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Dev blog: Brains! NOM NOM!

First post First post First post
Author
Veritas Luxmea
Science and Trade Institute
Caldari State
#861 - 2012-10-04 16:58:41 UTC
CCP FoxFour wrote:
Hey guys, I promised to keep you updated and so I am.

I have been running some more missions and we have found a problem. The missile batteries and other turrets (such as the one at the end of the maze, stasis towers, cruise missile towers, etc.) are under certain circumstances having problems with the new AI. We are currently evaluating our options but we may end up reverting the AI from those turrets and leaving them how they were for a few reasons. One of them being that we believe missions involving the station gun from the end of the maze are not as balanced as we would like.

I will be spending this afternoon testing it some more as well as testing it with the towers using the old dumb AI.


I see what you did there, and I appreciate your consideration.
Kitt JT
True North.
#862 - 2012-10-04 17:00:42 UTC
in b4 bhaal price spikes
darkness 4
Universitas Tax Haven
#863 - 2012-10-04 17:16:24 UTC
CCP FoxFour wrote:
Adigard wrote:
Rommiee wrote:
darkness 4 wrote:
Running anoms and lvl 5 missions should also be checked using subcaps with fighters assigned from a carrier that's sitting at a safe.



This


Sadly we'll probably have to wait until the server's come back up (someday we hope?) else the answer may be something akin to:

"We ran the first room of the Score, L4, in a Tengu with fighter assistance. It was fairly easy, but we lost two fighters to rat aggro. We're okay with this."


Wait, so fighters are required in a L4 mission now? No, I am not testing that. Please stop. If you honestly have a mission or anomaly or something like that you want me to test please let me know and I will.


Please test drone hordes with a carrier using only sentury drones and then using only fighters.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#864 - 2012-10-04 19:53:56 UTC
Dinsdale Pirannha wrote:
Buzzkill

Just about the only thing I can agree with you on is that I will probably hate running this mission far more than now after these changes go in.
Mund Richard
#865 - 2012-10-04 21:05:59 UTC
Tyberius Franklin wrote:
Dinsdale Pirannha wrote:
Buzzkill

Just about the only thing I can agree with you on is that I will probably hate running this mission far more than now after these changes go in.

Still a drone user here...
Saw that mission once.
(Hint: it pops up fairly often as offered...)

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#866 - 2012-10-04 21:32:53 UTC
Mund Richard wrote:
Tyberius Franklin wrote:
Dinsdale Pirannha wrote:
Buzzkill

Just about the only thing I can agree with you on is that I will probably hate running this mission far more than now after these changes go in.

Still a drone user here...
Saw that mission once.
(Hint: it pops up fairly often as offered...)

At this time I'm not planning to mothball my drone ships on 12/04, but that mission in particular, which is a bit slow now, will most likely be rather painful afterward depending on how much ewar/RR I can cram on my ship without gimping tank levels or crippling DPS too much. If I can permarep drones to keep all the small stuff off of them for the most part it will be fine. It will also mean this change made someone go to a perma sentry repping fit rather than away from one, but... well...
Adigard
RubberDuckies
#867 - 2012-10-04 22:17:08 UTC  |  Edited by: Adigard
CCP FoxFour wrote:
Adigard wrote:
Rommiee wrote:
darkness 4 wrote:
Running anoms and lvl 5 missions should also be checked using subcaps with fighters assigned from a carrier that's sitting at a safe.



This


Sadly we'll probably have to wait until the server's come back up (someday we hope?) else the answer may be something akin to:

"We ran the first room of the Score, L4, in a Tengu with fighter assistance. It was fairly easy, but we lost two fighters to rat aggro. We're okay with this."


Wait, so fighters are required in a L4 mission now? No, I am not testing that. Please stop. If you honestly have a mission or anomaly or something like that you want me to test please let me know and I will.


My complaint was that you tested the easiest mission in the world for drone aggro, and were happy with the results. The AE and GE missions typically include TWO frigates in each wave.

Testing drone aggro vs. a single wave with 2 rats != testing drone aggro vs. a room full of 8+ frigates.

