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Dev blog: Brains! NOM NOM!

First post First post First post
Author
Lyrrashae
Hellstar Towing and Recovery
#361 - 2012-09-21 02:08:26 UTC
About bloody time.

Ni.

Spc One
The Chodak
Void Alliance
#362 - 2012-09-21 02:24:21 UTC
Anya Ohaya wrote:

Sleepers are often quite slow to re target. .

Well mission npc's target quite fast.
PorkCleaner
Pulling The Plug
PURPLE HELMETED WARRIORS
#363 - 2012-09-21 02:32:26 UTC
Hello,

First of all I would like to thank you for the attention you are giving to the NPC AI; I feel it is something that needed attention. There are some of us that enjoy the current ease with wihich we can rat and make isk; however, we are just as likelly to in the next breath complain about monotony.

Anything that makes the game more fun and closer to the real pvp experience ends up making the game a more entertaining experience. I do have 2 specific concearns:

Drone 10/10 complexes will be near imposssible without some tweaking. Currently these are done with Battleships in teams of 3 to 4 ships - but always with a logi. Notice I said near impossible; I am sure that with a lot of trial, we can replace the Logi with some BS like a Domi. However, if making NPC's smarter and not harder is the point in regular space don't make it harder in 10/10's. Suggest you make the NPC's hate the logi somewhere between the drones and a normal ship
Suggest the logi not be targeted by anyuthing larger then itself (includes sentries).

Also on the 10/10 in Drone regions. The last NPC of the 7th room fires torpedoes that will insta-pop almost anything unless it is being repped and has a big / big tank. Please look at this complex.

Thank you for the effort and your prompt responses.
Andy Landen
Deep Core Mining Inc.
Caldari State
#364 - 2012-09-21 03:48:41 UTC
Giving NPCs brain sounds great. I always loved the challenge with sleeper and Incursion NPCs. You will also need to give our drones brains, unless you are trying to put drone boats at a disadvantage compared to the other weapon systems. If drones are set to return to bay upon receiving aggro, then when drones are targeted, they should turn off mwd and AB away from the targeting NPCs at an angle to avoid 0 transversal as it approaches the drone boat and enters the drone bay. Drones should also have the broadcast for reps whenever they are targetted. Carriers should be able to see their fighter's health while away and be able to recall them from a pursuit of a player. Players should be able to set the order of targets without targeting them (drones can target on their own) and when drones select their own target, they should broadcast it. Drones need lots of work for sure, especially if NPCs get brains.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Stratocast
Distant Knight Inc
#365 - 2012-09-21 04:25:24 UTC
If we are trying to make the AI behave smarter I think that's awesome and I'm all for it.

If you want pve to feel like pvp then all sites should allow MWDs and all frigs should have at least a point if and AFs should have a scram right? I think putting MWDs into missions would be a great idea to be able to use close range setups.

I hope I didn't miss some post that says that you guys already have plans for that, but if you haven't please please PLEEEAAASE do.

MWD MWD MWD! Come on guys!
Mira Luhtanen
Center for Advanced Studies
Gallente Federation
#366 - 2012-09-21 04:25:46 UTC
This character (my main) flies with a group of people who do things like run high-end exploration sites in PvP fit Brutixes. We've gotten some nice drops like that – and some nice kills. But I guess that won't work any more, not without extra logi. Which is a shame, because we can often barely find enough non-logi pilots as it is. And I guess new players can forget about coming along to help in smaller, softer ships.

My alt scrubbishly grinds high-sec combat sites solo in a Tengu. What changes am I going to notice here? Oh, that's right, nothing.
Castina
The Church of Robotology
#367 - 2012-09-21 05:03:22 UTC
My noctis pilot is going to be so bored.
Gevlin
Pator Tech School
Minmatar Republic
#368 - 2012-09-21 05:20:36 UTC
Requests.

(1) Mining Drones
Is it possible to develop Medium sized mining drones that can take a beating

some of us have tanks willing to shoot down the rats in Null sec, but some times it takes a bit to target and having Beefier medium mining drones will mean they will last longer, or long enough the repping drones can be used.

Since perma tanking will no longer be an effective tactic for null sec mining ops.

(2)
Will it be possible to "Dial Up" missions in the future, I have been on some mission in high sec and they are more fun in groups but they get to be too easy. Dial up the difficulty majorly but no need to dial up the reward much as the reward is the group fun

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Adam Junior
Aliastra
Gallente Federation
#369 - 2012-09-21 05:55:13 UTC
Good show CCP! Gallente were getting dangerously close to being useful!
argleblargle
Sebiestor Tribe
Minmatar Republic
#370 - 2012-09-21 06:22:03 UTC
Yeah, this is definitely going to break all the higher-end DED complexes, in addition to making gallente less useful for PVE and making group PVE more difficult, especially with newbies. Good job, CCP!
Tomcio FromFarAway
Singularity's Edge
#371 - 2012-09-21 06:28:56 UTC
Anya Ohaya wrote:
Josef Djugashvilis wrote:
Is this effectively the death knell for the Navy - regular Dominix for level 4 mission running?


