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[Winter] Changes to NPC AI

First post
Author
Bugsy VanHalen
Society of lost Souls
#321 - 2012-10-25 16:24:06 UTC  |  Edited by: Bugsy VanHalen
Tippia wrote:
Dinsdale Pirannha wrote:
For those that are responding to Tippia, don't.
He / she is a known troll with zero credibility.
No, I'm a person who gets called a troll when people who try to make opinion pass for fact gets those opinions shot down with actual facts. Now, I'm sorry that I've manage to run L4s with pretty much zero issue and without any impact on my completion times, since this fails to entertain your highsec persecution complex, but that's just how it is.

The fact remains: the impact this change will have on L4s is negligible since it's so easy to keep aggro off your drones, much as expected. The only issue would be that whole “newbies tag along in bad ships” business, but then, L4s are most commonly not run like that. Ad hominems and more paranoia will not change this fact.

So you want to discuss facts?

Ok so you run missions in an Ishtar. You tested the new A.I. in an Ishtar. (Fact) This is probably the worst possible ship to test the new A.I. with. Not because it is a bad ship to run Level 4 missions in, on the contrary it is one of the best LVL 4 mission ships. If you have the skills for it which most newer players do not. It is also probably the least affected ship by this A.I. change. If your preferred ship is an Ishtar than I assume you have really good drone skills. Add the ship bonus of 10% to drone hit points and it is easy to see why YOUR drones do not get insta popped when targeted. In what way does this prove there is no issue with less elite drone boats? Or non drone boats that rely on small drones to kill ships that get under their guns? or that the new A.I. has a negligible impact on LVL 4's?

On top of this the Ishtar is a T2 HAC, a cruiser size ship, what does this mean?
(more facts)
#1 - A T2 ship automatically has higher threat than a T1 ship.
#2 - It is cruiser size, so has a much easier time pulling agro off drones than a battleship size ship does.

So your testing in an Ishtar does nothing to reveal the problems with this change. The fact that an Ishtar is relatively unaffected does nothing to demonstrate the impact this change does have on T1 BS's that use light drones.

In fact I would assume that any HAC or T3 for that matter would have very little trouble keeping agro off the drones. Even without the drone HP buff your ship has. Again irrelevant as the issue is with T1 BS's.

The purpose of testing is to look for issues, not find the best way to circumvent them. If you actually want to help with the testing rather than being a troll, fly a few missions with the ships that ARE affected by this A.I. update. Namely a T1 battleship. Any of them will have the same problem. A T1 battleship has a much harder time holding agro of small ships than an Ishtar. A drone boat Domi with loads of e-war may be relatively unaffected. The AFK Domi fit that is all Drone DPS but has shield transfers in the highs targeting the drone should still generate enough threat to AFK missions even with the new A.I. changes. So AFK missions will most likely still be possible.

The issues with this new A.I. is mostly with T1 battleships using light drones. (fact)A battleship hull is so much bigger than the drones that it is near impossible to keep agro off them without massively gimping your fit. No amount of testing with any HAC or T3 will give any insight into this issue. If this change is implemented as it sits now new players will not be able to run level 4 missions in a T1 BS even with decent skills. I have not tested how the new A.I. reacts to a T2 BS mission boat, But even though it should in theory be easier to hold agro as it is a T2 ship, this would again not be testing the actual issue.

this goes the same for the comments FOX FOUR made about a T3 pilot bringing along a noob in a frigate. this is a pointless discussion. Why?
#1 - a T3 does not benefit from having a frig join them for missions near as much as a mission runner in a BS.
#2 - A T3 is again a cruiser size ship, much closer to the size of a frigate than a BS, so it takes less threat to pull agro.
3# - A BS mission runner can really be helped by the noob in a frigate taking care of the frigate size ships. A T3 does not need help with them as it can insta pop them.

If having a noob join a veteran in level 4 missions is even going to be looked at, it needs to be with the veteran in a T1 BS, as this is where the problem really manifests and is the more common scenario compared to the Veteran being in a T3.

