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Dev blog: Brains! NOM NOM!

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CCP FoxFour
C C P
C C P Alliance
#761 - 2012-10-01 17:36:21 UTC
I also just realized I had an empty mid slot...

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

CCP FoxFour
C C P
C C P Alliance
#762 - 2012-10-01 17:42:25 UTC
If this is not obvious the ability to tank that final missile tower with a couple light drones is probably going to be changed as that is a bit too good. My point however was that it was possible and I am sure you guys will find ways to break this.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Rengerel en Distel
#763 - 2012-10-01 17:46:53 UTC
Dinsdale Pirannha wrote:
Jenn aSide wrote:
CCP FoxFour wrote:
So I just ran The Maze with two RR Domis and had absolutely no problem. In total I lost 3 light drones, but that was primarily because I was not paying attention. If I was I could have done so without a single drone loss.

To be honest, I actually think this change makes it to easy. If one of my tanks was failing because I got distracted I could activate the remote reps or ewar on my other ship and then they would switch to it. Yay for actually being able to control aggro! :D

Once we have a date for getting Duality back up I will let you guys know and you can test it for yourselves. Back to testing more missions and PLEX. :)


You tanked the final room of the MAZE with 2 RR Domis? How did your tank hold, did you send both into the 5th room at the same time or 1 at a time? Tech2 fit or what?


She forgot to mention that these were dev Domi's.
And I am really looking forward to hear how this tactic works in plexes with neut towers.


He's already stated he tests the missions with fully skilled characters. No clue about the ships, but just having pure characters skews the tests. We won't really know how good/bad the changes are until we can actually test with real characters.

With the increase in shiptoasting, the Report timer needs to be shortened.

Joker Dronemaster
Aliastra
Gallente Federation
#764 - 2012-10-01 18:00:37 UTC
CCP FoxFour wrote:
So I just ran The Maze with two RR Domis and had absolutely no problem. In total I lost 3 light drones, but that was primarily because I was not paying attention. If I was I could have done so without a single drone loss.

To be honest, I actually think this change makes it to easy. If one of my tanks was failing because I got distracted I could activate the remote reps or ewar on my other ship and then they would switch to it. Yay for actually being able to control aggro! :D

Once we have a date for getting Duality back up I will let you guys know and you can test it for yourselves. Back to testing more missions and PLEX. :)


A few questions about your setup. *All of these are assuming identical fits on both ships*

1. Which drones were you using to deal DPS? Sentries or heavies?
2. Were turrets also a part of your setup? If so blasters or rails?
3. What was your DPS per ship? Drone and turret separate please.
4. What was your cost per ship? IE are we talking T2 fits or A / X - Type deadspace?

I ask this because while I am relieved that it is still possible to run with that setup I am still not convinced that it didn't require a fairly significant DPS sacrifice and/or massively increased cost point.

And secondly it sounds like this setup is heavily reliant on active fits, which shouldn't be possible for the people unlucky enough to live in Sansha / blood raider space.
Dinsdale Pirannha
Pirannha Corp
#765 - 2012-10-01 18:02:32 UTC
CCP FoxFour wrote:
If this is not obvious the ability to tank that final missile tower with a couple light drones is probably going to be changed as that is a bit too good. My point however was that it was possible and I am sure you guys will find ways to break this.


Congratulations, you have just explained how to do ONE plex.
Explain how you will handle neut towers.
Oh, and if the jamming hurt so much, how did you get past it?

Oh, and also, please elaborate on how successful you were running say, the Sansha Blockade with a solo mission boat.
And while you are at it, please give us your fit and tactics for dealing with the Veteran Gallente Domi's and Mega's as a solo boat in the Gallente epic arc.
Joker Dronemaster
Aliastra
Gallente Federation
#766 - 2012-10-01 18:26:15 UTC
CCP FoxFour wrote:
If this is not obvious the ability to tank that final missile tower with a couple light drones is probably going to be changed as that is a bit too good. My point however was that it was possible and I am sure you guys will find ways to break this.



You do realize that if you change the only thing that allowed you to survive the final room it completely invalidates your previous test right?

Could you re-run the maze without using your light drones to tank the torp chucker then come back and present your results?

CCP FoxFour
C C P
C C P Alliance
#767 - 2012-10-01 18:45:22 UTC
Joker Dronemaster wrote:
CCP FoxFour wrote:
So I just ran The Maze with two RR Domis and had absolutely no problem. In total I lost 3 light drones, but that was primarily because I was not paying attention. If I was I could have done so without a single drone loss.