No.

I've run C1 and C2 wormholes with a Myrmidon and not lost any drones. If you keep an eye on them you can keep them alive.

Sleepers are often quite slow to re target. Sometimes you can recall the drones when you see the sleeper go from red to yellow and force them sleeper to switch back before they have even locked the drone. Sleepers also hate ECM, so a boat with a couple of ECM mods can keep aggro off the drones as well.

If you tank with the drones you can reduce a lot of incoming DPS. A Dominix has room for a lot of T1 drones to use as cannon fodder.


You are forgetting one thing.
In C1 and C2 wormholes the rats don't web.
The problem is not with rats switching targets. The problem is with rats switching targets and webbing your drones, which usually equals insta-pop.
Ahernar
Perkone
Caldari State
#372 - 2012-09-21 07:00:08 UTC
Me likes the smart rats ideea . And about high end plexes the extra time lost / less people doing them will be automaticaly compensated in time by higher prices on those (rarer) drops .But about exploration what i like is a drop rate increase and also a drop variety increase . That will reduce a little the maddening "i did 7 highend plexes and got 7 boxes and one drop " (my recent count atm) and will mean less max drop and less min drop.
Robert Caldera
Caldera Trading and Investment
#373 - 2012-09-21 07:09:46 UTC  |  Edited by: Robert Caldera
NPC AI improvement is all right, but dont allow them to intervene in pvp more than today. Make it depend from player aggroing NPC, if a player hasnt for example shot guristas for last 15 minutes, they shouldnt switch aggro to this player. Only distribute NPC attention among players which have been involved in combat with particular NPC faction - this way pvp wouldnt get messed up and these kills wont get spoiled by sh*tty rats.

STOP MESSING UP PVP BY NPC, enough kills are spoiled by NPC already, I regularly miss kills while camping gate because gate rats are shooting my ship and I have to retreat.
Li Charen-Teng
#374 - 2012-09-21 07:17:10 UTC  |  Edited by: Li Charen-Teng
Assuming that changing NPC AI doesn't change time requirements and therefore the income is a rather bald statement in the beginning. At least for all 6/10 and higher complexes from Angels, Sansha and Blood Raiders (I ran those for years) you have to balance before putting those changes on TQ.

Here some examples: a logi can't tank 6 siege towers when being webbed from 12 stasis towers even when a 2nd logi is in the room and the dps ships have remote reps as well. Some complexes have up to 12 web/scram frigates in one wave, there is basically no chance that drones can take them out with the drone aggro. No cruiser unless its a HIC can tank the alpha from 20 BS, while it may be able to take out those scram frigates. Siege stations have a 50km web with grid wide citadel torps (your warpin is 30km away from those) - a only slowboating tank ship with remote reps on it or extremly blink fitted survives that and with the announced changes this will not be possible.

Checking EVE GATE every few minutes...

Katharina B
Covenant Trading Agency
#375 - 2012-09-21 07:47:01 UTC
Here is MY PERSONAL feedback:
Two accounts cancelled - You lost a more than 4 years paying customer!

In addition to the missile nerf CCP will also bring an AI boost for NPC's in missions. These NPC's will switch targets. At the first look it seems to be a good idea. At the second look it is a typical darft idea from CCP. Mission "Buzz Kill" and "Stop The Thief" are just two of more missions where every pilot will have problems with his drones. (ELITE) Frigs are at 65km+ at the beginning, you start your drones but they will be destroyed before they reach the enemy frigate. If you call back your drones they are to far away to reach your ship befor they are destroyed. What have we than? A scrambled ship without drones and less damage with missiles or more damage with the stupid TE+TC but horrible less tank. Good job CCP.

As Caldari pilot I end my career in New Eden.
From a RP point I could say I grab my ISK buy me a planet or at least a little moon somewhere and can live like a god for the rest of my life.
From a RL point I MUST SAY, that CCP do never think about changes and their consequences. And ever ask the wrong people who do not have skilled what they intent to nerf next. Evil

Bye folks. It was a pleasure for me to be part of this community for 4.5 years. But now it is time to travel on.
O7

P.S.: No! You can not have my stuff. Remember? I want to buy me a planet or a little moon. Blink
Josef Djugashvilis
#376 - 2012-09-21 07:51:47 UTC
Katharina B wrote:
Here is MY PERSONAL feedback:
Two accounts cancelled - You lost a more than 4 years paying customer!