Do you see now why your posts are viewed as trolling? You are not addressing the actual issues, but only pushing the most obvious work around. I do not want to fly a HAC in order to work around the new A.I. I prefer to fly a BS. That is my choice and my play style. My play style is one of the ones that will be massively nerfed by this new A.I. Your play style being relatively unaffected is irrelevant as this change is not an issue for you. That does not mean others are unaffected. The problem is the play styles this change does affect.

As far as this A.I. not being new. OK I will agree that it is just a paired down version of the A.I. used for Sleepers and Incursions.This is a fact. But this change will put this A.I. Into the game for ALL other NPC's. For anyone who does not run incursions, or live in a wormhole, it is for all intents and purposes NEW,Also a fact. As they have never experienced it before.

I have tried to come up with a fit in EFT to test this weekend based on your recommendations. For the most part it will not work. The best I can do for a raven is upgrade to CN shield hardeners which frees up a lot of CPU to fit a NOS or two in the utility high slots. I am not confident a NOS or 2 will be near enough threat. Since ogre II's are still supposedly left alone I also plan on testing a fit with them and 200mm auto cannons in the 2 extra high slots to see if they will work against the elite frigs.
Dinsdale Pirannha
Pirannha Corp
#322 - 2012-10-25 19:37:31 UTC
Bugsy VanHalen wrote:

Much anger, the vast majority I agree with


I am not sure you are getting your facts straight.

I flew the Ishtar in L4's, and I do indeed have near perfect combat skills in all weapons systems and hulls.
(90M SP does that for you.)
I am the one that went afk in Sansha Recon IV, room 1.
I warped in, turned on my A/B, then established an orbit of approx 60 km around the acc gate, waited until all 4 spawns had aggro on me, then released the Ogres and went AFK, and not one took damage.

I think the troll flew a Domi.

I purchased a Vargur on Duality just before DT on the 23rd, and plan on testing that, plus if time permits, a Navy Domi, and maybe even a Navy Vexor in L3's.

I doubt I will have time for all 3 ships, but I will give it a go.

But fundamentally, the test is an utter waste of time since Fox Four has already stated that the fact that heavy drones in an Ishtar won't take aggro still.

Read Fox Four's post again. It is clear she (going foward I will assume the avatar matches the real person) has access to the algorithms that dictate AI aggro. But it is also clear that what the content designers were looking for and what is actually happening in-game are chasms apart. Also, Fox Four is NOT a coder. That means that she has to explain to the coders what she envisions, the hope that what they code matches, and then hope we test the hell out of it to see if it does.

Someone has posted that Ogre II's were insta-popped when released from a Rattlesnake.
If that is true, then that is a very valuable piece of info, since the sig of my Ishtar is about 245 with the shield extenders and rigs, and a Rattler is way, way bigger.
But will that piece of data, if true, be utilized? I strongly doubt it.
That should be tested by CCP themselves for confirmation. But it won't.

CCP would rather rely on the people who feed huge quantities of disinformation into these threads (I think both know of such a person), to achieve whatever agenda they may have.

Ultimately, the testing here on Duality is garbage, and the real testing will begin Dec 5th.
I hope I am wrong, hence why I will be doing more testing here on the weekend. But the UI disaster, the FW disaster, the huge over-reactive nerf of Incursions........they all prove that CCP does not listen until the screaming comes from people on TQ.
Gary Bell
Black Dragon PHP
Brave Collective
#323 - 2012-10-25 20:09:09 UTC
So I have not been in this thred in a while but I am not seeing an answer to the biggest question I have. Has anyone tryed to run missions and DED plexes with Citidel Torps. This is still going to be basically a game breaking issue in the 10 of 10s and lvl five missions that have enough ewar to insta pop most ships. I dont care to go into these things and loose 4 Bil isk T3s cuz no body payed attention? Can we get an answer on that or are we just up a creek?
Dinsdale Pirannha
Pirannha Corp
#324 - 2012-10-25 20:12:13 UTC
Gary Bell wrote:
So I have not been in this thred in a while but I am not seeing an answer to the biggest question I have. Has anyone tryed to run missions and DED plexes with Citidel Torps. This is still going to be basically a game breaking issue in the 10 of 10s and lvl five missions that have enough ewar to insta pop most ships. I dont care to go into these things and loose 4 Bil isk T3s cuz no body payed attention? Can we get an answer on that or are we just up a creek?


