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Ship Bumping? Still needed?

Author
Mallak Azaria
Caldari Provisions
Caldari State
#61 - 2012-09-29 10:25:29 UTC  |  Edited by: Mallak Azaria
Zyella Stormborn wrote:
High sec mission running does not affect other players.


Isk faucet.

Zyella Stormborn wrote:
High sec incursion running does not affect other players.


Isk faucet.

Zyella Stormborn wrote:
High sec mining does not affect other players (but unless you are in a Skiff it does have risk).


Has risk regardless of what ship you're in & does affect other players, unless you're implying that the ore mined is simply trashed by the miners instead of being refined or sold.

Now in regards to highsec missions & incursions, I'm not implying that isk faucets are bad, but they are ridiculously high for being in highsec. Sure it's not completely riskless, but CCP sure do seem to be heading that way.

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Zyella Stormborn
Green Seekers
#62 - 2012-09-29 15:11:56 UTC  |  Edited by: Zyella Stormborn
So you are comparing pulling in isk in pve, and directly affecting another player ship to ship in pvp with no regards as to ship size / scale as your basis for this argument....

I see.

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Zyella Stormborn
Green Seekers
#63 - 2012-09-29 15:12:21 UTC
double post

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#64 - 2012-09-29 15:28:19 UTC
Exactly how am I meant to kill that annoying bellend that I am at war with who likes to sit out on a station undock in a battleship refusing to aggress anything, regardless of what it is or whether or not support is present unless I can bump that douche off station with a neutral in a 10mn MWD fit cruiser?
Zyella Stormborn
Green Seekers
#65 - 2012-09-29 18:44:49 UTC
bump him off station with a BC or BS? ;)

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

sYnc Vir
Wolfsbrigade
Ghost Legion.
#66 - 2012-09-29 20:44:41 UTC
If you talk to a GM about it they will tell you the following.

Quote:
GM Smiley
Bumping is generally allowed. We may make exceptions to this in very extreme circumstances, but we are unable to say in advance at what point we would intervene.


Quote:
GM Bunyip
we cannot divulge too much information on where we draw the line, as then we risk people abusing our policies by just barely staying within what we define as acceptable.


Which I think basically means as long as they don't spend 3 hours hitting the same guy, they are fine. I would therefore suggest you add the 10 minutes of bumping you get from that one bored ass alt into your isk per hour plans. Its pretty fair to be honest. He get to bump you, but if he only bumps you and no one else then he can get into trouble. However if he bumps everyone, then your fcuked and have to deal.

Or, not ice mine and mine rocks instead.


Don't ask about Italics, just tilt your head.

Pipa Porto
#67 - 2012-09-29 23:41:48 UTC
Zyella Stormborn wrote:
So you are comparing pulling in isk in pve, and directly affecting another player ship to ship in pvp with no regards as to ship size / scale as your basis for this argument....

I see.


Since that is, in fact, how EVE works, yes.

Every ISK you create through Missioning and Incursioning devalues the ISK that everyone else holds.
Every LP you create through Missioning and Incursioning devalues the LP that everyone else holds.
Every Tag you buy to convert your Mission LP is a tag someone else can't use (putting an upwards pressure on tags).
Every Incursion site you win is a site some other fleet didn't win.
Every Roid you mine is a Roid someone else can't mine.
Every Mineral you create through mining devalues the minerals that everyone else holds.

So your PvE activities affect everyone else in the game.

Bumping a Freighter affects 1 person only.
Bumping and Killing a Freighter affects 1 person negatively and everyone else (who owns minerals) positively because:
There is now the demand for 1 new Freighter, increasing the value of the minerals that go into the freighter.
Only downside is that it once again reduces the value of everyone else's ISK by creating a bunch of ISK (insurance).

EvE: Everyone vs Everyone

-RubyPorto

Zyella Stormborn
Green Seekers
#68 - 2012-09-30 01:17:34 UTC
Pipa Porto wrote:
Zyella Stormborn wrote:
So you are comparing pulling in isk in pve, and directly affecting another player ship to ship in pvp with no regards as to ship size / scale as your basis for this argument....

I see.


Since that is, in fact, how EVE works, yes.

