These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: Brains! NOM NOM!

First post First post First post
Author
Lfod Shi
Lfod's Ratting and Salvage
#801 - 2012-10-02 14:02:31 UTC
Chi'Nane T'Kal wrote:



You know what's smart? Avoiding/fleeing from battles you cannot win.


Heh... no argument.

♪ They'll always be bloodclaws to me ♫

Dinsdale Pirannha
Pirannha Corp
#802 - 2012-10-02 14:44:39 UTC
Rengerel en Distel wrote:
Lfod Shi wrote:
Easy solution: Stay ATK (Attached To Keyboard). Ya know, the way the designers intended the game to be played... or whatever.


You know this change doesn't actually hinder the afk boats at all, right? If you gain aggro remote repping a drone, the boat keeps the aggro. If you don't, but remote repper drones don't get aggro, they rep one drone with the ship, 2 with other drones, and have 3 dps sentries to take down the mission instead of 5. They're afk anyways, a slightly lower isk/hour isn't going to kill them.

What the change does, is have a ripple down effect that can't really be known until we can test it. As great as it is to test the very high end PVE content, every mission needs to be tested. Low SP characters need to test it, instead of testing with a max skilled player. Perhaps with perfect drone skills, you do have time to pull your heavy drones back, but how many players running level 3s in a myrm have perfect drone skills? How about the guy doing level 1s or 2s that count on the drones to kill stuff because his hybrid guns can't hit anything?

On the other hand, if you just solo the missions in anything but a drone boat, you don't notice any changes at all. So a giant sweeping NPC AI change effects only drone boats and fleets. It makes a lot of drone boats and fleets less viable, which as a design goal seems a little odd. Even the most hardcore PVPer needs PVE content to be run either to directly supply him with isk, or indirectly from the market.



Bingo....but you have missed the point. This was ALWAYS a ploy to attack the players you described.
We will not see the dev describing how a solo drone boat ran the Sansha Blockade, or a Gallente epic arc, L4 Damsel in Distress, Buzzkill, or actually hanging around in the 1st room of Sansha Recon and killing ships for the bounties.

The vast majority of the players affected by this disaster will not even read these posts, because they are casual high sec players who don't read forums So it will proceed as it is onto TQ. Only when these players are then devastated Dec 3 will the real uproar start, but by then it will be too late.
Rengerel en Distel
#803 - 2012-10-02 14:46:20 UTC
Lfod Shi wrote:
I see. It's a difference that I don't get cause drone boats never appealed to me. I like being outnumbered and outclassed in PvE. I'm looking forward to seeing if I can survive lvl3 missions solo in the new Caldari destroyer.

Different gameplay entirely and one of the reasons I do love this damn game.


You won't notice any difference at all solo, unless you're in a drone boat.

With the increase in shiptoasting, the Report timer needs to be shortened.

Jenn aSide
Soul Machines
The Initiative.
#804 - 2012-10-02 15:17:16 UTC  |  Edited by: Jenn aSide
Lfod Shi wrote:
It's likely that I don't know what I'm talking about. I know nothing about afk playing, scept when I go to get a cup of coffee while mining. My theory is this whole thing is about making solo afk droning tougher since I remember reading that Eve isn't intended as an afk game when I first signed on.

Either way, I'm looking forward to smarter rats.



That may be the intent, but (and we don't know until we can test it) it might not negatively affect afk drone boating very much, while at the same time have negative and detrimental affects to a whole slew of other things, from null sec pvp to null and low sec exploration to cooperative gameplay in missions in a security levels ect ect. This is what we're warning about.

If you want to get rid of afking (which imo would be a good thing) there are ways to do this. For some reason some players in this thread think (without thinking) that this change alone will somehow do that (while not taking into account what it could "cost" in other areas).

Hell (again, subject to testing) we in this thread that don't like this change are already theory crafting ways to circumvent the changes.

I do incursions a lot now, and it's just as easy as pie to deal with the "enhanced" AI to the point where we're still doing Vanguards in 5 or less minutes, with no losses ever, and it's every bit as "formulaic" and easy as how people do missions and plexes now. The problem isn't that the new ai can't be overcome, it's that missions and plexes werent' designed with that new AI in mind, creating some potentially very screwed up situations that takes away from PVE rather than adds to it.