About 2-3 days after the AI changes were introduced, Fox Four stated that plex structures were exempt from the new AI.
So bottom line: Null sec / low sec are OK, high sec gets hammered.
Derath Ellecon
University of Caille
Gallente Federation
#325 - 2012-10-25 21:48:27 UTC
Bugsy VanHalen wrote:

Ok so you run missions in an Ishtar. You tested the new A.I. in an Ishtar. (Fact) This is probably the worst possible ship to test the new A.I. with. Not because it is a bad ship to run Level 4 missions in, on the contrary it is one of the best LVL 4 mission ships. If you have the skills for it which most newer players do not. It is also probably the least affected ship by this A.I. change. If your preferred ship is an Ishtar than I assume you have really good drone skills. Add the ship bonus of 10% to drone hit points and it is easy to see why YOUR drones do not get insta popped when targeted. In what way does this prove there is no issue with less elite drone boats? Or non drone boats that rely on small drones to kill ships that get under their guns? or that the new A.I. has a negligible impact on LVL 4's?



What an ill-formed, and invalid conclusion.

An ishtar was a perfectly viable test. First and foremost the testing is of the new AI, how it changes its aggro etc. As far as I know, the aggro can be triggered by sig size, but nothing was said about T1 vs T2. So a test with an ishtar should give an indication of aggro mechanics of a cruiser class ship (which would also be similar to say, a noob vexor)

Bottom line is that ALL ship sizes need to be tested thoroughly to get any type of accurate indication of what is going to happen when this goes live.

For one, I'm glad I gave the mission life behind.
Adigard
RubberDuckies
#326 - 2012-10-25 23:00:39 UTC  |  Edited by: Adigard
Tippia wrote:
Adigard wrote:
You're one person who hasn't noticed that rats 'occasionally' destroy drones.
No. I'm the person who have had no problems keeping my drones safe if and when they get attacked. To me, this has been an occasional occurrence because I have previous experience with Level-1 AI and know how to keep it properly annoyed.

That is all: yes, they were attacked. Yes, they were also easy to save. Yes, ewar (and, by the sound of it, remote support) is a high priority for the rats. So no, it is not the dronepocalypse people are claiming it is.


I have never seen anyone refer to it as a 'dronepocalypse', but that's a fun sounding buzz-word to throw around.

IMO it will lead to the overall PvE experience being slightly less enjoyable. Apparently CCP is working on my other concerns with unintended consequences, and so I'll refrain from anything more on that topic until after we hear back from CCP FoxFour. That's not to say I think this change will make PvE more enjoyable, or that I'm looking forward to the added drain in PvE after this one's been deployed.

Furthermore... many of us found that the rats weren't destroying our drones. I've posted to that very point, multiple times. Troll less, read more? More than 60% of the tests I ran, the rat AI totally ignored my drones, regardless of how AFK I was. Regardless of EWar (there as none) the AI would seemingly target-switch to my drones, but they weren't taking damage.

Tippia wrote:
Rengerel en Distel wrote:
You also tested pve content in a fit no one would normally use for pve.
Incorrect.

I tested PvE content in a fit that is often used for PvE, specifically AFK running with only drones.


/facepalm

So we know you totally ignored the posts in this thread in order to go a'trolling right?

The CCP Dev's discovered and pretty much spelled out that the AFK Domi fit was actually buffed by this post, long before Duality was ever opened for testing. Congratulations on wasting your time on something we already knew to be worthless?