To be honest, I actually think this change makes it to easy. If one of my tanks was failing because I got distracted I could activate the remote reps or ewar on my other ship and then they would switch to it. Yay for actually being able to control aggro! :D

Once we have a date for getting Duality back up I will let you guys know and you can test it for yourselves. Back to testing more missions and PLEX. :)


A few questions about your setup. *All of these are assuming identical fits on both ships*

1. Which drones were you using to deal DPS? Sentries or heavies?
2. Were turrets also a part of your setup? If so blasters or rails?
3. What was your DPS per ship? Drone and turret separate please.
4. What was your cost per ship? IE are we talking T2 fits or A / X - Type deadspace?

I ask this because while I am relieved that it is still possible to run with that setup I am still not convinced that it didn't require a fairly significant DPS sacrifice and/or massively increased cost point.

And secondly it sounds like this setup is heavily reliant on active fits, which shouldn't be possible for the people unlucky enough to live in Sansha / blood raider space.


It was an entirely T2 fit Domi, minus rigs which were T1. Also no implants.

Basically it was as follows:
2 large remote armor reps, 1 large smart bomb, 3 large energy transfer
cap rechargers and an empty mid slot
4 damage specific hardners, 2 large armor reps, and I can't remember\

I had two sets of sentires, Wardens and Gardes, a flight of light drones, and then some spares.

Not sure on cost of DPS.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

CCP FoxFour
C C P
C C P Alliance
#768 - 2012-10-01 18:46:51 UTC
Dinsdale Pirannha wrote:
CCP FoxFour wrote:
If this is not obvious the ability to tank that final missile tower with a couple light drones is probably going to be changed as that is a bit too good. My point however was that it was possible and I am sure you guys will find ways to break this.


Congratulations, you have just explained how to do ONE plex.
Explain how you will handle neut towers.
Oh, and if the jamming hurt so much, how did you get past it?

Oh, and also, please elaborate on how successful you were running say, the Sansha Blockade with a solo mission boat.
And while you are at it, please give us your fit and tactics for dealing with the Veteran Gallente Domi's and Mega's as a solo boat in the Gallente epic arc.


How did I get past it? When one tank was breaking I gave the rats a reason to shoot my other domi instead. Then they switched targets. Also, drones are nice because even though I was jammed all 10x sentry drones were still dealing DPS.

Handle neuting towers with a different strategy?

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

CCP FoxFour
C C P
C C P Alliance
#769 - 2012-10-01 18:47:51 UTC
Joker Dronemaster wrote:
CCP FoxFour wrote:
If this is not obvious the ability to tank that final missile tower with a couple light drones is probably going to be changed as that is a bit too good. My point however was that it was possible and I am sure you guys will find ways to break this.



You do realize that if you change the only thing that allowed you to survive the final room it completely invalidates your previous test right?

Could you re-run the maze without using your light drones to tank the torp chucker then come back and present your results?



If we change how the tower works and we can't complete the PLEX then we will obviously have to change something else as well.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Dinsdale Pirannha
Pirannha Corp
#770 - 2012-10-01 18:53:24 UTC
CCP FoxFour wrote:
Joker Dronemaster wrote:
CCP FoxFour wrote:
If this is not obvious the ability to tank that final missile tower with a couple light drones is probably going to be changed as that is a bit too good. My point however was that it was possible and I am sure you guys will find ways to break this.



You do realize that if you change the only thing that allowed you to survive the final room it completely invalidates your previous test right?

Could you re-run the maze without using your light drones to tank the torp chucker then come back and present your results?



If we change how the tower works and we can't complete the PLEX then we will obviously have to change something else as well.


Ah, and so it begins.
We must defend the null sec income at all costs, so we will nerf the null sec damage if we can't fix the AI to accommodate null sec. Just install the 2nd slider for null sec like I suggested. You could do that and no one would be the wiser.
Joker Dronemaster
Aliastra
Gallente Federation
#771 - 2012-10-01 18:55:51 UTC
CCP FoxFour wrote:
Joker Dronemaster wrote:
CCP FoxFour wrote:
If this is not obvious the ability to tank that final missile tower with a couple light drones is probably going to be changed as that is a bit too good. My point however was that it was possible and I am sure you guys will find ways to break this.