In addition to the missile nerf CCP will also bring an AI boost for NPC's in missions. These NPC's will switch targets. At the first look it seems to be a good idea. At the second look it is a typical darft idea from CCP. Mission "Buzz Kill" and "Stop The Thief" are just two of more missions where every pilot will have problems with his drones. (ELITE) Frigs are at 65km+ at the beginning, you start your drones but they will be destroyed before they reach the enemy frigate. If you call back your drones they are to far away to reach your ship befor they are destroyed. What have we than? A scrambled ship without drones and less damage with missiles or more damage with the stupid TE+TC but horrible less tank. Good job CCP.

As Caldari pilot I end my career in New Eden.
From a RP point I could say I grab my ISK buy me a planet or at least a little moon somewhere and can live like a god for the rest of my life.
From a RL point I MUST SAY, that CCP do never think about changes and their consequences. And ever ask the wrong people who do not have skilled what they intent to nerf next. Evil

Bye folks. It was a pleasure for me to be part of this community for 4.5 years. But now it is time to travel on.
O7

P.S.: No! You can not have my stuff. Remember? I want to buy me a planet or a little moon. Blink



I hope you change your mind and do not quit.

However, it does seem odd that CCP seem to be trying to finish off the Gallente.

Why would any new player choose Gallente and fly their ships?

This is not a signature.

Ahernar
Perkone
Caldari State
#377 - 2012-09-21 08:20:47 UTC
2 x 20% less effective tenjews are still an effective npc clearing force . Not to mention that at least one of them could be a extended range HAM version (40-50 km or so via the new tracking enhancers ) with more DPS than the current HML flavor .

Dont be a dramaqueen :)
Smoke Adian
#378 - 2012-09-21 08:21:36 UTC  |  Edited by: Smoke Adian
Cost of goods have at least doubled in recent years and the profitability of pretty much every area of EVE has climbed (though not at the same rate). The one type of income that has remained unchanged for years is 0.0 pve leaving average 0.0 pilots reliant on socialism (alliance reimbursement etc) as prices climb and their income does not.

In addition, you've now delivered two huge nerfs to 0.0 pve. Ratting and such were already medicore at best due to the introduction of wormholes, high sec incursions, and now FW. With these nerfs, 0.0 ratting will be in line with some of the least profitable activities in EVE.

Just as an example of what a huge nerf this is, imagine ratting in Gurista space:

Drake/Tengu - nerfed, aprox. 20 reduction in income
Ishtar/Gila (typical Gurista ratter) - not even viable with these changes
Carriers - haha

So you'll be left with high skills/expensive options like vindi's or taking the 20% hit in income with Caldari stuff. Additionally, every plex will be even more broken, with each one requiring a very high skills, specific gimmick setup. Yes, they already require gimmick fits, but I don't think anyone expected you guys to reinforce this with even more gimmicky-ness rather than fix it.

Tech is nerfed, ratting income is nerfed, and there is absolutely no incentive to manufacture in 0.0. More money can be made in high sec (incursions), FW (low-sec), and wormholes. Is that intended?

tl:dr 0.0, the least profitable area of the game for PVE, is now even less profitable and is coming ever closer to being inaccessible to new players. If I was cynical I would say this is a coordinated maneuver to increase profits as more and more 0.0 pleebs say "screw this" and buy plex (regardless of intent, this will occur).

I hope you'll read this and start to look for a viable solution to this issue that allows you to press on with these changes while not wrecking 0.0 into even more of an unprofitable mess than it already is. I just don't think you guys realize how unfortunete this winter patch is shaping up to be. Someone please start looking at the big picture here.
feihcsiM
THE B0YS
#379 - 2012-09-21 08:26:32 UTC
CCP FoxFour wrote:
[Our ultimate goal is that PvP and PvE fits should be the same and a lot of the thought process should be the same. That is... a long way off though.


I love you.

It's the end of the world as we know it and I feel fine.

Strange Shadow
Hedion University
Amarr Empire
#380 - 2012-09-21 08:33:05 UTC  |  Edited by: Strange Shadow
Can you please rewrite collision avoidance algorithm on MY ship while you at it? Just cut off engines, or pick some avoidance course on slow speed or something, but at the moment those hysterical moves my ship does each time it gets stuck on gate is comedy online (not spaceships online).

As i noticed, rats use same routine and gets stuck in asteroids too, often for hours, not looking least bit intelligent while doing it.

Stucking among roids is cool, but please make it look less hysterical and agonizing, it really ruins immersion.