Every ISK you create through Missioning and Incursioning devalues the ISK that everyone else holds.
Every LP you create through Missioning and Incursioning devalues the LP that everyone else holds.
Every Tag you buy to convert your Mission LP is a tag someone else can't use (putting an upwards pressure on tags).
Every Incursion site you win is a site some other fleet didn't win.
Every Roid you mine is a Roid someone else can't mine.
Every Mineral you create through mining devalues the minerals that everyone else holds.

So your PvE activities affect everyone else in the game.

Bumping a Freighter affects 1 person only.
Bumping and Killing a Freighter affects 1 person negatively and everyone else (who owns minerals) positively because:
There is now the demand for 1 new Freighter, increasing the value of the minerals that go into the freighter.
Only downside is that it once again reduces the value of everyone else's ISK by creating a bunch of ISK (insurance).



And again, you are going to go to an extreme side of a spectrum, and compare something in the far roundabout, to try and compare it and isk, to a game mechanic of a ship affecting a ships physics. Is this one of those odd 'Seven steps to Kevin Bacon' things? o.0

You occasionally get out there in left field when you decide you want to argue about something Pipa, but this one... well, yeah, ill just boggle a bit and move along. ;)

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Pipa Porto
#69 - 2012-09-30 02:09:28 UTC
Zyella Stormborn wrote:
And again, you are going to go to an extreme side of a spectrum, and compare something in the far roundabout, to try and compare it and isk, to a game mechanic of a ship affecting a ships physics. Is this one of those odd 'Seven steps to Kevin Bacon' things? o.0

You occasionally get out there in left field when you decide you want to argue about something Pipa, but this one... well, yeah, ill just boggle a bit and move along. ;)


The "problem" being discussed is bumping that leads to a ship loss. If it didn't and people were just bumping Freighters for the hell of it, the proper response is to file a petition under Griefing (bumping freighters with no aim other than delay is one of the only examples of actual CCP defined griefing possible in current game mechanics).

What's your alternative suggestion to current bumping mechanics?

Removing them means that station games become effectively unstoppable and JFs become effectively invulnerable (I mean more than they are now).
Adding Damage means that Jita's undock becomes one massive explosion.
Adding some Aggression flag runs into the sticky question of who gets the flag.

Oh, and the suggestion that there's no cheap counter is ridiculous in the context of bumping being used to gank Freighters. Make 2 trips is the cheap counter.

EvE: Everyone vs Everyone

-RubyPorto

Zyella Stormborn
Green Seekers
#70 - 2012-09-30 06:47:49 UTC
The "problem" as I saw it was about ship bumping in general, be it by high sec grief, pvp, or any other means. I do not recall specifically it being about ship loss.
As to alternative suggestions, I gave mine in the first or second post. It had nothing to do with removing it altogether, station games, or adding damage / aggression flags. I would have to go back and read the posts again, but I don't recall more than a couple of people arguing for it to be removed.

And it is not just freighters its used against, hence their reference to no cheap counters. Making multiple trips is no counter to bumping in regards to a gank, unless you are just trying to talk about monetary value of a haul, and in high sec only.

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Pipa Porto
#71 - 2012-09-30 07:08:13 UTC  |  Edited by: Pipa Porto
Zyella Stormborn wrote:
The "problem" as I saw it was about ship bumping in general, be it by high sec grief, pvp, or any other means. I do not recall specifically it being about ship loss.
As to alternative suggestions, I gave mine in the first or second post. It had nothing to do with removing it altogether, station games, or adding damage / aggression flags. I would have to go back and read the posts again, but I don't recall more than a couple of people arguing for it to be removed.

And it is not just freighters its used against, hence their reference to no cheap counters. Making multiple trips is no counter to bumping in regards to a gank, unless you are just trying to talk about monetary value of a haul, and in high sec only.


If the Bumping of the Freighter doesn't result in a gank, it most likely falls under the griefing rules. So it's not a "problem" for anyone unless they lose their ship (in which case it's a valid tactic).

If you're talking about realism, Well...
Space is a Viscous Liquid
Ships have Top Speeds instead of Top Accelerations
Turrets deliver their damage instantaneously
Faster than Light Sonar that can't tell how far away things are (d-scan)
Grid-Fu
etc.

Your suggestion was what, change the bump mechanics from momentum=mass*velocity to momentum=volume*velocity? Seriously?
Because Mass is already taken into account (that's why Bump Machs and Bump SFIs are used instead of Bump Frigates).


