wrote:
So, if person will decide to use this frigate with two gas harvesters, then whats the point training gas harvesting skill to level 5?
The Gas Harvesting book costs over 21M isk. No newbie is going to be able to afford one. Anyone who can afford the book will have bigger ships for gas harvesting. If they are using this ship, it will be as a disposable one - cheap enough to be lost.

Which brings me to my other point. To most "carebears" low & null is full of scary stuff. Something cheap enough and with a reasonable chance at survival (the + warp stab), this will condition (in the pavlovian sense of the word) carebears to the point that they'll go to low sec - that one doesn't need to drive them there at gunpoint (CCP would lose about 1/4 to 1/3 of subscribers if high "went away" all at once). Later, the ore yields in high sec will get reduced to where now most mining is done in low & null. This will be counter productive if the warp stab gets removed. Having to fit warp stabs on a mining ship will reduce the range one can mine at to about 4km - making such a ship useless for the purpose of luring carebears to low/null.
Vincent Athena
Photosynth
#185 - 2012-09-26 21:57:38 UTC
CCP Ytterbium wrote:

  • The bonuses multiply, thus its 2*1.25 = 2.5 boost at level 5. Thus the 2 bonused gas harvesters become 5.
  • The ship was play tested in low-security gas sites - it's not necessarily made to tank null-security sites as it is an entry level hull.
  • As said in the OP, industry tutorials should be changed to give this frigate instead of the old ones.

The gas harvesting skill is +1 harvester per level. That now seems sort of useless beyond L2 (except for T2 harvesters). Why would anyone want to train gas harvesting to L4? 4 harvesters on a cruiser under produce compared to this frigate.

I suggest consider re-defining the gas harvester skill. Maybe remove the "one per level" and make it a cycle time reduction skill, or a range increasing skill, or.... something. Something so Gas Harvesting L3 is better than L2, and L4 is better than L3, even when using this new frigate.

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Furry Commander
Furry Armada
#186 - 2012-09-26 22:59:41 UTC
Vincent Athena wrote:
CCP Ytterbium wrote:

  • The bonuses multiply, thus its 2*1.25 = 2.5 boost at level 5. Thus the 2 bonused gas harvesters become 5.
  • The ship was play tested in low-security gas sites - it's not necessarily made to tank null-security sites as it is an entry level hull.
  • As said in the OP, industry tutorials should be changed to give this frigate instead of the old ones.

The gas harvesting skill is +1 harvester per level. That now seems sort of useless beyond L2 (except for T2 harvesters). Why would anyone want to train gas harvesting to L4? 4 harvesters on a cruiser under produce compared to this frigate.

I suggest consider re-defining the gas harvester skill. Maybe remove the "one per level" and make it a cycle time reduction skill, or a range increasing skill, or.... something. Something so Gas Harvesting L3 is better than L2, and L4 is better than L3, even when using this new frigate.


i think cahnging the skill might undermine the bonuses if you can fit a battleship with 8 of them from the get go. i think dropping the T2 harvester (salvagers codebreakers and analyzers while they are at it) to four would at least make it worthwhile for most dabblers to train to 4 and use this frig, but make 5 only for those wishing to specialize (in the event they release a t2 with better gas bonuses) if they did that, level 3 would be the only one not worthwhile

changing the skill would ultimately requite ccp to change a bunch of other stuff to keep gas mining balanced
Rio Bravo
Deep Core Mining Inc.
Caldari State
#187 - 2012-09-26 23:25:37 UTC
As regards the skill book for gas cost. 21 million ISK is alot for a new player to train gas. They are not expected to use this ship for gas as noobs, but for minerals...didn't you see the other bonus for minerals?

Sigh, Goon tears.... Concerning the warp core strength whine, Impel also has +2 wc strength, and what do you do with other ships that fit stabs to slip through gates and dangerous places? Just use multiple pilots, faction point, or get this...an interdictor! Yes, they are nice little ships...come in destroyer and cruiser sizes! more than a match for a frigate sized excavator.
Maybe just join the militia if you want to fight another player. Its a game, and part of the game is healthy industry, not just non-stop destruction. PvP always about not enough risk for industrials for the risk, well, not enough risk for PvP pilots just out to smash a noob in his noob ship, that can't even shoot back.