Sorry if my comparison was facetious, but there are vastly better places / mission to use for a more legitimate test.

//EDIT: In point of fact, I can't actually think of a less suitable place to run your test. Are there missions that include less ships per wave?

Go try the L4 version of Damsel in Distress, kill the named NPC first / then the BS wave, and focus fire everything on the pleasure dome. Assuming your Dual Domi tank can tank the resulting ships, please report back how drone aggro is managed in a target rich environment. Or the second room in either side of World's Collide... or heck, any mission currently implemented that includes more than 4 or 5 ships per wave, a la AE / GE.
Mund Richard
#868 - 2012-10-04 22:36:57 UTC  |  Edited by: Mund Richard
Tyberius Franklin wrote:
At this time I'm not planning to mothball my drone ships on 12/04, but that mission in particular, which is a bit slow now, will most likely be rather painful afterward depending on how much ewar/RR I can cram on my ship without gimping tank levels or crippling DPS too much. If I can permarep drones to keep all the small stuff off of them for the most part it will be fine. It will also mean this change made someone go to a perma sentry repping fit rather than away from one, but... well...
Interestingly enough, my original reaction was trying to find a ship I'd love and cherish, that relies on guns (Machariel).
Then I've realised, I should just make my dps toon fly a Domi as well!
Both ships remote rep each other while having sentries out, everything should attack them if they also EWAR with 2-3 midslots, no?
First time I wish that my sentries had the same signature size as their gun resolution... Roll

Adigard wrote:
My complaint was that you tested the easiest mission in the world for drone aggro, and were happy with the results. The AE and GE missions typically include TWO frigates in each wave.

Testing drone aggro vs. a single wave with 2 rats != testing drone aggro vs. a room full of 8+ frigates.

Sorry if my comparison was facetious, but there are vastly better places / mission to use for a more legitimate test.

Had the same complaint some good 130 posts ago.
Possibly yours is better worded and easier to read.

My suggestions were (since I ran missions in Gallente space, such ones were to pop in my mind) tests in Worlds Collide Serpent vs Gurista (range is short at the start, two annoying EWARs) and The Assault (again serpentis, sometimes the room bugs and you get stage agro... fun times to test any fit).
But I bet people can come up with better ones.

Testing in Buzz Kill would be ... a Buzz Kill to say the least.
I expect that one to be simply be added to the list of missions that will not get the new AI.


...
Come to think of it, doesn't this change have a(nother) "fun" unintended side-effect?
Any time your tank is breaking in a mission, and you have like 30sec left to live in a faction-fit ship while 10+ frigs are scramming and webbing you?
Release a flight of light ECM drones! 10 seconds later you are free to warp!

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Adigard
RubberDuckies
#869 - 2012-10-04 23:35:55 UTC  |  Edited by: Adigard
Mund Richard wrote:
Adigard wrote:
My complaint was that you tested the easiest mission in the world for drone aggro, and were happy with the results. The AE and GE missions typically include TWO frigates in each wave.

Testing drone aggro vs. a single wave with 2 rats != testing drone aggro vs. a room full of 8+ frigates.

Sorry if my comparison was facetious, but there are vastly better places / mission to use for a more legitimate test.

Had the same complaint some good 130 posts ago.
Possibly yours is better worded and easier to read.

My suggestions were (since I ran missions in Gallente space, such ones were to pop in my mind) tests in Worlds Collide Serpent vs Gurista (range is short at the start, two annoying EWARs) and The Assault (again serpentis, sometimes the room bugs and you get stage agro... fun times to test any fit).
But I bet people can come up with better ones.

Testing in Buzz Kill would be ... a Buzz Kill to say the least.
I expect that one to be simply be added to the list of missions that will not get the new AI.


CCP FoxFour wrote:
Please stop. If you honestly have a mission or anomaly or something like that you want me to test please let me know and I will.


I'm going to anger some people (on both sides) with what I'm about to say, and I'll apologize up front... but this is how I feel about things.

