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Dev blog: Brains! NOM NOM!

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Author
Josef Djugashvilis
#341 - 2012-09-20 23:35:45 UTC
Is this effectively the death knell for the Navy - regular Dominix for level 4 mission running?

This is not a signature.

Melek D'Ivri
Illuminated Overwatch Group
#342 - 2012-09-20 23:37:58 UTC
I'm not even going to bother hopping on Duality because I already don't like it. I help new missioners a lot and I don't like paying for new ships for them every other mission, this also greatly hurts drone ships that try to pull all the aggro (Didn't say afk, I mean in general at all; you're going to make Heavies absolutely useless.)

Smarter rats I can go with, yeah that sounds cool, but gank fit mission ships - they hate this idea.
Anya Ohaya
School of Applied Knowledge
Caldari State
#343 - 2012-09-20 23:40:06 UTC
Liang Nuren wrote:
CCP FoxFour wrote:
Aethlyn wrote:
Sturmwolke wrote:
L1 AI in L4 missions? ... ahaha ... it'll be very bloody the first few weeks Twisted

Why? IMO what makes Sleepers and (Incursion) Sansha more dangerous than the usual pirates are their stats: Speed, Health and Damage. That's nothing touched by just switching the underlying AI, considering most people run missions solo or in small groups only anyway. It might screw up people flying AFK drone boats, but at the same time it's something you shouldn't do anyway (why pay to play a game, when you don't even play then?).


To be honest one of my concerns is people abusing the target switching to take even less tank into the mission.


Count on this. :)

-Liang


Real men drone tank :-)
Flamespar
WarRavens
#344 - 2012-09-20 23:41:30 UTC
What is this strange feeling?

Excitement and Enthusiasm for playing EVE?

It's been so long since I felt these things.
Bigpimping
Pimp Inc.
#345 - 2012-09-20 23:42:28 UTC
Flamespar wrote:
What is this strange feeling?

Excitement and Enthusiasm for playing EVE?

It's been so long since I felt these things.


Don't worry, it'll disappear soon Sad
Flamespar
WarRavens
#346 - 2012-09-20 23:47:59 UTC
Apart from NPCs occasionally targeting your drones (if you use them).

Will players who solo missions notice anything? I mean NPCs are hardly going to switch targets if you are the only one there.
Anya Ohaya
School of Applied Knowledge
Caldari State
#347 - 2012-09-20 23:48:04 UTC
Josef Djugashvilis wrote:
Is this effectively the death knell for the Navy - regular Dominix for level 4 mission running?


No.

I've run C1 and C2 wormholes with a Myrmidon and not lost any drones. If you keep an eye on them you can keep them alive.

Sleepers are often quite slow to re target. Sometimes you can recall the drones when you see the sleeper go from red to yellow and force them sleeper to switch back before they have even locked the drone. Sleepers also hate ECM, so a boat with a couple of ECM mods can keep aggro off the drones as well.

If you tank with the drones you can reduce a lot of incoming DPS. A Dominix has room for a lot of T1 drones to use as cannon fodder.
Selubrius
Fiscal Devination
#348 - 2012-09-20 23:51:46 UTC
I have a request.................If you are going to make it so they attack the drones more often can you make the drone interface more user friendly. Its really rubbish what you need to do is:

1. Make it so we can see if a drone is damaged when in the Drone bay.
2. When they are in space their status is automatically visible
3. Make the group launch better but not bigger
Mike Voidstar
Voidstar Free Flight Foundation
#349 - 2012-09-21 00:10:10 UTC
This is the death of using drone centric anything for PvE.

I'm all for revamping the AI, but it needs to come with tools to deal with it.

Pretend this is a sandbox game, and I'm not a pathetic carebear for prefering the following playstyle:

I play with a few RL friends who recently joined. I take a mission, they come in with a couple of frigs or maybe a destroyer or cruiser or something. All completly Lolfit because they are both less than a month old, and of course insist on trying out things for themselves rather than taking my word for it that 'this is how things work'. Essentially I tank the mission, they shoot objects in space till all the red crosses are gone. I send my heavies out to deal with battleships and leave the frigs and cruisers to them no matter how long it takes, or until I run out of BS anyway. This is fun for us, and slowly they begin to learn what sorts of things they enjoy doing in the game.

