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Dev blog: Brains! NOM NOM!

First post First post First post
Author
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#881 - 2012-10-05 20:21:48 UTC
Rengerel en Distel wrote:
Tyberius Franklin wrote:
Rengerel en Distel wrote:
Really wish you guys could have held off on the devblogs about this, new ships and crimewatch if it was going to be a month before any of it could be tested. By the time it hits the test servers, half of the butt hurt players won't bother to log in to test anything, because they already feel they're being screwed, after weeks of being riled up on the forums. The people that do bother to test, will feel like their feedback is ignored, because the testing cycle will be so short at that point, that most of the features have to go in as is, and be iterated on afterwards. It's just horrendously customer unfriendly.

Your request doesn't make a whole lot of sense. F&I is filled with valuable critique which has led to a number of changes already based upon the feedback provided. Granted it's largely based on theory crafting, it's still worthwhile to flesh out concepts and expectations as early as possible. I personally appreciate the early and frequent communication of their plans.

Perhaps as it relates to ships, that's correct. With ships, people can EFT warrior their way around the fits to see what works/doesn't work, and actually make suggestions. That's not the case with crimewatch or the AI change without actual testing. It's still a matter that all the changes need to be tested in an environment where all the systems are running. You can test the vexor change and have it be totally meaningless if the AI change isn't there too, for example.

Even without EFT people have successfully, using FoxFour's feedback and their own in game experience pointed out a now acknowledged issue. Additionally there is quite a bit of theory crafting going on here about how to make the best of the changes for groups and other affected parties. Granted we can't make as finite determinations regarding actual performance we can plan for more targetted testing once the changes begin and make the most of the testing time we have.
Dinsdale Pirannha
Pirannha Corp
#882 - 2012-10-05 20:41:49 UTC
Tyberius Franklin wrote:

Even without EFT people have successfully, using FoxFour's feedback and their own in game experience pointed out a now acknowledged issue. Additionally there is quite a bit of theory crafting going on here about how to make the best of the changes for groups and other affected parties. Granted we can't make as finite determinations regarding actual performance we can plan for more targetted testing once the changes begin and make the most of the testing time we have.


Yes indeed, the issues in null sec have been addressed. The new AI was going to be a game-breaker in many null sec plexes.
Of course, the same issues that will wreck drone boats in high sec fall on deaf ears.

If I was cynical, I would suggest that this is another part of the long-term plan by the CSM and elements of CCP to eradicate high sec income.

But that can't be true, as the entire CSM and all CCP devs, especially ones like Soundwave, have proclaimed their respect and appreciation of the high sec subscription base many many times.
Mund Richard
#883 - 2012-10-05 21:02:26 UTC  |  Edited by: Mund Richard
Misanth wrote:
[quote=CCP FoxFour]I'm still wondering how the hell you are thinking tho, when it comes to drones and missions. I'm not sure I'd ever set my foot in some Sansha missions without either a) bring a friend that is dedicated frig-/t2-cruiserkiller, or b) looking at setups that can fire on all sizes, i.e. Tengu, certain well-tracking ships like Mach, Vargur, Nightmare etc.

Making the AI 'smarter' is nice, but completely ******* over drone usage as a whole is not. It seems like you guys want players to be forced to use Tengus in missions, so all sizes can be killed with a single ship, but same time you are nerfing HML.. so at the end of the day killing speed will be slower, income less. Why don't you call this for what it is? An income- and drone nerf, not a boost to AI? And you also realise you flat out kill certain ships usage by these changes as well? No way I'd use a Paladin ever again in Sansha lv4 for example. The Hammerheads was the solution to t2 cruisers, now if they primary my Hammers.. no way in Hell I'd sit there pulling/redeploying them for ages when I could use another ship instead. I.e. you're pigeonholing people into using certain ships as well. For Amarr this is a real kick in the nuts, they rely on the drones vs TD'ing cruisers, in particular. And Gallente drone boats can't be too pleased either.. Ishtar/Gila will die off nearly completely in PvE, and Dominixes drop drasticly.