Oh, and since there are laughably few freighter ganks that don't have an expected profit, taking 2 trips is absolutely a counter to bumping that leads to being ganked (GM action is the counter to bumping freighters that aren't going to be ganked).


As for the other uses of bumping, it's how you stop gate crashing, how you stop station games, Titans from getting back into their POS shields, etc. Why should those people be able to do their thing without any fear?

EvE: Everyone vs Everyone

-RubyPorto

Zyella Stormborn
Green Seekers
#72 - 2012-09-30 08:09:19 UTC
Pipa Porto wrote:
Zyella Stormborn wrote:
The "problem" as I saw it was about ship bumping in general, be it by high sec grief, pvp, or any other means. I do not recall specifically it being about ship loss.
As to alternative suggestions, I gave mine in the first or second post. It had nothing to do with removing it altogether, station games, or adding damage / aggression flags. I would have to go back and read the posts again, but I don't recall more than a couple of people arguing for it to be removed.

And it is not just freighters its used against, hence their reference to no cheap counters. Making multiple trips is no counter to bumping in regards to a gank, unless you are just trying to talk about monetary value of a haul, and in high sec only.


If the Bumping of the Freighter doesn't result in a gank, it most likely falls under the griefing rules. So it's not a "problem" for anyone unless they lose their ship (in which case it's a valid tactic).

If you're talking about realism, Well...
Space is a Viscous Liquid
Ships have Top Speeds instead of Top Accelerations
Turrets deliver their damage instantaneously
Faster than Light Sonar that can't tell how far away things are (d-scan)
Grid-Fu
etc.

Your suggestion was what, change the bump mechanics from momentum=mass*velocity to momentum=volume*velocity? Seriously?
Because Mass is already taken into account (that's why Bump Machs and Bump SFIs are used instead of Bump Frigates).


Oh, and since there are laughably few freighter ganks that don't have an expected profit, taking 2 trips is absolutely a counter to bumping that leads to being ganked (GM action is the counter to bumping freighters that aren't going to be ganked).


As for the other uses of bumping, it's how you stop gate crashing, how you stop station games, Titans from getting back into their POS shields, etc. Why should those people be able to do their thing without any fear?




a) Everyone on these forums knows just how quickly GM's take action against just about anything in EVE.
b) I've managed to bump Orcas carriers, freighters, and a dread so far piloting nothing but cruisers and frigates, and did a great job at it, so not sure exactly how well any installed bump mechanics may be at the moment, but if they are in play they need adjustment. I can't comment on bumping a Titan as I've never been close enough to one yet (I rarely get that deep into SOV space).
c) Bumping people out of shields... ugh, POS's in general seem to need some work, but I do not know nearly enough about those to even try for an idea on them. I do feel that larger ships should be able to bump people out of shields (taking care of your 'being able to do their thing without fear odd comment')
d) I was not, and still am not going as far as to say 'make it real'. I am all for, however, something a lot closer than it is currently.

I doubt anything about bumping will change anytime soon, entirely too many more important issues in game to work on. I would love to see it eventually however.

Its late around here, I'm off. I wish you many kills,

07
~Zyella

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Pipa Porto
#73 - 2012-09-30 08:23:17 UTC  |  Edited by: Pipa Porto
Zyella Stormborn wrote:
a) Everyone on these forums knows just how quickly GM's take action against just about anything in EVE.
b) I've managed to bump Orcas carriers, freighters, and a dread so far piloting nothing but cruisers and frigates, and did a great job at it, so not sure exactly how well any installed bump mechanics may be at the moment, but if they are in play they need adjustment. I can't comment on bumping a Titan as I've never been close enough to one yet (I rarely get that deep into SOV space).
c) Bumping people out of shields... ugh, POS's in general seem to need some work, but I do not know nearly enough about those to even try for an idea on them. I do feel that larger ships should be able to bump people out of shields (taking care of your 'being able to do their thing without fear odd comment')
d) I was not, and still am not going as far as to say 'make it real'. I am all for, however, something a lot closer than it is currently.

I doubt anything about bumping will change anytime soon, entirely too many more important issues in game to work on. I would love to see it eventually however.

