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PLEASE NERF HIGHSEC MINING ISK/H. (YES, I AM A MINER.)

Author
Lin-Young Borovskova
Doomheim
#21 - 2012-09-20 23:22:08 UTC
Katarina Damaro wrote:
I've moved my miner back to highsec where the boring task of mining is as profitable as in nullsec but where my retriever never gets blown up.



This is when your post becomes a trolling post.

brb

Katarina Damaro
Hedion University
Amarr Empire
#22 - 2012-09-20 23:46:04 UTC
Lin-Young Borovskova wrote:
This is when your post becomes a trolling post.

Why? This is my play experience. Not more, not less. Mining IS boring. I do it for the ISK and because I'm new to the game and want to find out what manufacturing is like. Do you mine because it is an inherently fun activity?
Mars Theran
Foreign Interloper
#23 - 2012-09-21 00:25:51 UTC
You do know that when the value of your Ore drops post nerf, (back to normal levels, if it ever does), you'll be complaining that it simply isn't worth doing right?

What are you; some kind of grind monkey?

Why would you want to lose ISK/profit on your ventures? The whole idea is that, when you do something, you do it because it is worth doing, profitable, and doesn't require all your time just to earn a living. As it is, it already takes almost all your time to do that; so now you want what, an extra 12 hours a day required to make the same amount as you could have made before in the first 12 hours.

Right, nerf minerals. From now on, Ore will simply yield 50% of pre-existing numbers when it is refined. This means it takes you twice as long to gather the minerals required to build anything.

..I wonder what that will do to the mineral market?
zubzubzubzubzubzubzubzub
Soon Shin
Scarlet Weather Rhapsody
#24 - 2012-09-21 00:32:44 UTC
If you move ice into lowsec, all the nullsec megablocs will occupy those spaces, bring much tears to pirates and station camping "pvpers".
Cheopis
Cheopis Industries
#25 - 2012-09-21 01:08:44 UTC  |  Edited by: Cheopis
Katarina Damaro wrote:
Thanks for your ideas, but that's not what I'm talking about.
My concern is that even with the valuable ores like arconor, the ISK/h can't compete with the ISK/h of highsec mining. Yes, the 0sec ores are more valuable, but you have to deduct the cost of the logistics infrastructure from that gain and end up with earning less than in highsec.


Thing is that in nullsec you have opportunities outside mining that you do not have in highsec.

Have you ever looked at how much things sell for in the open market in nullsec? Most corps or alliances aren't going to allow you to truly gouge your own corp or alliances with pricing, but there's still some VERY nice opportunities to BOTH help your corp and make isk by the shovelful. Some corps or alliances will not allow you to place on the open market at all, but you can certainly create contracts for your people to buy.

Then there are the 0.0 moons and planets. They are... significantly better than what you find in highsec/lowsec. Your corp or alliance is most likely going to lay claim to the best of those planets and moons, but there's still plenty of room for you to make some serious ISK passively while you are mining. There are very few corps or alliances that won't pay you well for fuel blocks, which are a bit of a pain to set up the first time, but with good notes, you can recreate a fuel block assembly line pretty quickly.

In essence, the isk for pure mining is really not that much different from null to highsec, but the opportunities for other income is MUCH better in null if your corp or alliance doesn't lock you down completely on what they let you do.

Just remember that when the **** hits the fan, the multibillionaire industrialist will be expected to crack open their wallet and help the corp, then lose a few ships fighting if need be.

Perhaps I'll see you out in 0.0 some day. I'm looking for a place out to nullsec myself right now, twiddling my thumbs and coasting in highsec mining belts in 0.9 and farming crappy highsec planets to learn about PI.
Zendon Taredi
Tier Four Technologies
#26 - 2012-09-21 11:18:48 UTC  |  Edited by: Zendon Taredi
look. right now plag is like second to arkonor in value. that is obviously not going to last. so lets not balance the game on an anomaly. A needed buff to nullsec, imo, is high density roids of the highsec ores. I want a scordite roid as thick as a crokite roid. Something that you could mine for an hour. They could be exclusive to gravi sites.
HELLBOUNDMAN
Aliastra
Gallente Federation
#27 - 2012-09-21 12:58:16 UTC
Zendon Taredi wrote:
look. right now plag is like second to arkonor in value. that is obviously not going to last. so lets not balance the game on an anomaly. A needed buff to nullsec, imo, is high density roids of the highsec ores. I want a scordite roid as thick as a crokite roid. Something that you could mine for an hour. They could be exclusive to gravi sites.



this is all created by the players anyway
Iris Bravemount
Golden Grinding Gears
#28 - 2012-09-21 14:08:44 UTC
The "problem" is that you would need to nerf all sources of highsec income at once to achieve what OP seems to want to achieve. Otherwise it would just lead to people moving on to different activities in highsec.