But once again, good job CCP! nice ship!

“You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. I dig.”  - Clint Eastwood, misquote.

Ganthrithor
School of Applied Knowledge
Caldari State
#188 - 2012-09-27 02:23:53 UTC  |  Edited by: Ganthrithor
Rio Bravo wrote:

Sigh, Goon tears.... Concerning the warp core strength whine, Impel also has +2 wc strength, and what do you do with other ships that fit stabs to slip through gates and dangerous places? Just use multiple pilots, faction point, or get this...an interdictor! Yes, they are nice little ships...come in destroyer and cruiser sizes! more than a match for a frigate sized excavator.
Maybe just join the militia if you want to fight another player. Its a game, and part of the game is healthy industry, not just non-stop destruction. PvP always about not enough risk for industrials for the risk, well, not enough risk for PvP pilots just out to smash a noob in his noob ship, that can't even shoot back.


The Impel is also a 100m isk T2 ship, not a frigate handed out for free with minimal to nonexistent skill requirements. It also has the align time of a supertanker, meaning if I stumble upon one in the wild while flying solo I can bump-tackle it and kill it that way. It's also a hauler, meaning that it spends 90% of its time traveling through gates (you know, to haul things) rather than sitting (possibly aligned) in some mining site ready to warp to a safespot and cloak at the drop of a hat. None of these things is true of the ORE frig. There's no reason for it to have a WCS bonus except that CCP seem to be feeling the need to make everything mining-related 100% idiot-proof lately.
Furry Commander
Furry Armada
#189 - 2012-09-27 02:55:15 UTC
Ganthrithor wrote:
Rio Bravo wrote:

Sigh, Goon tears.... Concerning the warp core strength whine, Impel also has +2 wc strength, and what do you do with other ships that fit stabs to slip through gates and dangerous places? Just use multiple pilots, faction point, or get this...an interdictor! Yes, they are nice little ships...come in destroyer and cruiser sizes! more than a match for a frigate sized excavator.
Maybe just join the militia if you want to fight another player. Its a game, and part of the game is healthy industry, not just non-stop destruction. PvP always about not enough risk for industrials for the risk, well, not enough risk for PvP pilots just out to smash a noob in his noob ship, that can't even shoot back.


The Impel is also a 100m isk T2 ship, not a frigate handed out for free with minimal to nonexistent skill requirements. It also has the align time of a supertanker, meaning if I stumble upon one in the wild while flying solo I can bump-tackle it and kill it that way. It's also a hauler, meaning that it spends 90% of its time traveling through gates (you know, to haul things) rather than sitting (possibly aligned) in some mining site ready to warp to a safespot and cloak at the drop of a hat. None of these things is true of the ORE frig. There's no reason for it to have a WCS bonus except that CCP seem to be feeling the need to make everything mining-related 100% idiot-proof lately.



mining needs some love, this ship will simply require nonstandard tactics and fits to catch, its not toally uncatchable, you are more likely to catch this than a stealth bomber... you could volley it, smart bomb it, faction scram it, or bubble it, off the top of my head. and only one of those requires you to be in nulsec. is it so bad that a Noob in a noncombatant ship actually has a decent chance to dodge PVP when they aren't in the mood for it somplace other than Highsec?
Ganthrithor
School of Applied Knowledge
Caldari State
#190 - 2012-09-27 04:19:02 UTC  |  Edited by: Ganthrithor
Furry Commander wrote:


mining needs some love, this ship will simply require nonstandard tactics and fits to catch, its not toally uncatchable, you are more likely to catch this than a stealth bomber... you could volley it, smart bomb it, faction scram it, or bubble it, off the top of my head. and only one of those requires you to be in nulsec. is it so bad that a Noob in a noncombatant ship actually has a decent chance to dodge PVP when they aren't in the mood for it somplace other than Highsec?


Mining needs some love? Seriously? 2/10 bro, poor troll. (Hint: there was an exhumer buff)

Also it's completely obvious that between the cloak and the frigate speed / agility this ship would have plenty of chances to "dodge pvp" without needing a WCS bonus.
Scrapyard Bob
EVE University
Ivy League
#191 - 2012-09-27 04:42:17 UTC
Tess La'Coil wrote:
I'd figure the sole purpose of the +2 warp strength is to be able to enter lowsec and make travelling gate to gate a bit safer.