Having started the game with armor tanking, I was always considering going into amarr space, and working there. EM/Thermic damage incoming instead of let's say angel double explosive? Yes please!
Then I've read about L4s, tracking disruptors and cap warfare.
Suddenly every and any other region seems easier a bit.

Back to why I post, Ishtar will be possibly less hit by these chances, if one uses sentries and heavies in it.
The Ishtar has a sig of some 145, the 25mbps drones 100.
Add a bit of repping love from the highslots, armor-tanked a painter or webifier in the mid, and they should stick to you over your babies.
Now for the Dominix, testing is needed how much hate must be generated to be able to tank the frigs/cruisers off the poor goblins and 'heads, if at all it's reliably possible, when they are somewhere further chasing something blooming their sig...
HOLY MOLY! Shocked
The answer to drone threat is their own signature bloom?
They won't be saved by being able to reach the safe haven of your dronebay, but by being too easy to hit, and taking too long to travel!
IF the AI is updating it's threat list often enough, it will suddenly become more interested in the big bad flying potato-fortress than the about-to-die drone?
...naaah, bet the AI update is not fast enough. Would increase server load and whatnot.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Adigard
RubberDuckies
#884 - 2012-10-05 23:17:54 UTC  |  Edited by: Adigard
Mund Richard wrote:

IF the AI is updating it's threat list often enough, it will suddenly become more interested in the big bad flying potato-fortress than the about-to-die drone?
...naaah, bet the AI update is not fast enough. Would increase server load and whatnot.


I haven't really seen anything that proves that the AI swaps targets, after swapping targets... if that makes sense?

From what I saw the new AI will target swap to a new target until it dies / leaves... and only has the potential to swap to a new target when a new target arrives on grid.

Of course, that was in the narrow testing window we were allotted last month, so who knows. I guess we'll know for sure in half a month.

Dinsdale Pirannha wrote:
Bottom line, CCP is waiting to see what the sub numbers look like in the 2nd quarter 2013 to get a read how badly the new system hits the subscription rate. If they get a larger spinoff from Dust, then high sec is utterly screwed. If there is definite dropoff on subs, that can be traced to this upcoming disaster, then CCP might reverse out some of the changes. This is the Incursion fiasco all over again.


My understanding of the math behind the logged in numbers is that it includes both Eve Online player's and Dust player's... so expect those numbers to swell dramatically with the Dust'ers, and be rather meaningless for a long time to come.
Lady Manus
Lumen et Umbra
#885 - 2012-10-06 13:16:49 UTC  |  Edited by: Lady Manus
CCP FoxFour wrote:
Hey guys, I promised to keep you updated and so I am.

I have been running some more missions and we have found a problem. The missile batteries and other turrets (such as the one at the end of the maze, stasis towers, cruise missile towers, etc.) are under certain circumstances having problems with the new AI. We are currently evaluating our options but we may end up reverting the AI from those turrets and leaving them how they were for a few reasons. One of them being that we believe missions involving the station gun from the end of the maze are not as balanced as we would like.

I will be spending this afternoon testing it some more as well as testing it with the towers using the old dumb AI.



So... trying to recap this very long thread:
you going to make plexes more fun by increasing NPCs intelligence and tactics right?