Some people think it's that we don't want to adapt, that's not true, I've already thought about what adaptions I'm going to make. For example, instead of triple boxing mach/FoFtengu/FoFtengu in forsaken hubs, i'd triple box Mach/FoFNavy Raven/FoFNavy Raven, with drones assigned to the mach and the Mach with a target painter instead of a tracking comp to draw aggro away from the drones. That's a good 300+ more dps than my current set up can do.

In the current AI i don't use drones because you lose to many, but with this new stuff I mgiht be able to, meaning CCP will be letting me pour more dps out, which means I'm pouring more ISK into the game.

Unintended Consequences can be very profitable :) .
Jenn aSide
Soul Machines
The Initiative.
#805 - 2012-10-02 15:40:02 UTC
Lfod Shi
Lfod's Ratting and Salvage
#806 - 2012-10-02 15:53:19 UTC
Jenn aSide wrote:
https://forums.eveonline.com/default.aspx?g=posts&m=1994441#post1994441

Some good info in there.


Yes indeed, thanks. Much more clear to me.

The production lines are already rolling. Cool

♪ They'll always be bloodclaws to me ♫

darkness 4
Universitas Tax Haven
#807 - 2012-10-02 20:24:38 UTC
Has any testing been done with carriers using both fighters and senturies ? It would be nice to know if we are still going to be able to use them for rating.
Rengerel en Distel
#808 - 2012-10-02 21:25:12 UTC
darkness 4 wrote:
Has any testing been done with carriers using both fighters and senturies ? It would be nice to know if we are still going to be able to use them for rating.


Once there is a test server with the changes up, I'm sure a lot of stuff will be tested.

With the increase in shiptoasting, the Report timer needs to be shortened.

Adigard
RubberDuckies
#809 - 2012-10-02 23:18:31 UTC  |  Edited by: Adigard
darkness 4 wrote:
Has any testing been done with carriers using both fighters and senturies ? It would be nice to know if we are still going to be able to use them for rating.


The answer given that I remember (probably from the feedback thread) was that carrier ratting or fighter-assisted ratting in a Tengu is gone... it's virtually impossible since everything swaps to fighters full time. Someone should probably run some tests whenever the test servers come back online because I only recall one test.

Lfod Shi wrote:
Easy solution: Stay ATK (Attached To Keyboard). Ya know, the way the designers intended the game to be played... or whatever.


You know... the Dev's specifically tested the dual AFK Domi fit, and discovered it was even easier than before this change was implemented... So no, not at all. This change apparently specifically buffs AFK drone play, while punishing folks who actually do pay attention and try to fit DPS on their ships.
Yewan
Kung-Fu Fighting Club
#810 - 2012-10-03 00:01:25 UTC
eXeler0n wrote:
Yeahy! No more boring missions, but wait? When I do missions solo in a Tengu, is there anything changing for me? I fly into the mission and fire my missiles until there is nothing left that was red and blinky...


This...*points up* ...drone-type afk solo in sub cap ends, missile type solo level 4s for iskies remains.

Is it just me or is taking time to program tweak an AI for NPCs to fix a perceived "lack of challenge" a problem that was only a minor problem for some players who were irritated at other players who second account afk ... seems a bit... distracting. Who asked for this limited AI fix again? Did the NPC solo-types beg for this?

In other words, real ISK grinding with tanked and spidered BSs in WH or 0.0 plex grinding with carriers remains no real problem... but non-allied solo players who grind 25 mill isk per session, or low level noob types who used to accompany corp mates for kicks and giggles and salvage... with drone boats... needed to be fixed...

There are tons of group play non-AI type issues that could use love. Like announce ... "complex spawn triggers are now random... so yeah, good luck" or "spawn wave strengths are now pro-rated / calculated based on the number of player ships and their sizes within a 200km radius on trigger... so yeah... good luck" could require real teamwork to adjust for... but it's done so hey... thank you for taking time to adjust it...