This change will end that entirely. I dont think this is a truely bad thing, but it highlights a few items that will need addressing.

1. Bigger ships need a way to defend smaller ships in PvE. You can't hide behind a battleship, and it can't afford to tank and rep at the same time. Something needs to be in place to allow bigger ships to anchor a mixed fleet. Offhand I'd say allow some form of damage mitigation based on comparitive signature size and proximity----shifting damage from the smaller target to the larger target. Something that would allow a Frigate to stay in close formation with a battleship and make use of longer range weaponry. The further you get away from your anchor, or the bigger you are, the more of your own damage you take. For best effect, make this the inverse of speed tanking---the closer you match your anchor's speed, the better the mitigation you recieve from it---but the anchor takes more damage because you are taking more hits.

2. Drones will need love in every way imaginable. To start, give them onboard Armor and Structure rep ability. Calling them back should be an opportunity for them to restore themselves, not just to duck aggro for a second. The attrition rate is going to be huge regardless. Dronebays will need to be increased by about a factor of 20. We will need nearly as many 'reloads' of drones as other ships carry additional ammunition (I commonly carry about 8k rounds, so we are definitely going to need a bigger bay). The UI for drones will need a rework to allow them to be used as effectivly as other weapons systems---the current UI is barely usable for ships not focused on drones that only have a single flight to deploy and recall.

3. Rework drones entirely. Make the drone you put in your ship be a drone system. Upon docking, the system begins repair and replenish operations on the drone, which will cost spare parts. In the event a drone is destroyed, the system begins assembling a new drone of that type. Now drones have an ammo cost, as measured in spare parts, you can see drone stats by clicking info on the drone system, you can group systems like weapons to create flights that launch upon activation, and unless you run out of spare parts you don't get stuck because your drones got shot. Even better if the drone systems can use raw ore, metal scraps and salvage to create the spare parts so that a drone ship could still concievably operate nigh indefinitely, replenishing it's supply of drones from what it hunts.
Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#350 - 2012-09-21 00:10:34 UTC
Interesting change, but other than making it more difficult for multiple people running missions in groups, which isn't really going to be that hard to adjust to, I see this more as a mission runner buff than anything else.

Mission runners and plexers are now even safter from being ganked in their missions since people that kill them will now have to deal with full rat aggro and NPC ewar in addition to the enemy ship's DPS. Imagine after watching a target for a few days you finally see him undock in his fancy mission ship in Caldari space. You probe him down, get the warp in, and then get jammed by Caldari rats as he warps off. Or you warp in on a plexer in a forsaken hub knowing you can speedtank his guns, when the Angel rats target paint you up and he blaps you with his blasters. In fact, i'm willing to bet that with these changes, plexers in null will just start ignoring those AFK cloakies in local since they know they will probably be able to kill them once the rats switch aggro.

Huge get of jail free pass for the PVE guys here. Bad change.
Feldercarb
Shrouded in secret
#351 - 2012-09-21 00:12:01 UTC
Elhazzared wrote:
Well once again CCP wants to make changes for the worse. It wasn't already bad that the actual NPCs already shoot against drones (which sucks big time if you use things like dominix and such for missions) but now, it even switches to the drones after they already had the agro on you which will make any gallente player cry for having to constatly be recalling their drones which is their main source of DPS in PVE.

Of course, having figured out certain ways of doing complexes will now change and not for the better either, the goal is make everything harder than it was for absolutly no good reason. I don't see any gains for anyone to get everything harder but it's been down this road for the last 2 years (at least)... What is CCP's goal, have players stop playing and lose even more customers?

Really, just forget the idea of changing the AI on NPCs, it's yet another of the worst ideas you guys had in a very long time!