Now my question is: when you going to really fix the missing/useless plexes?
Cause at the moment, for example, all drones plexes sucks terribly and drop no loots so all your work on those is going to be wasted.
Also other plexes are missing or useless: angel DED 6 non exists for example and many others are bugged or totally waste of time.
Also due to impreved difficluties will the loot be improved too?
Why spend so much effort on AI instead of making the plexes more less straigh tforward? (e.g. instead of just blow up everything solve timed puzzles for example)
LM

PS. The new NPS aggression flag is an orrible idea: you are in 0.0 or low sec space stealing rats or plexes and then some reds show up and you cant log off for 15 mins..... bah terrible idea imho
Ushagar
Conquest of Spaces
#886 - 2012-10-06 15:00:17 UTC  |  Edited by: Ushagar
At last Nightmare is more beneficial than Thanatos))))))))
This means that I should spend 60-90 days of study

This is terrible,
again changes the balance of the game is not agreeing with the players
stoicfaux
#887 - 2012-10-06 20:18:06 UTC
Any chance of NPCs getting their own logistics and cloaky ships? What about NPCs performing ship bumping? Or gunship NPCs trying to minimize transversal?

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Draconus Lofwyr
The Scope
Gallente Federation
#888 - 2012-10-06 20:39:51 UTC
ah yes, more nerfs to mission runners. While i am all for increasing the entertainment value and not making them paters to run, this is still a nerf. We are getting a more complicated AI that "hates" something they are immune to. "look, were being nossed/jammed/damped and its not doing anything to us, damn it i hate them!!!!" can we get this changed, that's just not "intelligent" to me. Either allow our ECM to affect them, or them to ignore it like i would if it didn't bother me!!!

Ultimately, this will end up just another step in the EvE recession, drone region changes tightened the noose, remove drone poo, and replace with a lesser bounty, but NO drops at all( hm, that trend sounds familiar, incursions drop wrecks that clutter up the battlefield for absolutely no reason, no salvage, no loot, no bounty, why even leave a wreck?) Normal rat loot table nerf in the guise of a miner buff, most the good drops are now practically useless metal scraps (only good thing about em is they are really amazing trit compression, if only we could get a bpo to make metal scraps). then the mining ship changes and the ultimate inflation of the mineral prices.

You will be making missions more complicated to run with the same or less payouts, so fewer people will consider them worth running, at least give us something in return, you know, it would be a good time to start adding a few t2 mods to the loot table, the idea that rats have been around this long and haven't figured out t2 is a bit silly, or even restore the more lucrative mods that were dropped back in, but in the form of 1-3 run bpc's on the loot table, this will both buff the miners and the ratters without allowing the gun miner to salvage it for minerals. at least throw us a friggin bone.
Adigard
RubberDuckies
#889 - 2012-10-06 22:01:53 UTC  |  Edited by: Adigard
Draconus Lofwyr wrote:
Normal rat loot table nerf in the guise of a miner buff, most the good drops are now practically useless metal scraps (only good thing about em is they are really amazing trit compression, if only we could get a bpo to make metal scraps). then the mining ship changes and the ultimate inflation of the mineral prices.


Since CCP is planning on breaking mineral compression soon, you can probably strip Metal Scraps off your list, they'll probably find a way to nerf those in-line with other bits o' scrap metal reprocessing.

Draconus Lofwyr wrote:

You will be making missions more complicated to run with the same or less payouts, so fewer people will consider them worth running, at least give us something in return.....


I expect we'll see CCP offering more 'discounts' on 30 PLEX bundles.
cerberus hates
Taxation is Theft Probably
#890 - 2012-10-06 23:08:31 UTC
i really do hope this will make the mission running and belt ratting a little more fun.
Draconus Lofwyr
The Scope
Gallente Federation
#891 - 2012-10-06 23:16:28 UTC
Adigard wrote:
I expect we'll see CCP offering more 'discounts' on 30 PLEX bundles.



and this right here is what i hope doesn't happen, CCP moving more towards pay to win, or worst case, pay to even have any isk!

removing more and more ways to get isk all so they can sell more plexes. That in itself would kill the game.
Mund Richard
#892 - 2012-10-07 20:02:33 UTC  |  Edited by: Mund Richard
Draconus Lofwyr wrote:
ah yes, more nerfs to mission runners. While i am all for increasing the entertainment value and not making them paters to run, this is still a nerf. We are getting a more complicated AI that "hates" something they are immune to. "look, were being nossed/jammed/damped and its not doing anything to us, damn it i hate them!!!!" can we get this changed, that's just not "intelligent" to me. Either allow our ECM to affect them, or them to ignore it like i would if it didn't bother me!!!