Anyway, to confirm: My Tengu missile boat, orbit a can at 5k and almost afk play by occasionally remembering my second account needs a target change... Still seems to work fine... since the relative strength of the AI boats seem to be on par with what they were... end of rant.


CCP FoxFour
C C P
C C P Alliance
#811 - 2012-10-03 09:28:23 UTC
Adigard wrote:
darkness 4 wrote:
Has any testing been done with carriers using both fighters and senturies ? It would be nice to know if we are still going to be able to use them for rating.


The answer given that I remember (probably from the feedback thread) was that carrier ratting or fighter-assisted ratting in a Tengu is gone... it's virtually impossible since everything swaps to fighters full time. Someone should probably run some tests whenever the test servers come back online because I only recall one test.

Lfod Shi wrote:
Easy solution: Stay ATK (Attached To Keyboard). Ya know, the way the designers intended the game to be played... or whatever.


You know... the Dev's specifically tested the dual AFK Domi fit, and discovered it was even easier than before this change was implemented... So no, not at all. This change apparently specifically buffs AFK drone play, while punishing folks who actually do pay attention and try to fit DPS on their ships.


What I tested was dual Dominix but I had to stay at the keyboard managing drones and the tank of my both my Dominix.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

CCP FoxFour
C C P
C C P Alliance
#812 - 2012-10-03 10:58:16 UTC
darkness 4 wrote:
Has any testing been done with carriers using both fighters and senturies ? It would be nice to know if we are still going to be able to use them for rating.


Any suggestion for what content should be tested with a carrier?

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Adigard
RubberDuckies
#813 - 2012-10-03 11:25:59 UTC
CCP FoxFour wrote:
What I tested was dual Dominix but I had to stay at the keyboard managing drones and the tank of my both my Dominix.


Because you weren't using the dual Domi AFK sentry fit? just guessing? I've never flown one in my life so I don't (and wouldn't anyway) make any fitting suggestions... but really, you seem to be buffing the play-style you're aiming to break, while breaking other play-styles willy-nilly.

My concern is still that you guys are making the life of ATK drone user's harder, while making things easier for AFK drone user's. Now an AFK 2x Domi would never venture into a DED 10/10 in the first place, but in the relative safety and security of a standard null complex, or the absolute safety of a L4 high-sec?
Bubanni
Corus Aerospace
#814 - 2012-10-03 11:55:54 UTC
CCP FoxFour wrote:
darkness 4 wrote:
Has any testing been done with carriers using both fighters and senturies ? It would be nice to know if we are still going to be able to use them for rating.


Any suggestion for what content should be tested with a carrier?


All of it, we want carriers to continue being in anomalies so we can findand kill them... but perhaps increase the number of rats that point/scram when your in a capital...

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Gilbaron
The Scope
Gallente Federation
#815 - 2012-10-03 12:44:49 UTC
CCP FoxFour wrote:
darkness 4 wrote:
Has any testing been done with carriers using both fighters and senturies ? It would be nice to know if we are still going to be able to use them for rating.


Any suggestion for what content should be tested with a carrier?


last stage of guristas fleet staging point

no need to test it with a mom, bombers will instapop the station :D
Jenn aSide
Soul Machines
The Initiative.
#816 - 2012-10-03 13:25:29 UTC
Gilbaron wrote:
CCP FoxFour wrote:
darkness 4 wrote:
Has any testing been done with carriers using both fighters and senturies ? It would be nice to know if we are still going to be able to use them for rating.


Any suggestion for what content should be tested with a carrier?


last stage of guristas fleet staging point

no need to test it with a mom, bombers will instapop the station :D



Last stage of ALL the staging points not just Guristas.
darkness 4
Universitas Tax Haven
#817 - 2012-10-03 16:04:10 UTC
CCP FoxFour wrote:
darkness 4 wrote:
Has any testing been done with carriers using both fighters and senturies ? It would be nice to know if we are still going to be able to use them for rating.


Any suggestion for what content should be tested with a carrier?


I would test 9 and 10/10 anoms like hordes and patrols since there the only place you will usually find them in pve.
Womyn Power
Broski Bad End
#818 - 2012-10-03 16:06:11 UTC
First off I want to say that I like your dedication to making eve a better game for everyone, and your zeal for doing it seems to be pretty amazing from what the eve playerbase is used to, so thanks for that.