Of course the only real way to do that would be a CONCORD tax on any and all wallet increases in highsec. It would even make sense lore-wise. Of course, people could still work around this by mining in highsec, hauling to lowsec and sell their stuff there. Would still make lowsec more populated (especially with industrial ships) than now. And of course, for this to have a real impact, the tax would need to be massive, like 25% to 50%, or people would just put up with it. But this would make so many people angry that it can't be done. Imagine the ISK sink of having 25% taxes on all Jita sales.

tl;dr: The problem is not the highsec mining, it's highsec itself.

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

Esker Sheep
Solos Nexus
Pandemic Horde
#29 - 2012-09-21 14:24:40 UTC
After much consideration ... No don't do this.

1. You shouldn't be losing retrievers to belt rats. If you are then you/your corp/your alliance are doing it wrong.

2. If you can't make money mining ABC ores in nullsec then you/your corp/your alliance are doing it wrong.

3. .... oh, you get the idea.

I'm now primarily a PVP pilot. I do have decent mining skills though, from earlier in my life, and occassionally resort to it when I'm semi-afk. I fly retrievers too, haven't lost one in the last couple of years, and make a reasonable profit when mining. Here's how:

1. Mine in fleets with gang bonuses. Preferably with Rorq bonuses.
2. Mine grav sites not belts.
3. Kill the rats with drones, you're in fleet afterall, or tank the smaller ones.

The key really is not to lose ships. If you can't get a fleet together don't mine. Instead shoot rats, its much more profitable.
Gelvina
Brutor Tribe
Minmatar Republic
#30 - 2012-09-21 14:35:06 UTC
I might be wrong on several points but here is my current understanding.

Looking at the current isk/m3 of roids out there its clear that mining in risky places is not such a cool idea.
Accept for arkanor things found in high-sec is valuable more than some things found in 0.0/w-space.

Now mining and mineral supply have been altered by several things I believe.

1. no more gun-mining as drones drop isk rather than compressed ore in drone regions.
This is probably most significant I think. This means a vast amount less minerals is now entering the "system".
Take a look at this: http://eve.grismar.net/ore/
Now the compounds/alloys are no longer being "mined"
As you can see they mostly provided the common high-sec type of minerals.
So it is clear that with them gone the supply of tritanium->nocxium is going to take a hit.

2. mining barges buffed.
I'm not talking about the EHP thing.
Rather the fact that they have larger bays. Making it somewhat easier to mine semi-AFK.
In theory this should allow more minerals to be mined. The entry to mining-barges is also easier now so more people can mine.
Now mining semi-afk outside high-sec is semi suicidal. So one would expect more high-sec minerals to be mined.

3. Some changes is made to requirements in minerals.
I'm not up to date on the exact details here. But I believe this only affect individual minerals and not all of them.
(Somebody else can elaborate on this.)

In time I believe the system will reach an equilibrium again. This might take quite a while I think.

More miners will come into the system to increase the supply of minerals once again:
-> This will slightly drop the mineral value.

Miners will shift from 0.0/w-space to high-sec as they feel the risk facter of the more valuable minerals are no longer worth it.
-> This will firstly reduce the supply of 0.0 minerals and increase supply of high-sec minerals.
-> Which will result in 0.0 mining becoming more profitable than high-sec mining once again.

drone region players will continue to shoot drones
-> Meaning an increase in isk will continue to enter the system.
-> The general increase in prices seen currently is expected to last. At least it is unlikely that prices return to what they where unless CCP influence the system again.

So yes isk/m3 on mining is increased. But the buying power of isk is decreased.
So this balances out to some extent, although not fully.
I believed the previous value of isk/hour for high-sec mining was lower than it should've been and are more happy with the new system.
I sincerely hope that the 0.0 minerals will quickly become more valuable again to justify the risk in mining them.