NOS aside (for which they aren't but are immune to...), are they really immune to the rest?
Scram grabs nullsec battleships that would warp out (doesn't happen in hisec but whatever)
Jam may work as well, just not sure about the point in it, when it's chance based for one target and they have 10 times the numers, so even if you get a successful cycle off, nine others still shoot at you. Not really efficient. Specially since you used one or more modules for it.
Damp... Even worse than Jam, since they target out to many times as far as their weapons, wouldn't be easy to create a scenario where damping one makes sense. If it works, never heard of someone testing it. Roll
Tracking disruption should work, and would make sense, if it would force a rail serpentis to come closer to your blaster brutix... But I doubt it does. And falls into the one against many scenario again.

Web and Paint work on them and are used for great effect on setups that really need it.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Joker Dronemaster
Aliastra
Gallente Federation
#893 - 2012-10-08 17:40:03 UTC
I had the pleasure of speaking with CCP Bettik at Eve Vegas this year about the changes and I am no longer worried about them. I think after a short period of readjustment the AI is actually going to be easier to manage for drone users/groups than it was before. In the sense that we will be able to control which target the new wave is going to hate the most BEFORE it spawns.

Yes there are going to be a few situations that need to have the kinks ironed out, the biggest one for me being how these new mechanics affect carrier ratting, but overall I'm getting excited over finding ways to game the AI so I have to make FEWER choices :)
Nevyn Auscent
Broke Sauce
#894 - 2012-10-09 10:22:50 UTC
Mund Richard wrote:
Draconus Lofwyr wrote:
ah yes, more nerfs to mission runners. While i am all for increasing the entertainment value and not making them paters to run, this is still a nerf. We are getting a more complicated AI that "hates" something they are immune to. "look, were being nossed/jammed/damped and its not doing anything to us, damn it i hate them!!!!" can we get this changed, that's just not "intelligent" to me. Either allow our ECM to affect them, or them to ignore it like i would if it didn't bother me!!!

NOS aside (for which they aren't but are immune to...), are they really immune to the rest?
Scram grabs nullsec battleships that would warp out (doesn't happen in hisec but whatever)
Jam may work as well, just not sure about the point in it, when it's chance based for one target and they have 10 times the numers, so even if you get a successful cycle off, nine others still shoot at you. Not really efficient. Specially since you used one or more modules for it.
Damp... Even worse than Jam, since they target out to many times as far as their weapons, wouldn't be easy to create a scenario where damping one makes sense. If it works, never heard of someone testing it. Roll
Tracking disruption should work, and would make sense, if it would force a rail serpentis to come closer to your blaster brutix... But I doubt it does. And falls into the one against many scenario again.

Web and Paint work on them and are used for great effect on setups that really need it.


Faction rats in 0.5 Space will warp out also. Ok, so they are only Faction frigates, but they can still drop Pirate frigate BPC's. So yea, Scrams not useless.
Jenn aSide
Soul Machines
The Initiative.
#895 - 2012-10-09 13:29:01 UTC
Joker Dronemaster wrote:
I had the pleasure of speaking with CCP Bettik at Eve Vegas this year about the changes and I am no longer worried about them. I think after a short period of readjustment the AI is actually going to be easier to manage for drone users/groups than it was before. In the sense that we will be able to control which target the new wave is going to hate the most BEFORE it spawns.

