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in terms of fitted ships lost per day, what do you think hi sec income shoukd cover?

Author
Seminole Sun
Hell's Librarians
#81 - 2012-09-20 13:34:42 UTC
Man this topic got derailed ridiculously... a couple points

1) Nowhere in the original post were they trying to suggest hi-sec income was either too high nor too low. The fact that people have interpreted as both is pretty good evidence of that.

2) The original question was, IMO, a pretty honest question regarding, "What is the proper compensation, in non-isk terms, for hi-sec activities?" This quote says it best, "basically wondering how much isk grinding do you think each career path should you have to do to cover in pvp expenses?"

3) The fact that your favorite activity of choice (ganking, scamming, etc) should not be taken that the OP was against those activities or didn't think they were legitimate. It should be taken as an oversite and they should be added. With the recognition that SOME of them (scamming being the obvious one but perhaps station trading as well) are nearly impossible for CCP to regulate in any kind of meaningful way.

4) The discussion about plexing is an interesting (and I think valid) one but I'd remind everyone that buffing rats in null-sec (or any kind of isk faucet in the game) WILL lead to higher plex prices. So if you buff null-sec rats, you are, in terms of plex/hour, nerfing hi-sec mission runners. I take no particular position on that issue but I'm pointing out the simple economics of it.

5) Finally, some people (not naming names), need to read up on the concept of isk faucets/sinks vs. other sources of wealth creation (item drops, mining, etc). They are very different and balanced in very different ways. For example, hi-sec mining generates sufficient mineral income to produce an Incursus every 2 minutes. That's something that will never change unless mining yields are reduced or incursus mineral requirements are increased.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#82 - 2012-09-20 13:36:06 UTC  |  Edited by: Riot Girl
Lord Zim wrote:
To do this, nullsec needs severe buffs in industry and convenience options, in addition to a complete revamp of how alliances make money, i.e. less dependency on moons and more dependencies of people actually doing things like PI, mining etc, while hisec needs to be nerfed to both provide incentives to move into low/nullsec.

I don't think those things need to happen. I just think nullsec needs to become more accessible to new players. From browsing the recruitment forum, it seems most Alliances in sov space have SP requirements and don't seem to want new players in their corp. They don't seem to actively recruit new players either. The alliances that recruit new players are the small hi-sec alliances that need large numbers to try to move into nullsec.

Lord Zim wrote:
Has CCP said this? Has anyone from the playerbase (who weren't trolling you) said this?

No... people in this thread said these things. I wasn't trying to imply it was a CCP statement and I would have no reason to as the discussion was about elitism in the playerbase, not about CCP.
Uris Vitgar
Center for Advanced Studies
Gallente Federation
#83 - 2012-09-20 13:40:49 UTC
Riot Girl wrote:

Of course, you're forgetting the most important thing which is PLEX. Allowing new players an income which allows them to pay for PLEX means CCP makes a profit from PLEX sales. If CCP stays profitable, EvE stays alive. If new players can't PLEX, they are far more likely to quit sooner which means less money for CCP, which in turn is reflected in the EvE universe. New players won't stay in the game, the population of the universe decreases, the universe becomes boring, more people quit.
.


This is so ******** I don't even. You're actually arguing that new players should have enough isk to play for free? If the risk/reward structure for eve was correctly laid out, it should be the highsec players selling PLEX and the null/low players buying it.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#84 - 2012-09-20 13:44:23 UTC
Uris Vitgar wrote:
You're actually arguing that new players should have enough isk to play for free? If the risk/reward structure for eve was correctly laid out, it should be the highsec players selling PLEX and the null/low players buying it.

Yeah, okay.
Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#85 - 2012-09-20 13:46:16 UTC
@Op.

I would imagine that if playerA pays his/her monthly sub, same way playerB does, whether it's with ingame PLEX or with a credit card, both are entitled to the same usage and fun in this game, else you're just being close-minded about what "rights" you have as opposed to others who play this game.

By your statement, am I supposed to think that you do not pay to play this game because you earn PLEX and that the same facility should not be made available to those folks in Highsec ? That's basically what you're saying.

Big LOL.

-1
Lord Zim
Gallente Federation
#86 - 2012-09-20 13:48:35 UTC
Riot Girl wrote:
Lord Zim wrote:
To do this, nullsec needs severe buffs in industry and convenience options, in addition to a complete revamp of how alliances make money, i.e. less dependency on moons and more dependencies of people actually doing things like PI, mining etc, while hisec needs to be nerfed to both provide incentives to move into low/nullsec.

I don't think those things need to happen. I just think nullsec needs to become more accessible to new players.