Yes, just in case you can't be bothered with reading... The AFK Domi fit is actually buffed by this AI change. Unfortunately the Drone player's who are actually present at their keyboard will end up suffering slightly for this AI change.
Singira
Heffalumps and Woozles.
#327 - 2012-10-26 09:13:44 UTC
Remove warpscramblers and warpdisruptors from NPC agrotable.
They should have no relevance to the NPC threat perception of their potential targets.
Bugsy VanHalen
Society of lost Souls
#328 - 2012-10-26 13:46:13 UTC  |  Edited by: Bugsy VanHalen
Derath Ellecon wrote:
Bugsy VanHalen wrote:

Ok so you run missions in an Ishtar. You tested the new A.I. in an Ishtar. (Fact) This is probably the worst possible ship to test the new A.I. with. Not because it is a bad ship to run Level 4 missions in, on the contrary it is one of the best LVL 4 mission ships. If you have the skills for it which most newer players do not. It is also probably the least affected ship by this A.I. change. If your preferred ship is an Ishtar than I assume you have really good drone skills. Add the ship bonus of 10% to drone hit points and it is easy to see why YOUR drones do not get insta popped when targeted. In what way does this prove there is no issue with less elite drone boats? Or non drone boats that rely on small drones to kill ships that get under their guns? or that the new A.I. has a negligible impact on LVL 4's?



What an ill-formed, and invalid conclusion.

An ishtar was a perfectly viable test. First and foremost the testing is of the new AI, how it changes its aggro etc. As far as I know, the aggro can be triggered by sig size, but nothing was said about T1 vs T2. So a test with an ishtar should give an indication of aggro mechanics of a cruiser class ship (which would also be similar to say, a noob vexor)

Bottom line is that ALL ship sizes need to be tested thoroughly to get any type of accurate indication of what is going to happen when this goes live.

For one, I'm glad I gave the mission life behind.

You are right, all ships do need to be tested.

My point was Tippia keeps insisting the new A.I. is fine and has caused no issues, and has had minimal impact on mission running. She keeps referring to her testing in an Ishtar to back this up.

An Ishtar as a lvl 4 mission runner has obviously has been minimally affected by the new A.I. change. Good to know. I would assume that all HAC's would have a similar easy time Keeping agro off drones.

The issue is this change has created a huge problem for T1 battleships. Testing further with an Ishtar or other cruiser size ships will do nothing to prove or disprove the impact this change has on T1 battleships.

As far as T1 vs T2. It has been stated that this new A.I. is a scaled down version of the A.I. used for sleepers and Incursions. In my experience that A.I. is affected by tech level of the ship. Running sleeper sites in a Tech 2 or Tech 3 ship I have had a much easier time generating hate to control agro in a Tech 2 ship than in a Tech 1. Although I have not spent much time against this A.I. in a T2 battleship. I assume that the higher hate generated by higher tech level ships is carried over to the new A.I. as it uses the same code.
Bugsy VanHalen
Society of lost Souls
#329 - 2012-10-26 14:06:04 UTC  |  Edited by: Bugsy VanHalen
Dinsdale Pirannha wrote:
Bugsy VanHalen wrote:

Much anger, the vast majority I agree with


I am not sure you are getting your facts straight.

I flew the Ishtar in L4's, and I do indeed have near perfect combat skills in all weapons systems and hulls.
(90M SP does that for you.)
I am the one that went afk in Sansha Recon IV, room 1.
I warped in, turned on my A/B, then established an orbit of approx 60 km around the acc gate, waited until all 4 spawns had aggro on me, then released the Ogres and went AFK, and not one took damage.

I think the troll flew a Domi.

I purchased a Vargur on Duality just before DT on the 23rd, and plan on testing that, plus if time permits, a Navy Domi, and maybe even a Navy Vexor in L3's.

I doubt I will have time for all 3 ships, but I will give it a go.

But fundamentally, the test is an utter waste of time since Fox Four has already stated that the fact that heavy drones in an Ishtar won't take aggro still.

