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Capacitor Batteries and protection against NOS/Neut.

Author
Barrak
The Painted Ones
#1 - 2012-09-19 15:41:31 UTC
Hi,

Quick question.

If I load one battery, will it protect me from multiple NOS/Neuts on multiple ships?

ie... two ships carrying two each - how many am I protected against?


Regards

Barrak
Barrak
The Painted Ones
#2 - 2012-09-19 16:32:03 UTC  |  Edited by: Barrak
All these views and no one has the answer?

Regards

Barrak

* and having just read the EvEMon description again, I have another question.

It stats that there is a 100% to reflect 25% NOS. Now, does that mean:

1. I will take the full 100% and then push 25% back to the enemy

or

2. I will take only 75% effect.

I'd imagine that it's no.2 else we'll as I'd end up getting 25% of their NOSing capability back into my cap.

Regards
Marcus Gideon
Triglavian Assembly
#3 - 2012-09-19 18:30:56 UTC
I imagine there hasn't been too much concrete testing yet, for anyone to have definite empirical evidence for you...

However, just looking at the stats of a Medium Battery...

100% chance, 10% Neut reflect, 20% Nos reflect

Sounds like its guaranteed to happen, rather than chance based like ECM or something.

And it sounds like you'll suffer the full effects of Nos and Neuts.

The difference being, your opponent will suffer an extra 10% drain from using a Neut, or will gain 80% from the Nos.


So its not like you'll be any better off, just that the opponent will be slightly penalized too.
Kahega Amielden
Rifterlings
#4 - 2012-09-19 18:33:34 UTC
It's percentage-based, so it affects everything. It's reasonable protection, but cap boosters are usually better with far less fitting cost.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#5 - 2012-09-19 18:43:18 UTC
To put it simple, does it reduce effect of neut/nos or does something to neuting/nosing ship's cap? (confused by word "reflect")
Barrak
The Painted Ones
#6 - 2012-09-19 19:07:29 UTC
Barrogh Habalu wrote:
To put it simple, does it reduce effect of neut/nos or does something to neuting/nosing ship's cap? (confused by word "reflect")



^ this.

It's supposed to be a defensive measure, but if you take full affect and reflect some, there is no defense there.

I would assume you take less % of their intended cap attack, but some proof or confirmation from someone would be nice.

.....And then, how many ships and modules does it counter?
Barrak
The Painted Ones
#7 - 2012-09-19 21:39:20 UTC
This is one of the busiest sections on this website, I can't believe noone knows the answer to this UghWhat?
Zhilia Mann
Tide Way Out Productions
#8 - 2012-09-19 21:59:58 UTC
Ok, here's what we do know.

1) Small and micro batteries reflect 15% of a NOS effect or 7.5% of a neut effect.
2) Medium batteries reflect 20% of a NOS effect or 10% of a neut effect.
3) Large batteries reflect 25% of a NOS effect or 12.5% of a neut effect.

By "reflect" it means "inflict cap damage to the initiator of said effect", so when a large battery-equipped ship gets hit with a heavy neut, 87.5% (525) is neutralized from the target while 12.5% (75) is neutralized from the attacker.

If I understand correctly, if that neut were a heavy nos we'd be looking at 25% reflection, which would mean that the target gets drained 75% (90 cap) while the attacker loses 30 of the 90 he would otherwise have gained.

What, to the best of my knowledge, we don't know:

1) Do the effects of multiple batteries stack? If so, is there a stacking penalty of some sort? Is it possible (though stupid) to effectively make a fit invulnerable to cap warfare (even if you couldn't do anything else with it)?

2) What, if anything, do batteries do to NPC neut/nos? We know that the actual reflection part is nominal, but does a battery act as a cap shield at all?

We've seen these questions posed before but I've yet to have seen an answer documented. Clearly, if someone really wants those answers, this needs testing. I'm curious myself, but I haven't had the opportunity or motivation to actually create and analyze proper logs on the test server or otherwise.

Why haven't I -- or anyone else -- bothered? Because the amounts we're looking at are pretty much trivially small. The fitting cost of cap batteries remains silly to the point that opting to use them for their secondary effect would essentially gimp any fit that wasn't already fitting one for its primary effect (ie, increasing total cap capacity).

So yeah. Busy area of the forum or not, no one appears to know because no one seems to want to actually bother with testing something that would only really work on paper anyway.
Kosetzu
The Black Crow Bandits
Northern Coalition.
#9 - 2012-09-19 22:02:54 UTC
Barrak wrote:
This is one of the busiest sections on this website, I can't believe noone knows the answer to this UghWhat?


This module has seemed mediocre even after it got buffed as nobody has gone through the testing/theorycrafting to make any ship shine with it. They are better than before but as already mentioned in almost all cases a cap booster is better from the maths/situations around the cap battery, so nobody bothers with it. Probably designed not to be a game-breaking change, but a battery has little to offer in comparison to cap boosters these days, aside from not using any charges.
Barrak
The Painted Ones
#10 - 2012-09-19 22:36:17 UTC
The thing that concerns me is that these are bounded around as a 'defence' against NOS & Neut. Now, if I take the full effect of their Cap attack, I simply can not see how that is a defence. No more so than me fitting my own NOS/Neut.