Yes there are going to be a few situations that need to have the kinks ironed out, the biggest one for me being how these new mechanics affect carrier ratting, but overall I'm getting excited over finding ways to game the AI so I have to make FEWER choices :)


How is this an improvement, sounds like a dumbing down to me. Sure, like everyone else I'll exploit the hell out of it ie i'll get to use drones after this change , where as right now it's too tedious if there is a new spawn because drones tend to catch aggro, causing me to either lose one or have to pull them back in (it's just easier to web them and blap them with my super tracking blaster vindi).

And if it's so easy for players to adapt to, it will be easy for botters to adapt to, hell even safer still for them.

I want good pve (like incursions), not this Frankenstein crap.
Alayna Le'line
#896 - 2012-10-09 14:39:59 UTC  |  Edited by: Alayna Le'line
Since everybody is going on about L4s and Forsaken hubs. How about taking a Vexor or an Arbitrator into the Recon 1 L2 version with a low skill character (~3m SP, without T2 modules, this including drones, maybe a T2 repper though as that's a really short train), the kinds that will usually be running these L2s. This mission is already seriously hard on such SP levels as is, I'd be very interested how it would play out with the new AI, especially with all the destroyers in there.

Istr there being other L2s with lots of frigates that could get nasty (Damsel?) but Recon is the one I remember best...
Rengerel en Distel
#897 - 2012-10-09 19:21:48 UTC
Alayna Le'line wrote:
Since everybody is going on about L4s and Forsaken hubs. How about taking a Vexor or an Arbitrator into the Recon 1 L2 version with a low skill character (~3m SP, without T2 modules, this including drones, maybe a T2 repper though as that's a really short train), the kinds that will usually be running these L2s. This mission is already seriously hard on such SP levels as is, I'd be very interested how it would play out with the new AI, especially with all the destroyers in there.

Istr there being other L2s with lots of frigates that could get nasty (Damsel?) but Recon is the one I remember best...


That missions has never been intended to be done solo by low SP characters. That's why it even tells you that you don't have to fight anything, and to just leave when you can.

With the increase in shiptoasting, the Report timer needs to be shortened.

Adigard
RubberDuckies
#898 - 2012-10-10 02:01:07 UTC  |  Edited by: Adigard
Alayna Le'line wrote:
Since everybody is going on about L4s and Forsaken hubs. How about taking a Vexor or an Arbitrator into the Recon 1 L2 version with a low skill character (~3m SP, without T2 modules, this including drones, maybe a T2 repper though as that's a really short train), the kinds that will usually be running these L2s. This mission is already seriously hard on such SP levels as is, I'd be very interested how it would play out with the new AI, especially with all the destroyers in there.

Istr there being other L2s with lots of frigates that could get nasty (Damsel?) but Recon is the one I remember best...


If you haven't noticed... CCP test runs their missions in max skilled characters. You're likely out of luck on this front. But in theory the test servers should be up in half a month or so (next Friday, maybe?) so there may be some short time window allotted for us to test it before they rip the servers down again.

OTOH, CCP seems pretty intent on doubling down with this change and aren't going to stop from implementing it, regardless... so... ehh.
Dersen Lowery
The Scope
#899 - 2012-10-10 02:18:15 UTC
Alayna Le'line wrote:
Since everybody is going on about L4s and Forsaken hubs. How about taking a Vexor or an Arbitrator into the Recon 1 L2 version with a low skill character (~3m SP, without T2 modules, this including drones, maybe a T2 repper though as that's a really short train), the kinds that will usually be running these L2s. This mission is already seriously hard on such SP levels as is, I'd be very interested how it would play out with the new AI, especially with all the destroyers in there.

Istr there being other L2s with lots of frigates that could get nasty (Damsel?) but Recon is the one I remember best...


Only if you try to kill everything. If you're a 3M SP character in a T1 fit cruiser, just read the title of the mission: Recon. It can be done in a shuttle.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Roime
Mea Culpa.
Shadow Cartel
#900 - 2012-10-10 06:57:25 UTC
ITT 45 pages of bad players incapable and unwilling to adapt to any kind of changes.


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