Basically to make sure the "newbie" doesn't make his first entry (probably for a tutorial mission) into lowsec, gets cracked tackled 'n popped right on the first gate and decides lowsec isn't worth it.

Isn't that the same reason it's on the Deep Space Transports? They've got HP to take the blows while they align, and the +2 to make them viable ships to run around lowsec. And in some remote past what the Skiff was partly meant for?

Obviously it has no use in null as you've got bubbleboys there. But for lowsec I see its uses for industrialists. Lowsec duders just adapt fitting more scrams and SeBo's.


DSTs were designed prior to HICs with their infinite points. Possibly even before bubbles were a thing... Main thing DSTs seem to get used for these days is a tanky hi-sec hauler for times when you can't afford the Orca. Otherwise you break out the blockade runner with it's covops cloak.

(The whole +1/+2 warp core stabilizer vs warp disruptors / scramblers system needs a redesign of some fashion to make it less binary and more "longer to warp out". DSTs are also in need of a rebalance, probably by giving them more cargo and/or bubble immunity.)
nightwing33
man in the moon miners
Infinitum Imperium
#192 - 2012-09-27 07:44:41 UTC
Oops #1 with the current high slots config on that set up your better off using a cruiser than the ore frig for gas mining as you wold have to train a new skill to 5 just to git the same amount of gas per cycle as a cruiser with 5 gas t2s. with the bonus to gas harvesting of 100% and the 5% per lvl and only having 2 gas harvester's on the ore frig.


#2 all you nood's really don't have a clue what gas mining is. the reply's talking about taking damage from mining gas clouds are thinking of mercoxic mining and that's not what were talking about.


if you could open up the last high slot to make it a turret the ship wold take no time to reconfigure and wold make it a true upgrade to gas mining
Ganthrithor
School of Applied Knowledge
Caldari State
#193 - 2012-09-27 08:15:36 UTC
Scrapyard Bob wrote:
Tess La'Coil wrote:
I'd figure the sole purpose of the +2 warp strength is to be able to enter lowsec and make travelling gate to gate a bit safer.

Basically to make sure the "newbie" doesn't make his first entry (probably for a tutorial mission) into lowsec, gets cracked tackled 'n popped right on the first gate and decides lowsec isn't worth it.

Isn't that the same reason it's on the Deep Space Transports? They've got HP to take the blows while they align, and the +2 to make them viable ships to run around lowsec. And in some remote past what the Skiff was partly meant for?

Obviously it has no use in null as you've got bubbleboys there. But for lowsec I see its uses for industrialists. Lowsec duders just adapt fitting more scrams and SeBo's.


DSTs were designed prior to HICs with their infinite points. Possibly even before bubbles were a thing... Main thing DSTs seem to get used for these days is a tanky hi-sec hauler for times when you can't afford the Orca. Otherwise you break out the blockade runner with it's covops cloak.

(The whole +1/+2 warp core stabilizer vs warp disruptors / scramblers system needs a redesign of some fashion to make it less binary and more "longer to warp out". DSTs are also in need of a rebalance, probably by giving them more cargo and/or bubble immunity.)


Sigh.

I guess CCP should just make all non-combat ships have 3m ehp with 99.9% resists and immunity to targeted and untargeted interdiction. And 0.5 second align time, like pods. I think that would be fair. After all, people in those kinds of ships don't want to fight!
nightwing33
man in the moon miners
Infinitum Imperium
#194 - 2012-09-27 08:27:19 UTC
no one really gives a crap about the +2 warp core man its about the gas mining people that were told they were putting a gas mining bonus on the ship when it really is not a bonus at all
Rio Bravo
Deep Core Mining Inc.
Caldari State
#195 - 2012-09-27 08:38:01 UTC  |  Edited by: Rio Bravo
.

“You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. I dig.”  - Clint Eastwood, misquote.