^^ This
10 years of remaking the same game. Redo graphics, redo AI, hardly any new content.
We have 10 years of playing this game, 10 years of history, a great back story to work from that is hardly ever tapped other than the time one Jove got splattered all over our hanger bays. We could have new cool ships, events, modules, new space to explore, a new race to play or cross-train on, but you rather tweak the mechanics we finally have down pat instead? I really could see all new missions separate from existing ones, with new fancy AI* and new loot tables and NPC's.

Right now you are only scaring off customers, risking breaking existing content, and creating new bugs.
Free evaluation for you and its fix:
(A)New missions, with (B) new NPCs, (C) with new AI* capabilities

*breaks no old mission content
*Creates new content
win/win

else sadly this time its
bye/bye
People usually get paid for this stuff.
Robert Caldera
Caldera Trading and Investment
#352 - 2012-09-21 00:31:46 UTC  |  Edited by: Robert Caldera
Pinky Feldman wrote:

Mission runners and plexers are now even safter from being ganked in their missions since people that kill them will now have to deal with full rat aggro and NPC ewar in addition to the enemy ship's DPS. Imagine after watching a target for a few days you finally see him undock in his fancy mission ship in Caldari space. You probe him down, get the warp in, and then get jammed by Caldari rats as he warps off. Or you warp in on a plexer in a forsaken hub knowing you can speedtank his guns, when the Angel rats target paint you up and he blaps you with his blasters. In fact, i'm willing to bet that with these changes, plexers in null will just start ignoring those AFK cloakies in local since they know they will probably be able to kill them once the rats switch aggro.

exactly the point. Plexers or missioners dont give a f*ck if rats switch aggro to anyone else since they have been used to deal with full stage aggro, all the change would achieve is making bears safer in zero space, because every single ship which would be able of fast tackle will get busted by NPC in an instant or at least diminish chances of a kill drastically.
Yet another patch which will make 0.0 safer again, im even unsure if thats not CCP's intention.
Give people some more rewards to leave high sec, dont make existing bears even safer than they already are.
Viddles
Imperial Academy
Amarr Empire
#353 - 2012-09-21 00:49:20 UTC
WOW this is going to revolutionize PVE. You're right, it's one of the oldest-surviving pieces of the game!

I see it affecting miners a lot. Especially all those guys who bought Retrievers to leave them AFK mining.

Sounds like you're still under-utilising the NPC ships though. I'm busy pummelling them with my Raven's 6 or 7 missile launchers, but they only ever fire one missile back at a time, so I can tank multiple battleships. Things would be quite different if they were unloading 5 or more at a time at me!

Keep up the good work!
Mars Theran
Foreign Interloper
#354 - 2012-09-21 00:49:35 UTC
Love that last bit. Hilarious. Smile

Sounds awesome. Got me thinking Concord could use a new AI Template itself, and a re-balance so they aren't overkill on everything in shear DPS and super powers alone. Be nice to see a Concord that was effective for more than it's ability to kill everything instantly, but something you could actually fight and kill, provided you had the fits, dps, and battle plan to accomplish it.

Could be cool, but they should still be awesomely overpowered.

Really good to hear the NPC AI is getting an update and becoming more intelligent. Smile
zubzubzubzubzubzubzubzub
Viddles
Imperial Academy
Amarr Empire
#355 - 2012-09-21 00:55:07 UTC
What Mike Voidstar said above:

"3. Rework drones entirely. Make the drone you put in your ship be a drone system. Upon docking, the system begins repair and replenish operations on the drone, which will cost spare parts. In the event a drone is destroyed, the system begins assembling a new drone of that type. Now drones have an ammo cost, as measured in spare parts, you can see drone stats by clicking info on the drone system, you can group systems like weapons to create flights that launch upon activation, and unless you run out of spare parts you don't get stuck because your drones got shot. Even better if the drone systems can use raw ore, metal scraps and salvage to create the spare parts so that a drone ship could still concievably operate nigh indefinitely, replenishing it's supply of drones from what it hunts."