Its late around here, I'm off. I wish you many kills,

07
~Zyella


a) Then that's an entirely different problem than the bump mechanics (in my experience, "Stuck" petitions get answered pretty quickly)
b) And? Are you saying that frigates should have no effect on bigger ships?
c) It's bumping people to keep them from returning to their shields. Titans have such huge buffers that without effective bumping, they'd almost universally be ble to get back under POS shields from a fairly large distance, rendering them extraordinarily hard to kill when in the neighborhood of a friendly POS (they're immune to Webs, y'see). Bumping means that poking your head out to take pot shots comes at some risk.
d) Currently bumping takes into account mass, velocity, and elasticity. Collisions in real physics are calculated with mass, velocity, and elasticity. Seems pretty realistic to me.

The thing that may make it look unrealistic is that a Charon only has some 15 times the mass of a good bump SFI, while the SFI is moving some 200 times the speed of the Charon. The SFI has something like 13 times the momentum that the Charon does.
A bump slasher that I just threw together has about 1/100th of the mass of a Charon, but is going more than 100 times as fast, so it has roughly the same momentum as the Charon.

The reason it looks unrealistic to you is that you're ignoring the velocity part of the equation (and possibly the fact that MWDs add mass (and possibly that ship model volume and ship mass aren't well correlated*)).

*See the Machariel, which is about the size of most Carriers, but has a mass more similar to that of a BC.

EvE: Everyone vs Everyone

-RubyPorto

Val'Dore
PlanetCorp InterStellar
#74 - 2012-10-01 00:00:24 UTC
Bumping kills immersion for me. But until CCP realizes that ships are supposed to enter stations the same way they leave... well.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Escomboli
Ministry of War
Amarr Empire
#75 - 2012-10-01 03:24:15 UTC
It would just be odd if you could pass through every ship you came across. There are a lot of reasons to bump people, least of all is the griefing.


What really should be done is CCP getting collision damage into the game.


ORCA TO RAMMING SPEED!
Pipa Porto
#76 - 2012-10-01 03:44:09 UTC
Escomboli wrote:
It would just be odd if you could pass through every ship you came across. There are a lot of reasons to bump people, least of all is the griefing.


What really should be done is CCP getting collision damage into the game.


ORCA TO RAMMING SPEED!


I call Jita undock Camera.

EvE: Everyone vs Everyone

-RubyPorto

Ra Jackson
Aliastra
Gallente Federation
#77 - 2012-10-01 14:51:27 UTC
Pipa Porto wrote:
Escomboli wrote:
It would just be odd if you could pass through every ship you came across. There are a lot of reasons to bump people, least of all is the griefing.


What really should be done is CCP getting collision damage into the game.


ORCA TO RAMMING SPEED!


I call Jita undock Camera.


I call undock queue!
Casirio
Aliastra
Gallente Federation
#78 - 2012-10-01 15:53:13 UTC
TLDR all of it..

but you've obviously never fought on a wormhole. As there are no aggression timers in wormholes (just polarization) bumping is crucial to try and get someone off a hole.
Atley Tramming
Phasechange Inc.
#79 - 2012-10-01 16:59:29 UTC
How about a module that deals damage to a ship that rams you proportionate to it's inertia? Or, perhaps a module so when rammed, that person's propulsion systems are disabled for a period of time (passive stasis webifier?).

If it you made it so there were small, medium, and large modules that took up a large amount of powergrid/cpu, you wouldn't see the module used in PvP (so that tactic would still be useful), yet it would still be useful as an anti-griefing module.

Any reason(s) that can't/shouldn't be done?
March rabbit
Aliastra
Gallente Federation
#80 - 2012-10-02 10:12:33 UTC  |  Edited by: March rabbit
Vimsy Vortis wrote:
Exactly how am I meant to kill that annoying bellend that I am at war with who likes to sit out on a station undock in a battleship refusing to aggress anything, regardless of what it is or whether or not support is present unless I can bump that douche off station with a neutral in a 10mn MWD fit cruiser?

hm....
how is Frighter pilot meant to fight those pesky aplha-tornadoe suiciders who uses neutral scaner + logoff traps?
How is tankless miner meant to survive high-sec gankers?

I see wide range of stupid and unlogical things needed to answer those stupid questions.

The Mittani: "the inappropriate drunked joke"