Read Fox Four's post again. It is clear she (going foward I will assume the avatar matches the real person) has access to the algorithms that dictate AI aggro. But it is also clear that what the content designers were looking for and what is actually happening in-game are chasms apart. Also, Fox Four is NOT a coder. That means that she has to explain to the coders what she envisions, the hope that what they code matches, and then hope we test the hell out of it to see if it does.

Someone has posted that Ogre II's were insta-popped when released from a Rattlesnake.
If that is true, then that is a very valuable piece of info, since the sig of my Ishtar is about 245 with the shield extenders and rigs, and a Rattler is way, way bigger.
But will that piece of data, if true, be utilized? I strongly doubt it.
That should be tested by CCP themselves for confirmation. But it won't.

CCP would rather rely on the people who feed huge quantities of disinformation into these threads (I think both know of such a person), to achieve whatever agenda they may have.

Ultimately, the testing here on Duality is garbage, and the real testing will begin Dec 5th.
I hope I am wrong, hence why I will be doing more testing here on the weekend. But the UI disaster, the FW disaster, the huge over-reactive nerf of Incursions........they all prove that CCP does not listen until the screaming comes from people on TQ.

Some very valid points. I apologize if you were offended by the apparent anger in my post. It was not directed at you but at Tippia.

She keeps referring to her testing in an Ishtar to prove the new A.I. has had minimal impact.

My point was that testing the new A.I. in an Ishtar or other cruiser size ship in no way validates or disproves the impact this A.I. change has on T1 battleships.

As much as HAC's, Command ships, T3's, and other higher tech level cruiser size ships make good mission runners, most mission runners, especially newer players, run missions in T1 or faction battleships. The Raven, CNR, Domi, Mach, Nightmare, and Rattlesnake are all very popular mission running boats, and are all impacted by this change much more than any cruiser size ships.
Dinsdale Pirannha
Pirannha Corp
#330 - 2012-10-26 15:11:10 UTC
Bugsy VanHalen wrote:

Some very valid points. I apologize if you were offended by the apparent anger in my post. It was not directed at you but at Tippia.

She keeps referring to her testing in an Ishtar to prove the new A.I. has had minimal impact.

My point was that testing the new A.I. in an Ishtar or other cruiser size ship in no way validates or disproves the impact this A.I. change has on T1 battleships.

As much as HAC's, Command ships, T3's, and other higher tech level cruiser size ships make good mission runners, most mission runners, especially newer players, run missions in T1 or faction battleships. The Raven, CNR, Domi, Mach, Nightmare, and Rattlesnake are all very popular mission running boats, and are all impacted by this change much more than any cruiser size ships.


No worries, I know that you and I are on the side of reason.
As for Tippia, ignore it. I know the dev's will likely take it's statements as gospel, especially if they synch with what they WANT to hear.

And, yeah, I think the BS's and T1 cruisers need to be tested.
But ultimately, if I find that my Ogre's are being ignored if I fly a BS (someone posted they were getting insta-popped in a Rattler), well then, the entire test is a complete waste of time, and ANY results we post here are completely useless.
Rengerel en Distel
#331 - 2012-10-26 15:19:14 UTC
Tested a level 2 in a rattler to get a giant sig difference, and with a TP and NOS, I could not get aggro back from my drones. Recall/release and never lost aggro again. I let the TP/NOS combo go for 2 or 3 minutes before recalling the drones, so if they were going to switch back to me, they would have.

With the increase in shiptoasting, the Report timer needs to be shortened.

CCP FoxFour
C C P
C C P Alliance
#332 - 2012-10-26 16:06:22 UTC  |  Edited by: CCP FoxFour
Hey guys,

Duality is back online. I will personally be online for as much of it as possible, especially during the day on Monday to help people with the testing, to do the testing myself, and to get your feedback.


  • Duality is online now!
  • Duality will remain online until the morning of Tuesday October 30th.
  • If you are going to be on Duality join the channel Duality. I will be in that channel offering any support I can for people testing, answering questions, and testing myself. If you need to be moved I will be happy to help you from that channel while I am online.