No, there are a ton of changes which needs to happen, some of them are hardcore buffs to nullsec (industry capabilities etc, complete revamp of alliance income etc), combined with moderate nerfs to hisec (i.e. make living in hisec actually cost something where it doesn't today).

Riot Girl wrote:
From browsing the recruitment forum, it seems most Alliances in sov space have SP requirements and don't seem to want new players in their corp. They don't seem to actively recruit new players either. The alliances that recruit new players are the small hi-sec alliances that need large numbers to try to move into nullsec.

Do you know why this is? This is because a lot of people are morons. GSF has made it a policy to make sure newbees are well taken care of, and we've had great success in doing so. However, this can only be taken so far, given the complete lack of things to do in nullsec which aren't either much, much less effort (or is even possible at all) than it is in hisec. Make isk while ratting? Sure it'll be more profitable in nullsec, but it's much less effort to just run a L4 mission in hisec instead. Or, you can just farm FW LP for a few days and make billions. Manufacturing? AAAAHAHAHAHAHAH no. Build that **** in hisec and ship it in, because deklein doesn't have enough manufacturing capacity to build enough t2 ammo to satisfy the appetite of a full maelstrom fleet, let alone make replacement ships for such a fleet. Etc, etc, etc.

Riot Girl wrote:
Lord Zim wrote:
Has CCP said this? Has anyone from the playerbase (who weren't trolling you) said this?

No... people in this thread these things. I wasn't trying to imply it was a CCP statement and I would have no reason to as the discussion was about elitism in the playerbase, not about CCP.

Yeah, they're mostly trolling, or dumb. Hisec doesn't need to be nerfed into the ground, but it's setting a way too high a baseline for rewards for way too low effort, and this is actively hindering people into getting incentivized into going into nullsec. Of course, these nerfs can't happen until after nullsec has had a whole swathe of changes including making manufacturing locally in nullsec a no-brainer first, along with other ways of structuring alliance income as a bottoms up (i.e. player activity-based) income instead of today's top down moon-based income. But once that's done, hisec needs to be put to the screw, to add costs where there today hardly are any. This includes such things as increasing sales taxes to the point where they actually matter, and increasing manufacturing costs to the point where they actually affect the outcome of the prices. Today, these costs are negiligible.

And if CCP does make a bottoms up-based income model, nullsec will be incentivized to actually develop the space they take and live in, because this will be important to their bottom line. ****** space = ****** income, well-developed and defended space = non-****** income.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Riot Girl
You'll Cowards Don't Even Smoke Crack
#87 - 2012-09-20 13:50:27 UTC
Seminole Sun wrote:
4) The discussion about plexing is an interesting (and I think valid) one but I'd remind everyone that buffing rats in null-sec (or any kind of isk faucet in the game) WILL lead to higher plex prices. So if you buff null-sec rats, you are, in terms of plex/hour, nerfing hi-sec mission runners. I take no particular position on that issue but I'm pointing out the simple economics of it.


The price of Plex does always seem to be steadily rising, but on the other hand, higher PLEX/isk values will encourage more people to buy PLEX with cash (theoretically) and keep the market injected with a healthy supply of PLEX to keep prices relatively stable. What I mean is, people would rather spend $20 on a PLEX that will sell for 600m ISK than spend $20 on a PLEX which will sell for only 200m.
Seminole Sun
Hell's Librarians
#88 - 2012-09-20 13:52:33 UTC
Uris Vitgar wrote:
Riot Girl wrote:

Of course, you're forgetting the most important thing which is PLEX. Allowing new players an income which allows them to pay for PLEX means CCP makes a profit from PLEX sales. If CCP stays profitable, EvE stays alive. If new players can't PLEX, they are far more likely to quit sooner which means less money for CCP, which in turn is reflected in the EvE universe. New players won't stay in the game, the population of the universe decreases, the universe becomes boring, more people quit.
.


This is so ******** I don't even. You're actually arguing that new players should have enough isk to play for free? If the risk/reward structure for eve was correctly laid out, it should be the highsec players selling PLEX and the null/low players buying it.


There's FAR too many variables to effectively make this particular claim. Should a null-sec guy who plays 40 hours a month (2 hours per night, 5 nights per week) generally make more or less than the hi-sec industrialist care-bear who plays 80 hours per week? I don't know. How do you factor in the passive income from those alliances with access to Tech (or Neo / Dysp)? Those are all difficult questions to answer. I'd be curious to see a goon / NC. / Solar CFO give a breakdown of Tech income vs. fleet ship reimbursement expenses. Is it net positive or net negative? I just don't know.