This is a great idea... using up stuff from your cargo hold to repair drones and what-not (and in real time). Great opportunity for more skills to train. Great idea overall!
Vladimir Norkoff
Income Redistribution Service
#356 - 2012-09-21 01:00:10 UTC
CCP FoxFour wrote:
Soi Mala wrote:
So will the rats in anomalies etc switch targets if you pounce on the carebear in say, a recon?


It kinda depends on what rats are there, what ship the carebear is in, and what ship the nasty evil pirate is in.
Following up on this. Will security status affect threat level as it apparently does with Sleepers?
Zhao Wuhan
Liquicity Industrys
#357 - 2012-09-21 01:02:41 UTC
Some missions are completely bs even when solo. Like my Raven Navy Issue that was jammed by 2 cruisers and being scrambled by 6 frigates and get blasted by over 8 battleships and I aggro nothing and moved away from the spawns for 5mins then got autoaggressed.

I say fix some of the missions with some ew and not so much. Make some new NPC types, increase the isk in some of them especially the battleships are close to the same isk as a cruiser. Bring back speciality ships that you taken away in several missions that has 1-5mil isk bounty and drop cheap deadspace loot. Level 4 needs a big boost... you can finish a mission fast and almost get the same amount of isk if u collect the loot and bounty that are left in level 3s.

Also add unlocated Loyal Points for killing NPCs.

Friagtes - 1 point
Destroyers - 2 points
Advanced Frigate - 2 points
Cruiser - 3 points
Advanced Destroyer - 3 points
BattleCruiser - 4 points
Advanced Cruiser - 4 points
Battleship - 5 points
Advanced BattleCruiser - 5 points
Advanced BattleShip - 6 points
Phill Esteen
Federal Navy Academy
Gallente Federation
#358 - 2012-09-21 01:20:40 UTC
In a bid to improve the PvE content of their MMO, CCP hands out a massive nerf to group-oriented PvE. Solo mission runners remain unaware that there has been any change.

Further news as the situation develops.

– postum faex est – 

never forget

Achaiah7
Perkone
Caldari State
#359 - 2012-09-21 01:48:49 UTC  |  Edited by: Achaiah7
CCP FoxFour wrote:
Nickabocka Glory wrote:
What will happen to the risk reward balance of high, low and null sec NPCs?

Making NPCs harder sounds like fun but the extra time and effort required to kill them needs to be reflected in their value.


This should not really make them that much harder to kill, actually it is not changing their tank or DPS at all. So killing time should not change.



I'm sorry but are you playing the same game that we are? If you're relying on a drone ship like Ishtar or Domi to run plexes and let's say you're doing a guristas plex... usually you target a ship and let your drones do the work while you get jammed to hell (or dampened by serpentis).

With the new changes your drones get shot so you pull them in. Now you have to sit there for 5 mins until enough of the damps / jams drop to target again. I can tell you from experience it's going to take 2x as long. So again, are you playing the same game?

Even worse... do drones now get jammed too? If so you've just gone from 500dps to zero as all your dps is drone dps and all of them are jammed.

You're making AI smarter.... well gee how about making drones smarter so they can start shooting things that are in range even if you're jammed. Is that AI tier 4 (aka. unattainable for CCP?).
MeBiatch
GRR GOONS
#360 - 2012-09-21 01:56:46 UTC  |  Edited by: MeBiatch
Anya Ohaya wrote:



Real men drone tank :-)


funny thing about that back in 06 i used to be in a ion blaster active shield tanked mwd nano thorax...

and i lived in half a 0.2 system and belt rated... the only way i could take on a triple primus spawn... (the best in the system i was a 3 month char at that point) was to get them to agro my drones and cycle them...


i really wish they brought back drone cycling... but not like it used to be but allow me to use repair paste on my drones when they are in my drone bay...

this would bring back they cycle technique but not make it OP like it was before...

the fit was

4 heavy ion blasters with antimater

1 medium nos

10mn mwd

medium shield rep

stasis web

reactor thing

dcu II

mag stab

mag stab

nano

5 hammerhead I

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.