Honestly? I don't really care what tests CCP runs. We'll never see a post from any member of this particular CCP Dev team saying "Oopsie, I tested mission / plex Y twice. Once on the live servers, once on my test servers. I was shocked and saddened to learn that it was actually less fun on the test servers."

The CCP Devs, like every other working adult is working for a paycheck, and regardless of how passionate they feel about the game as a whole, they're being paid to implement a feature. And they also will know the long-term benefits of said feature. We, as customer's, are not in the same boat. Now you've made a lot of null-gamers very happy with your willingness to not make changes to features that weren't yours, and the decision not to implement your code on those towers. I think that's an excellent decision, and I applaud you for it.

On the other hand, the feature as I understand it? I do not believe it will improve my enjoyment of the game. At all. Now in the future? 18 months down the road when you guys hopefully iterate on this feature? Man, those days will be awesome. Obviously you won't share your long-term plans, but boy-howdy, we'll all be skipping down the street with those changes. Conversely I think the next 17 1/2 months will be sorta lousy while we wait with a partially implemented AI feature. I can simply point at the Incursion changes your team implemented to tell me I'm probably sorta close to the mark on this thought of mine.

Couple that with the fact that apparently we won't be able to test these shiny new features for another month (just under a month?)... Yes, let me try to contain my excitement at how low of a priority this code is to the rest of CCP.

The long and the short of most of the CCP Dev posts in this thread are, simply put, defending just how awesome those AI changes are, and just how desperately we need them... despite the fact that a decent chunk of the poster's in this thread just don't see the pay-off.

These changes won't destroy Eve, they won't be a NGE moment, they won't destroy drone boat use, they won't case 10,000,000 angry posts on the forums. Heck, my account expires in 2 days and these changes won't even cause me to cancel my account.

On the other hand? I remain unconvinced that any feature of your wonderful new AI will do anything to improve my enjoyment of the game on December 5th, nor the enjoyment of the game for any of the player's who's play-style you ARE changing. I refuse to run down the list again, I think we should all be aware of the unintended consequences of this particular change by now.

Now at the end of October / beginning of September when you finally turn the test servers on with less than 40 days of testing remaining and most of the changes are sorta literally set in stone? Well, I guess it'll be too late for our testing feedback to matter much then. But I expect we'll all do our tests and post our feedback in the hopes it gets some consideration then.

Rengerel en Distel wrote:
The ISDs are telling people the changes are on Buckingham, but that doesn't appear to be the case. Can you let us know one way or another?


End of the month, mate
Mund Richard
#870 - 2012-10-05 00:28:32 UTC  |  Edited by: Mund Richard
Adigard wrote:

On the other hand? I remain unconvinced that any feature of your wonderful new AI will do anything to improve my enjoyment of the game, nor the enjoyment of the game for any of the player's who's play-style you ARE changing. I refuse to run down the list again, I think we should all be aware of the unintended consequences of this particular change by now.

Now at the end of October / beginning of September when you finally turn the test servers on with less than 40 days of testing remaining and most of the changes are sorta literally set in stone? Well, I guess it'll be too late for our testing feedback to matter much then. But I expect we'll all do our tests and post our feedback in the hopes it gets some consideration then.


I sortof see the point of the change.
It makes gameplay more at-the-keyboard (well, not for those in the 0mbps dronebay tengu... or AB fit Machs... and the list goes on), makes mission runners more aware of game mechanics (except those who will listen to those who will break the mechanics like predicted by devs), closes the gap between PvE and PvP (except that you will still have tanks healers and dps).

In all honesty?
Looking past how it will not make my game more enjoyable possibly?
Looking past how it makes me change my playstyle?
Looking past how it makes missions possibly more of a hassle for not a 0.01 isk increase in return unlike incursions/sleepers?
Looking past how it has so many chances of going horribly wrong in a particular way that slips the devs?

Looking past all those and a few I may not have mentioned, I may be liking the idea of this change.
And that scares me.

May the forum feedbacks be both considered, properly looked at on both live and test servers, and then stuff changed accordingly, for a more enjoyable experience to all (and to improve DEV rep).