As for straight risk in comparing hi-sec vs. null-sec. The price of Morphite vs. the price of Trit STRONGLY indicates that either the market values them with nearly identical risk OR that the people in null-sec are less risk averse (and therefore willing to accept a lower risk adjusted rate of return) then hi-sec people. I'm going to guess that BOTH of those are true. Either way, the people in null-sec appear to be happily mining sufficient Morphite to keep T2 manufacturing going in hi-sec without any kind of appreciable bottleneck... So maybe the market is working fine?
Seminole Sun
Hell's Librarians
#89 - 2012-09-20 13:56:33 UTC
Riot Girl wrote:
Seminole Sun wrote:
4) The discussion about plexing is an interesting (and I think valid) one but I'd remind everyone that buffing rats in null-sec (or any kind of isk faucet in the game) WILL lead to higher plex prices. So if you buff null-sec rats, you are, in terms of plex/hour, nerfing hi-sec mission runners. I take no particular position on that issue but I'm pointing out the simple economics of it.


The price of Plex does always seem to be steadily rising, but on the other hand, higher PLEX/isk values will encourage more people to buy PLEX with cash (theoretically) and keep the market injected with a healthy supply of PLEX to keep prices relatively stable. What I mean is, people would rather spend $20 on a PLEX that will sell for 600m ISK than spend $20 on a PLEX which will sell for only 200m.


Increasing an isk faucet (and keeping everything else equal) will inevitably lead to higher prices across the board. So while $20 = 600m ISK might look good now, with inflation, the value of that isk will be less so that $20 = 600m ISK won't be as attractive.

Ultimately, increasing the rat bounties in null should be a buff to null, a nerf to hi-sec missioners, neutral to hi-sec industrialists and neutral to people that buy plex for isk (because the isk they receive should buy roughly the same amount of ships and other STUFF as it used to).
Lord Zim
Gallente Federation
#90 - 2012-09-20 14:00:02 UTC
Seminole Sun wrote:
Should a null-sec guy who plays 40 hours a month (2 hours per night, 5 nights per week) generally make more or less than the hi-sec industrialist care-bear who plays 80 hours per week?

There's much more to think of when it comes to whatever you do in nullsec, than there is in hisec. In nullsec you have to factor in interruptions, losses, PVP ops etc, whereas in hisec you can generally do everything while watching a movie at the same time. I should know, I do a little of both worlds.

Seminole Sun wrote:
I don't know. How do you factor in the passive income from those alliances with access to Tech (or Neo / Dysp)? Those are all difficult questions to answer. I'd be curious to see a goon / NC. / Solar CFO give a breakdown of Tech income vs. fleet ship reimbursement expenses. Is it net positive or net negative? I just don't know.

Tech income mostly goes to ship replacement, JB fuel, SOV bills, caps fuel, strategic caps caches, strategic logistics costs, investment in strategic reserves, etc etc etc.

Ship replacement for the line person is more or less break even, but that's still a few hours where that person can't make money any other way because he's stuck in a fleet.

All of this is something people who live in hisec doesn't have to even know exists, and let me tell you that is not a negligible advantage.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Plaude Pollard
Aliastra
Gallente Federation
#91 - 2012-09-20 14:05:20 UTC
It doesn't matter how much High-sec income is reduced. Many miners and mission-runners will stay in High-sec because they don't want to risk being ganked every other minute.

New to EVE? Want to learn? The Crimson Cartel will train you in the fields of _**your **_choice. Mainly active in EU afternoons and evenings. Contact me for more info.

Lord Zim
Gallente Federation
#92 - 2012-09-20 14:06:58 UTC  |  Edited by: Lord Zim
Plaude Pollard wrote:
It doesn't matter how much High-sec income is reduced. Many miners and mission-runners will stay in High-sec because they don't want to risk being ganked every other minute.

And? Nothing's stopping them from staying there, so what's the problem?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Hypercake Mix
#93 - 2012-09-20 14:12:23 UTC
High-sec income should be on an equal ISK/effort ratio as null, minus unique resources. Unique resources being high-end minerals, larger faction and deadspace mods, moon goo, etc. Basically, equal to average null rat bounties alone (scaling with effort and effective DPS) and ignoring any drops. Effective DPS being something that drops off quite badly in high-sec due to overkill of frigate sized rats, targeting, dancing around space like a fairy, etc.
Karl Hobb
Imperial Margarine
#94 - 2012-09-20 14:30:13 UTC
Plaude Pollard wrote:
It doesn't matter how much High-sec income is reduced. Many miners and mission-runners will stay in High-sec because they don't want to risk being ganked every other minute.

You have to wonder how pants-on-head-******** someone would have to be to think non-high-sec is that dangerous. What the **** are they doing, jumping into the same camped gate over and over and over?

A professional astro-bastard was not available so they sent me.