The question originally came to me as I was theory crafting a C5 Anom Moros and was trying to work out the benefits from cap boosting through the usual mods to counter heavy neuting vs the defence of 2 Batteries d/reflecting 50% if the incoming cap attack. if they could provide a defence against it, rather than a counter attack, then batteries would be of certain use.

That then posed the question of how many and against how many ships would one battery be.

I am somewhat surprise that CCP can release mods like this with poor descriptions in game without actual explaining how it works. I get the whole 'let the community work it out', but if that is the case then someone would have designed it and would be able to explain it.

Just guess we have to test it.

I'd imagine testing on a NOS would be best as they don't use cap, so if the attacker suddenly lost some cap then we at least know that it gets reflected............ and then we just need to know how many it works against.

Barrak
Bouh Revetoile
In Wreck we thrust
#11 - 2012-09-19 22:50:21 UTC
Infact, I think this work like if you were neuting the one who try to neut/nos you. That is as useful as ECCM is : cool if you don't need this midslot for something else ; except that the moment you need your cap, you will need a lot of it and you will prefer a cap booster to keep your cap things running, and if you don't need your cap, you almost don't care (and ECCM is better then, and way easier to fit).

Fitting is a real problem on these things BTW. Even with poor fitting they would be competing with countless other modules, but with these fitting cost, you don't even bother.
Barrak
The Painted Ones
#12 - 2012-09-19 22:55:14 UTC
True in pvp but in PvE and assuming they counter ALL attacks, 4 large batteries would make you inlvulnerable to NOS.
Marcus Gideon
Triglavian Assembly
#13 - 2012-09-19 23:49:17 UTC
First off, I'm glad to see that my comment inspired some actual discussion on this topic

=)

As for all the haters saying "Why even bother with a Battery"

I say, go doodle anything BC or smaller. Toss on a couple Cap Rechargers, and look at your stability. Then replace 1 of them with a Medium or Large Battery, and see how much better your stability becomes.

With all the fancy math involved, a Capacitor recharges to "full" at a set rate. Recharger mods increase that pace, but the end amount of Cap available stays the same. If you increase the max Cap, it still takes the same amount of time to get "full" but now you're charging more to get there in the same time.

In short, Batteries are great for BC and under, especially with active guns and/or tank.


When it comes to the Nos/Neut stuff going on now... I don't know quite what to say.

It does sound like the victim still suffers the full effects. Your Cap is going to disappear regardless. So they really aren't a "defense" measure.

The trade-off comes from having some detrimental effect on the opponent. Either causing them to burn extra Cap (in the case of Neuts) or in regaining less than expected (for Nos).

It would be interesting to see if there are stacking penalties, or if 4x Large Batteries would indeed Cap out both ships with 100% reflection.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#14 - 2012-09-20 06:23:17 UTC
Marcus Gideon wrote:
It does sound like the victim still suffers the full effects. Your Cap is going to disappear regardless. So they really aren't a "defense" measure.

I must say that in PvP it is sort of a defence since even if you still take full capacitor hit, battery (medium or large at least) makes attacker to use more cap to neut you than you will lose to his neuting. That means he may very well cap out himself faster than you, which is exactly what just protecting your cap would do, except that "counterattacking" route will reduce the time 'till the situation reaches its conclusion (while also allowing attacker to notice that something is wrong, increasing piloting factor which isn't a bad thing in this case IMO). Of course twists are added when it comes to PvE or when facing multiple ships when you'd rather last longer oftentimes.
Meditril
Hoplite Brigade
Ushra'Khan
#15 - 2012-09-20 12:01:26 UTC
The change was too much pre-nerfed. The effect of "Small and micro batteries reflect 15% of a NOS effect or 7.5% of a neut effect" is simply too small. a) the effect on neutralizer should be higher than the one on NOS, neutralizers are a much greater thread! b) the effect should be around 50%, otherwise it is simply not worth to bother about it, especially if you fly a frigate which is usually lacking free medium slots anyway.
Barrak
The Painted Ones
#16 - 2012-09-20 13:13:19 UTC
Meditril wrote:
The change was too much pre-nerfed. The effect of "Small and micro batteries reflect 15% of a NOS effect or 7.5% of a neut effect" is simply too small. a) the effect on neutralizer should be higher than the one on NOS, neutralizers are a much greater thread! b) the effect should be around 50%, otherwise it is simply not worth to bother about it, especially if you fly a frigate which is usually lacking free medium slots anyway.


Whether or not it is worth it, in my eyes is entirely down to how it performs against multiple threats and modules.

You can't have the small units performing the same as the larger ones, or even close to them in this case, as it will mean that people only ever load the small ones and not the larger ones.

Regards
Gitanmaxx
Viziam
Amarr Empire
#17 - 2012-09-20 16:18:15 UTC
I disagree with %50. I think that would be far too much. Neuts are already pretty hard on the ship using them unless you specifically build to them. I definitely agree that the fitting requirements are too high for the batteries though. if those were dropped a bit the combined extra cap and the small amount of reflection would make it a worthwhile module to debate on using.