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#871 - 2012-10-05 06:46:01 UTC
I really appreciate the amount of effort and dedication spent on this subject. It's not good to drop the efficiency of PvE activities to a level where it's becoming unprofitable, but then again it's not good to leave the system like it is and fall asleep while doing a mission.

The balance somewhere between current NPCs and Sleepers is a very good solution.
CCP FoxFour
C C P
C C P Alliance
#872 - 2012-10-05 10:59:59 UTC
OK so I have confirmation that Duality will be open on October 19th, less than a month from now :P.

See CCP Goliath's post here for more information.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Rommiee
Mercury Inc.
#873 - 2012-10-05 12:04:40 UTC
Rommiee wrote:
CCP FoxFour wrote:
Adigard wrote:
Rommiee wrote:
darkness 4 wrote:
Running anoms and lvl 5 missions should also be checked using subcaps with fighters assigned from a carrier that's sitting at a safe.



This


Sadly we'll probably have to wait until the server's come back up (someday we hope?) else the answer may be something akin to:

"We ran the first room of the Score, L4, in a Tengu with fighter assistance. It was fairly easy, but we lost two fighters to rat aggro. We're okay with this."


Wait, so fighters are required in a L4 mission now? No, I am not testing that. Please stop. If you honestly have a mission or anomaly or something like that you want me to test please let me know and I will.


I was not referring to Level 4 Missions.

Please can you check anomalies like Forsaken Hubs which are frequently run with a subcap and fighter support..

Thanks


Did you try this yet ?
CCP FoxFour
C C P
C C P Alliance
#874 - 2012-10-05 13:18:44 UTC
Rommiee wrote:
Rommiee wrote:
CCP FoxFour wrote:
Adigard wrote:
Rommiee wrote:
darkness 4 wrote:
Running anoms and lvl 5 missions should also be checked using subcaps with fighters assigned from a carrier that's sitting at a safe.



This


Sadly we'll probably have to wait until the server's come back up (someday we hope?) else the answer may be something akin to:

"We ran the first room of the Score, L4, in a Tengu with fighter assistance. It was fairly easy, but we lost two fighters to rat aggro. We're okay with this."


Wait, so fighters are required in a L4 mission now? No, I am not testing that. Please stop. If you honestly have a mission or anomaly or something like that you want me to test please let me know and I will.


I was not referring to Level 4 Missions.

Please can you check anomalies like Forsaken Hubs which are frequently run with a subcap and fighter support..

Thanks


Did you try this yet ?


Not yet sorry. Trying to get to it today, but I am busy with a few other things and getting ready for my trip to GDC Online next week in Austin.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Rengerel en Distel
#875 - 2012-10-05 15:12:02 UTC
CCP FoxFour wrote:
OK so I have confirmation that Duality will be open on October 19th, less than a month from now :P.

See CCP Goliath's post here for more information.


Really wish you guys could have held off on the devblogs about this, new ships and crimewatch if it was going to be a month before any of it could be tested. By the time it hits the test servers, half of the butt hurt players won't bother to log in to test anything, because they already feel they're being screwed, after weeks of being riled up on the forums. The people that do bother to test, will feel like their feedback is ignored, because the testing cycle will be so short at that point, that most of the features have to go in as is, and be iterated on afterwards. It's just horrendously customer unfriendly.

With the increase in shiptoasting, the Report timer needs to be shortened.

Dinsdale Pirannha
Pirannha Corp
#876 - 2012-10-05 18:05:22 UTC
Rengerel en Distel wrote:
CCP FoxFour wrote:
OK so I have confirmation that Duality will be open on October 19th, less than a month from now :P.

See CCP Goliath's post here for more information.


Really wish you guys could have held off on the devblogs about this, new ships and crimewatch if it was going to be a month before any of it could be tested. By the time it hits the test servers, half of the butt hurt players won't bother to log in to test anything, because they already feel they're being screwed, after weeks of being riled up on the forums. The people that do bother to test, will feel like their feedback is ignored, because the testing cycle will be so short at that point, that most of the features have to go in as is, and be iterated on afterwards. It's just horrendously customer unfriendly.