Rio Bravo
Deep Core Mining Inc.
Caldari State
#196 - 2012-09-27 08:54:06 UTC
Ganthrithor wrote:
Rio Bravo wrote:

Sigh, Goon tears.... Concerning the warp core strength whine, Impel also has +2 wc strength, and what do you do with other ships that fit stabs to slip through gates and dangerous places? Just use multiple pilots, faction point, or get this...an interdictor! Yes, they are nice little ships...come in destroyer and cruiser sizes! more than a match for a frigate sized excavator.
Maybe just join the militia if you want to fight another player. Its a game, and part of the game is healthy industry, not just non-stop destruction. PvP always about not enough risk for industrials for the risk, well, not enough risk for PvP pilots just out to smash a noob in his noob ship, that can't even shoot back.


The Impel is also a 100m isk T2 ship, not a frigate handed out for free with minimal to nonexistent skill requirements. It also has the align time of a supertanker, meaning if I stumble upon one in the wild while flying solo I can bump-tackle it and kill it that way. It's also a hauler, meaning that it spends 90% of its time traveling through gates (you know, to haul things) rather than sitting (possibly aligned) in some mining site ready to warp to a safespot and cloak at the drop of a hat. None of these things is true of the ORE frig. There's no reason for it to have a WCS bonus except that CCP seem to be feeling the need to make everything mining-related 100% idiot-proof lately.


Can't believe I am responding to this...I stab my exhumers in null. That bother you? I do it because its safer, and even skiffs have a pretty quick align time, but mine have like nearly 90k ehp. Your scrammed, doesn't matter how much ehp you have really, if you don't get help soon in a barge, your done...Because they are not combat ships. Number two, it's a game, it's supposed to be fun. If it makes you cry that some ships have a special role you don't like, quit. I heard of more than one miner who quit the game completely after losing successive hulks during Goon sponsored Hulkageddon.

Guess what I am trying to say, It's not just your game, other people play too, and spend alot of money doing it. Miners generally have more than one alt they fly at once. You see, you can't run a successful subscription game when the only dynamic that gets any attention is the griefing one. Obviously, you have to trust why the Devs gave the ship that bonus...they gonna be doing more than flying through a gate camp. These are the people that bring you the stuff that ships are built from.

“You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. I dig.”  - Clint Eastwood, misquote.

Rek Seven
University of Caille
Gallente Federation
#197 - 2012-09-27 08:59:59 UTC  |  Edited by: Rek Seven
Can someone please describe the step by step process of how this ship will be flown? E.g. where are you going to use it, what are you going to do with it, etc.
Rio Bravo
Deep Core Mining Inc.
Caldari State
#198 - 2012-09-27 09:37:26 UTC  |  Edited by: Rio Bravo
Rek Seven wrote:
Can someone please describe the step by step process of how this ship will be flown? E.g. where are you going to use it, what are you going to do with it, etc.


Well, will try...
When you start as a miner just high sec ore from 1.0 down to 0.5 belts, would be best use for the time you've been in game. When you get up there, might need some zydrine or megacyte that you can't get from high sec ore. If you don't feel like buying what you need, some might want to get it themselves. They kind of fragile, so can't take alot of hitting, as some of the veteran gas miners have been expressing concern about.
After you have trained enough, perfect ship for scan sites in dangerous places. getting ores and gas from places where before people weren't inclined to risk 100 million plus worth of equipment. Watch out for the AoE gas clouds! So it has it's uses for high end miners. risk/isk evaluation wise...
Not much for hauling, and cargo is pitiful, not really a transport. Its max targetting range is like 15km, so unless its boosted, not viable to put weapons on it. For any kind of efective PvP. Some pointed to it being used as a tackler...doesn't look like it would have the speed for combat duty, except in tackling other industrials. Kind of fragile too.
I think it is what the devs say it is...An entry level mining ship to introduce new players to mining as a viable career, and also has bonuses that more experienced miners would still value. It never becomes obsolete in other words, people won't put it down to pick up a barge. They would keep it for gas later, or for riskier endeavours that would call upon the role this ship fills. Small maneuverable miner, with lower ore yeild and capacity, but still enough to make it profitable. It's survivability is based on it's ability to retreat quickly in the face of danger, as opposed to durability.
In time, will be used for all sorts of things I can't think of right now for sure, lol.
High slots I would put mining lasers, and depending a cloak or a tractor, maybe salvager. Cloak to hide, tractor if I am looking for specific rocks, and have a hauler coming later, so I can drag a can behind me as I go. Mids probably a mwd, and some shield hardeners (pg and cpu permitting). the low slot, maybe a cargo expander for mercoxit crystals. A damage control add to durability. Nano to agility. Another stab would be overkill maybe. mining upgrade boosts yeild. Might even need to jam a cpu upgrade in there.
Guess fitting depends on play style.