MASS TEST!
On top of this we would like to run a mass test on Monday, October 29th, at 14:00 EVE time. During this time we would like to test the performance impact of the new AI having been applied to everything. To do this properly we will need as many people as possible running missions in one of the following systems:

  • Motsu
  • Dodixie
  • Ordion
  • Emolgranlan


Those who complete a minimum of 5 missions in one of those four systems between the hours of 14:00 and 18:00 on Monday October 29th will receive 2 million SP on both Buckingham and Duality. Both CCP Bettik, myself, and other members of team Five 0 will be online during this time. Again, please join the Duality chat channel during this mass test and we will do whatever we can to help assist you in testing missions.

CCP FoxFour

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Vincent Athena
Photosynth
#333 - 2012-10-26 16:07:40 UTC
Spc One wrote:
I did some tests with missions.
Rattlesnake with Ogre II's to be exact.

I lost all Ogre II's in 30 seconds.
When i deploy drones they insta aggro drones and ogre's just go boom.

Drones will become a thing of a past, no one will use them.
Even when we get meta 14 drone modules, those will be useless.

So i recommend ccp to change things so that AI doesn't attack drones, but attacks other players in missions.

But best thing ccp could do right now is to leave level 0 rats (missions, plexes etc) as they are now.
So npc's aggro only one ship that enters mission.

The trick is to launch the drones, do not send them out, wait for the NPCs to switch, recall drones, wait for NPCs to switch back to you, then relaunch and start using them. The NPCs only evaluate threat and decide to switch every couple of minutes, so now you got time to do some killing.

Also, shoot stuff with the snake, look dangerous to the NPCs will stay on you.

Know a Frozen fan? Check this out

Frozen fanfiction

Vincent Athena
Photosynth
#334 - 2012-10-26 16:09:54 UTC
CCP FoxFour wrote:

  • Duality will remain online until the morning of Tuesday October 23rd.

  • CCP FoxFour

    CCP has perfected time travel?

    Or do you mean October 30th?

    Know a Frozen fan? Check this out

    Frozen fanfiction

    Bugsy VanHalen
    Society of lost Souls
    #335 - 2012-10-26 16:20:27 UTC  |  Edited by: Bugsy VanHalen
    I can't find the post now, its getting to be a long thread, but wasn't the one claiming the ogre II's were not touched flying a HAC not a BS? It would make sense as the HAC's seem to have no trouble controlling agro. I assume because the cruiser is so much smaller than a BS, the size difference is much less compared to the drones. It takes less hate to over come the size preference of the NPC's with a cruiser size ship than it does with a BS size ship.

    This would indicate to me that the code is working properly. The issue is A battleship is far more reliant on drones than a cruiser. Just as a capital ship needs sub caps for protection against smaller ships a battleship needs drones for protection against smaller ships. We need something added to battleships to offset this huge gap.

    Perhaps drastically increasing the threat generated by large guns and launchers while slightly reducing the threat generated by e-war and remote reps would work. This way active mission runners will have a much better chance of pulling argo off drones, while AFK drone boats (namely the Domi) will have their drones wiped out very quickly due to no threat generated by large weapons. Allowing E-war to generate so much threat that a Domi can still be fit to AFK missions seems to defeat the purpose. Provided one of the driving factors for the new A.I. was to combat AFK mission running, which I was under the impression it was.

    This would at the same time fix the issue with logistics, giving battleship pilots better tools to protect their logistics cruisers. The NPC's hate of logistics will be even harder on the new support ships. If a T2 logistics has trouble handling the threat generated by their remote reps, a less experienced T1 pilot filling the same role will be hit even harder.