A few points backing what you said.

1. CCP learned their lesson with the UI fiasco. If you are intent on jamming a new system down the throats of your customers, you do not want to give customers any time to mount a campaign against it, hence very little testing time. Also, you should read one of CCP Goliath's comments about Duality. He states that it is designed for short bursts of testing for a specific system That leads me to believe that once it is up on the 19th, it might not be accessible for that long.

2. CCP has already rolled back parts of the new AI with regard to null sec plex structures, due to the complaints of null sec, so the nullsec dominated CSM is happy. The null sec income stream will be impacted on a minimal scale.

3. Further, note that CCP Diagoras ceased giving economic stats months ago. He has made one post since June 26th, and that was regarding a goon member dying. There will be no baseline for PvE income before the introduction of this system, so if there is a massive hit to high sec income, there will be no proof easily available to anyone complaining about these changes.

The income in high sec will be hugely impacted. This is also what the null sec dominated CSM wants. Also remember that Soundwave, the head dev, did a Fanfest interview where he stated that he wanted to reduce high sec income by 10% in missions. This new system is a really slick way to hammer high sec income without an obvious hit to bounties, which people can scream about. And with no hard economic data, it all comes down to the propaganda machine of null sec drowning out the complaints of high sec on the forums.

Bottom line, CCP is waiting to see what the sub numbers look like in the 2nd quarter 2013 to get a read how badly the new system hits the subscription rate. If they get a larger spinoff from Dust, then high sec is utterly screwed. If there is definite dropoff on subs, that can be traced to this upcoming disaster, then CCP might reverse out some of the changes. This is the Incursion fiasco all over again.
Misanth
RABBLE RABBLE RABBLE
#877 - 2012-10-05 19:22:49 UTC  |  Edited by: Misanth
CCP FoxFour wrote:
Hey guys, I promised to keep you updated and so I am.

I have been running some more missions and we have found a problem. The missile batteries and other turrets (such as the one at the end of the maze, stasis towers, cruise missile towers, etc.) are under certain circumstances having problems with the new AI. We are currently evaluating our options but we may end up reverting the AI from those turrets and leaving them how they were for a few reasons. One of them being that we believe missions involving the station gun from the end of the maze are not as balanced as we would like.

I will be spending this afternoon testing it some more as well as testing it with the towers using the old dumb AI.


I was wondering how long it'd take you to figure out how to handle the Maze.. As it is today everyone I know who runs it have dedicated tanks for the station. It's the only environment in EVE as far as I know where you need a specific tank for a specific target. All other DED, anoms, missions etc you can just use your regular ship (potentially with some tweak to their tank). The Maze require a dedicated tank to be able to tank the torp, so the minute you let this thing spread it's fire.. haha, it'll be carnage. Or you want everyone to bring gimped tank-ships and slowly kill this? You'd need a fleet/blob just for that. Especially with the whatever 40 t2 frigs that can web, scramble and jam you at the same time. Lol Other turrets should be a non-issue, same goes for stations (including final Fleet Staging esca, it's easily tanked by your regular dps ships anyway).

I'm still wondering how the hell you are thinking tho, when it comes to drones and missions. I'm not sure I'd ever set my foot in some Sansha missions without either a) bring a friend that is dedicated frig-/t2-cruiserkiller, or b) looking at setups that can fire on all sizes, i.e. Tengu, certain well-tracking ships like Mach, Vargur, Nightmare etc.

Making the AI 'smarter' is nice, but completely ******* over drone usage as a whole is not. It seems like you guys want players to be forced to use Tengus in missions, so all sizes can be killed with a single ship, but same time you are nerfing HML.. so at the end of the day killing speed will be slower, income less. Why don't you call this for what it is? An income- and drone nerf, not a boost to AI? And you also realise you flat out kill certain ships usage by these changes as well? No way I'd use a Paladin ever again in Sansha lv4 for example. The Hammerheads was the solution to t2 cruisers, now if they primary my Hammers.. no way in Hell I'd sit there pulling/redeploying them for ages when I could use another ship instead. I.e. you're pigeonholing people into using certain ships as well. For Amarr this is a real kick in the nuts, they rely on the drones vs TD'ing cruisers, in particular. And Gallente drone boats can't be too pleased either.. Ishtar/Gila will die off nearly completely in PvE, and Dominixes drop drasticly.

