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Dev blog: Brains! NOM NOM!

First post First post First post
Author
El 'Terrible
Cat Squad
#381 - 2012-09-21 08:40:50 UTC
So yet another way of making it more challenging to make isk? How are newer players supposed ease themselves into living in 0.0?
You will lose a lot of your player base with this next patch.
Rek Seven
University of Caille
Gallente Federation
#382 - 2012-09-21 08:54:07 UTC
argleblargle wrote:
in addition to making gallente less useful for PVE ...


How are these changes going to make gallante less useful?
El 'Terrible
Cat Squad
#383 - 2012-09-21 09:07:38 UTC
Rek Seven wrote:
argleblargle wrote:
in addition to making gallente less useful for PVE ...


How are these changes going to make gallante less useful?

You're going to have to keep recalling drones if they get aggression.
Gelvina
Brutor Tribe
Minmatar Republic
#384 - 2012-09-21 09:08:04 UTC
AWESOME! I've been waiting for this for a long time!

- when are you buffing the belt rats now that mining ships are stronger?



Spc One
The Chodak
Void Alliance
#385 - 2012-09-21 09:10:37 UTC  |  Edited by: Spc One
Katharina B wrote:
What have we than? A scrambled ship without drones and less damage with missiles or more damage with the stupid TE+TC but horrible less tank. Good job CCP.

Yep then you're stuck for 24 hours if it happens righ after downtime or to another downtime, you can't kill the frigs, npc's can't kill you, you don't have isk to pay for help.

Then you go afk while online and do some other stuff till downtime and tank the rats till downtime.
After downtime you log in and land on acceleration gate and if you land in mission warp off as soon as possible because if you don't you'll be stuck for another 24 hours.
And if you log off and you're pointed by rats (scrambled) you don't warp out of mission you stay there with all of your mods turned off, so you die loose your ship.
So it's a must to stay online til downtime.

Cool

Welcome to the new lazytown, i can't do sh*t till downtime, let's go on lazytown marathon until downtime.
That were sreegs words.

Not to mention guristas rats, they will perma jamm you and when you're not jammed you'll have to lock frigs again then when you finally locked frigates them they will jamm you again.
Robert Caldera
Caldera Trading and Investment
#386 - 2012-09-21 09:14:52 UTC  |  Edited by: Robert Caldera
CCP how about reverting your last fiasko (unified inventory) prior creating another one?
you're killing eve step by step and pissing off all types of paying customers across the board by almost every recent change you do.
When the avalanche of cancelled accounts sets in it might be too late.
Prime FLux
Perkone
Caldari State
#387 - 2012-09-21 09:28:02 UTC
Ok you want to make PVE more like PVP?
Well then its time to redo every single mission/ site in the game.
Because hell no, someone in their right mind attacks a gate camp of 20+ ships in a single ship and expect to win. Or in a smaller group like 3-5 ships.

Its all about risk vs reward aka isk/hour
Tamonash en Welle
Federal Defense Union
Gallente Federation
#388 - 2012-09-21 09:32:45 UTC
Hm, yes, I like they idea of smarter NPCs.

Sometimes the the rats shoot at my drones already. Then I activate the remote repairer and let the drone tank the damage. I do not forsee any need to change tactics with the comming changes.
Li Charen-Teng
#389 - 2012-09-21 09:36:12 UTC  |  Edited by: Li Charen-Teng
El 'Terrible wrote:
So yet another way of making it more challenging to make isk? How are newer players supposed ease themselves into living in 0.0?
You will lose a lot of your player base with this next patch.


For high-sec mission the impact will be rather small, however you will force people out of 0.0 into high-sec. The recent belt rat changes decreased the isk/h in belts alot, the old but actually welcome to anomalies in 0.0 decreased income for the average players, now complexes get nerfed as well (rather unintentional) - you are stupid if you try to make your money in 0.0 with those changes. Pretty much every other high-sec or low-sec PvE content will have a higher reward with less risk and that includes level4 missions. Null-sec stagnates as far as income for individuals is concerned. It falls back behind pretty much everything with these changes. CCP has either to change the spawns in complexes or increase their drop tables of faction/ complex loot and bounties to make it worth doing with the doubled numbers of people needed to finish a complex, especially in the highly competetive sandbox that eve is.

Checking EVE GATE every few minutes...

Spc One
The Chodak
Void Alliance
#390 - 2012-09-21 09:37:12 UTC
Prime FLux wrote:
Ok you want to make PVE more like PVP?
Well then its time to redo every single mission/ site in the game.
Because hell no, someone in their right mind attacks a gate camp of 20+ ships in a single ship and expect to win. Or in a smaller group like 3-5 ships.

Its all about risk vs reward aka isk/hour

True, i didn't see anyone tanking and killing 20+ ships with one ship in pvp.