“You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. I dig.”  - Clint Eastwood, misquote.

Rek Seven
University of Caille
Gallente Federation
#199 - 2012-09-27 11:11:47 UTC  |  Edited by: Rek Seven
Okay that sounds like a realistic use of the ship and it does in fact make it a cool little ore mining ship for those new miners that aren't afraid of a bit of risk but for gas mining, i don't think it's much use.

If you want to mine in W-space and null, you are going to have to fit a probe launcher and if someone spots you and bubbles the gate/WH, good luck probing your self out of the system with your newbi scanning skills Cry

I'm fine with the entry level design philosophy when it comes to ore but the gas mining bonuses should be designed for existing gas miners.
Ganthrithor
School of Applied Knowledge
Caldari State
#200 - 2012-09-27 11:21:47 UTC  |  Edited by: Ganthrithor
Rio Bravo wrote:
Ganthrithor wrote:
Rio Bravo wrote:

Sigh, Goon tears.... Concerning the warp core strength whine, Impel also has +2 wc strength, and what do you do with other ships that fit stabs to slip through gates and dangerous places? Just use multiple pilots, faction point, or get this...an interdictor! Yes, they are nice little ships...come in destroyer and cruiser sizes! more than a match for a frigate sized excavator.
Maybe just join the militia if you want to fight another player. Its a game, and part of the game is healthy industry, not just non-stop destruction. PvP always about not enough risk for industrials for the risk, well, not enough risk for PvP pilots just out to smash a noob in his noob ship, that can't even shoot back.


The Impel is also a 100m isk T2 ship, not a frigate handed out for free with minimal to nonexistent skill requirements. It also has the align time of a supertanker, meaning if I stumble upon one in the wild while flying solo I can bump-tackle it and kill it that way. It's also a hauler, meaning that it spends 90% of its time traveling through gates (you know, to haul things) rather than sitting (possibly aligned) in some mining site ready to warp to a safespot and cloak at the drop of a hat. None of these things is true of the ORE frig. There's no reason for it to have a WCS bonus except that CCP seem to be feeling the need to make everything mining-related 100% idiot-proof lately.


Can't believe I am responding to this...I stab my exhumers in null. That bother you? I do it because its safer, and even skiffs have a pretty quick align time, but mine have like nearly 90k ehp. Your scrammed, doesn't matter how much ehp you have really, if you don't get help soon in a barge, your done...Because they are not combat ships. Number two, it's a game, it's supposed to be fun. If it makes you cry that some ships have a special role you don't like, quit. I heard of more than one miner who quit the game completely after losing successive hulks during Goon sponsored Hulkageddon.

Guess what I am trying to say, It's not just your game, other people play too, and spend alot of money doing it. Miners generally have more than one alt they fly at once. You see, you can't run a successful subscription game when the only dynamic that gets any attention is the griefing one. Obviously, you have to trust why the Devs gave the ship that bonus...they gonna be doing more than flying through a gate camp. These are the people that bring you the stuff that ships are built from.


Fitting stabs on your skiff requires a tradeoff-- you have to sacrifice lowslots to do it. Building WCS into a hull means that no tradeoffs are necessary-- you can max yield and escapability at the same time.

Also, non-consensual PvP isn't "griefing," it's part of the game. That's what people like you don't seem to understand. You'd like an environment where you can farm your hearts out with near-zero risk to your assets, while the rest of us signed up many years ago for a game that was based on open-world PvP as well as industry. We don't appreciate you rolling in and demanding an end to the aspects of this game that brought us here in the first place.

Oh, and if I can quad-box combat ships (which is a hell of a lot more demanding than pressing a strip-miner button on a few accounts once per hour while flying a hauler to and from a station on another), you should probably be able to handle your mining ships. I don't ask for built in security features on my hulls because I've chosen to multibox. If you can't safely operate multiple clients concurrently then maybe you should stop multiboxing instead of whining about how controlling multiple accounts is too hard and you need free, built-in warp core stabs to compensate.