*If you are not a miner your income have probably stayed the same which means your general effort required to afford your favourite ship have increased. Bad luck I suppose. Get a mining alt :D

The current system will doubtless result in less % players being in 0.0/w-space mining.
The only way for this to be changed is if CCP somehow alters the supply or demand of minerals. Which I'm unsure they are willing to do.
-> Nerfing high-sec will not help as this will likely once again reduce supply of high-sec minerals driving up their price even further.
-> Buffing 0.0 will also not help as even less miners is then required to supply the required 0.0 minerals.
-> The correct solution is to either reduce the demand of high-sec minerals or increase the demand of 0.0 minerals. And this means altering the blueprints. Good luck hoping CCP does that considering how happy everybody is bearing in high-sec now.

*My post have nothing to do with ICE so don't get confused.
Gelvina
Brutor Tribe
Minmatar Republic
#31 - 2012-09-21 14:36:51 UTC
Oh one idea might be:
high-sec -> only normal ores here
low-sec -> can have +5% ores
0.0 and w-space -> can have the +5 and +10% ores.
Probably not enough but will make mining veldspar in 0.0 worth more in terms of isk/hour.
Dain Highwind
La Isla del Mono
#32 - 2012-09-21 14:51:25 UTC
You can sell 1 can of Veldspar for more isk than a can of Crokite, i think op is right in any of his arguments.
Katarina Damaro
Hedion University
Amarr Empire
#33 - 2012-09-21 17:12:23 UTC
Gelvina wrote:
-> The correct solution is to either reduce the demand of high-sec minerals or increase the demand of 0.0 minerals. And this means altering the blueprints. Good luck hoping CCP does that considering how happy everybody is bearing in high-sec now.


I agree. 0sec minerals need to be consumed more.

In the last few days, I've compared the current ingame T1 BPO material requirements with the last data dump. CCP HAS increased the material requirements.
Nearly none of the manufacturing websites have yet updated to the new material requirements and so I was surprised by it. CCP increased the mat requirements by about 10% for most ship modules and much more for the new, rebalanced frigates. I assume that this trend continues with the announced rebalancing of cruisers and other ships. Especially Tritanium and Pyerite requirements were increased alot.

I assume this increase has been made to balance the increased mineral production caused by the last barge buffs and an influx of new miners and general yield/day.
I personally can safely semi-AFK-mine most of these minerals in highsec and buy the other needed 0sec minerals for cheap. So from my point of view, highsec mining got buffed. Is it the intention of CCP to have everyone but a few miners work in highsec? Wouldn't that increase the already large botting problem?

I say we should aim to bring miners to low- and nullsec by making it more lucrative than having a 23/7 mining bot running in highsec. This would increase player interaction and pvp in low- and nullsec by giving miners, pirates and home defense fleets something to do apart from the big blop fleets.
Cheopis
Cheopis Industries
#34 - 2012-09-21 20:01:03 UTC
Katarina Damaro wrote:
Gelvina wrote:
-> The correct solution is to either reduce the demand of high-sec minerals or increase the demand of 0.0 minerals. And this means altering the blueprints. Good luck hoping CCP does that considering how happy everybody is bearing in high-sec now.


I agree. 0sec minerals need to be consumed more.

In the last few days, I've compared the current ingame T1 BPO material requirements with the last data dump. CCP HAS increased the material requirements.
Nearly none of the manufacturing websites have yet updated to the new material requirements and so I was surprised by it. CCP increased the mat requirements by about 10% for most ship modules and much more for the new, rebalanced frigates. I assume that this trend continues with the announced rebalancing of cruisers and other ships. Especially Tritanium and Pyerite requirements were increased alot.

I assume this increase has been made to balance the increased mineral production caused by the last barge buffs and an influx of new miners and general yield/day.
I personally can safely semi-AFK-mine most of these minerals in highsec and buy the other needed 0sec minerals for cheap. So from my point of view, highsec mining got buffed. Is it the intention of CCP to have everyone but a few miners work in highsec? Wouldn't that increase the already large botting problem?

I say we should aim to bring miners to low- and nullsec by making it more lucrative than having a 23/7 mining bot running in highsec. This would increase player interaction and pvp in low- and nullsec by giving miners, pirates and home defense fleets something to do apart from the big blop fleets.