You do realize that if you change the only thing that allowed you to survive the final room it completely invalidates your previous test right?

Could you re-run the maze without using your light drones to tank the torp chucker then come back and present your results?



If we change how the tower works and we can't complete the PLEX then we will obviously have to change something else as well.



A dev reply!

/faints.......

If I promise to buy you a round of beer this weekend, will you put duality online for us. Pretty please?
Joker Dronemaster
Aliastra
Gallente Federation
#772 - 2012-10-01 19:02:50 UTC
Dinsdale Pirannha wrote:

Ah, and so it begins.
We must defend the null sec income at all costs, so we will nerf the null sec damage if we can't fix the AI to accommodate null sec. Just install the 2nd slider for null sec like I suggested. You could do that and no one would be the wiser.


Any why shouldn't they protect null income? Like I clearly explained to you in an earlier post the risk associated with PVE in null is orders of magnitude greater than that assumed in highsec; with periods of extended downtime because of hostile forces making PVE content un-runnable. Why shouldnt there be a greater reward for that? And IMHO the current return isn't enough.
CCP FoxFour
C C P
C C P Alliance
#773 - 2012-10-01 19:05:04 UTC
Joker Dronemaster wrote:
CCP FoxFour wrote:
Joker Dronemaster wrote:
CCP FoxFour wrote:
If this is not obvious the ability to tank that final missile tower with a couple light drones is probably going to be changed as that is a bit too good. My point however was that it was possible and I am sure you guys will find ways to break this.



You do realize that if you change the only thing that allowed you to survive the final room it completely invalidates your previous test right?

Could you re-run the maze without using your light drones to tank the torp chucker then come back and present your results?



If we change how the tower works and we can't complete the PLEX then we will obviously have to change something else as well.



A dev reply!

/faints.......

If I promise to buy you a round of beer this weekend, will you put duality online for us. Pretty please?


Unfortunately that is not something I have control over. I have requested access to it as soon as possible to get these changes out for you guys to test and give feedback on. Shall try and keep you updated on that.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Joker Dronemaster
Aliastra
Gallente Federation
#774 - 2012-10-01 19:21:21 UTC
CCP FoxFour wrote:
Unfortunately that is not something I have control over. I have requested access to it as soon as possible to get these changes out for you guys to test and give feedback on. Shall try and keep you updated on that.


So who do I have to bribe to get this to happen? Blink
Dinsdale Pirannha
Pirannha Corp
#775 - 2012-10-01 19:31:25 UTC
Joker Dronemaster wrote:
Dinsdale Pirannha wrote:

Ah, and so it begins.
We must defend the null sec income at all costs, so we will nerf the null sec damage if we can't fix the AI to accommodate null sec. Just install the 2nd slider for null sec like I suggested. You could do that and no one would be the wiser.


Any why shouldn't they protect null income? Like I clearly explained to you in an earlier post the risk associated with PVE in null is orders of magnitude greater than that assumed in highsec; with periods of extended downtime because of hostile forces making PVE content un-runnable. Why shouldnt there be a greater reward for that? And IMHO the current return isn't enough.


Orders of magnitude....LOL.....you keep forgetting, I lived in null sec, with FCON, so that lie does not work on me.
Jenn aSide
Soul Machines
The Initiative.
#776 - 2012-10-01 19:43:18 UTC  |  Edited by: Jenn aSide
CCP FoxFour wrote:
They were not dev hacked domi's. They were T2 fit.

For the final room:
I warped both in at the same time, activated a smartbomb on both killing all the frigs within range, and then I released two flight of light drones to kill off the ships that were still just outside of my range. I then sent one flight of light drones in close to base, even if they were not really doing any damage. Turns out the citidal torp has a low signature and likes to shoot things that are also low sig. Hence it spend the entire time shooting my light drones and doing jack **** while my other domi killed the other stuff.

I was not able to fully tank the full room, but was able to get the room to switch targets by activating specific modules that they don't like when one tank got low.

What was really hard was the room with jamming rats. That hurt. :(


Are you sure you were doing the same kind of MAZE we do?

I do MAZEs all the time and as soon as you aggro even one thing at the warp in (you warp right on top of the beacon and in the middle of the 1st), the station fires the torp and a few seconds later you take a hit, same with Fleet Staging Point (9/10 plexes) but somehow you were able to land, light off a smart bomb, launch drones to kill frigs and THEN send light drones to attack the stronghold. In short, the 1st torp should have been on the way to one or another of your Domis almost as soon as you fired off that smart bomb.