On the topic of the proposed changes, with regard to tackling ratters in general (and bringing new players on missions/to anoms/etc) have you considered the fact that bar Serpentis pirates, all pirates have something that, when switching to a frigate will either minmatar: target paint (making it basically one shottable by even the elite frigates), amarr: neut (no cap to point or even AB), or caldari: jamming out the frigate (based on the npcs high jam strength vs a frigs low sensor strength). Another point of concern is EWAR and the AIs tendency to prioritize targets who are actively using EWAR (such as scrams, jams, painters, webs, etc) Have you considered the effects of this with tackling frigates in the aforementioned anoms? (example being, warp into a minmatar anom to catch a ratter, scram ratter, instantly locked and painted by all the elite frigs/cruisers in the pocket and killed literally instantly.)

With sweeping changes come a lot of unintended consquiences and I really hope you don't forsake an entire playstyle in this game for what you think is a good (and needed) change right now.

Down the line, making ratters harder to hunt in null simply solidifies the fact that null as it is now, is ironically safer than highsec, simply because people know to be on guard. Making the rats ASSIST the ratters whom they are killing is a fairly laughable solution to this problem.

I suggest making a system whereby if you kill a ratter in any anom, you gain faction standing with said pirates, and at a certain level (+5 possibly?) the rats in said anoms simply will not attack you unless you take criminal action against said NPCs in said anom (along with losing standing for taking a hostile action against said npcs). This would allow you to keep your proposed changes and also alleviate entirely the concerns that face the ratter hunters, while also adding a cool roleplaying mechanic (defending the npcs space as a player, becoming 'blue' with the npcs as you have a long history of having protected them, etc.) I think changes like this are the way you need to take the game to make it a richer experience and I look forward to hearing what direction you end up taking this all, as it has a huge effect on whether or not my alliance exists come winter expansion.

Forgot to mention, this is gonna make bots spike in terms of popularity, not only do you have to not worry about awoxers (lol your own awoxing frig will die before you can warp to the rat) but with pocket concord it's just another layer of security in nullsec, which is definitely NOT needed.
DarthNefarius
Minmatar Heavy Industries
#819 - 2012-10-03 16:54:29 UTC  |  Edited by: DarthNefarius
Beagle von Space wrote:
Missions are mind-numbingly simple, easy to farm, and overpowered as it is. They are a significant part of the low-risk, moderate-to-high reward lifestyle of high sec.

Yes, mistakes may be made that will need to be iterated on when these changes are implemented, but all-in-all, I think these will be for the better.

tl;dr: Your bottomless, semi-afk isk fountain getting nerfed doesn't mean CCP hates you, it means you're not supposed to have bottomless, semi-afk isk fountains.

I'm too young to be a bittervet....


Want to become a young bittervet way too early you should have been doing Incursions before they were utterly crushed in lo/NULL Sec by the Escalaion nerf. In HI SEC the Escalation NERF decimated our numbers. Problem was it was tested by players & CCP didn't listen to the feedback about a single site ( the OTA's ) until months after the complaints were screamed. I would not be surprised if a few mission sites will turn into the Wall of OTAs like what happened to Incursions but there areso many missions such a wall is not impregnatable unlike with Incursions which OTA's where 1/3 of the sites of all Vanguards & became 100% of the sites after all others were finished until the downtime of the next day.
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Jenn aSide
Soul Machines
The Initiative.
#820 - 2012-10-03 17:07:06 UTC
CCP FoxFour wrote:
darkness 4 wrote:
Has any testing been done with carriers using both fighters and senturies ? It would be nice to know if we are still going to be able to use them for rating.


Any suggestion for what content should be tested with a carrier?


Have you tested any lvl 5 missions yet, many of those are done with carriers.

Plus basically any null sec anomaly bigger than a Forsaken Hub. Most null sec signatures have gates, but some of the escalations (fleet Staging point and the end of Hired Gun for example) are open and allow carriers. Each race is different, but all have at least a few signature plexes that esclate into open areas where carriers can be used.