As I mentioned before, there are many opportunities for income in nullsec that are far superior to highsec. Trade is more hidden, but it's there, and it's potent. Planets. Moons. Manufacturing. If all you are doing is mining, then there's no real difference no matter where you are. If you are doing other things passively, your income in nullsec can go through the roof at the expense of a few minutes a day tending a POS or a few planets.
TommyT
RichTech Corp
#35 - 2012-11-25 19:16:34 UTC
Not all hi sec miners are are in it for profit. My small corp has a few POS's in lo sec and we mine ice in hi sec for fuel. Now that ice mining is nerfed we have to spend twice as much time mining. It's almost to the point that's all we doing. almost all lo sec time now is spent fueling and supplying POS's. No time to run around in lo sec.
Commander Ted
Caldari Provisions
Caldari State
#36 - 2012-11-25 19:48:31 UTC
I have an idea that would semi nerf high sec mining income but let high sec miners earn more isk than they currently do by taking some extra risk or effort.

My idea is to add lowsec between all four empires and remove all high security paths. I have explained this idea more in detail in a thread that is linked in my signature.

The reason this would somewhat achieve what the OP wants is that ores that are found in the local empire will be more common and for a enormous build up on the local market. If a miner wants to make MORE isk than the current baseline price for ore he can fill a cargo ship and try to cross lowsec or find a high sec- highsec connection to another empire and sell it that way. This means miners can earn more by taking risks or just putting forward a little effort that isn't that risky.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Zyella Stormborn
Green Seekers
#37 - 2012-11-25 21:15:35 UTC
Katarina Damaro wrote:
Lin-Young Borovskova wrote:
This is when your post becomes a trolling post.

Why? This is my play experience. Not more, not less. Mining IS boring. I do it for the ISK and because I'm new to the game and want to find out what manufacturing is like. Do you mine because it is an inherently fun activity?



Some of us actually don't find it boring at all. I enjoy it, its relaxing. I pvp when I want excitement. Welcome to the sand box, where there are players of all types in game.

As for manufacturing, if you are new, learn in high sec. When you get higher skills and abilities, join a nullsec alliance with a strong mining / manufacturing presence, and have a field day. Mining in nullsec is often safer than it is in high sec anyway (if any non ally pops on local, every one simply puts away their mining / ratting ships and picks up their cheap pvp ships to chase them away).

As for money, ratting in nullsec is FAR superior than anywhere else, and complexes can give damned near insulting amounts of isk. You can then buy all the pvp ships you want.


Wanting your cake and eat it too is no reason to insist that everyone else has to change their game. Lol

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Zan Shiro
Doomheim
#38 - 2012-11-26 07:19:57 UTC  |  Edited by: Zan Shiro
Dain Highwind wrote:
You can sell 1 can of Veldspar for more isk than a can of Crokite, i think op is right in any of his arguments.



thats market trends made by players.

It was also partly the result of what was an already a recentish empire pve nerf by ccp (mostly). They pulled drone mineral loot, so that only miners can pull minerals in in appreciable amounts. I remember the good ole days of drone mineral loot. some of them drone missions were good ore producers. A few of these bad boys and trit for a bc was done. PLus the hgih ends for bonus. Drone missions in fact fed a major part of my indy lines when I did munfacturing as well. Easy missions to run with my mission fits and skill levels for icing on the cake.

Some would say it was to hurt the russians and pets out in drone land as well (RMT cap/super cap production if you followed the rumor mills). But they by and large have been asking for bounty on drones for a while so I being jaded will say this was not a hookup for em. they whined for years and ccp did not care. As a former lover of drone missions and the loot....yeah, this change was directed at us.

With no mission runners pulling in millions of trit jsut like that, the veld miners got some control back in their markets. Hence higher prices for it these days. And they seem to have gotten better at geting noob tards to not mine for slave wages to keep that control better. Way less noob tards not selling trit for peanuts, yeah the market is gonna go higher price.
Dawn DiDacyria
The Scope
Gallente Federation
#39 - 2012-11-26 07:31:22 UTC
I enjoy relaxing with a book while keeping an eye on my mining operation so very much agree with Zyella Stormborn's assessment. Of course I prefer doing this in high-sec as it would not really be a relaxing experience anywhere else.

Apart from that statement I would have to say that CCP are trying to work this out. What they can not do is just change it in one swift blow. They have to make minor changes in the background and mostly hope that their projections on the effect of said changes actually leads to what their wanted results are. Thus telling them to nerf/make less profitable anything anywhere in the game simply is not going to have an effect. For all you know CCP are working on it but as always, with the player driven market they can not shove their hands straight in and twiddle and, voilĂ , it's done.

SO, having cleared that CCP works in mysterious ways they also rely a lot on us players and on our actions.
Sure they want to have people out in null-sec plying their skills and game-time there they certainly do not want ALL payers out there. If they did why have they added things like Factional Warfare, Incursions, Events in Empire Space.