Does this change somehow mean the MAZE station doesn't aggro you almost as soon as you warp in now? Because that's not the way it is on TQ.

And how many smart bomb cycles did it take to kill those frigs? Not even an estamel smart bomb or even 2 together is going to kill even a regular frig, let alone the DIRE frigs that sit at the beacon in the 5th room of the MAZE, and if you had to go multiple cycles of smartbombs to kill the close in frigs (which again, you would have to unless you are using magical one shot DEV smartbombs or something), the torp from the station should have hit one of your domis LONG before you had a chance to launch any drones.

You posted experience just doesn't match up with our experiences of the MAZE on TQ, I'm sorry but something is very very wrong here.

Also, you should try the same things in the Blood Raider Naval Shipyard and the Angel Cartel Naval Shipyard (last room and against target painting frigs) and see how far it gets you.
Jenn aSide
Soul Machines
The Initiative.
#777 - 2012-10-01 19:44:04 UTC
Dinsdale Pirannha wrote:
Joker Dronemaster wrote:
Dinsdale Pirannha wrote:

Ah, and so it begins.
We must defend the null sec income at all costs, so we will nerf the null sec damage if we can't fix the AI to accommodate null sec. Just install the 2nd slider for null sec like I suggested. You could do that and no one would be the wiser.


Any why shouldn't they protect null income? Like I clearly explained to you in an earlier post the risk associated with PVE in null is orders of magnitude greater than that assumed in highsec; with periods of extended downtime because of hostile forces making PVE content un-runnable. Why shouldnt there be a greater reward for that? And IMHO the current return isn't enough.


Orders of magnitude....LOL.....you keep forgetting, I lived in null sec, with FCON, so that lie does not work on me.


You do realize that your anti-null sec zealotry is detracting from the purpose of this discussion right?
Sinigr Shadowsong
Aliastra
Gallente Federation
#778 - 2012-10-01 19:47:45 UTC
CCP FoxFour
Are all EWAR have same aggro potential, ot it depends on type (i.e. Painters do less "aggro" than Jams)? Could you please share with us some numbers about damage, remrep and ewar aggroing mechanics since it became important now?
Joker Dronemaster
Aliastra
Gallente Federation
#779 - 2012-10-01 19:49:43 UTC
Dinsdale Pirannha wrote:
Joker Dronemaster wrote:
Dinsdale Pirannha wrote:

Ah, and so it begins.
We must defend the null sec income at all costs, so we will nerf the null sec damage if we can't fix the AI to accommodate null sec. Just install the 2nd slider for null sec like I suggested. You could do that and no one would be the wiser.


Any why shouldn't they protect null income? Like I clearly explained to you in an earlier post the risk associated with PVE in null is orders of magnitude greater than that assumed in highsec; with periods of extended downtime because of hostile forces making PVE content un-runnable. Why shouldnt there be a greater reward for that? And IMHO the current return isn't enough.


Orders of magnitude....LOL.....you keep forgetting, I lived in null sec, with FCON, so that lie does not work on me.


Apparently youve never had to deal with living in a smaller alliance.
Gabrielle Lamb
Pator Tech School
Minmatar Republic
#780 - 2012-10-01 20:52:54 UTC
What I don't like about the change is that it invalidates one of the few setups that actually works in HOSTILE space. And by hostile I don't mean 0.0 where you have a station 2 jumps off. I mean 0.0 when the closest station you can dock in is 20, 30 or 40 jumps away. Moving that far out of your way to do PVE can only be profitable if you are capable of either bringing a ship that is completely independant of ammo or you have an alt with you that hauls the ammo you need.

For this kind of PVE drones have traditionally been the weapon type of choice and it's the reason I'm currently spending a LOT of time perfecting my drone skills.

Another thing I don't like is how it locks newer players out of important parts of the game. For instance I have a fiend in an alliance that mostly has newer players in it. They recently moved out to 0.0 and are now spending a lot of time doing complexes, sites and anoms with a single Loki tanking while the rest of them do the killing. Anything from week old frigate pilots to Cane and Raven pilots all join in on the party but it's all made possible by that single high SP guy with a full deadspace fit and the tank to do it.

Even a minor change is likely to lock out the majority of these pilots from beeing able to participate without taking heavy losses. Further empowering those that have over those that do not.