Hypercake Mix
#95 - 2012-09-20 14:43:06 UTC  |  Edited by: Hypercake Mix
If null-sec had better industry (and other POS) tools, a lot of this crap would balance itself out.

And non-high-sec IS dangerous for people that have to mandatory AFK at times beyond their control.

Edit: Ah, right. The topic. High-sec should be able to facilitate deployment into other secs in a timely manner. So, a lot of frigates, many cruisers, some battlecruisers, or a few battleships from a few hours of "optimal grinding". Ya don't want people that get kicked back to high-sec leaving the game for the reason "can't be bothered getting stuff to go back out there".
Karl Hobb
Imperial Margarine
#96 - 2012-09-20 14:52:10 UTC
Hypercake Mix wrote:
And non-high-sec IS dangerous for people that have to mandatory AFK at times beyond their control.

It's certainly not on the "every other minute" level, even solo. And ffs, if you have a small child and are PVEing in dangerous areas, make a safe before you start and fit a cloak. It's literally a no-brainer.

To answer OP, I'd say 10~12mil per hour is a fair high-sec wage for top-level pure grinding activities.

A professional astro-bastard was not available so they sent me.

Hypercake Mix
#97 - 2012-09-20 15:04:01 UTC  |  Edited by: Hypercake Mix
Karl Hobb wrote:
It's certainly not on the "every other minute" level, even solo. And ffs, if you have a small child and are PVEing in dangerous areas, make a safe before you start and fit a cloak. It's literally a no-brainer.


Murphy's law. Besides, low-sec sucks.

Edit: and lol this thread is so full of biased opinions.
Seminole Sun
Hell's Librarians
#98 - 2012-09-20 15:14:10 UTC
Hypercake Mix wrote:
If null-sec had better industry (and other POS) tools, a lot of this crap would balance itself out.

And non-high-sec IS dangerous for people that have to mandatory AFK at times beyond their control.

Edit: Ah, right. The topic. High-sec should be able to facilitate deployment into other secs in a timely manner. So, a lot of frigates, many cruisers, some battlecruisers, or a few battleships from a few hours of "optimal grinding". Ya don't want people that get kicked back to high-sec leaving the game for the reason "can't be bothered getting stuff to go back out there".


the POS modules could really use some love... IIRC, you CAN'T build a T2 ship at a POS without wastage... which seems silly to me (and that's not a hi-sec vs. null-sec issue but it affects null-sec more than hi-sec obviously).

I think looking at things like refining (which, IMO, should be able to be 100% at POS's and perhaps limited to 90-95% at stations) and slot cost (both installation and per hour costs) would all be beneficial.

I think players should be heavily incentivized to create POS's even in hi-sec. They create friction points and PvP opportunities (as well as rewards for players that do the interminable standing grind)...
TheGunslinger42
All Web Investigations
#99 - 2012-09-20 15:21:11 UTC
Thorn Galen wrote:
@Op.

I would imagine that if playerA pays his/her monthly sub, same way playerB does, whether it's with ingame PLEX or with a credit card, both are entitled to the same usage and fun in this game, else you're just being close-minded about what "rights" you have as opposed to others who play this game.

By your statement, am I supposed to think that you do not pay to play this game because you earn PLEX and that the same facility should not be made available to those folks in Highsec ? That's basically what you're saying.

Big LOL.

-1


No one is saying they shouldn't have equal rights or possibilities, just that certain areas (hisec vs null vs low vs wh) may need balancing differently. Everyone would have the same "right" and opportunity to move into whichever type of space they like and reap the corresponding rewards, but if they choose hisec then that is choosing the much reduced reward (as a trade-off for the much reduced risk)
Silk daShocka
Greasy Hair Club
#100 - 2012-09-20 15:29:43 UTC
TheGunslinger42 wrote:
Thorn Galen wrote:
@Op.

I would imagine that if playerA pays his/her monthly sub, same way playerB does, whether it's with ingame PLEX or with a credit card, both are entitled to the same usage and fun in this game, else you're just being close-minded about what "rights" you have as opposed to others who play this game.

By your statement, am I supposed to think that you do not pay to play this game because you earn PLEX and that the same facility should not be made available to those folks in Highsec ? That's basically what you're saying.

Big LOL.

-1


No one is saying they shouldn't have equal rights or possibilities, just that certain areas (hisec vs null vs low vs wh) may need balancing differently. Everyone would have the same "right" and opportunity to move into whichever type of space they like and reap the corresponding rewards, but if they choose hisec then that is choosing the much reduced reward (as a trade-off for the much reduced risk)


Well if we want to talk about risk/reward perhaps null sec needs some balancing to address the issue of ratting for 100mil/hour in a NAP fest