    I assume most veterans will adapt to this new A.I. without to much difficulty. But newer players already have difficulties running level 4 missions due to low skills. This new A.I. will make new players who can barely run level 4 missions now, completely unable to run them at all under the new A.I. If CCP is trying to ease the entry level of new players into EVE, than this is a step in the wrong direction. Unless the issue of Battleships not being able to protect their drones is resolved. One of the first things I learned running level 4 missions in a T1 BS was the importance of drones. Now if I as an experienced mission runner had some difficulties, where does that leave the inexperienced players?
    Dinsdale Pirannha
    Pirannha Corp
    #336 - 2012-10-26 16:20:31 UTC
    CCP FoxFour wrote:


    MASS TEST!
    On top of this we would like to run a mass test on Monday, October 29th, at 14:00 EVE time. During this time we would like to test the performance impact of the new AI having been applied to everything. To do this properly we will need as many people as possible running missions in one of the following systems:

    • Motsu
    • Dodixie
    • Ordion
    • Emolgranlan


    Those who complete a minimum of 10 missions in one of those four systems between the hours of 14:00 and 18:00 on Monday October 29th will receive 2 million SP on both Buckingham and Duality. Both CCP Bettik, myself, and other members of team Five 0 will be online during this time. Again, please join the Duality chat channel during this mass test and we will do whatever we can to help assist you in testing missions.

    CCP FoxFour


    10 missions in 4 hours?????
    Clearly, you have never picked up an Extravaganza mission followed by a WC mission.
    Some missions take way over an hour to do, and you expect people to run 10 missions in 240 minutes?
    Veinnail
    Caldari Provisions
    Caldari State
    #337 - 2012-10-26 16:21:51 UTC
    Vincent Athena wrote:
    CCP FoxFour wrote:

  • Duality will remain online until the morning of Tuesday October 23rd.

  • CCP FoxFour

    CCP has perfected time travel?

    Or do you mean October 30th?


    enter conspiracy theorists


    nice thread, curious to see how the galaxy adapts to dynamic aggression
    CCP FoxFour
    C C P
    C C P Alliance
    #338 - 2012-10-26 16:24:43 UTC
    Vincent Athena wrote:
    CCP FoxFour wrote:

  • Duality will remain online until the morning of Tuesday October 23rd.

  • CCP FoxFour

    CCP has perfected time travel?

    Or do you mean October 30th?


    Can't just let my typos go can you guys. Always gotta point out my flaws. :'(

    Fixed it though. :)

    @CCP_FoxFour // Technical Designer // Team Tech Co

    Third-party developer? Check out the official developers site for dev blogs, resources, and more.

    CCP FoxFour
    C C P
    C C P Alliance
    #339 - 2012-10-26 16:26:21 UTC
    Dinsdale Pirannha wrote:
    CCP FoxFour wrote:


    MASS TEST!
    On top of this we would like to run a mass test on Monday, October 29th, at 14:00 EVE time. During this time we would like to test the performance impact of the new AI having been applied to everything. To do this properly we will need as many people as possible running missions in one of the following systems:

    • Motsu
    • Dodixie
    • Ordion
    • Emolgranlan


    Those who complete a minimum of 10 missions in one of those four systems between the hours of 14:00 and 18:00 on Monday October 29th will receive 2 million SP on both Buckingham and Duality. Both CCP Bettik, myself, and other members of team Five 0 will be online during this time. Again, please join the Duality chat channel during this mass test and we will do whatever we can to help assist you in testing missions.

    CCP FoxFour


    10 missions in 4 hours?????
    Clearly, you have never picked up an Extravaganza mission followed by a WC mission.
    Some missions take way over an hour to do, and you expect people to run 10 missions in 240 minutes?


    Crap, it was supposed to be 5. Wow that post was full of a bit of fail. Updated. :(

    @CCP_FoxFour // Technical Designer // Team Tech Co

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    Singira
    Heffalumps and Woozles.
    #340 - 2012-10-26 17:30:53 UTC
    CCP Foxfour

    Can you give any explanation as to why scramblers and disruptors should count towards threat generation?

    These are not PvE items to begin with, they have no relevance towards ratting, and you gain no advantage using them on rats.
    Having them on agrotable and generating threat is just ruining a lot of other aspects of EvE.

    I for one would like to hear the reasoning behind this.