Pablo Nerdfighter
Center for Advanced Studies
Gallente Federation
#391 - 2012-09-21 09:49:25 UTC
How about fixing npc ECM?
Spc One
The Chodak
Void Alliance
#392 - 2012-09-21 09:58:36 UTC
Pablo Nerdfighter wrote:
How about fixing npc ECM?

Not to mention guristas rats, they will perma jamm you and when you're not jammed you'll have to lock frigs again then when you finally locked frigates them they will jamm you again.
Vin Ott
Native Freshfood
Minmatar Republic
#393 - 2012-09-21 10:00:30 UTC
CCP should do some more research about ded's in 0.0 as there are a couple of them that do MASSIVE damage with citadel torpedos.

Nice to see drones shooting other stuff tho just the ded part concerns me.
Meditril
Hoplite Brigade
Ushra'Khan
#394 - 2012-09-21 10:06:22 UTC
@CCP: I really like this change!

Together with the introduction of Remote Repair T1 Frigates and T1 Cruisers this will be a great way to foster cooperation between players. This will also make level 4 missions more interesting, since some of them will get only solveable with a properly set up group (if you don't have the super-shiny-faction-BS in place).

To really bring PVE content even closer to PVP the only thing which is missing is the need to have a point on NPC. Why don't you add the feature that 1 of 10 NPC ships will try to warp off once you hit him into hull? This would be very funny for belts where you can see your ISK warping away if you don't point it. With regards for missions it would be funny if such an warped-off NPC would be replaced by a new and fresh NPC which is warping into the mission.
Qual
Knights of a Once Square Table INC.
#395 - 2012-09-21 10:07:04 UTC
Vin Ott wrote:
CCP should do some more research about ded's in 0.0 as there are a couple of them that do MASSIVE damage with citadel torpedos.

Nice to see drones shooting other stuff tho just the ded part concerns me.


Aside from 10/10, DED's are like lol easy atm. A little added difficulty would not hurt. HTFU. Cool
MisterNick
The Sagan Clan
#396 - 2012-09-21 10:23:45 UTC  |  Edited by: MisterNick
Gallente pilots will still be fine after this, just a little adaptation required is all.

- Sentries: They're not going to pop those unless you fly away from them like a genius.
- With an omni tracking link or two Ogres will nigh on instapop close orbiting frigs before they're killed themselves

I hope they'll tinker with smartbombs a little though, so that hitting every LCO or nearby bit of debris doesn't land concord on you.

"Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom."

Spc One
The Chodak
Void Alliance
#397 - 2012-09-21 10:32:11 UTC
MisterNick wrote:

I hope they'll tinker with smartbombs a little though, so that hitting every LCO or nearby bit of debris doesn't land concord on you.

And if someone cloaks 4km from you ?

MisterNick
The Sagan Clan
#398 - 2012-09-21 10:40:37 UTC
Spc One wrote:
MisterNick wrote:

I hope they'll tinker with smartbombs a little though, so that hitting every LCO or nearby bit of debris doesn't land concord on you.

And if someone cloaks 4km from you ?



Then you're unlucky Lol

Actually it's never come up for me, can cloakies actually be hit while cloaked? I've never been caught by bombs or smartbombs in one.

"Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom."

Spc One
The Chodak
Void Alliance
#399 - 2012-09-21 10:47:22 UTC
Spc One wrote:
MisterNick wrote:

I hope they'll tinker with smartbombs a little though, so that hitting every LCO or nearby bit of debris doesn't land concord on you.

And if someone cloaks 4km from you ?


So new strategy.
buy a cloaky ship for 15mil.
Warp to mission cloaked, approach person smarbombing, get him concorded, take deadspace loot.
Alexander the Great
Imperial Academy
Amarr Empire
#400 - 2012-09-21 11:19:05 UTC
CCP FoxFour wrote:
Alexander the Great wrote:
You want to break current PvE so you can make it better sometime in the future?

No, please make all changes together so we can see why it is better.

Currently I see only broken gameplay for some groups of players and no improvements in making PvE fun.


What are we breaking? The missions are still more than doable, some things will require a change in strategy but nothing is being broken.

What is done solo now will be done solo absolutely the same way after AI changes. Except for drone boats if NPC will aggro drones. That could make gallente useless in PvE as they are now in PvP.

As already stated in many posts here - the main problem will be high end DED complexes. Most of them can't be done solo and now they'll require twice more people. Considering low drop rate it won't be worth scanning for plexes any more.

Also you can't take corpmates with lower SP with you any more, because their cruiser or battlecruiser will be smashed by a group of elite cruiser NPCs.

So, PvE content and rewards remain the same, but it gets much harder for groups of people I mentioned and maybe more. So I'd like to see real improvements done at the same time as AI change.