"Why not?" you might ask. Easy, if all players were in null-sec then no one would be mining the lower grade Ores and the mineral ratios would be skewered even more than they are today.
The main, and possibly only, reasons that mining in high-sec is as profitable, or even more so, than mining in low and null-sec is because of three vital and important things:

1. It is mainly in High-sec one finds the low-grade Ores yielding Trit, Pyer, Mex, and Nocx.
2. Most players enjoy the sandbox part in null-sec so there are fewer players in High-sec. As such they'd rather mine there and will increase the ratio of available minerals towards the high-end ores.
3. To manufacture things in null-sec, any things, the players, corps, and alliances there have to get their low-end minerals from High-sec.

In effect there's more high-end minerals available than there "should" be, and less low-end minerals available than there "should" be. This leads to an increase in price for the low-end minerals and a drop in price for the high-end minerals.
With the game being player driven it is in many cases not even CCP's fault that prices get skewered in the way they have been recently with the minerals, and YET they try to do something about it.
Adding low-end mineral yields to some high-end ores was a good call and one such thing.
Removing the mineral drops from Drones was also a good call as it took away from the income from all miners, from null through high-sec miners. Only CCP knows if the player driven values of the minerals were under their estimations before they did that.
Increasing minerals needed to build ships could be CCP trying to set either the mineral costs more straight or trying to do something down the line that we have yet to fathom, or maybe we do as we can see it setting same tier (tier now being Frig, Cruis, Battle) ships at more equal base costs. I know someone stated looking at the old versus new mineral costs, did you also check the ratio of minerals, not just amounts? If the high-end materials are increased with a higher percentage then that will work to increase their value as well as work to decrease the low-end minerals value.

All in all I don't agree with the OP's sentiment nor solutions. CCP can not just "nerf" something without upsetting a potentially much larger balance problem, and the same goes with simply changing things like mineral costs to build things.
For instance increasing or decreasing minerals costs willy-nilly on blueprints will have several fast ramifications:

1. If announced in advance that mineral costs are increased for some blueprints then a whole lot of Corporations WILL build a whole lot of that item at the low cost in minerals it is at before the change. After the change they will start selling these at a very much higher price than they could have before the change. Small corps and individuals do not have this option and the result will be that the larger corps will become even more powerful, separating the "rich and poor" by an even greater factor.
2. If some blueprints were reduced in mineral consumption all the items built from the old costs would suddenly have been very expensive to build and any corp or player looking to sell it later on would have to charge based of the cost of building it THEN or face a loss from the endeavour/investment. Also, considering that corps and players also like to sell at as high of a price as they can, the price for said items would not drop by even a fraction of the changed building cost of the items. That would mean that miners in general would find themselves with a reduced income (not as much minerals being bought) while facing the same prices to buy things for. Inflation basically where the same hours of working the fields wouldn't cover as much as it used to, either forcing them to try to up their prices (leaving mineral prices at an even higher level) or work more hours. That last we all know is difficult for anyone.

On top of that there are a whole bunch of future balance issues and other ramifications from changes like that, most likely things we can't even see until they happen, and then we'd all be blaming something else other than last years changes in blueprint mineral consumptions.

The game is in part about space battles, but not only. If it was there would not be mining or trading or exploring or contracts or couriers or hauling or manufacturing or inventions or... well, I hope you get the point.

My advice to you would be to find a venue where you made enough ISK with a, for you, comfortable effort, create an alt, either with a new account or on your own account, use that to make the ISK you feel you need to pew-pew in null-sec with and have as fun as you can while doing both.

Cheers
Seranova Farreach
Biomass Negative
#40 - 2012-11-26 07:42:57 UTC
Katarina Damaro wrote:


Tl;dr Version:
Item production should consume less highsec minerals in order to reduce their worth.
Item production should consume much more nullsec minerals to increase their worth. (I see you already started this very cautiously with the new mineral requirements. But you also increased highsec mineral consumption.)
Please nerf highsec mining ISK/h so that I have an economic reason to return to the fun part of this game - insecure and exciting non-consensual PvP in nullsec. This is a game about space battles, right?

Flame on, gentlemen.


actually due to lower amounts of the rarer ore it woudl cause prices to rocket and just be YET another cash cow for nullsec fags.

after the massive amounts of macro miners which were banned and the drone poop changes it would have a massive knock on effect on the cost of everything including ships. if you want dangerous mineing fly a solo hulk in W-space or null. use appropreate ship for the job at hand.

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