AFK-cloaking in a system near you.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#878 - 2012-10-05 19:42:46 UTC  |  Edited by: Tyberius Franklin
Rengerel en Distel wrote:
Really wish you guys could have held off on the devblogs about this, new ships and crimewatch if it was going to be a month before any of it could be tested. By the time it hits the test servers, half of the butt hurt players won't bother to log in to test anything, because they already feel they're being screwed, after weeks of being riled up on the forums. The people that do bother to test, will feel like their feedback is ignored, because the testing cycle will be so short at that point, that most of the features have to go in as is, and be iterated on afterwards. It's just horrendously customer unfriendly.

Your request doesn't make a whole lot of sense. F&I is filled with valuable critique which has led to a number of changes already based upon the feedback provided. Granted it's largely based on theory crafting, it's still worthwhile to flesh out concepts and expectations as early as possible. I personally appreciate the early and frequent communication of their plans.

Dinsdale Pirannha wrote:
1. CCP learned their lesson with the UI fiasco. If you are intent on jamming a new system down the throats of your customers, you do not want to give customers any time to mount a campaign against it, hence very little testing time.

If this were the case they would have taken the best course of action and not told us this far in advance to begin with. We'd most likely not have even known until much closer to the release.

Dinsdale Pirannha wrote:
2. CCP has already rolled back parts of the new AI with regard to null sec plex structures, due to the complaints of null sec, so the nullsec dominated CSM is happy. The null sec income stream will be impacted on a minimal scale.

The issue found with turrets and batteries from FoxFour's post doesn't seem to be nullsec exclusive from the wording used.

Dinsdale Pirannha wrote:
The income in high sec will be hugely impacted.

No, it won't. No more than any other form of PvE in any other security band. We're all fighting the same rats.
Jenn aSide
Soul Machines
The Initiative.
#879 - 2012-10-05 19:47:39 UTC
Misanth wrote:

. All other DED, anoms, missions etc you can just use your regular ship (potentially with some tweak to their tank). The Maze require a dedicated tank to be able to tank the torp, so the minute you let this thing spread it's fire.. haha, it'll be carnage.


You must have never ever been outside of Guristas Space. The best Example is Blood Raider Naval Shipyard (CCP FoxFour, have you had time to test it yet?), but there are several others that pretty much require a dedicated tank as well.
Rengerel en Distel
#880 - 2012-10-05 20:16:28 UTC
Tyberius Franklin wrote:
Rengerel en Distel wrote:
Really wish you guys could have held off on the devblogs about this, new ships and crimewatch if it was going to be a month before any of it could be tested. By the time it hits the test servers, half of the butt hurt players won't bother to log in to test anything, because they already feel they're being screwed, after weeks of being riled up on the forums. The people that do bother to test, will feel like their feedback is ignored, because the testing cycle will be so short at that point, that most of the features have to go in as is, and be iterated on afterwards. It's just horrendously customer unfriendly.

Your request doesn't make a whole lot of sense. F&I is filled with valuable critique which has led to a number of changes already based upon the feedback provided. Granted it's largely based on theory crafting, it's still worthwhile to flesh out concepts and expectations as early as possible. I personally appreciate the early and frequent communication of their plans.


Perhaps as it relates to ships, that's correct. With ships, people can EFT warrior their way around the fits to see what works/doesn't work, and actually make suggestions. That's not the case with crimewatch or the AI change without actual testing. It's still a matter that all the changes need to be tested in an environment where all the systems are running. You can test the vexor change and have it be totally meaningless if the AI change isn't there too, for example.

With the increase in shiptoasting, the Report timer needs to be shortened.